olivesforge wrote: »Wreuntzylla wrote: »Two different posters have pointed out the Achilles heal of all tanks and healers - poisons. Yet a search for the word "poison" shows that it doesn't appear outside their posts.
I translate this thread as: I am another DPS who plays ESO like an FPS and skill isn't about counters but who procs the most first.danielpatrickkeaneub17_ESO wrote: »Pushing X, X, X: No skill
Pushing X, Y, X: Skill
Pushing X, Y, B: Super Leet Skill Bro
I'm not sure if this nonsense is garbage or if this garbage is nonsense but regardless, the pattern in which you smash buttons in no way shows your skill level.
If you're having trouble with one skill, it's your skill level that's the problem not theirs.
You can throw it in the trash can right next to the spreadsheet warriors perfect mathematical builds in which they have no idea how to play and the PVErs who complain about PVP Zergs while only PVPing in groups of 135 level 24s.
somuchwin.jpg
So much truth in these two. Entire thread is a few people complaining about how they can't beat a player in heavy who is spamming a double-nerfed ability, or that it's hard to kill other players. Boo hoo.Blackfyre20 wrote: »CatchMeTrolling wrote: »You realize increasing the cost will just make healers stack more recovery? Lol wouldn't fix anything
You realize that making healers stack more recovery would cause them to sacrifice something else, say maybe tankiness because they have to wear light armor or drop reactive. I see your name isn't CatchMeTrolling for no reason.
I've already got 2 post-"nerf BoL" builds that are every bit as cancerous. You will enjoy them.WillhelmBlack wrote: »Templar healing is ridiculous, a Templar wearing Malubeth and Reactive is the sole reason why 1vX is dead and why stamina builds get proc sets.
And here we arrive at the real reason some people are cheesed - the fact that you can't kill an entire Zerg with one player. Which would seem to be common sense to all but Hattori wannabes who think that MMORPGs are the same thing as 2D fighters. Go back to playing Mortal Kombat. Can I have your stuff?
olivesforge wrote: »Wreuntzylla wrote: »Two different posters have pointed out the Achilles heal of all tanks and healers - poisons. Yet a search for the word "poison" shows that it doesn't appear outside their posts.
I translate this thread as: I am another DPS who plays ESO like an FPS and skill isn't about counters but who procs the most first.danielpatrickkeaneub17_ESO wrote: »Pushing X, X, X: No skill
Pushing X, Y, X: Skill
Pushing X, Y, B: Super Leet Skill Bro
I'm not sure if this nonsense is garbage or if this garbage is nonsense but regardless, the pattern in which you smash buttons in no way shows your skill level.
If you're having trouble with one skill, it's your skill level that's the problem not theirs.
You can throw it in the trash can right next to the spreadsheet warriors perfect mathematical builds in which they have no idea how to play and the PVErs who complain about PVP Zergs while only PVPing in groups of 135 level 24s.
somuchwin.jpg
So much truth in these two. Entire thread is a few people complaining about how they can't beat a player in heavy who is spamming a double-nerfed ability, or that it's hard to kill other players. Boo hoo.Blackfyre20 wrote: »CatchMeTrolling wrote: »You realize increasing the cost will just make healers stack more recovery? Lol wouldn't fix anything
You realize that making healers stack more recovery would cause them to sacrifice something else, say maybe tankiness because they have to wear light armor or drop reactive. I see your name isn't CatchMeTrolling for no reason.
I've already got 2 post-"nerf BoL" builds that are every bit as cancerous. You will enjoy them.WillhelmBlack wrote: »Templar healing is ridiculous, a Templar wearing Malubeth and Reactive is the sole reason why 1vX is dead and why stamina builds get proc sets.
And here we arrive at the real reason some people are cheesed - the fact that you can't kill an entire Zerg with one player. Which would seem to be common sense to all but Hattori wannabes who think that MMORPGs are the same thing as 2D fighters. Go back to playing Mortal Kombat. Can I have your stuff?
Mortal Kombat is a 1v1 game bro.
Lol @ refering to BOL as a doubly nerfed skill. This is magplars breaking out the crutches. It doesnt really matter if it was nerfed 10x when it is effective and the best heal.
CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Lol @ refering to BOL as a doubly nerfed skill. This is magplars breaking out the crutches. It doesnt really matter if it was nerfed 10x when it is effective and the best heal.
CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
It's not even close. Make yourself a list of what has been taken away from a mDK against what has been added since 1.5.Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Joy is correct. The strength of Templars in the current meta is purely relative to core gameplay changes since IC.
A good first order example is the 50% battle spirit healing debuff. While the power of Templar decreased in absolute terms from 1.6 to the IC patch which implemented this debuff, their relative strength went up because purge an BoL function so efficiently relative to other skills.
