So, I've run into a few posts about what a tank, healer, or DPS should be doing in dungeons. I think, over time, these roles have begun to get ruined for this game. I have Tanks who hold aggro, debuff/buff, and use crowd control. I have healers who heal and buff groups while adding DPS when they can. I have DPS who burn mobs/bosses, add debuffs, and buff the group.
I'm getting sick and tired of seeing this game become more and more lopsided. I know that the game seems to be 90% DPS- but in no way should a tank or healer have to run all three roles while DPS continue to become more like "glass cannons". There's no reason why 4-man dungeons should be run with DPSers who have 15k health and die with a petty boss's one-shot. Come-the-hell-on, guys.
I get it- I really do. Tanks and healers need to be versatile and adapt to situations. But some of you DPS need to be able to survive and add to the buffs/debuffs. 30-40K DPS doesn't help if you're dead. Also, I've noticed that people want tanks or healers to run certain builds in order to improve DPS... but the damage dealers aren't pulling 30k. Don't use your tank/healer as your crutch. If a group's going to tell a tank that they have to run tava/ebon/bloodspawn with aggressive warhorn- they'd all better be pulling at least 30k DPS. If a group's telling the healer that they have to run Spellpower Cure with Kagrenac- they'd all better be pulling at least 30k DPS.
Seriously. I feel like this game is going down a slippery slope with the DPS/Tank/Healer roles. There's, quite literally, almost 100 sets in this game. Many are DPS, Tank, or Healer oriented- but it seems like people want to pigeonhole everything into just a couple of sets for each role. Stop it. For the love of Kyne- stop it!
CreamedPieYum wrote: »..And here come the morons saying "That's the beauty of ESO. It's their choice! They can be whatever role they want! If a DPS wants to be a tank with 15k then let him!! Who are you to dictate what their roles should be?!"
So, I've run into a few posts about what a tank, healer, or DPS should be doing in dungeons. I think, over time, these roles have begun to get ruined for this game. I have Tanks who hold aggro, debuff/buff, and use crowd control. I have healers who heal and buff groups while adding DPS when they can. I have DPS who burn mobs/bosses, add debuffs, and buff the group.
I'm getting sick and tired of seeing this game become more and more lopsided. I know that the game seems to be 90% DPS- but in no way should a tank or healer have to run all three roles while DPS continue to become more like "glass cannons". There's no reason why 4-man dungeons should be run with DPSers who have 15k health and die with a petty boss's one-shot. Come-the-hell-on, guys.
I get it- I really do. Tanks and healers need to be versatile and adapt to situations. But some of you DPS need to be able to survive and add to the buffs/debuffs. 30-40K DPS doesn't help if you're dead. Also, I've noticed that people want tanks or healers to run certain builds in order to improve DPS... but the damage dealers aren't pulling 30k. Don't use your tank/healer as your crutch. If a group's going to tell a tank that they have to run tava/ebon/bloodspawn with aggressive warhorn- they'd all better be pulling at least 30k DPS. If a group's telling the healer that they have to run Spellpower Cure with Kagrenac- they'd all better be pulling at least 30k DPS.
Seriously. I feel like this game is going down a slippery slope with the DPS/Tank/Healer roles. There's, quite literally, almost 100 sets in this game. Many are DPS, Tank, or Healer oriented- but it seems like people want to pigeonhole everything into just a couple of sets for each role. Stop it. For the love of Kyne- stop it!
pretty much same for every game i played in last 8 years. starts off with balanced roles, then after a few years you pretty much just hvae every one run dps or dps and buffs.
bottleofsyrup wrote: »Sometimes it feels like ZOS is trying to get rid of tanks entirely given how many bosses seem to just lose aggro and become untauntable for periods of time; and no, I'm not talking about mechanics where the boss lashes out at a random group member or the boss enrages.
As I've said many times, in ESO always everything is DD's fault.
Low DPS is universal cause of any possible group fail.
In other MMOs - blame the healer, in ESO - blame DD's.
