Oppression was stronger than Glory whan it was imbalanced 40% buff, but no longer.Lieblingsjunge wrote: »For PvP I can't see how Radiant Glory can benefit you tbh. Normal hits when they're less than 25% HP are between 4-8k(mostly, some people are just paper though). And you have to add in healing-reduction from Battle Spirit.
No matter how good you are at managing your resources, I would say that Radiant Oppression is always better for PvP, as that tiny heal won't save you anyway(And you got BoL as an active heal, why do you need another one as a templar?)
For PvE I honestly don't see the point either. More DMG = More Deeps. I got no problem beaming the boss & healing at the same time in a 4-man dungeon. And my magicka never gets lower than 70% in normal vet-dungeons anyway. It's not like that heal is gonna save you in any way - unless you love doing Overland Bosses & appreciate the "I can beam you forever and heal myself"-part. Which imo, makes it super-situational and I wouldn't want to waste gold on re-morphing it every time I would want to use it for something else.
Oppression was stronger than Glory whan it was imbalanced 40% buff, but no longer.Lieblingsjunge wrote: »For PvP I can't see how Radiant Glory can benefit you tbh. Normal hits when they're less than 25% HP are between 4-8k(mostly, some people are just paper though). And you have to add in healing-reduction from Battle Spirit.
No matter how good you are at managing your resources, I would say that Radiant Oppression is always better for PvP, as that tiny heal won't save you anyway(And you got BoL as an active heal, why do you need another one as a templar?)
For PvE I honestly don't see the point either. More DMG = More Deeps. I got no problem beaming the boss & healing at the same time in a 4-man dungeon. And my magicka never gets lower than 70% in normal vet-dungeons anyway. It's not like that heal is gonna save you in any way - unless you love doing Overland Bosses & appreciate the "I can beam you forever and heal myself"-part. Which imo, makes it super-situational and I wouldn't want to waste gold on re-morphing it every time I would want to use it for something else.
You are wrong about healing reduction. It was removed to avoid double reduction in PvP.
I personally use Radiant Glory: 1. as OP mentioned in fights you will never be at full magicka and tho you will never have 20% damage buff on you, unless you play some full sustain-no damage build. While Glory will always heal you for 20% of your damage. 2. It decreasing only negative mechanic of execute as being channel that don't allow you to block, so when you outnumbered it decreases chances you will die when use execute while outnumbered that is important nowdays with all those procsets. 3. Also it can be increased by Major Mending passive and just perfectly synnergize with it. So i rate Glory > Oppression in PvP.
In solo PvE like vMSA Glory ticking for like 14k heals allowing you simply ignore adds and instead of interrupt channel to heal or shield you can stay and channel it till enemy death.
In raid PvE however if you have skilled healers you don't need heal however and only full dps, so you can use Oppression if this content you doing mostly. However, I still use Glory in trials coz, for example, have 14k hot on execute phase at Rakkhat when you don't even need to be healed by healers is feel great.
Yes, CURRENT means your magicka pool left. You will never execute targets at 100% of your magicka pool and so will never get 20% buff, only Glory that will always heal you for 20% of damage coz it not dependant on your magicka. For example in my full dps build I will execute target when have only 30% magicka pool: Oppression will deal additional 5% damage while Glory will still heal for 20% of overall damage. For example in PvE - 14k HoT or 5% buff to average 40k dps(+2k dps)? Obviously I will choose morph that doesn't count on additional factors and will work on its maximum effectiveness all the time.Oppression was stronger than Glory whan it was imbalanced 40% buff, but no longer.Lieblingsjunge wrote: »For PvP I can't see how Radiant Glory can benefit you tbh. Normal hits when they're less than 25% HP are between 4-8k(mostly, some people are just paper though). And you have to add in healing-reduction from Battle Spirit.
No matter how good you are at managing your resources, I would say that Radiant Oppression is always better for PvP, as that tiny heal won't save you anyway(And you got BoL as an active heal, why do you need another one as a templar?)