This is also the reason mDKs are so weak -- their skills and passives were designed for gameplay mechanics which no longer exists.
All of this angst about Malu/Reactive Templars is so misplaced. Malubeth is so reduced in strength it's not really viable now anyway. In a duel setting I might see how you might ban certain sets.
CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
It's not even close. Make yourself a list of what has been taken away from a mDK against what has been added since 1.5.Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Joy is correct. The strength of Templars in the current meta is purely relative to core gameplay changes since IC.
A good first order example is the 50% battle spirit healing debuff. While the power of Templar decreased in absolute terms from 1.6 to the IC patch which implemented this debuff, their relative strength went up because purge an BoL function so efficiently relative to other skills.
This is also the reason mDKs are so weak -- their skills and passives were designed for gameplay mechanics which no longer exists.
All of this angst about Malu/Reactive Templars is so misplaced. Malubeth is so reduced in strength it's not really viable now anyway. In a duel setting I might see how you might ban certain sets.
olivesforge wrote: »Lol @ refering to BOL as a doubly nerfed skill. This is magplars breaking out the crutches. It doesnt really matter if it was nerfed 10x when it is effective and the best heal.
You missed the point in both instances. BoL is still the best heal even after taking two major nerfs, so nerfing it again 1) won't fis the problem, 2) means that a more fundamental and effective fix gets overlooked and 3) probably screws up PvE.
It's just a bunch of 1vX whining, which is ironic because 1vX for DC purposes means 1 Realm v X AD or EP.
I do think that the trollplar super healtanks that are nearly unkillable cause issues. It's different than the DK trolltanks that don't really bring much utility to their team, because these healtanks can heal other players at a high level of effectiveness.
I also think that once EOTS and proc sets get a toning down, these trolltank builds are going to become even more difficult to kill.
How do they fix it? I don't think there's a silver bullet. I think small incremental changes with some trial and error (ie reverse changes that don't work out too well) would get it done in a reasonable amount of time. However, what's the likelihood of ZOS taking on an intelligent programmatic approach like this? All I'll say is don't hold your breath.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
It's not even close. Make yourself a list of what has been taken away from a mDK against what has been added since 1.5.Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Joy is correct. The strength of Templars in the current meta is purely relative to core gameplay changes since IC.
A good first order example is the 50% battle spirit healing debuff. While the power of Templar decreased in absolute terms from 1.6 to the IC patch which implemented this debuff, their relative strength went up because purge an BoL function so efficiently relative to other skills.
This is also the reason mDKs are so weak -- their skills and passives were designed for gameplay mechanics which no longer exists.
All of this angst about Malu/Reactive Templars is so misplaced. Malubeth is so reduced in strength it's not really viable now anyway. In a duel setting I might see how you might ban certain sets.CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
It's not even close. Make yourself a list of what has been taken away from a mDK against what has been added since 1.5.Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Joy is correct. The strength of Templars in the current meta is purely relative to core gameplay changes since IC.
A good first order example is the 50% battle spirit healing debuff. While the power of Templar decreased in absolute terms from 1.6 to the IC patch which implemented this debuff, their relative strength went up because purge an BoL function so efficiently relative to other skills.
This is also the reason mDKs are so weak -- their skills and passives were designed for gameplay mechanics which no longer exists.
All of this angst about Malu/Reactive Templars is so misplaced. Malubeth is so reduced in strength it's not really viable now anyway. In a duel setting I might see how you might ban certain sets.
Magdks haven't been getting nerfed patch after patch, be honest with yourself here lol probably took the biggest hit in a short period of time yeah but to say it's not close is ridiculous. The only difference is no one really play's them now as much as Templar's are getting played albeit there's a rise in magdks in pvp.
I've played Templar when no one played it, know just what has been nerfed directly and indirectly, it's a long list.
Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
It's not even close. Make yourself a list of what has been taken away from a mDK against what has been added since 1.5.Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Joy is correct. The strength of Templars in the current meta is purely relative to core gameplay changes since IC.
A good first order example is the 50% battle spirit healing debuff. While the power of Templar decreased in absolute terms from 1.6 to the IC patch which implemented this debuff, their relative strength went up because purge an BoL function so efficiently relative to other skills.
This is also the reason mDKs are so weak -- their skills and passives were designed for gameplay mechanics which no longer exists.
All of this angst about Malu/Reactive Templars is so misplaced. Malubeth is so reduced in strength it's not really viable now anyway. In a duel setting I might see how you might ban certain sets.CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
It's not even close. Make yourself a list of what has been taken away from a mDK against what has been added since 1.5.Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Joy is correct. The strength of Templars in the current meta is purely relative to core gameplay changes since IC.
A good first order example is the 50% battle spirit healing debuff. While the power of Templar decreased in absolute terms from 1.6 to the IC patch which implemented this debuff, their relative strength went up because purge an BoL function so efficiently relative to other skills.