DigitalShibby wrote: »I play a healer, all too often in pug's for vet pledges I'm having to work like a mad man to keep these glass cannon builds up. Sure, I like finishing a dungeon in 15-20 minutes but it gets old having to over heal other people's fragile builds. I'm amazed how low health these dps guys come in with sometimes. 15k health on multiple guys nearly getting wrecked every second because their trying to burn through everything in record time gets annoying pretty quick. Especially when they just constantly run ahead not even caring about getting a pre-fight buff, or anyone else's resources.
I actually like dungeons so I'd rather spend 30-40 minutes in one with a well balanced team vs being the glass cannon baby sitter every day.
DigitalShibby wrote: »I play a healer, all too often in pug's for vet pledges I'm having to work like a mad man to keep these glass cannon builds up. Sure, I like finishing a dungeon in 15-20 minutes but it gets old having to over heal other people's fragile builds. I'm amazed how low health these dps guys come in with sometimes. 15k health on multiple guys nearly getting wrecked every second because their trying to burn through everything in record time gets annoying pretty quick. Especially when they just constantly run ahead not even caring about getting a pre-fight buff, or anyone else's resources.
I actually like dungeons so I'd rather spend 30-40 minutes in one with a well balanced team vs being the glass cannon baby sitter every day.
15k health on a dps means they missing passives somewhere, very low cp, or not geared right. my main toon a mage dps-healer hybrid nb runs 18k health with zero health passives or attributes.
I saw one thread where someone mentioned they expect their healers to do at least 20k DPS while healing.
I still don't know if they were trolling or not.
Thanks bud. I was hoping I wasn't the only one who shared this sentiment. When I entered vDSA- I had no problem tanking... but then I noticed that my DPSes wanted me to take all four sub-bosses away while they DPSed the one, single, boss. I'm supposed to heal myself, DPS, and aggro all at the same time.
Yes, I know this can can be done- but this sets presidence for a bad future. So, the tank is supposed to pull all three roles while the DPS burn down one, single boss? Not to mention that the healer is also supposed to "tank" the boss during this stage. So, again, you have a tank healing, DPSing, and aggroing while you have a healer aggroing, healing, and DPSing while the DPS just ::pew pew:: burn.
I think the 90% majority of this game (DPS) is starting to get spoiled.
The key word being "properly". We all know- that glass cannons don't work. I also think (unfortunately) that this game might be slipping toward the "power creep" dilemma. But besides that- I've seen the damage dealer slowly go lower and lower in health points as the game progresses. Remember when DPS needed at least 20k health when in a vet dungeon? Now, some DPS think that they're okay with 15k when entering Ruins of Mazzatun. No... that's not okay.
So, I've run into a few posts about what a tank, healer, or DPS should be doing in dungeons. I think, over time, these roles have begun to get ruined for this game. I have Tanks who hold aggro, debuff/buff, and use crowd control. I have healers who heal and buff groups while adding DPS when they can. I have DPS who burn mobs/bosses, add debuffs, and buff the group.
I'm getting sick and tired of seeing this game become more and more lopsided. I know that the game seems to be 90% DPS- but in no way should a tank or healer have to run all three roles while DPS continue to become more like "glass cannons". There's no reason why 4-man dungeons should be run with DPSers who have 15k health and die with a petty boss's one-shot. Come-the-hell-on, guys.
I get it- I really do. Tanks and healers need to be versatile and adapt to situations. But some of you DPS need to be able to survive and add to the buffs/debuffs. 30-40K DPS doesn't help if you're dead. Also, I've noticed that people want tanks or healers to run certain builds in order to improve DPS... but the damage dealers aren't pulling 30k. Don't use your tank/healer as your crutch. If a group's going to tell a tank that they have to run tava/ebon/bloodspawn with aggressive warhorn- they'd all better be pulling at least 30k DPS. If a group's telling the healer that they have to run Spellpower Cure with Kagrenac- they'd all better be pulling at least 30k DPS.
Seriously. I feel like this game is going down a slippery slope with the DPS/Tank/Healer roles. There's, quite literally, almost 100 sets in this game. Many are DPS, Tank, or Healer oriented- but it seems like people want to pigeonhole everything into just a couple of sets for each role. Stop it. For the love of Kyne- stop it!
pretty much same for every game i played in last 8 years. starts off with balanced roles, then after a few years you pretty much just hvae every one run dps or dps and buffs.
