alephthiago wrote: »AlexTech0x wrote: »Now don't get me wrong, that CPU u have is very old but still the way this game is coded just sucks. It basically drains your CPU. Now, having that beast of a card you have a bottleneck because it just cant keep up with your video card. You need to upgrade it, or most likely should.
So, do you think getting a i5-6600 SKYLAKE 3.3GHz Cache 6MB would be better?
Because i dont see much difference, sandy bridges still hold fine.
http://cpuboss.com/cpus/Intel-Core-i5-6600-vs-Intel-Core-i5-2500K
http://cpu.userbenchmark.com/Compare/Intel-Core-i5-6600-vs-Intel-Core-i5-2500K/3514vs619
FriedEggSandwich wrote: »
You sound much more knowledgable than I am, but with all due respect, do you think the game makes drastically more draw calls now than it did back when the game had no lag? When I started playing at launch lag was almost non-existent and the amount of players on screen, especially in pvp, was just more. The lag was introduced shortly after the lighting patch, but devs deny this had anything to do with it. The game has gone through major adjustments since (cp system, dx11, x64 etc), but lag became a feature of pvp way before any of those major changes. We all know how laggy TF can get, it's why it's more laggy for some than others with similar systems that is puzzling.
alephthiago wrote: »AlexTech0x wrote: »Now don't get me wrong, that CPU u have is very old but still the way this game is coded just sucks. It basically drains your CPU. Now, having that beast of a card you have a bottleneck because it just cant keep up with your video card. You need to upgrade it, or most likely should.
So, do you think getting a i5-6600 SKYLAKE 3.3GHz Cache 6MB would be better?
Because i dont see much difference, sandy bridges still hold fine.
http://cpuboss.com/cpus/Intel-Core-i5-6600-vs-Intel-Core-i5-2500K
http://cpu.userbenchmark.com/Compare/Intel-Core-i5-6600-vs-Intel-Core-i5-2500K/3514vs619
alephthiago wrote: »AlexTech0x wrote: »Now don't get me wrong, that CPU u have is very old but still the way this game is coded just sucks. It basically drains your CPU. Now, having that beast of a card you have a bottleneck because it just cant keep up with your video card. You need to upgrade it, or most likely should.
So, do you think getting a i5-6600 SKYLAKE 3.3GHz Cache 6MB would be better?
Because i dont see much difference, sandy bridges still hold fine.
http://cpuboss.com/cpus/Intel-Core-i5-6600-vs-Intel-Core-i5-2500K
http://cpu.userbenchmark.com/Compare/Intel-Core-i5-6600-vs-Intel-Core-i5-2500K/3514vs619
Your personal doubts are meaningless, this has been discussed here ad nauseum, especially during the times when some of this "lag" was introduced.I sincerely doubt that the game halts whilst it waits for packets to be sent/received during the vast majority of gameplay. Perhaps during a loadscreen, or when a keep changes ownership, but just running about cyrodiil?
The first round came with the anti-bot patch after PC release and the second round came with the now infamous "lightning" patch.
Several members here, myself included, have done extensive testing of the ESO client/server code and like i said above, the drop in FPS can be directly linked to packet latency.
Please provide references for your claim that the above is not true ...
FriedEggSandwich wrote: »
You sound much more knowledgable than I am, but with all due respect, do you think the game makes drastically more draw calls now than it did back when the game had no lag? When I started playing at launch lag was almost non-existent and the amount of players on screen, especially in pvp, was just more. The lag was introduced shortly after the lighting patch, but devs deny this had anything to do with it. The game has gone through major adjustments since (cp system, dx11, x64 etc), but lag became a feature of pvp way before any of those major changes. We all know how laggy TF can get, it's why it's more laggy for some than others with similar systems that is puzzling.
According to the ol' Google, the lighting patch was added in 2014, which implemented lights that make use of shadow maps, rather than having lights that just contrast with the object's ambient lighting. This was applied to all lights; particle effects, torches, that sorta thing.
In which case, that will absolutely have increased draw calls exponentially. Group of twenty players in one spot, and one of them casts an AOE that has a faint light.