This is also the reason mDKs are so weak -- their skills and passives were designed for gameplay mechanics which no longer exists.
All of this angst about Malu/Reactive Templars is so misplaced. Malubeth is so reduced in strength it's not really viable now anyway. In a duel setting I might see how you might ban certain sets.
Magdks haven't been getting nerfed patch after patch, be honest with yourself here lol probably took the biggest hit in a short period of time yeah but to say it's not close is ridiculous. The only difference is no one really play's them now as much as Templar's are getting played albeit there's a rise in magdks in pvp.
I've played Templar when no one played it, know just what has been nerfed directly and indirectly, it's a long list.
I played both mDK and mTemplar.
mTemplar has been the subject to annoying nerfs and highly questionable "buffs" that have amounted to didly squat. Yes the class isn;t as good as it once was before.
But it isn't close to mDK which has been eviscerated to the point where the pretty much the only effective thing to do is be a perma-block tank in a group.
Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
It's not even close. Make yourself a list of what has been taken away from a mDK against what has been added since 1.5.Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Joy is correct. The strength of Templars in the current meta is purely relative to core gameplay changes since IC.
A good first order example is the 50% battle spirit healing debuff. While the power of Templar decreased in absolute terms from 1.6 to the IC patch which implemented this debuff, their relative strength went up because purge an BoL function so efficiently relative to other skills.
This is also the reason mDKs are so weak -- their skills and passives were designed for gameplay mechanics which no longer exists.
All of this angst about Malu/Reactive Templars is so misplaced. Malubeth is so reduced in strength it's not really viable now anyway. In a duel setting I might see how you might ban certain sets.CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
It's not even close. Make yourself a list of what has been taken away from a mDK against what has been added since 1.5.Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Joy is correct. The strength of Templars in the current meta is purely relative to core gameplay changes since IC.
A good first order example is the 50% battle spirit healing debuff. While the power of Templar decreased in absolute terms from 1.6 to the IC patch which implemented this debuff, their relative strength went up because purge an BoL function so efficiently relative to other skills.
This is also the reason mDKs are so weak -- their skills and passives were designed for gameplay mechanics which no longer exists.
All of this angst about Malu/Reactive Templars is so misplaced. Malubeth is so reduced in strength it's not really viable now anyway. In a duel setting I might see how you might ban certain sets.
Magdks haven't been getting nerfed patch after patch, be honest with yourself here lol probably took the biggest hit in a short period of time yeah but to say it's not close is ridiculous. The only difference is no one really play's them now as much as Templar's are getting played albeit there's a rise in magdks in pvp.
I've played Templar when no one played it, know just what has been nerfed directly and indirectly, it's a long list.
I played both mDK and mTemplar.
mTemplar has been the subject to annoying nerfs and highly questionable "buffs" that have amounted to didly squat. Yes the class isn;t as good as it once was before.
But it isn't close to mDK which has been eviscerated to the point where the pretty much the only effective thing to do is be a perma-block tank in a group.
Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
It's not even close. Make yourself a list of what has been taken away from a mDK against what has been added since 1.5.Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Joy is correct. The strength of Templars in the current meta is purely relative to core gameplay changes since IC.
A good first order example is the 50% battle spirit healing debuff. While the power of Templar decreased in absolute terms from 1.6 to the IC patch which implemented this debuff, their relative strength went up because purge an BoL function so efficiently relative to other skills.
This is also the reason mDKs are so weak -- their skills and passives were designed for gameplay mechanics which no longer exists.
All of this angst about Malu/Reactive Templars is so misplaced. Malubeth is so reduced in strength it's not really viable now anyway. In a duel setting I might see how you might ban certain sets.CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
It's not even close. Make yourself a list of what has been taken away from a mDK against what has been added since 1.5.Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Joy is correct. The strength of Templars in the current meta is purely relative to core gameplay changes since IC.
A good first order example is the 50% battle spirit healing debuff. While the power of Templar decreased in absolute terms from 1.6 to the IC patch which implemented this debuff, their relative strength went up because purge an BoL function so efficiently relative to other skills.
This is also the reason mDKs are so weak -- their skills and passives were designed for gameplay mechanics which no longer exists.
All of this angst about Malu/Reactive Templars is so misplaced. Malubeth is so reduced in strength it's not really viable now anyway. In a duel setting I might see how you might ban certain sets.
Magdks haven't been getting nerfed patch after patch, be honest with yourself here lol probably took the biggest hit in a short period of time yeah but to say it's not close is ridiculous. The only difference is no one really play's them now as much as Templar's are getting played albeit there's a rise in magdks in pvp.
I've played Templar when no one played it, know just what has been nerfed directly and indirectly, it's a long list.
