It's mainly about the stun and off-balance part. It's hard to interrupt if the enemy isn't casting anything, sure, but does the enemy need to be casting in order for Crushing Shock to stun and set the enemy off-balance?To me they read the same! So if they are casting, when u hit them it interupts, but only if they are casting. It's handy in pve, o prefer it, and pvp its your only real spammsble anyway (or force pulse)
I started using crushing shock a while back and it's actually crazy how often you end up interrupting people
oTheTownDrunk wrote: »Why not destructive clench? Flame knocks the enemy down.
Nothing teabags your opponent alive quite like interrupting their snipes and jesus beams. It also hard counters spam sorcs dark deal spam.
There is no reason to use the other morph. Even in PVE you constantly interrupt the boss from the other side of the room.
catalyst10e wrote: »I started using crushing shock a while back and it's actually crazy how often you end up interrupting people
Pretty much this. I switched a long while back and never looked back. That stun comes in handy in so many occasions. When someone tries to rez the healer in PVP, you keep stunning them to keep it from happening. Certain enemies in PVE dungeons need to be stunned, and it provides a cheap and effective way to do so. Also, certain bosses like the Minotaur can be stun locked at a certain point. its a really useful ability.
Interrupting someone is usually a bad idea. It's much better to exploit their castime/Channeltime to deal damage and use a CC to kill them.
For example a beaming templars gives you 4 seconds time to deal enough damage to kill him, if he doesn't interrupt himself. If you interrupt him, he will just turtle and spam heals again.
Crushing shock is really handy as it allows mage users to stun PvE bosses from a long range, without stamina costs and you are spamming it anyways so bosses will be stunned every time they try to perform their deadly channel attacks. However, the damage boost from force pulse is not small either and for pure DPS it does give a noticeable increase. I'd say crushing is for solo play and 4 man dungeons, while force is for trial dps. for PvP both are useful, crushing for support players and firce for those who want to hit hard.
Crushing shock is really handy as it allows mage users to stun PvE bosses from a long range, without stamina costs and you are spamming it anyways so bosses will be stunned every time they try to perform their deadly channel attacks. However, the damage boost from force pulse is not small either and for pure DPS it does give a noticeable increase. I'd say crushing is for solo play and 4 man dungeons, while force is for trial dps. for PvP both are useful, crushing for support players and firce for those who want to hit hard.
Don't forget, that almost all significant bosses are completely immune to interrupts and CCs.
Question for the smart guys. Does FP scale with just spell damage, max magicka, or both?
I use crushing shock, weave it with a light attack and the damage is perfectly fine.
Interrupting someone is usually a bad idea. It's much better to exploit their castime/Channeltime to deal damage and use a CC to kill them.
For example a beaming templars gives you 4 seconds time to deal enough damage to kill him, if he doesn't interrupt himself. If you interrupt him, he will just turtle and spam heals again.