((1 + number of lights) * (20 players * 11 objects) ) + ((1 + number of shadowmaps) * (20 players * 11 objects)).
Assuming one light 'n' shadowmap casting light being used in that group of 20 players, we get:
(2 * 44) + (2 * 44) = 176 extra draw calls when one player cast an aoe spell.
Now factor in siege, other players using AOEs, small skills, objects, terrain, grass, other lights, etc., and the draw calls are going way high.
Of course, that all assumes that there was hardly any dynamic lighting being used prior to the patch, for skills, and in PvP areas, at the least.
But now that I think about it, it's rather odd that OP is getting five fps. I've been on Trueflame, and I'm running a Phenom II x4 965 BE; where I'm getting 8fps, he should be getting 30fps, what with intel CPUs being >3x better at handling draw calls than AMD CPUs, regardless of their number crunching performance.
@OP What are your temps for your gear, when the framerate goes down to single digits?
alephthiago wrote: »FriedEggSandwich wrote: »
You sound much more knowledgable than I am, but with all due respect, do you think the game makes drastically more draw calls now than it did back when the game had no lag? When I started playing at launch lag was almost non-existent and the amount of players on screen, especially in pvp, was just more. The lag was introduced shortly after the lighting patch, but devs deny this had anything to do with it. The game has gone through major adjustments since (cp system, dx11, x64 etc), but lag became a feature of pvp way before any of those major changes. We all know how laggy TF can get, it's why it's more laggy for some than others with similar systems that is puzzling.
According to the ol' Google, the lighting patch was added in 2014, which implemented lights that make use of shadow maps, rather than having lights that just contrast with the object's ambient lighting. This was applied to all lights; particle effects, torches, that sorta thing.
In which case, that will absolutely have increased draw calls exponentially. Group of twenty players in one spot, and one of them casts an AOE that has a faint light.
((1 + number of lights) * (20 players * 11 objects) ) + ((1 + number of shadowmaps) * (20 players * 11 objects)).
Assuming one light 'n' shadowmap casting light being used in that group of 20 players, we get:
(2 * 44) + (2 * 44) = 176 extra draw calls when one player cast an aoe spell.
Now factor in siege, other players using AOEs, small skills, objects, terrain, grass, other lights, etc., and the draw calls are going way high.
Of course, that all assumes that there was hardly any dynamic lighting being used prior to the patch, for skills, and in PvP areas, at the least.
But now that I think about it, it's rather odd that OP is getting five fps. I've been on Trueflame, and I'm running a Phenom II x4 965 BE; where I'm getting 8fps, he should be getting 30fps, what with intel CPUs being >3x better at handling draw calls than AMD CPUs, regardless of their number crunching performance.
@OP What are your temps for your gear, when the framerate goes down to single digits?
Temperatures dont actually change in my setup, they stay stable during all gameplay, cpu usage doesnt go over 45% too
I am monitoring ingame all cores using the rivaturner now, as soon as we have a big battle im gonna take screenshots and post it hereAlexTech0x wrote: »Is that aggregated 45% though? Get Taskman.exe to show you logical cores, to get the real picture, or log some more detailed tests in Perfmon.
alephthiago wrote: »So i got the new gtx1070 graphics card in hopes my fps in pvp would improve a lot and give me an actual fighting chance in keep fights for example where my fps would go all the way down to 5-7 fps, my old card was HD7850.
Should have done a search here first before spending all that coin ...
It's actually the client/server netcode that is the bottleneck and dragging down FPS. All around god awful implementation.
What's even worse, we (myself and a few other programmers) have warned ZOS about this since early beta.
alephthiago wrote: »So i got the new gtx1070 graphics card in hopes my fps in pvp would improve a lot and give me an actual fighting chance in keep fights for example where my fps would go all the way down to 5-7 fps, my old card was HD7850.
Should have done a search here first before spending all that coin ...
It's actually the client/server netcode that is the bottleneck and dragging down FPS. All around god awful implementation.
What's even worse, we (myself and a few other programmers) have warned ZOS about this since early beta.