I played both mDK and mTemplar.
mTemplar has been the subject to annoying nerfs and highly questionable "buffs" that have amounted to didly squat. Yes the class isn;t as good as it once was before.
But it isn't close to mDK which has been eviscerated to the point where the pretty much the only effective thing to do is be a perma-block tank in a group.
Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
It's not even close. Make yourself a list of what has been taken away from a mDK against what has been added since 1.5.Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Joy is correct. The strength of Templars in the current meta is purely relative to core gameplay changes since IC.
A good first order example is the 50% battle spirit healing debuff. While the power of Templar decreased in absolute terms from 1.6 to the IC patch which implemented this debuff, their relative strength went up because purge an BoL function so efficiently relative to other skills.
This is also the reason mDKs are so weak -- their skills and passives were designed for gameplay mechanics which no longer exists.
All of this angst about Malu/Reactive Templars is so misplaced. Malubeth is so reduced in strength it's not really viable now anyway. In a duel setting I might see how you might ban certain sets.CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
It's not even close. Make yourself a list of what has been taken away from a mDK against what has been added since 1.5.Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Joy is correct. The strength of Templars in the current meta is purely relative to core gameplay changes since IC.
A good first order example is the 50% battle spirit healing debuff. While the power of Templar decreased in absolute terms from 1.6 to the IC patch which implemented this debuff, their relative strength went up because purge an BoL function so efficiently relative to other skills.
This is also the reason mDKs are so weak -- their skills and passives were designed for gameplay mechanics which no longer exists.
All of this angst about Malu/Reactive Templars is so misplaced. Malubeth is so reduced in strength it's not really viable now anyway. In a duel setting I might see how you might ban certain sets.
Magdks haven't been getting nerfed patch after patch, be honest with yourself here lol probably took the biggest hit in a short period of time yeah but to say it's not close is ridiculous. The only difference is no one really play's them now as much as Templar's are getting played albeit there's a rise in magdks in pvp.
I've played Templar when no one played it, know just what has been nerfed directly and indirectly, it's a long list.
I played both mDK and mTemplar.
mTemplar has been the subject to annoying nerfs and highly questionable "buffs" that have amounted to didly squat. Yes the class isn;t as good as it once was before.
But it isn't close to mDK which has been eviscerated to the point where the pretty much the only effective thing to do is be a perma-block tank in a group.
Ok I have to call bs mag dks are amazing for group play I know several high ranked PVP mag dks that tear it up in PvP. Proxy/Inhale/Talons/Mist Form/Standard/Eye of the storm pair it with VD set....I mean really block bots...either your wanting mag dks to be OP or you just don't have a clue.
Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
It's not even close. Make yourself a list of what has been taken away from a mDK against what has been added since 1.5.Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Joy is correct. The strength of Templars in the current meta is purely relative to core gameplay changes since IC.
A good first order example is the 50% battle spirit healing debuff. While the power of Templar decreased in absolute terms from 1.6 to the IC patch which implemented this debuff, their relative strength went up because purge an BoL function so efficiently relative to other skills.
This is also the reason mDKs are so weak -- their skills and passives were designed for gameplay mechanics which no longer exists.
All of this angst about Malu/Reactive Templars is so misplaced. Malubeth is so reduced in strength it's not really viable now anyway. In a duel setting I might see how you might ban certain sets.CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
It's not even close. Make yourself a list of what has been taken away from a mDK against what has been added since 1.5.Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Joy is correct. The strength of Templars in the current meta is purely relative to core gameplay changes since IC.
A good first order example is the 50% battle spirit healing debuff. While the power of Templar decreased in absolute terms from 1.6 to the IC patch which implemented this debuff, their relative strength went up because purge an BoL function so efficiently relative to other skills.
This is also the reason mDKs are so weak -- their skills and passives were designed for gameplay mechanics which no longer exists.
All of this angst about Malu/Reactive Templars is so misplaced. Malubeth is so reduced in strength it's not really viable now anyway. In a duel setting I might see how you might ban certain sets.
Magdks haven't been getting nerfed patch after patch, be honest with yourself here lol probably took the biggest hit in a short period of time yeah but to say it's not close is ridiculous. The only difference is no one really play's them now as much as Templar's are getting played albeit there's a rise in magdks in pvp.
I've played Templar when no one played it, know just what has been nerfed directly and indirectly, it's a long list.
I played both mDK and mTemplar.
mTemplar has been the subject to annoying nerfs and highly questionable "buffs" that have amounted to didly squat. Yes the class isn;t as good as it once was before.
But it isn't close to mDK which has been eviscerated to the point where the pretty much the only effective thing to do is be a perma-block tank in a group.
CatchMeTrolling wrote: »Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
It's not even close. Make yourself a list of what has been taken away from a mDK against what has been added since 1.5.Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Joy is correct. The strength of Templars in the current meta is purely relative to core gameplay changes since IC.
