Yes or No?
If "Yes", which if any would you like to see? Any? Some? All? None? Something else?
A. Continuation of plot from your Alliance.
After all, your the champion of your Alliance's monarch/ruling coalition. Why not have a "Season Two", where minor plots threads from "Season One" are expanded. This could even expand some old zones by adding new spaces/locations in them accessible only to those who've completed Season One. A
modest sample here. It could also involve new dailies acquired from the Eyes of the Queen, Ring of Daggers, or Hidden Armigers.
B. Continuation of plots from Guilds.
Like the plots from the Alliance storylines, the originals are wrapped up but could have follow ups that takes place in the new zones (Orsinium, Hew's Bane, Gold Coast, Murkmire, Vvardenfell, etc.).
C. Continuation of plot from the Main Story.
One of the Five Companions is dead, one has run off, and the others are retired. Voice acting cost and the fact that the players can choose who dies means no return of the actual Companions. Yet, the Champion's actions have had repercussions, hinted at by Meridia at the end of the Main Story's original questline and also by a character at the end of Orsinium. Hinted at but not confirmed as a new thread in a Main Story as opposed to just some quasi-related one-off event. An potential example of connecting some dots....
Or at least the script/storyboard *I* would create for a promo of the upcoming multi-DLC spanning War of the Gods storyline...
Total darkness is broken by a flash, which reveals the image of The Hero, standing in a brightly lit portal. The image shifts from tall thin robed Breton to short Bosmer with a bow to a heavy armor clad Argonian to a dozen other shapes. The shifting form stretches, looks about, and slowly walks forward and is consumed by the darkness. [Goes with dialogue below]
Hero voiceover: Who are they? What is this vision you show me?
Azura voiceover: They fought alongside the Prophet and his companions to thwart the will of Molag Bal.
Hero voiceover: But I--
Azura voiceover: --cannot see as we do.
An animated battle scene shows The Hero fighting the Worm Cult in Tamriel and the forces of Molag Bal in Coldharbour. Unlike the last scene, one Hero is shown at a time, though the cuts in the action continue to switch from one Hero to another, even within the same fight.
Meridia voiceover: The Soul Burst ruptured the fabric of time, creating thousands of moments, any one of which Molag Bal could seize and forge into the future. In each of those moments a champion arose to defeat him.
Hero voiceover: Different moments?
Merdia voiceover: Yes. Each with the potential to solidify into the future all of Tamriel must face. Each mortal chosen sees the world as if they were the only one, and the world treats them as such, yet many of those you call ally, or foe, or have yet to meet, see the world the same way. You have all proven yourself, and those that survived are being called upon once more.
Hero voiceover: Why?
Images of warped and strange impossible landscapes and bizarre creatures from various planes of Oblivion. A shot of Coldharbour. A vista of Tamriel with bizzare dark crimson clouds forming and thickening overhead. A group of Heroes gathering one by one and assessing each other cautiously while keeping an eye on the menacing clouds above.
Azura voiceover: Because there are other threats to Nirn. There are those who see Molag Bal's defeat as an opening; who see the rise of mortal champions who can defeat a Daedric Prince as an opportunity. You must learn to see as we see, if you are to work together to stop the danger that approaches your world.
Hero voiceover: What's coming?
The previous image continues, but now the dark clouds swoop down and rush in over the assembled heroes and fill the screen, which fades to black.
Molag Bal voiceover: Your doom.
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