Strider_Roshin wrote: »lolo_01b16_ESO wrote: »@Strider_Roshin In which situation? 1vX pvp?
I use it in dueling with my templar. I keep it on my back bar, and I DW with my front. What I typically do is wait for my opponent to use their ultimate, then I use the resto ult. The reason I do those is because people typically make themselves more vulnerable after using their ult because they're going on the offensive. Therefore use your resto ult at that time to make yourself un-killable while at the same time giving you a huge boost in damage. Definitely recommend keeping your opponent DoTed with Vampires bane for the extra crit chance, and spell damage. The only thing that makes this move OP is it's cost. Other than that it's fine.
Strider_Roshin wrote: »lolo_01b16_ESO wrote: »@Strider_Roshin In which situation? 1vX pvp?
I use it in dueling with my templar. I keep it on my back bar, and I DW with my front. What I typically do is wait for my opponent to use their ultimate, then I use the resto ult. The reason I do those is because people typically make themselves more vulnerable after using their ult because they're going on the offensive. Therefore use your resto ult at that time to make yourself un-killable while at the same time giving you a huge boost in damage. Definitely recommend keeping your opponent DoTed with Vampires bane for the extra crit chance, and spell damage. The only thing that makes this move OP is it's cost. Other than that it's fine.
Meh with that ult you just prolong fight u deal no dmg...
There is reason why zerg no matter how big doesn't spam Agressive Horn. Unlike pve in pvp: 1. In pvp Impenetrable trait starting to reduce damage from crit. This is top trait in pvp and majority people use it. 2. People can baff crit resistant even further by Resistant CP. 3. Damage shields make your crit rating equal to zero and majority of magicka builds use any kind of it. 4. Unlike pve block is very widespread thing in pvp for those who dont stack damage shields and block also ignore crit rating.Strider_Roshin wrote: »Strider_Roshin wrote: »lolo_01b16_ESO wrote: »@Strider_Roshin In which situation? 1vX pvp?
I use it in dueling with my templar. I keep it on my back bar, and I DW with my front. What I typically do is wait for my opponent to use their ultimate, then I use the resto ult. The reason I do those is because people typically make themselves more vulnerable after using their ult because they're going on the offensive. Therefore use your resto ult at that time to make yourself un-killable while at the same time giving you a huge boost in damage. Definitely recommend keeping your opponent DoTed with Vampires bane for the extra crit chance, and spell damage. The only thing that makes this move OP is it's cost. Other than that it's fine.
Meh with that ult you just prolong fight u deal no dmg...
Yes, because 30% increase crit damage is not offensive whatsoever.
Resto staff ult in such content is 5 times stronger and effective than Barrier. You need Light's Champion morph that will heal you and boost offense-defense simultaneously to very high extent. With major protection buff you will survive any mechanic.N0TPLAYER2 wrote: »Question
I'm using barrier on my resto back bar in vma. Would the resto ultimate be more beneficial in helping to survive? I'm working on flawless
Thanks
Joy_Division wrote: »Before people try to sound smarter than everyone else in the room, let's be specific.
This ultimate is only good if you pick the Panacea morph and:
- You are *not* a healer, rather a solo player
- The heal actually lands on you. Someone asked why they dont see this often in Cyrodiil. The third time a PUG steals your heal will make you want to throw your computer out the window. An actual dual is something very different from open world Cyrodiil
- This is incredibly inefficient for an actual healer: it overheals a single target for 100 ultimate and does nothing for your group.
- There is no guarantee the user will even survive with this ultimate: I got killed in vMA with it active where the heal is not cut in half by Battlesprit. If anything, I would argue the sword and shield in noticeably better because it actually lands on you (most important), reflects all enemy projectiles, prevents most stuns, and the amount mitigated is not reduced by Battlespirt whereas Panacea's heal is.
This is a poorly designed ultimate: not offering much for the people most apt to use a restoration staff in group play (healers) and unreliable in the one specific instance where it can potentially shine (solo) because there is no guarantee some PUG wont steal your ultimate. It is way too situational and very disappointing for healers looking to use something else besides Warhorn.
Joy_Division wrote: »Before people try to sound smarter than everyone else in the room, let's be specific.
This ultimate is only good if you pick the Panacea morph and:
- You are *not* a healer, rather a solo player
- The heal actually lands on you. Someone asked why they dont see this often in Cyrodiil. The third time a PUG steals your heal will make you want to throw your computer out the window. An actual dual is something very different from open world Cyrodiil
- This is incredibly inefficient for an actual healer: it overheals a single target for 100 ultimate and does nothing for your group.
- There is no guarantee the user will even survive with this ultimate: I got killed in vMA with it active where the heal is not cut in half by Battlesprit. If anything, I would argue the sword and shield in noticeably better because it actually lands on you (most important), reflects all enemy projectiles, prevents most stuns, and the amount mitigated is not reduced by Battlespirt whereas Panacea's heal is.
This is a poorly designed ultimate: not offering much for the people most apt to use a restoration staff in group play (healers) and unreliable in the one specific instance where it can potentially shine (solo) because there is no guarantee some PUG wont steal your ultimate. It is way too situational and very disappointing for healers looking to use something else besides Warhorn.