A good first order example is the 50% battle spirit healing debuff. While the power of Templar decreased in absolute terms from 1.6 to the IC patch which implemented this debuff, their relative strength went up because purge an BoL function so efficiently relative to other skills.
This is also the reason mDKs are so weak -- their skills and passives were designed for gameplay mechanics which no longer exists.
All of this angst about Malu/Reactive Templars is so misplaced. Malubeth is so reduced in strength it's not really viable now anyway. In a duel setting I might see how you might ban certain sets.CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
It's not even close. Make yourself a list of what has been taken away from a mDK against what has been added since 1.5.Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Joy is correct. The strength of Templars in the current meta is purely relative to core gameplay changes since IC.
A good first order example is the 50% battle spirit healing debuff. While the power of Templar decreased in absolute terms from 1.6 to the IC patch which implemented this debuff, their relative strength went up because purge an BoL function so efficiently relative to other skills.
This is also the reason mDKs are so weak -- their skills and passives were designed for gameplay mechanics which no longer exists.
All of this angst about Malu/Reactive Templars is so misplaced. Malubeth is so reduced in strength it's not really viable now anyway. In a duel setting I might see how you might ban certain sets.
Magdks haven't been getting nerfed patch after patch, be honest with yourself here lol probably took the biggest hit in a short period of time yeah but to say it's not close is ridiculous. The only difference is no one really play's them now as much as Templar's are getting played albeit there's a rise in magdks in pvp.
I've played Templar when no one played it, know just what has been nerfed directly and indirectly, it's a long list.
I played both mDK and mTemplar.
mTemplar has been the subject to annoying nerfs and highly questionable "buffs" that have amounted to didly squat. Yes the class isn;t as good as it once was before.
But it isn't close to mDK which has been eviscerated to the point where the pretty much the only effective thing to do is be a perma-block tank in a group.Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
It's not even close. Make yourself a list of what has been taken away from a mDK against what has been added since 1.5.Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Joy is correct. The strength of Templars in the current meta is purely relative to core gameplay changes since IC.
A good first order example is the 50% battle spirit healing debuff. While the power of Templar decreased in absolute terms from 1.6 to the IC patch which implemented this debuff, their relative strength went up because purge an BoL function so efficiently relative to other skills.
This is also the reason mDKs are so weak -- their skills and passives were designed for gameplay mechanics which no longer exists.
All of this angst about Malu/Reactive Templars is so misplaced. Malubeth is so reduced in strength it's not really viable now anyway. In a duel setting I might see how you might ban certain sets.CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
It's not even close. Make yourself a list of what has been taken away from a mDK against what has been added since 1.5.Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Joy is correct. The strength of Templars in the current meta is purely relative to core gameplay changes since IC.
A good first order example is the 50% battle spirit healing debuff. While the power of Templar decreased in absolute terms from 1.6 to the IC patch which implemented this debuff, their relative strength went up because purge an BoL function so efficiently relative to other skills.
This is also the reason mDKs are so weak -- their skills and passives were designed for gameplay mechanics which no longer exists.
All of this angst about Malu/Reactive Templars is so misplaced. Malubeth is so reduced in strength it's not really viable now anyway. In a duel setting I might see how you might ban certain sets.
Magdks haven't been getting nerfed patch after patch, be honest with yourself here lol probably took the biggest hit in a short period of time yeah but to say it's not close is ridiculous. The only difference is no one really play's them now as much as Templar's are getting played albeit there's a rise in magdks in pvp.
I've played Templar when no one played it, know just what has been nerfed directly and indirectly, it's a long list.
I played both mDK and mTemplar.
mTemplar has been the subject to annoying nerfs and highly questionable "buffs" that have amounted to didly squat. Yes the class isn;t as good as it once was before.
But it isn't close to mDK which has been eviscerated to the point where the pretty much the only effective thing to do is be a perma-block tank in a group.
Yeah, that doesn't equate to most nerfed as in getting nerfed again and again on top of unwanted changes no one asked for (that's another story) but that's getting hit the hardest.
And I don't agree with the perma block either, I actually never seen a perma blocking magdk ,usually either dps or a support/ root spammer but I've seen many perma blocking turtling Stam dks.
Joy_Division wrote: »CatchMeTrolling wrote: »Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
It's not even close. Make yourself a list of what has been taken away from a mDK against what has been added since 1.5.Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Joy is correct. The strength of Templars in the current meta is purely relative to core gameplay changes since IC.
A good first order example is the 50% battle spirit healing debuff. While the power of Templar decreased in absolute terms from 1.6 to the IC patch which implemented this debuff, their relative strength went up because purge an BoL function so efficiently relative to other skills.
