I don’t do PUGS or random dungeons but I occasionally do world bosses and group up with whoever is there.
Its generally a good mix of new/experienced players and only occasionally a max cp players that wipes everything out before you get a hit on it.
If I get into such a group I just go 90% healer and DPS only when needed.
However, how the hell do healers keep their group alive when everyone just runs around all over the place. You can be stood near the tank, giving them constant heals as they tank the boss, then you look over and others are on deaths door as they decided to try and solo the mobs and failing. You then leave the tank and boss to heal those circumference players before returning the tank who is now needing major heals
You can then stand with the mobs killers and they are doing so little DPS that you need to step in and a quick debuff and few spams of puncturing sweep deals with it. Why cant the DPS guys do that instead of pulling the healer off healing?
From an inexperienced healer viewpoint, its absolutely manic and ive no idea how I’d keep a group alive in a tougher dungeon or trial. It seems the healer needs to be “everything to all men”
Was - Breton DC ( GIRL - Guy In Real Life toon) Magika Templar Healer/ 5-8 trait Crafter - currently CP290 and learning now starting again on xbox…...
xbox suter1972 - Character name - Hota Woskeef
Xbox EU ESO+ Mature (40+) UK casual gamer