Zos, what the hell? This game crashes far, far too much. Please message devs at BF1 to get some suggestions on how to configure your servers..
Pirhana7_ESO wrote: »Zos, what the hell? This game crashes far, far too much. Please message devs at BF1 to get some suggestions on how to configure your servers..
This has been a problem since launch. there really is no way for them to fix it completely because the engine was made more so for the PVE game and not to handle 50+ character battles.
The best you can do is just hang in there for now and wait for Camelot Unchained to be finished next year along with the rest of us. that engine was made to handle large seige battles and can already handle 500 players on screen spamming abilities and still hold decent FPS.
Rune_Relic wrote: »Pirhana7_ESO wrote: »Zos, what the hell? This game crashes far, far too much. Please message devs at BF1 to get some suggestions on how to configure your servers..
This has been a problem since launch. there really is no way for them to fix it completely because the engine was made more so for the PVE game and not to handle 50+ character battles.
The best you can do is just hang in there for now and wait for Camelot Unchained to be finished next year along with the rest of us. that engine was made to handle large seige battles and can already handle 500 players on screen spamming abilities and still hold decent FPS.
We had 100 vs 100 vs 100 player battles with no issues early on and exponentially greater population caps per campaign.
ZOS has added more and more systems/code since then.
Whether they have added more and more cores and servers is another matter.
There has also been a large influx of people with the free weekend + 1T.
And originally PvE sucked eggs and was an embarrassment