For PvE I honestly don't see the point either. More DMG = More Deeps. I got no problem beaming the boss & healing at the same time in a 4-man dungeon. And my magicka never gets lower than 70% in normal vet-dungeons anyway. It's not like that heal is gonna save you in any way - unless you love doing Overland Bosses & appreciate the "I can beam you forever and heal myself"-part. Which imo, makes it super-situational and I wouldn't want to waste gold on re-morphing it every time I would want to use it for something else.
You are wrong about healing reduction. It was removed to avoid double reduction in PvP.
I personally use Radiant Glory: 1. as OP mentioned in fights you will never be at full magicka and tho you will never have 20% damage buff on you, unless you play some full sustain-no damage build. While Glory will always heal you for 20% of your damage. 2. It decreasing only negative mechanic of execute as being channel that don't allow you to block, so when you outnumbered it decreases chances you will die when use execute while outnumbered that is important nowdays with all those procsets. 3. Also it can be increased by Major Mending passive and just perfectly synnergize with it. So i rate Glory > Oppression in PvP.
In solo PvE like vMSA Glory ticking for like 14k heals allowing you simply ignore adds and instead of interrupt channel to heal or shield you can stay and channel it till enemy death.
In raid PvE however if you have skilled healers you don't need heal however and only full dps, so you can use Oppression if this content you doing mostly. However, I still use Glory in trials coz, for example, have 14k hot on execute phase at Rakkhat when you don't even need to be healed by healers is feel great.
Burn an enemy with a ray of holy fire, dealing [x] Magic Damage over 2.8 seconds. Deals up to 20% additional damage in proportion to your current Magicka.
Targets with less than 50% Health take up to 330% additional damage.
Can critically hit.
Deals additional damage in proportion to your current Magicka.
CURRENT, not current max magicka. So if the skill works how the tooltip says, you will always have some of the damage bonus. It might not be the full 20%, but I'm pretty sure oppression will always do more damage even without being at full magicka.
Yep, percentage number of healing may increse from basic 20% coz it can be buffed not only by Major/minor mending buffs but also by healing CP like Blessed or Quick Recovery(tho this one doesn't increase tooltip).Lightspeedflashb14_ESO wrote: »I approve this thread.
Plus the heals from glory get amped by major mending, so you get 25% more heals if you are standing in the rune or your extended ritual/ritual of retribution, makes the heal from glory get 5% more. I have seen in my combat log up to 35% of the damage become heals. Though that is on a dedicated healer.
Glory is like a long range Sweeps, the heals are simply great. But you have to acknowledge that for a full blown dps, oppression is better.
Yes, CURRENT means your magicka pool left. You will never execute targets at 100% of your magicka pool and so will never get 20% buff, only Glory that will always heal you for 20% of damage coz it not dependant on your magicka. For example in my full dps build I will execute target when have only 30% magicka pool: Oppression will deal additional 5% damage while Glory will still heal for 20% of overall damage. For example in PvE - 14k HoT or 5% buff to average 40k dps(+2k dps)? Obviously I will choose morph that doesn't count on additional factors and will work on its maximum effectiveness all the time.Oppression was stronger than Glory whan it was imbalanced 40% buff, but no longer.Lieblingsjunge wrote: »For PvP I can't see how Radiant Glory can benefit you tbh. Normal hits when they're less than 25% HP are between 4-8k(mostly, some people are just paper though). And you have to add in healing-reduction from Battle Spirit.
No matter how good you are at managing your resources, I would say that Radiant Oppression is always better for PvP, as that tiny heal won't save you anyway(And you got BoL as an active heal, why do you need another one as a templar?)
For PvE I honestly don't see the point either. More DMG = More Deeps. I got no problem beaming the boss & healing at the same time in a 4-man dungeon. And my magicka never gets lower than 70% in normal vet-dungeons anyway. It's not like that heal is gonna save you in any way - unless you love doing Overland Bosses & appreciate the "I can beam you forever and heal myself"-part. Which imo, makes it super-situational and I wouldn't want to waste gold on re-morphing it every time I would want to use it for something else.
You are wrong about healing reduction. It was removed to avoid double reduction in PvP.