I'm not very knowledgeable on how this stuff works. I just know that my performance on console is not a stranger to stable 5FPS battles in both Vet trials and PvP.
Is there any way ZOS can fix this?
Just fyi, there is some sort of memory leak or something happening in the client that can murder your framerate even if nothing else affects it.
Example: GTX 1050Ti.
I am standing inside (empty) rayles, my FPS is in the low teens. I try everything - going to minimum settings, etc, nothing helps much.
I quit the game, start it again, log in the exact same spot just a minute later, and my FPS is 60-80(on ultra setting). Nothing changed except simply restarting the client, and my FPS is suddenly fine.
rescuer1156ub17_ESO wrote: »I unparked my cores and noticed a substantial increase in framerates. might be worth a try. although I'm not and expert by any means and was following the tips given in the reddit post.
Rohamad send me one I7 just like yours, the dominion needs all help it can getRohamad_Ali wrote: »This is my My ASUS specs
2.6GHz Intel Core i7-6700HQ Skylake quad-core processor, up to 3.5GHz with Turbo
alephthiago wrote: »Rohamad send me one I7 just like yours, the dominion needs all help it can getRohamad_Ali wrote: »This is my My ASUS specs
2.6GHz Intel Core i7-6700HQ Skylake quad-core processor, up to 3.5GHz with Turbo
alephthiago wrote: »I am monitoring ingame all cores using the rivaturner now, as soon as we have a big battle im gonna take screenshots and post it hereAlexTech0x wrote: »Is that aggregated 45% though? Get Taskman.exe to show you logical cores, to get the real picture, or log some more detailed tests in Perfmon.
Rohamad_Ali wrote: »You bought the same one as me probably . Yes it is as Sir Andy has spoken . The net code restroom backs up more then a stadium restroom at half time during big battles .
MajinCry beat me to this. People should really be paying attention to his post. It's the D3D11 implementation across various cards that's causing this weirdness. The OP's CPU is fine, and their graphics card is fine, too. It's just that ESO is bound to an ancient engine (HeroEngine) and running on what I'd hardly call the most optimal graphics API solution out there.
alephthiago wrote: »So i got the new gtx1070 graphics card in hopes my fps in pvp would improve a lot and give me an actual fighting chance in keep fights for example where my fps would go all the way down to 5-7 fps, my old card was HD7850.
Should have done a search here first before spending all that coin ...
It's actually the client/server netcode that is the bottleneck and dragging down FPS. All around god awful implementation.
What's even worse, we (myself and a few other programmers) have warned ZOS about this since early beta.
I'm not very knowledgeable on how this stuff works. I just know that my performance on console is not a stranger to stable 5FPS battles in both Vet trials and PvP.
Is there any way ZOS can fix this?
alephthiago wrote: »alephthiago wrote: »I am monitoring ingame all cores using the rivaturner now, as soon as we have a big battle im gonna take screenshots and post it hereAlexTech0x wrote: »Is that aggregated 45% though? Get Taskman.exe to show you logical cores, to get the real picture, or log some more detailed tests in Perfmon.
So...the funny thing is all data overlaid by rivaturner doesnt appear in my screenshots lol
But even in those HEAVY situations they are ALL still at 40-60%, the only time i see my cores at 90-100% is at loading screens, when changing maps or porting from one keep to the other.
alephthiago wrote: »So i got the new gtx1070 graphics card in hopes my fps in pvp would improve a lot and give me an actual fighting chance in keep fights for example where my fps would go all the way down to 5-7 fps, my old card was HD7850.
After downloading and installing the drivers, adjusting settings and seeing how beautiful the game was in pve it was time to check the improvement in pvp...Surprise! It did almost NOTHING even setting view distance, shade quality, particles etc etc to medium-low quality.
I did try everything is this guide too, changing the ini settings, nvidia program profile, settings ingame, unpark cpu and etc https://www.reddit.com/r/elderscrollsonline/comments/3jjoql/are_you_having_fps_issues_wih_eso_on_a_pc_well/
My system is I52500k overclocked, 16GB RAM, asus gtx1070.
My question is: Do you get better results in big battles? How?
Why is ESO so poorly optimized?