This is also the reason mDKs are so weak -- their skills and passives were designed for gameplay mechanics which no longer exists.
All of this angst about Malu/Reactive Templars is so misplaced. Malubeth is so reduced in strength it's not really viable now anyway. In a duel setting I might see how you might ban certain sets.CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
It's not even close. Make yourself a list of what has been taken away from a mDK against what has been added since 1.5.Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Joy is correct. The strength of Templars in the current meta is purely relative to core gameplay changes since IC.
A good first order example is the 50% battle spirit healing debuff. While the power of Templar decreased in absolute terms from 1.6 to the IC patch which implemented this debuff, their relative strength went up because purge an BoL function so efficiently relative to other skills.
This is also the reason mDKs are so weak -- their skills and passives were designed for gameplay mechanics which no longer exists.
All of this angst about Malu/Reactive Templars is so misplaced. Malubeth is so reduced in strength it's not really viable now anyway. In a duel setting I might see how you might ban certain sets.
Magdks haven't been getting nerfed patch after patch, be honest with yourself here lol probably took the biggest hit in a short period of time yeah but to say it's not close is ridiculous. The only difference is no one really play's them now as much as Templar's are getting played albeit there's a rise in magdks in pvp.
I've played Templar when no one played it, know just what has been nerfed directly and indirectly, it's a long list.
I played both mDK and mTemplar.
mTemplar has been the subject to annoying nerfs and highly questionable "buffs" that have amounted to didly squat. Yes the class isn;t as good as it once was before.
But it isn't close to mDK which has been eviscerated to the point where the pretty much the only effective thing to do is be a perma-block tank in a group.Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
It's not even close. Make yourself a list of what has been taken away from a mDK against what has been added since 1.5.Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Joy is correct. The strength of Templars in the current meta is purely relative to core gameplay changes since IC.
A good first order example is the 50% battle spirit healing debuff. While the power of Templar decreased in absolute terms from 1.6 to the IC patch which implemented this debuff, their relative strength went up because purge an BoL function so efficiently relative to other skills.
This is also the reason mDKs are so weak -- their skills and passives were designed for gameplay mechanics which no longer exists.
All of this angst about Malu/Reactive Templars is so misplaced. Malubeth is so reduced in strength it's not really viable now anyway. In a duel setting I might see how you might ban certain sets.CatchMeTrolling wrote: »Master_Kas wrote: »Protip from a templar: Heal debuffs will absolutely screw us over. Can't purify and BoL at the same time, and if we're spamming BoL or purify that means we aren't putting out any damage either. This whole thread sounds like one big L2P issue. All these nerf templar threads make me sick. Quit trying to get the most nerfed class nerfed even further and just get good.
Yup, I went there and said that, GET GOOD.
Most nerfed class? Think that throne belongs to magicka DK's ^^
That's actually debatable Templar's have been getting nerfed directly and indirectly for awhile.
It's not even close. Make yourself a list of what has been taken away from a mDK against what has been added since 1.5.Joy_Division wrote: »Templar Gear/Skills Problem
25% Reactive
25% Malubeth
15% Heavy Armor
10% Healthplar Blazing Shields
15% BOL
10% Other Issues
Stacking all this together is a cancer BOL should get a cost increase but Reactive needs an adjustment as well with other stuff. Fact is Templars need some nerfs
It's not a fact. It's an opinion. Go ahead and nerf BoL for a 3rd consecutive patch and ruin PvE because you seek simple solutions to complex problems.
Ever consider that maybe templars are strong now not because ZoS buffed them - they didn't by the way, pre-IC templar was stronger by a fair bit then with what we are playing with now - rather they just happen to be the best fit as to how Zos has change combat in ESO (heavy armor buff, poison / debuff spam, can heal self while having three of the new powerful full armor set bonuses, fixed vamp mist giving it mobility it could not access befroe, etc).
Joy is correct. The strength of Templars in the current meta is purely relative to core gameplay changes since IC.
A good first order example is the 50% battle spirit healing debuff. While the power of Templar decreased in absolute terms from 1.6 to the IC patch which implemented this debuff, their relative strength went up because purge an BoL function so efficiently relative to other skills.
This is also the reason mDKs are so weak -- their skills and passives were designed for gameplay mechanics which no longer exists.
All of this angst about Malu/Reactive Templars is so misplaced. Malubeth is so reduced in strength it's not really viable now anyway. In a duel setting I might see how you might ban certain sets.
Magdks haven't been getting nerfed patch after patch, be honest with yourself here lol probably took the biggest hit in a short period of time yeah but to say it's not close is ridiculous. The only difference is no one really play's them now as much as Templar's are getting played albeit there's a rise in magdks in pvp.
I've played Templar when no one played it, know just what has been nerfed directly and indirectly, it's a long list.