Thanks bud. I was hoping I wasn't the only one who shared this sentiment. When I entered vDSA- I had no problem tanking... but then I noticed that my DPSes wanted me to take all four sub-bosses away while they DPSed the one, single, boss. I'm supposed to heal myself, DPS, and aggro all at the same time.
Yes, I know this can can be done- but this sets presidence for a bad future. So, the tank is supposed to pull all three roles while the DPS burn down one, single boss? Not to mention that the healer is also supposed to "tank" the boss during this stage. So, again, you have a tank healing, DPSing, and aggroing while you have a healer aggroing, healing, and DPSing while the DPS just ::pew pew:: burn.
I think the 90% majority of this game (DPS) is starting to get spoiled.
So, I've run into a few posts about what a tank, healer, or DPS should be doing in dungeons. I think, over time, these roles have begun to get ruined for this game. I have Tanks who hold aggro, debuff/buff, and use crowd control. I have healers who heal and buff groups while adding DPS when they can. I have DPS who burn mobs/bosses, add debuffs, and buff the group.
I'm getting sick and tired of seeing this game become more and more lopsided. I know that the game seems to be 90% DPS- but in no way should a tank or healer have to run all three roles while DPS continue to become more like "glass cannons". There's no reason why 4-man dungeons should be run with DPSers who have 15k health and die with a petty boss's one-shot. Come-the-hell-on, guys.
I get it- I really do. Tanks and healers need to be versatile and adapt to situations. But some of you DPS need to be able to survive and add to the buffs/debuffs. 30-40K DPS doesn't help if you're dead. Also, I've noticed that people want tanks or healers to run certain builds in order to improve DPS... but the damage dealers aren't pulling 30k. Don't use your tank/healer as your crutch. If a group's going to tell a tank that they have to run tava/ebon/bloodspawn with aggressive warhorn- they'd all better be pulling at least 30k DPS. If a group's telling the healer that they have to run Spellpower Cure with Kagrenac- they'd all better be pulling at least 30k DPS.
Seriously. I feel like this game is going down a slippery slope with the DPS/Tank/Healer roles. There's, quite literally, almost 100 sets in this game. Many are DPS, Tank, or Healer oriented- but it seems like people want to pigeonhole everything into just a couple of sets for each role. Stop it. For the love of Kyne- stop it!
pretty much same for every game i played in last 8 years. starts off with balanced roles, then after a few years you pretty much just hvae every one run dps or dps and buffs.
Thanks bud. I was hoping I wasn't the only one who shared this sentiment. When I entered vDSA- I had no problem tanking... but then I noticed that my DPSes wanted me to take all four sub-bosses away while they DPSed the one, single, boss. I'm supposed to heal myself, DPS, and aggro all at the same time.
Yes, I know this can can be done- but this sets presidence for a bad future. So, the tank is supposed to pull all three roles while the DPS burn down one, single boss? Not to mention that the healer is also supposed to "tank" the boss during this stage. So, again, you have a tank healing, DPSing, and aggroing while you have a healer aggroing, healing, and DPSing while the DPS just ::pew pew:: burn.
I think the 90% majority of this game (DPS) is starting to get spoiled.
Giles.floydub17_ESO wrote: »DigitalShibby wrote: »I play a healer, all too often in pug's for vet pledges I'm having to work like a mad man to keep these glass cannon builds up. Sure, I like finishing a dungeon in 15-20 minutes but it gets old having to over heal other people's fragile builds. I'm amazed how low health these dps guys come in with sometimes. 15k health on multiple guys nearly getting wrecked every second because their trying to burn through everything in record time gets annoying pretty quick. Especially when they just constantly run ahead not even caring about getting a pre-fight buff, or anyone else's resources.
I actually like dungeons so I'd rather spend 30-40 minutes in one with a well balanced team vs being the glass cannon baby sitter every day.
15k health on a dps means they missing passives somewhere, very low cp, or not geared right. my main toon a mage dps-healer hybrid nb runs 18k health with zero health passives or attributes.