I personally use Radiant Glory: 1. as OP mentioned in fights you will never be at full magicka and tho you will never have 20% damage buff on you, unless you play some full sustain-no damage build. While Glory will always heal you for 20% of your damage. 2. It decreasing only negative mechanic of execute as being channel that don't allow you to block, so when you outnumbered it decreases chances you will die when use execute while outnumbered that is important nowdays with all those procsets. 3. Also it can be increased by Major Mending passive and just perfectly synnergize with it. So i rate Glory > Oppression in PvP.
In solo PvE like vMSA Glory ticking for like 14k heals allowing you simply ignore adds and instead of interrupt channel to heal or shield you can stay and channel it till enemy death.
In raid PvE however if you have skilled healers you don't need heal however and only full dps, so you can use Oppression if this content you doing mostly. However, I still use Glory in trials coz, for example, have 14k hot on execute phase at Rakkhat when you don't even need to be healed by healers is feel great.
Burn an enemy with a ray of holy fire, dealing [x] Magic Damage over 2.8 seconds. Deals up to 20% additional damage in proportion to your current Magicka.
Targets with less than 50% Health take up to 330% additional damage.
Can critically hit.
Deals additional damage in proportion to your current Magicka.
CURRENT, not current max magicka. So if the skill works how the tooltip says, you will always have some of the damage bonus. It might not be the full 20%, but I'm pretty sure oppression will always do more damage even without being at full magicka.Yep, percentage number of healing may increse from basic 20% coz it can be buffed not only by Major/minor mending buffs but also by healing CP like Blessed or Quick Recovery(tho this one doesn't increase tooltip).Lightspeedflashb14_ESO wrote: »I approve this thread.
Plus the heals from glory get amped by major mending, so you get 25% more heals if you are standing in the rune or your extended ritual/ritual of retribution, makes the heal from glory get 5% more. I have seen in my combat log up to 35% of the damage become heals. Though that is on a dedicated healer.
Glory is like a long range Sweeps, the heals are simply great. But you have to acknowledge that for a full blown dps, oppression is better.
P.S.: so if you take scaling in account - obviously both morphs scale on your total damage, but here is again Glory wins coz unlike Oppression it's additional effect actually scale: Oppression benefit from Ele Exp/Thaum, but it's 20% damage buff won't increase from default 20%, while Glory also benefit from Ele Exp/Thaum, but it's default 20% healing can be boosted even futher by increase healing passives(Major Mending that templar can get with 100% uptime) and CP.
Oppression was stronger than Glory whan it was imbalanced 40% buff, but no longer.Lieblingsjunge wrote: »For PvP I can't see how Radiant Glory can benefit you tbh. Normal hits when they're less than 25% HP are between 4-8k(mostly, some people are just paper though). And you have to add in healing-reduction from Battle Spirit.
No matter how good you are at managing your resources, I would say that Radiant Oppression is always better for PvP, as that tiny heal won't save you anyway(And you got BoL as an active heal, why do you need another one as a templar?)
For PvE I honestly don't see the point either. More DMG = More Deeps. I got no problem beaming the boss & healing at the same time in a 4-man dungeon. And my magicka never gets lower than 70% in normal vet-dungeons anyway. It's not like that heal is gonna save you in any way - unless you love doing Overland Bosses & appreciate the "I can beam you forever and heal myself"-part. Which imo, makes it super-situational and I wouldn't want to waste gold on re-morphing it every time I would want to use it for something else.
You are wrong about healing reduction. It was removed to avoid double reduction in PvP.
I personally use Radiant Glory: 1. as OP mentioned in fights you will never be at full magicka and tho you will never have 20% damage buff on you, unless you play some full sustain-no damage build. While Glory will always heal you for 20% of your damage. 2. It decreasing only negative mechanic of execute as being channel that don't allow you to block, so when you outnumbered it decreases chances you will die when use execute while outnumbered that is important nowdays with all those procsets. 3. Also it can be increased by Major Mending passive and just perfectly synnergize with it. So i rate Glory > Oppression in PvP.