Silver_Strider wrote: »Death is a natural part of life.
Some people cannot accept death because they are afraid and lash out in anger over it.
It's all natural
Silver_Strider wrote: »Death is a natural part of life.
Some people cannot accept death because they are afraid and lash out in anger over it.
It's all natural
WalksonGraves wrote: »As @WalksonGraves said, people value their time. If an individual has completed a dungeon or a raid hundreds of times but the same few people are dragging the team down, I think frustration is an appropriate response. These days dungeons are daily tasks you want to smash out quickly, spending an hour doing something that can take 15 minutes is counterproductive.
vamp_emily wrote: »WalksonGraves wrote: »As @WalksonGraves said, people value their time. If an individual has completed a dungeon or a raid hundreds of times but the same few people are dragging the team down, I think frustration is an appropriate response. These days dungeons are daily tasks you want to smash out quickly, spending an hour doing something that can take 15 minutes is counterproductive.
I understand "some people" are like that, but in most situations that is not the case, players can be happy waiting for someone for 10 or 20 minutes to get started, but once someone dies it is like totally different attitude.
What do people not expect to die in a group dungeon?
The_Sadist wrote: »Silver_Strider wrote: »Death is a natural part of life.
Some people cannot accept death because they are afraid and lash out in anger over it.
It's all natural
Entirely irrelevant.
As @WalksonGraves said, people value their time. If an individual has completed a dungeon or a raid hundreds of times but the same few people are dragging the team down, I think frustration is an appropriate response. These days dungeons are daily tasks you want to smash out quickly, spending an hour doing something that can take 15 minutes is counterproductive.
vamp_emily wrote: »WalksonGraves wrote: »As @WalksonGraves said, people value their time. If an individual has completed a dungeon or a raid hundreds of times but the same few people are dragging the team down, I think frustration is an appropriate response. These days dungeons are daily tasks you want to smash out quickly, spending an hour doing something that can take 15 minutes is counterproductive.
I understand "some people" are like that, but in most situations that is not the case, players can be happy waiting for someone for 10 or 20 minutes to get started, but once someone dies it is like totally different attitude.
What do people not expect to die in a group dungeon?
Prof_Bawbag wrote: »The_Sadist wrote: »Silver_Strider wrote: »Death is a natural part of life.
Some people cannot accept death because they are afraid and lash out in anger over it.
It's all natural
Entirely irrelevant.
As @WalksonGraves said, people value their time. If an individual has completed a dungeon or a raid hundreds of times but the same few people are dragging the team down, I think frustration is an appropriate response. These days dungeons are daily tasks you want to smash out quickly, spending an hour doing something that can take 15 minutes is counterproductive.
Sounds like those people find the entire thing a chore in the first place. Most people have real life daily chores "that they want to smash out quickly" but they do them because they're a necessity. If I felt the same sinking feeling doing certain things in a game, that i get from having to come home from work and do the dishes etc, I'd maybe question whether or not playing that game was counterproductive.
The_Sadist wrote: »Silver_Strider wrote: »Death is a natural part of life.
Some people cannot accept death because they are afraid and lash out in anger over it.
It's all natural
Entirely irrelevant.
As @WalksonGraves said, people value their time. If an individual has completed a dungeon or a raid hundreds of times but the same few people are dragging the team down, I think frustration is an appropriate response. These days dungeons are daily tasks you want to smash out quickly, spending an hour doing something that can take 15 minutes is counterproductive.
I get mad if I die in pve because it's usually not my fault. 9/10 times its skill bar lockup or lag.
In pvp it's always my fault I die.
Silver_Strider wrote: »The_Sadist wrote: »Silver_Strider wrote: »Death is a natural part of life.
Some people cannot accept death because they are afraid and lash out in anger over it.
It's all natural
Entirely irrelevant.
As @WalksonGraves said, people value their time. If an individual has completed a dungeon or a raid hundreds of times but the same few people are dragging the team down, I think frustration is an appropriate response. These days dungeons are daily tasks you want to smash out quickly, spending an hour doing something that can take 15 minutes is counterproductive.
It appears my satire was lost to you.
CosmicSoul wrote: »Lol I am sorry but its your own fault for playing an mmorpg and pugging, if you do not like dying that much and you really consider it a waste of your time maybe you should stop playing these games, I cannot believe people really think this is even a consequence in this mmorpg, if anything mmorpgs need to get more creative about the consequences of dying, the consequences where way worse in older mmorpgs.
bottleofsyrup wrote: »I can understand. Trials are a bit of a time investment, even if not a big one for normal. After one wipe you're kind of like, "Okay, let's try this again." After a second and third, you sort of start to get this fear that you may not complete the content that you had already worked toward, not to mention having to do the same bit over and over again after each wipe. It can be especially frustrated for more experienced players who normally breeze through.CosmicSoul wrote: »Lol I am sorry but its your own fault for playing an mmorpg and pugging, if you do not like dying that much and you really consider it a waste of your time maybe you should stop playing these games, I cannot believe people really think this is even a consequence in this mmorpg, if anything mmorpgs need to get more creative about the consequences of dying, the consequences where way worse in older mmorpgs.
She never said it was a PUG. It was likely with her guild.
@vamp_emily
Don't let it get to you too much. You are doing good things and not every run is going to be a win.
You can never tell what someone's personal threshold will be for getting upset, but you advertised as a training run. People forget that when new content comes out, folks can wipe on encounters 10+ times learning them (re: training run). While you can't control other's emotions, try to be a solid leader and give clear, concise directing to avoid people trying to take over from you, and induce further confusion and frustration.
You have a noble goal and are working hard to get there.
Some days will be better than others, so don't give up!
Waffennacht wrote: »vamp_emily wrote: »WalksonGraves wrote: »As @WalksonGraves said, people value their time. If an individual has completed a dungeon or a raid hundreds of times but the same few people are dragging the team down, I think frustration is an appropriate response. These days dungeons are daily tasks you want to smash out quickly, spending an hour doing something that can take 15 minutes is counterproductive.
I understand "some people" are like that, but in most situations that is not the case, players can be happy waiting for someone for 10 or 20 minutes to get started, but once someone dies it is like totally different attitude.
What do people not expect to die in a group dungeon?
No.. if I group it's because i want it done fast, if I didn't want it done fast i would solo it