@AzuraKin stamina users often have lower health, I think mine is barely above 16k. They normally wear 7 medium which each piece add crit change which increases their damage more than the extra stats undaunted provides. So they are missing the undaunted passives and the heavy armor passive that increases max health. Only if I am wearing TBS would my health be above 17k.
Giles.floydub17_ESO wrote: »DigitalShibby wrote: »I play a healer, all too often in pug's for vet pledges I'm having to work like a mad man to keep these glass cannon builds up. Sure, I like finishing a dungeon in 15-20 minutes but it gets old having to over heal other people's fragile builds. I'm amazed how low health these dps guys come in with sometimes. 15k health on multiple guys nearly getting wrecked every second because their trying to burn through everything in record time gets annoying pretty quick. Especially when they just constantly run ahead not even caring about getting a pre-fight buff, or anyone else's resources.
I actually like dungeons so I'd rather spend 30-40 minutes in one with a well balanced team vs being the glass cannon baby sitter every day.
15k health on a dps means they missing passives somewhere, very low cp, or not geared right. my main toon a mage dps-healer hybrid nb runs 18k health with zero health passives or attributes.
@AzuraKin stamina users often have lower health, I think mine is barely above 16k. They normally wear 7 medium which each piece add crit change which increases their damage more than the extra stats undaunted provides. So they are missing the undaunted passives and the heavy armor passive that increases max health. Only if I am wearing TBS would my health be above 17k.
if you running 7p medium 17k health you better be bowman, you need at least 20k better with 22k health if you melee.
Giles.floydub17_ESO wrote: »DigitalShibby wrote: »I play a healer, all too often in pug's for vet pledges I'm having to work like a mad man to keep these glass cannon builds up. Sure, I like finishing a dungeon in 15-20 minutes but it gets old having to over heal other people's fragile builds. I'm amazed how low health these dps guys come in with sometimes. 15k health on multiple guys nearly getting wrecked every second because their trying to burn through everything in record time gets annoying pretty quick. Especially when they just constantly run ahead not even caring about getting a pre-fight buff, or anyone else's resources.
I actually like dungeons so I'd rather spend 30-40 minutes in one with a well balanced team vs being the glass cannon baby sitter every day.
15k health on a dps means they missing passives somewhere, very low cp, or not geared right. my main toon a mage dps-healer hybrid nb runs 18k health with zero health passives or attributes.
AzuraKin stamina users often have lower health, I think mine is barely above 16k. They normally wear 7 medium which each piece add crit change which increases their damage more than the extra stats undaunted provides. So they are missing the undaunted passives and the heavy armor passive that increases max health. Only if I am wearing TBS would my health be above 17k.
if you running 7p medium 17k health you better be bowman, you need at least 20k better with 22k health if you melee.
Giles.floydub17_ESO wrote: »DigitalShibby wrote: »I play a healer, all too often in pug's for vet pledges I'm having to work like a mad man to keep these glass cannon builds up. Sure, I like finishing a dungeon in 15-20 minutes but it gets old having to over heal other people's fragile builds. I'm amazed how low health these dps guys come in with sometimes. 15k health on multiple guys nearly getting wrecked every second because their trying to burn through everything in record time gets annoying pretty quick. Especially when they just constantly run ahead not even caring about getting a pre-fight buff, or anyone else's resources.
I actually like dungeons so I'd rather spend 30-40 minutes in one with a well balanced team vs being the glass cannon baby sitter every day.
15k health on a dps means they missing passives somewhere, very low cp, or not geared right. my main toon a mage dps-healer hybrid nb runs 18k health with zero health passives or attributes.
AzuraKin stamina users often have lower health, I think mine is barely above 16k. They normally wear 7 medium which each piece add crit change which increases their damage more than the extra stats undaunted provides. So they are missing the undaunted passives and the heavy armor passive that increases max health. Only if I am wearing TBS would my health be above 17k.
if you running 7p medium 17k health you better be bowman, you need at least 20k better with 22k health if you melee.
LoL, perhaps if you don't understand how to avoid damage. Otherwise 17k is enough. 22k is way more than a DPS needs.
I also think (unfortunately) that this game might be slipping toward the "power creep" dilemma. But besides that- I've seen the damage dealer slowly go lower and lower in health points as the game progresses.