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Group Dungeons - Why do people get upset when they die?

vamp_emily
vamp_emily
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This question has crossed my mind a few times.

Last night we were doing a trial and at the final boss we died 3 times. I noticed the change in everyone's mood. In the beginning everyone was happy and ready to do it, and then towards the end I could see players attitudes changed. I see this attitude change a lot in dungeons, trials, and PvP.

I don't mind dying. My second fight in TF was against 4 AD that were defending a resource they took at Ales. I went there to take it back. I died 20 times before I asked for help ( yes, I seen 20 deaths on my kill counter ). Someone from AD whispered me and said "Emily, you are my Hero!". I replied, "Why because I gave you so much AP?". They laughed and said , "No, I like your play style, you are like Raar!".

Maybe I am different than most players, I can die 20 times and get back up and do it again. If I die a few times in a dungeon or trial it doesn't bother me, if someone else dies it doesn't bother me either. But some people just can't handle dying it seems like.


Edited by vamp_emily on November 26, 2016 10:47PM

If you want a friend, get a dog.
AW Rank: Grand Warlord 1 ( level 49)

  • WalksonGraves
    WalksonGraves
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    Because some people value their time?
  • IrishGirlGamer
    IrishGirlGamer
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    Every time I see a person acting like that in a dungeon, I think they haven't played enough Dark Souls.

    Valar Morghulis.

    Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

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  • Silver_Strider
    Silver_Strider
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    Death is a natural part of life.
    Some people cannot accept death because they are afraid and lash out in anger over it.
    It's all natural
    Argonian forever
  • The_Sadist
    The_Sadist
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    Death is a natural part of life.
    Some people cannot accept death because they are afraid and lash out in anger over it.
    It's all natural

    Entirely irrelevant.

    As @WalksonGraves said, people value their time. If an individual has completed a dungeon or a raid hundreds of times but the same few people are dragging the team down, I think frustration is an appropriate response. These days dungeons are daily tasks you want to smash out quickly, spending an hour doing something that can take 15 minutes is counterproductive.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
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  • RAGUNAnoOne
    RAGUNAnoOne
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    Death is a natural part of life.
    Some people cannot accept death because they are afraid and lash out in anger over it.
    It's all natural

    @Silver_Strider I love this quote the one inevitible fact of life is that to live is to one day die but when that thought comes to mind it causes a variety of negative emotions.
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  • vamp_emily
    vamp_emily
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    As @WalksonGraves said, people value their time. If an individual has completed a dungeon or a raid hundreds of times but the same few people are dragging the team down, I think frustration is an appropriate response. These days dungeons are daily tasks you want to smash out quickly, spending an hour doing something that can take 15 minutes is counterproductive.

    I understand "some people" are like that, but in most situations that is not the case, players can be happy waiting for someone for 10 or 20 minutes to get started, but once someone dies it is like totally different attitude.

    What do people not expect to die in a group dungeon?

    If you want a friend, get a dog.
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  • Waffennacht
    Waffennacht
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    vamp_emily wrote: »
    As @WalksonGraves said, people value their time. If an individual has completed a dungeon or a raid hundreds of times but the same few people are dragging the team down, I think frustration is an appropriate response. These days dungeons are daily tasks you want to smash out quickly, spending an hour doing something that can take 15 minutes is counterproductive.

    I understand "some people" are like that, but in most situations that is not the case, players can be happy waiting for someone for 10 or 20 minutes to get started, but once someone dies it is like totally different attitude.

    What do people not expect to die in a group dungeon?

    No.. if I group it's because i want it done fast, if I didn't want it done fast i would solo it
    Gamer tag: DasPanzerKat NA Xbox One
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  • WalksonGraves
    WalksonGraves
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    Well when you aren't bad at the game you usually don't die very often. Everyone will die one day, some with the knowledge they wasted what time they had frustrated because they were in your group.
  • Prof_Bawbag
    Prof_Bawbag
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    The_Sadist wrote: »
    Death is a natural part of life.
    Some people cannot accept death because they are afraid and lash out in anger over it.
    It's all natural

    Entirely irrelevant.

    As @WalksonGraves said, people value their time. If an individual has completed a dungeon or a raid hundreds of times but the same few people are dragging the team down, I think frustration is an appropriate response. These days dungeons are daily tasks you want to smash out quickly, spending an hour doing something that can take 15 minutes is counterproductive.

