bellanca6561n wrote: »Same here. The very idea that carrying bladed weapons can increase you SPELL damage is insufferably silly.
i believe it doesnt grant you spell damage, instead your damage increases by 2.5% overall.Enemy-of-Coldharbour wrote: »The spell damage from wielding dual swords needs to be re-worked. It should be awarded if, for example, you have staffs slotted on both bars. It currently makes no sense what-so-ever for a CASTER to get spell damage from wielding two swords that NEVER get used.
timidobserver wrote: »bellanca6561n wrote: »Same here. The very idea that carrying bladed weapons can increase you SPELL damage is insufferably silly.
No more silly than carrying an oddly shaped stick to gain spell damage.
bellanca6561n wrote: »Same here. The very idea that carrying bladed weapons can increase you SPELL damage is insufferably silly.
bellanca6561n wrote: »Same here. The very idea that carrying bladed weapons can increase you SPELL damage is insufferably silly.
The idea of wielding two magical blades and being a battlecaster is silly? Guess you never played dnd as a kid or read about the legend of drizzt.
I think what you are trying to say, it's silly that 2 swords provide an increase to overall damage to include magicka and stamina when in fact the swords have been designed for the stamina tree only. This doesn't make sense.
I for one use duel wield on my magicka nb. Magicka melee and ranged siphoning nb are so weak as it is i need the damage boost from the duel wield swords. ZOS probably believes this is a fair trade off if your not going to weave light attacks from range.
I agree it needs to be reworked. magicka melees or those that want to be ranged without using a destro need their own weapon and skill tree. Some have floated the idea of wands, or talismans.
Dual wield gives you higher Spell Damage and a passive to increase your overall damage by 2.5% per weapon.i believe it doesnt grant you spell damage, instead your damage increases by 2.5% overall.Enemy-of-Coldharbour wrote: »The spell damage from wielding dual swords needs to be re-worked. It should be awarded if, for example, you have staffs slotted on both bars. It currently makes no sense what-so-ever for a CASTER to get spell damage from wielding two swords that NEVER get used.
tooltips increase not spell damage
Drizzt isn't a "battlecaster" he's a warrior/ranger and has no spells aside from the innate drow ability to conjure a globe of darkness. His scimitars are for melee, not spell casting.bellanca6561n wrote: »Same here. The very idea that carrying bladed weapons can increase you SPELL damage is insufferably silly.
The idea of wielding two magical blades and being a battlecaster is silly? Guess you never played dnd as a kid or read about the legend of drizzt.
Drizzt isn't a "battlecaster" he's a warrior/ranger and has no spells aside from the innate drow ability to conjure a globe of darkness. His scimitars are for melee, not spell casting.bellanca6561n wrote: »Same here. The very idea that carrying bladed weapons can increase you SPELL damage is insufferably silly.
The idea of wielding two magical blades and being a battlecaster is silly? Guess you never played dnd as a kid or read about the legend of drizzt.
Drizzt isn't a "battlecaster" he's a warrior/ranger and has no spells aside from the innate drow ability to conjure a globe of darkness. His scimitars are for melee, not spell casting.bellanca6561n wrote: »Same here. The very idea that carrying bladed weapons can increase you SPELL damage is insufferably silly.
The idea of wielding two magical blades and being a battlecaster is silly? Guess you never played dnd as a kid or read about the legend of drizzt.
timidobserver wrote: »bellanca6561n wrote: »Same here. The very idea that carrying bladed weapons can increase you SPELL damage is insufferably silly.
No more silly than carrying an oddly shaped stick to gain spell damage.
bellanca6561n wrote: »bellanca6561n wrote: »Same here. The very idea that carrying bladed weapons can increase you SPELL damage is insufferably silly.
The idea of wielding two magical blades and being a battlecaster is silly? Guess you never played dnd as a kid or read about the legend of drizzt.
I think what you are trying to say, it's silly that 2 swords provide an increase to overall damage to include magicka and stamina when in fact the swords have been designed for the stamina tree only. This doesn't make sense.
I for one use duel wield on my magicka nb. Magicka melee and ranged siphoning nb are so weak as it is i need the damage boost from the duel wield swords. ZOS probably believes this is a fair trade off if your not going to weave light attacks from range.
I agree it needs to be reworked. magicka melees or those that want to be ranged without using a destro need their own weapon and skill tree. Some have floated the idea of wands, or talismans.
Let's not make assumptions about the people posting and just stick to what they say.
Mythology is full of magical blades. Each possesses their supernatural properties through a process essential to the message of the myth. Thus there many ways to accept them.
But if all blades have such properties then you've chucked their potential mythic qualities out the window. It's lazy story telling and poor game design.
Mythology is full of magical blades. Each possesses their supernatural properties through a process essential to the message of the myth. Thus there many ways to accept them.
Enemy-of-Coldharbour wrote: »The spell damage from wielding dual swords needs to be re-worked. It should be awarded if, for example, you have staffs slotted on both bars. It currently makes no sense what-so-ever for a CASTER to get spell damage from wielding two swords that NEVER get used.
Drizzt isn't a "battlecaster" he's a warrior/ranger and has no spells aside from the innate drow ability to conjure a globe of darkness. His scimitars are for melee, not spell casting.bellanca6561n wrote: »Same here. The very idea that carrying bladed weapons can increase you SPELL damage is insufferably silly.
The idea of wielding two magical blades and being a battlecaster is silly? Guess you never played dnd as a kid or read about the legend of drizzt.
bellanca6561n wrote: »Same here. The very idea that carrying bladed weapons can increase you SPELL damage is insufferably silly.
Drizzt isn't a "battlecaster" he's a warrior/ranger and has no spells aside from the innate drow ability to conjure a globe of darkness. His scimitars are for melee, not spell casting.bellanca6561n wrote: »Same here. The very idea that carrying bladed weapons can increase you SPELL damage is insufferably silly.
The idea of wielding two magical blades and being a battlecaster is silly? Guess you never played dnd as a kid or read about the legend of drizzt.
Actually, as a Ranger, he had more spells than that available. He also had other innate magical abilities beyond the globe of darkness.
Drizzt isn't a "battlecaster" he's a warrior/ranger and has no spells aside from the innate drow ability to conjure a globe of darkness. His scimitars are for melee, not spell casting.bellanca6561n wrote: »Same here. The very idea that carrying bladed weapons can increase you SPELL damage is insufferably silly.
The idea of wielding two magical blades and being a battlecaster is silly? Guess you never played dnd as a kid or read about the legend of drizzt.
Actually, as a Ranger, he had more spells than that available. He also had other innate magical abilities beyond the globe of darkness.
if you're going to nerd, do it properly:
https://www.wizards.com/dnd/article.asp?x=fr/fx20010117d
Male drow Ftr10/Bbn1/Rgr5 of Mielikki
Spell-Like Abilities: 1/day—dancing lights, darkness, faerie fire. These abilities are as the spells cast by a 16th-level sorcerer.
Spells Prepared (1; base DC = 14): 1—detect animals or plants.
Basically Drizzt only really picked up enough Ranger levels to get the most out of the combat style feats, grabbed 1 level of barbarian for Rage and dumped the rest into Fighter.
Dude is a min maxer.
I know right? It's absolutely moronic. When I quit the game some time ago, this was one of my major complaints. If you wanted to be really viable, you had to do stupid and nonsensical stuff like this. Also a lot of abilities had (and still have) random buff effects pasted onto them for balance sake. It just doesn't feel like some of the abilities make sense at times.So I get more magic damage from wielding two stamina-based melee weapons than I do when wielding a magic staff?
Nice.