I played both mDK and mTemplar.
mTemplar has been the subject to annoying nerfs and highly questionable "buffs" that have amounted to didly squat. Yes the class isn;t as good as it once was before.
But it isn't close to mDK which has been eviscerated to the point where the pretty much the only effective thing to do is be a perma-block tank in a group.
Yeah, that doesn't equate to most nerfed as in getting nerfed again and again on top of unwanted changes no one asked for (that's another story) but that's getting hit the hardest.
And I don't agree with the perma block either, I actually never seen a perma blocking magdk ,usually either dps or a support/ root spammer but I've seen many perma blocking turtling Stam dks.
You press the "L" key to bring up the Alliance War menu.
BOL got buffed when Templars all got access to major mending through its Sacred Ground passive skill...yes it was reduced from 3 people to only 2 people with LOS adjustments which was good for the game.
I'm getting bigger heals than before in the game because of anytime I want I can get major mending.
I'd say if we're looking are BOL and Templars you need to include sacred ground passive into the conversation.
Use extended ritual purify for example. Healing Templars get Major Mending, Ground Snare, Heal over time, Group purify activation, purges 5 spells off of you for around 2500 Mag. It's great for pricing transmutation.
Talk about over buffing Templar healing and utility on a cheap skill for healing/mag templars and no ones even mentioned this passive yet.
Ron_Burgundy_79 wrote: »BOL got buffed when Templars all got access to major mending through its Sacred Ground passive skill...yes it was reduced from 3 people to only 2 people with LOS adjustments which was good for the game.
I'm getting bigger heals than before in the game because of anytime I want I can get major mending.
I'd say if we're looking are BOL and Templars you need to include sacred ground passive into the conversation.
Use extended ritual purify for example. Healing Templars get Major Mending, Ground Snare, Heal over time, Group purify activation, purges 5 spells off of you for around 2500 Mag. It's great for pricing transmutation.
Talk about over buffing Templar healing and utility on a cheap skill for healing/mag templars and no ones even mentioned this passive yet.
This is an ignorant post.
The sacred ground passive was a nerf in disguise. Purifying ritual (which is now extended ritual and costs twice as much as purify did) used to give 30% increased healing prior to the sacred ground passive being introduced. Healing was reduced by 5% and given a ground snare that most templars could care less about.
Purifying ritual also purified incoming projectiles for a long time (frags, snipe, poison arrow).
I've put together a comprehensive list of the templar nerfs that have occurred since launch, but I'm not going to waste my time looking for it. I've posted it 3 or 4 times and the same people continue to make ignorant statements regarding templars.
Templars are not the problem. Breath of Life is not the problem. @FENGRUSH said it well. There are a number of issues that need tweaked to make pvp playable again.
Templars shouldn't be able to tank and provide heals close to those of their light armor counterparts.
Stam sorcs shouldn't have some of the best sustain in game while running 600 stam recovery while using heavy armor.
There are lots off issues, but there's no singular fix that will solve all of the problems we have experienced.
Blackfyre20 wrote: »Malubeth/reactive wearing templar healbots spamming BoL are the worst kind of cancer are broken, easy mode, OP healers in PvP right now IMO. I dislike them more than proc set stackers I think (maybe, it's close). They are the toughest class to kill by far and they won't kill you, but the other members of their group who they are keeping alive will. Or, they will sit there holding block and spamming BoL until they get their destro ult and can go offfensive with one button. One or two BoL and a player goes from almost zero health to full health. In an outnumbered fight, if you try to focus the healer first (which generally should be a good strategy), they can keep themselves alive easily while their group members beat on you. And if you focus on other members of their group, you will get one down to almost no health to see them instantly go back to full. The malubeth/reactive set is cancerous for sure and is a huge reason why these templars can be so unkillable, but BoL is a problem. It should be an "oh sh**" heal and not one that can be spammed endlessly.
What I propose is a decrease to the base cost of the ability and a cost increase on subsequent casts of BoL, similar to how streak functions currently. 50% cost increase is over the top, but some sort of small increase each time it is recast within a certain time frame, say 4 seconds (I think that is what streak is), would solve this issue of templars being able to keep themselves and everyone in their small group alive by pressing a single button over and over again. The idea is this cost increase would not really hurt until it is spammed 3-4 times in about 5 seconds
Edit: An idea proposed by someone else in the thread which I think is awesome would be to decrease the initial cost of the ability. This would reward thoughtful, skillful healing and punish single button mashing healing. Also I understand this may have a negative effect on PvE so make it a PvP only effect on the ability. Additionally I agree that these changes should be implemented alongside changes to proc set damage and fixed to bugs like CC lock. It is certainly not the only unbalanced part of PvP, just one of multiple issues.