    Sounds like those people find the entire thing a chore in the first place. Most people have real life daily chores "that they want to smash out quickly" but they do them because they're a necessity. If I felt the same sinking feeling doing certain things in a game, that i get from having to come home from work and do the dishes etc, I'd maybe question whether or not playing that game was counterproductive.
    Edited by Prof_Bawbag on November 26, 2016 11:42PM
  • The_Sadist
    The_Sadist
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    vamp_emily wrote: »
    As @WalksonGraves said, people value their time. If an individual has completed a dungeon or a raid hundreds of times but the same few people are dragging the team down, I think frustration is an appropriate response. These days dungeons are daily tasks you want to smash out quickly, spending an hour doing something that can take 15 minutes is counterproductive.

    I understand "some people" are like that, but in most situations that is not the case, players can be happy waiting for someone for 10 or 20 minutes to get started, but once someone dies it is like totally different attitude.

    What do people not expect to die in a group dungeon?

    Getting a group of people organised for trials does often take 10 or so minutes, but wiping multiple times on a boss you have killed with little trouble prior can get frustrating. A good group of experienced players won't die in a group dungeon, let alone wipe, so if someone advertises a speedy run and you start dying, attitudes can shift.

    The hardcore and 'elite' players are often task orientated and wiping multiple times is a waste of time. Back when I was extremely active I dropped groups frequently if it was evident that a dungeon was going to take an excessive amount of time.

    The_Sadist wrote: »
    Death is a natural part of life.
    Some people cannot accept death because they are afraid and lash out in anger over it.
    It's all natural

    Entirely irrelevant.

    As @WalksonGraves said, people value their time. If an individual has completed a dungeon or a raid hundreds of times but the same few people are dragging the team down, I think frustration is an appropriate response. These days dungeons are daily tasks you want to smash out quickly, spending an hour doing something that can take 15 minutes is counterproductive.

    Sounds like those people find the entire thing a chore in the first place. Most people have real life daily chores "that they want to smash out quickly" but they do them because they're a necessity. If I felt the same sinking feeling doing certain things in a game, that i get from having to come home from work and do the dishes etc, I'd maybe question whether or not playing that game was counterproductive.

    All MMOs have some sort of grindy, repetitive task that you do but don't necessarily enjoy in order to benefit your characters and account. Not all aspects of the game are enjoyable to everyone, I hate PvP but will need to PvP in order to unlock best in slot stamina spells. Should I quit the game because of that? No, but it's a boring process for me. The novelty of dungeons and whatnot wore off after the first 100 times, spending an hour doing a daily task that can take 15 minutes isn't ideal.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
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  • vyndral13preub18_ESO
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    I think it is because in group content the reaction is to blame others for what happened.

    So when in a group setting after a wipe or two people start getting mad at each other. The tank missed a taunt. The healer ignored me. The dps stood in red. Just people natural reaction.

    It is the same reason sometimes in pvp when you beat someone(or so i hear,i have no idea what this is actually like to beat someone in pvp :p), they will whisper you and call you names, or hacker. The natural reaction is to look outside yourself for things to blame, other then just admitting you werent good enough and trying to do better.

    Edited by vyndral13preub18_ESO on November 27, 2016 12:20AM
  • Mojmir
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    I get mad if I die in pve because it's usually not my fault. 9/10 times its skill bar lockup or lag.
    In pvp it's always my fault I die.
  • Silver_Strider
    Silver_Strider
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    The_Sadist wrote: »
    Death is a natural part of life.
    Some people cannot accept death because they are afraid and lash out in anger over it.
    It's all natural

    Entirely irrelevant.

    As @WalksonGraves said, people value their time. If an individual has completed a dungeon or a raid hundreds of times but the same few people are dragging the team down, I think frustration is an appropriate response. These days dungeons are daily tasks you want to smash out quickly, spending an hour doing something that can take 15 minutes is counterproductive.

    It appears my satire was lost to you.
    Argonian forever
  • Prof_Bawbag
    Prof_Bawbag
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    Mojmir wrote: »
    I get mad if I die in pve because it's usually not my fault. 9/10 times its skill bar lockup or lag.
    In pvp it's always my fault I die.

