Please do explain what is so unbearable about the thread.LeeroyGankins wrote: »bruh u need to git gud
If you wish to duel, I am happy to oblige.Shields
Line of sight
Block (provided you have stamina)
Three counters.
Read the thread again. By shields, do you mean damage shields? You need at least four Hardened Wards to negate the damage, not to mention the possibility of dots. Line of sight is irrelevant. Magicka users can not afford to block, especially with the low ultimate cost, and stamina builds need to heal as well as block – which consumes a lot of stamina.
My magicka DK hasn't died to a Soul Assault yet. Block and a couple of igneous shields is all that is needed. Or ducking behind a rock. Soul Assault has the potential to be very powerful when properly timed. Which, IMO, is how a powerful skill should be.
Radiant is a lot more deadly because it can be spammed and the frequency of packs of templars spamming it all over the place hoping someone else gets your health low.
It's a great ability and helps balance dodge roll spammers keep it as it is...clearly your new here
danielpatrickkeaneub17_ESO wrote: »It's been awhile!
Anyway, yes, these things are powerful. I use them frequently. My main characters name is even Yugot The Beam for maximum death recap rage trolling effect. There is no doubt I'm one of the single worst offenders of these crimes across all platforms. Guilty as charged.
That said, good players just laugh them off.
Soul Assault might as well be called "Magic Shotgun Newb Burner". If you die to it, sorry to break it to you, you're not actually good at dueling. I only use it because it's a good way to destroy people who think proc-proc-proc means they are talented.
Radiant Oppression, however, is the single most dominant skill in the entire game when in the right hands. Even then though its main utility is to be a roaming Cyrodiil death cannon. It's not even all that useful in duels because good duelers usually have vigor running (or something similar).
People get bent out of shape about it because the death recaps show a bazillion damage when often a light attack would have killed them. Then there are those who get mad that it starts to scale at 50% even though it mostly tickles until 20%. There are those who don't like it's range, even though archers have more. Lastky there are the guys who say, "but when 4 magplars hit me it's insta-death" which is true but 4 naked players punching you would give the same result.
Let us also not forget that casting it keeps the offender completely open to attacks and draws a bright big line on the battlefield to them screaming KILL THIS GUY FIRST! Let's also not forget that magplars are usually healers so you really don't understand an angry Zerg's full wrath until you've been one. Entire groups will stop what they are doing to kill this one person quite often.
So to summarize: very strong, but not impossible to deal with, and leaves the perpetrator with a huge glowing line right to them for the Zerg to know who to kill first. We also stink in most one on one situations unless you did something stupid allowing me to instantly melt you with two moves after rope-a-doping you into using all your resources.
AMadAussie wrote: »You can't bash interrupt soul strike or its morphs.KingYogi415 wrote: »Gap close. bash.
Soooo hard.
You'd know that if you had a clue or read the OP.
But reading for you is obviously soooo hard.
Well, now you're informed. ZOS should address it, if only for the sake of consistency with other similar skills.KingYogi415 wrote: »AMadAussie wrote: »You can't bash interrupt soul strike or its morphs.KingYogi415 wrote: »Gap close. bash.
Soooo hard.
You'd know that if you had a clue or read the OP.
But reading for you is obviously soooo hard.
I hardly see soul strike in game.
I was talking about RD which more people seem to QQ about.
Cheers!