My guild still uses Blood Spawn. Resistances on Blood Spawn are still on-par with those of trials bosses; the only difference is that it now takes roughly twice as long to kill him. This is a good thing because you want to get an accurate measure of sustained dps, not burst. Prior to 1T, dps parses from the "top" end of the spectrum were so high that Blood Spawn was dying in 30-45s, making it less than ideal as a measure of sustained dps. The fact that it now takes 1:30-2:00 to finish him off means he is still a viable measure of dps. Well, that and the fact that his mechanics are no more than tickles, meaning this can easily be done by only 2 people (tank being one of them). We almost always take along a healer for our magicka dps parses to afford the luxury of increased sustain through Ele Drain, Worm, etc. (but never buff sets like SPC), but in the event you don't have one, it's quite easy for a tank to slot Ele Drain for this.
My guild still uses Blood Spawn. Resistances on Blood Spawn are still on-par with those of trials bosses; the only difference is that it now takes roughly twice as long to kill him. This is a good thing because you want to get an accurate measure of sustained dps, not burst. Prior to 1T, dps parses from the "top" end of the spectrum were so high that Blood Spawn was dying in 30-45s, making it less than ideal as a measure of sustained dps. The fact that it now takes 1:30-2:00 to finish him off means he is still a viable measure of dps. Well, that and the fact that his mechanics are no more than tickles, meaning this can easily be done by only 2 people (tank being one of them). We almost always take along a healer for our magicka dps parses to afford the luxury of increased sustain through Ele Drain, Worm, etc. (but never buff sets like SPC), but in the event you don't have one, it's quite easy for a tank to slot Ele Drain for this.
So to be clear, your guild uses the VETERAN blood spawn (I think has 3 mil health) and the time is about double. Is that correct? And also, buffs from the healer are ONLY sustain buffs, not damage buffs (warhorn, aether, spc, combat prayer, etc.)