    I dunno about PvP. The lag has been so bad at times my character has probably died on many occasions 30 seconds or so before it has registered on my screen. I've been in situations when the screen has virtually ground to a halt and all i can do is attempt a bar swap, retreat and spam poison injection from my bow and hope for the best.
  • The_Sadist
    The_Sadist
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    The_Sadist wrote: »
    Death is a natural part of life.
    Some people cannot accept death because they are afraid and lash out in anger over it.
    It's all natural

    Entirely irrelevant.

    As @WalksonGraves said, people value their time. If an individual has completed a dungeon or a raid hundreds of times but the same few people are dragging the team down, I think frustration is an appropriate response. These days dungeons are daily tasks you want to smash out quickly, spending an hour doing something that can take 15 minutes is counterproductive.

    It appears my satire was lost to you.

    Entirely lost ;).
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • acw37162
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    Pvp I expect to die.

    PVE, I don't like dying/wiping when you should not (occasionally, accidentally no problem, repeatedly problem).

    Unfortunately or fortunately I am to point in the game where I run content for a reason keys, drops, or to helps friend or guildmate.
  • DragonBound
    DragonBound
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    Lol I am sorry but its your own fault for playing an mmorpg and pugging, if you do not like dying that much and you really consider it a waste of your time maybe you should stop playing these games, I cannot believe people really think this is even a consequence in this mmorpg, if anything mmorpgs need to get more creative about the consequences of dying, the consequences where way worse in older mmorpgs.
    Edited by DragonBound on November 27, 2016 1:12AM
  • Soundwave
    Soundwave
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    Healer- It's not about being counter productive or dying. It's more like,"Seriously stop standing in the red ***!"

    Tank- Doesn't bother me much I get instance que, it's more like, "Seriously attack what I'm attacking."

    DPS- "Damn it I waited for like *** forever for this que. Healer u suck, all you have to do is to healer. Tank what r u doing, you need to do this and that. Let's just do this, we can do this."


    Edited by Soundwave on November 27, 2016 1:19AM
  • bottleofsyrup
    bottleofsyrup
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    I can understand. Trials are a bit of a time investment, even if not a big one for normal. After one wipe you're kind of like, "Okay, let's try this again." After a second and third, you sort of start to get this fear that you may not complete the content that you had already worked toward, not to mention having to do the same bit over and over again after each wipe. It can be especially frustrated for more experienced players who normally breeze through.
    CosmicSoul wrote: »
    Lol I am sorry but its your own fault for playing an mmorpg and pugging, if you do not like dying that much and you really consider it a waste of your time maybe you should stop playing these games, I cannot believe people really think this is even a consequence in this mmorpg, if anything mmorpgs need to get more creative about the consequences of dying, the consequences where way worse in older mmorpgs.

    She never said it was a PUG. It was likely with her guild.
  • DragonBound
    DragonBound
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    I can understand. Trials are a bit of a time investment, even if not a big one for normal. After one wipe you're kind of like, "Okay, let's try this again." After a second and third, you sort of start to get this fear that you may not complete the content that you had already worked toward, not to mention having to do the same bit over and over again after each wipe. It can be especially frustrated for more experienced players who normally breeze through.
    CosmicSoul wrote: »
    Lol I am sorry but its your own fault for playing an mmorpg and pugging, if you do not like dying that much and you really consider it a waste of your time maybe you should stop playing these games, I cannot believe people really think this is even a consequence in this mmorpg, if anything mmorpgs need to get more creative about the consequences of dying, the consequences where way worse in older mmorpgs.

    She never said it was a PUG. It was likely with her guild.

    Most people are frustrated with pugs and dying though if your playing with people you know then there is no reason to by dying allot unless your guild is not working together then it is up to you to find a guild that does.
  • Ravena
    Ravena
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    Playing MMOs and valuing one's time are mutually exclusive things
  • Doctordarkspawn
    Doctordarkspawn
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    DPS loss, which is a time loss. Contrary to popular belief, those two are not mutually exclusive.
    Edited by Doctordarkspawn on November 27, 2016 4:03AM
  • SHADOW2KK
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    Never understood why people PUG, I normally roll with people I know and work well with.

    It being the essence of teamwork :p
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

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  • GoBlue275
    GoBlue275
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    As someone who was there with Emily at the time, I will try and explain what I was thinking. As a DPS I was not mad because I died. I was however getting frustrated at the lack of execution. Knowing it was a training run when I joined I fully expected a little bit of troubles. But on a normal trial there shouldn't be all that many.