reduce healing your allies in battle spirit by maybe 75% and problem solved, no punish for solo playing using this skill or on pve, it will only punish those heal bots because they heals will be worse to their allies only on pvp, it will be counter only for heal bots while mostly players at all have selfheals on pvp
Blackfyre20 wrote: »reduce healing your allies in battle spirit by maybe 75% and problem solved, no punish for solo playing using this skill or on pve, it will only punish those heal bots because they heals will be worse to their allies only on pvp, it will be counter only for heal bots while mostly players at all have selfheals on pvp
Honestly I don't really like this, as it really would kill dedicated healers in groups. I know this game doesn't really revolve around the healer/tank/dps trinity but there's something to be said for an organized group where healers heal and dps dps rather than relying on self heals. I don't want to destroy healers altogether, I would just like to see it be more involved than repeated burst heals using the same skill, in the same way that killing someone should require more than weaving one skill with a light/heavy attack which procs two instant damage sets.
Blackfyre20 wrote: »Malubeth/reactive wearing templar healbots spamming BoL are the worst kind of cancer are broken, easy mode, OP healers in PvP right now IMO. I dislike them more than proc set stackers I think (maybe, it's close). They are the toughest class to kill by far and they won't kill you, but the other members of their group who they are keeping alive will. Or, they will sit there holding block and spamming BoL until they get their destro ult and can go offfensive with one button. One or two BoL and a player goes from almost zero health to full health. In an outnumbered fight, if you try to focus the healer first (which generally should be a good strategy), they can keep themselves alive easily while their group members beat on you. And if you focus on other members of their group, you will get one down to almost no health to see them instantly go back to full. The malubeth/reactive set is cancerous for sure and is a huge reason why these templars can be so unkillable, but BoL is a problem. It should be an "oh sh**" heal and not one that can be spammed endlessly.
What I propose is a decrease to the base cost of the ability and a cost increase on subsequent casts of BoL, similar to how streak functions currently. 50% cost increase is over the top, but some sort of small increase each time it is recast within a certain time frame, say 4 seconds (I think that is what streak is), would solve this issue of templars being able to keep themselves and everyone in their small group alive by pressing a single button over and over again. The idea is this cost increase would not really hurt until it is spammed 3-4 times in about 5 seconds
Edit: An idea proposed by someone else in the thread which I think is awesome would be to decrease the initial cost of the ability. This would reward thoughtful, skillful healing and punish single button mashing healing. Also I understand this may have a negative effect on PvE so make it a PvP only effect on the ability. Additionally I agree that these changes should be implemented alongside changes to proc set damage and fixed to bugs like CC lock. It is certainly not the only unbalanced part of PvP, just one of multiple issues.
Blackfyre20 wrote: »While the problem with PvP is huge automatic skilless damage and dying in 1 second, you are worried about the ONLY build that kills absolutely no one?
I use my PvE healer in PvP for fun, not optimal, and unless I have a lot of DPSs around me, I'm AP waiting to be collected for enemies.
And this is actually an easily countered build: just use poisons. Healplars are only alive as long as they have resources.
So, there is a counter to this build, they give you plenty of time to react and counter act and you can safely ignore them and be on your way.
I really don't think this is the worse build right now.
Also, a good Sorcerer is usually much harder to kill than this build.
That is definitely not the only build I am worried about and I agree the other things you mentioned are a huge problem. I am just most frustrated by this as I mostly play solo, so while it is frustrating to see viper/veli/tremor on my death recaps I can usually avoid the burst and kill the proc set wearer, even outnumbered. What I can't do is kill people while outnumbered and there is a malubeth/reactive wearing BoL spammer in the group. And no I don't think I should be able to 1vX all the time, but even if I am with a few other people and we are slightly outnumbered it is extremely difficult to deal with a group with said templar(s). What typically ends up happening is the fight becomes endless until more people on either side arrive.
A GOOD sorc may be harder to kill by themselves but at least they are not keeping everyone else in their group alive while they're at it by repeatedly pressing one button. I stress the word good because playing a shield stacking sorc takes skillful play IMO, managing 6 second shields is not easy mode contrary to popular belief around here.
You say like pressing BoL while in Heavy Armor is cheap and can be done indefinitely. It can't. What you sacrifice to stay alive in PvP will greatly decrease the number of BoL you can spam.
You said in your post, and I quote:
Malubeth/Reactive wearing templar healbots spamming BoL are the worst kind of cancer in PvP right now IMO.
The only time a Malubeth/Reactive healer is effective is with an organized group. They NEED a few DPSs and maybe a tank supporting to be effective. If you find a healer in that group, you shouldn't be able to 1vX everyone.
I'm just saying that we are far, far from the biggest problem in PvP... No Reactive/Malubeth Healplar will outheal a group with strategic poisons, negates, Destro ulti and stealth combos.