    However what got me frustrated was the fight in question was a stack and burn fight. The tank was kiting all over the place and DPS were getting one shot. People were spamming chat for the DPS that were still alive to revive (Standard Protocol) and to remain behind the boss. As a DPS, I would run out of the heals to revive someone as directed and turn into just another player waiting for a revive.

    After the fight the only correction in everyone's chat was to tell the DPS to revive faster and do better. But it wasn't the DPS that was the problem in my eyes. We did this 3 times and ended up winning on the 4th through sheer willpower and a little bit of luck.

    Even though its a training run and a normal I think people still have an expectation that people will have a certain level of skills and gear when playing the role of your choice and joining a trial.

    Emily, Please don't take this personally as I will still run with you guys if you will have me. But you asked why people got upset. I am not sure if anyone was angry but just a little frustrated and demoralized. Plus having 6 people out of 12 giving directions was frustrating in itself.
  • GoBlue275
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    SHADOW2KK wrote: »
    Never understood why people PUG, I normally roll with people I know and work well with.

    It being the essence of teamwork :p

    This was not a PUG.
  • Yinmaigao
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    @vamp_emily
    Don't let it get to you too much. You are doing good things and not every run is going to be a win.
    You can never tell what someone's personal threshold will be for getting upset, but you advertised as a training run. People forget that when new content comes out, folks can wipe on encounters 10+ times learning them (re: training run). While you can't control other's emotions, try to be a solid leader and give clear, concise directing to avoid people trying to take over from you, and induce further confusion and frustration.
    You have a noble goal and are working hard to get there.
    Some days will be better than others, so don't give up!
  • GoBlue275
    GoBlue275
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    Yinmaigao wrote: »
    @vamp_emily
    Don't let it get to you too much. You are doing good things and not every run is going to be a win.
    You can never tell what someone's personal threshold will be for getting upset, but you advertised as a training run. People forget that when new content comes out, folks can wipe on encounters 10+ times learning them (re: training run). While you can't control other's emotions, try to be a solid leader and give clear, concise directing to avoid people trying to take over from you, and induce further confusion and frustration.
    You have a noble goal and are working hard to get there.
    Some days will be better than others, so don't give up!

    +1
  • SolarCat02
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    I think it really depends on the situation.

    Dying because the PUG "tank" is a tauntless coward dps who keeps pulling the melee boss out of AoEs and ultimates whenever he gets aggro is frustrating.

    Dying because your otherwise reliable tank didn't spin the bone colossus around fast enough that you got hit by the opening one shot mechanic is just one of those things that happen sometimes. No big deal. (Although frustrating on a no death achievement attempt, of course!)

    Wiping repeatedly on a boss as you and your friends stubbornly try to figure out the mechanics yourselves before looking it up online can be fun, depending on your friends.

    Wiping repeatedly because someone refuses to follow important mechanics clearly explained prior to the fight is frustrating.

    Wiping repeatedly without getting closer to killing the boss than prior attempts, or not getting close at all before the wipe, and making the same mistakes each time, is frustrating - and generally means the group as is can't finish.
    Why be normal when you can be better?

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  • Waffennacht
    Waffennacht
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    When I join a group, I fully expect crown to tell me exactly what they want done. And I do mean exactly, you're my leader, you're my commander, I will execute the orders but I definitely need to know if I'm doing something wrong and how to correct it.

    Having more than 1/2 people giving orders makes thus impossible.
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  • Tannus15
    Tannus15
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    vamp_emily wrote: »
    As @WalksonGraves said, people value their time. If an individual has completed a dungeon or a raid hundreds of times but the same few people are dragging the team down, I think frustration is an appropriate response. These days dungeons are daily tasks you want to smash out quickly, spending an hour doing something that can take 15 minutes is counterproductive.

    I understand "some people" are like that, but in most situations that is not the case, players can be happy waiting for someone for 10 or 20 minutes to get started, but once someone dies it is like totally different attitude.

    What do people not expect to die in a group dungeon?

    No.. if I group it's because i want it done fast, if I didn't want it done fast i would solo it

    This is kind of why I get annoyed. I KNOW if I was doing the dungeon solo it would be slow, but I wouldn't die. So you would think that with 3 other players I'd be less likely to die, but for some reason that's not the case.
    Edited by Tannus15 on November 27, 2016 10:34PM
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