Lieblingsjunge wrote: »PvP or PvE? Trials or veteran dungeons?
AlexTech0x wrote: »Well basically you need SPC Set and/or IA-Worm or whatever the other set is, but SPC u do want.
I'd say
Mage light - healing springs- Repentance - Combat Prayer or rapid regen - BoL - Warhorn
Shards, Ele drain, restoring focus, extended ritual, radiant - nova
elfborn blessed then hardy ele defender magician and the magicka recovery cp. Dungeons u can play with whatever u want really thats nothing u need a lot of set up
failkiwib16_ESO wrote: »First of all get to cp160 before you start focussing on getting gear, as the drop rates are weird and you don't want to waste time farming for non-cp160 stuff (max gear level)
Starter Gear:
5 Julianos or Kagrenacs Hope
The rest Magnus or Torugs Pact
Willpower or Elegant jewelry
Weapons:
- Restoration Staff good for skills and magicka return from heavy attacks.
- Destruction Staff good if you play with players who use elemental damage type of skills.
- Dual Wield is only good for the passive skill, that boosts your spell damage. It's not a needed weapon type, but it is a good alternative to destro staff if you run with team that does not need Elemental Drain casted on bosses.
A general good setup for a mixed group (elemental & magicka damage users + stamina users) would be:
Resto staff:
- Siphon Spirit
- Blazing Spear
- Rapid Regeneration
- Healing Springs
- Breath of Life
- Ultimate: Solar Disturbance
Destro staff:
- Mystic Orb
- Repentance
- Dark Flare
- Elemental Drain
- Breath of Life
- Ultimate: Aggressive Warhorn
Bossfight >> start with casting Rapid Regeneration 2 times to cover all 4 of you, when tank reaches the boss cast Siphon Spirit on the boss. Weaponswap to destro staff and cast Elemental Drain, then do some damage and heal when it is needed, untill one of your skills run out, then recast it.
Long bossfight >> cast a Blazing Spear to the tank, so he regains stamina, and cast a few Mystic Orbs to your team mates, in case they are low on magicka, recast Siphon Spirit and Elemental Drain.
Mobfight >> start with casting Rapid Regeneration 2 times to cover all 4 of you, then when your damage dealers reach the middle of the mobs, spam Healing Springs 2 times, Blazing Spear 2 times, Healing Springs 2 times >> weaponswap and cast 2 Mystic Orbs and use repentance.
Ultimates >> use these on hard bosses, or in situations where you are about to run out of magicka and you need your teem to take a bit less damage. If your team is good, then cast them for the purpose of damage on bosses.
DMuehlhausen wrote: »@failkiwib16_ESO - Where should skill points go? I'm currently around 361 I think. I've been playing off an on since beta but haven't played since 1T launched so that's why I'm a little behind on how to build this class.
failkiwib16_ESO wrote: »@DMuehlhausen The Undaunted Mettle (passive skill) gives about 2% extra magicka, stamina and health for each armor type you wear, so it's a total of 6% more max magicka/stamina/health you get if you wear 1 medium and 1 heavy + 5 light.
Chest gives the highest armor rating for some reason, heads & legs come as second. So it's best to make chest piece heavy, and either legs or head piece medium and the rest light. 5/1/1 is best for most magicka users.. healers included.
Best in Slot healing gear is:
5 Spell Power Cure
5 Infallible Aether/ 5 Twilight Remedy
2 pieces of monster helmet + shoulder (this one depends on the team, wether they need more protection or additional damage)
(3 SPC jewelry + 1 armor piece + 1 restoration staff, 4 IA or TR armor pieces + 1 destro staff, 2 monster items (head and shoulder - this requires that you have to weapon swap to restoration staff to proc SPC, and swap to Destro staff to proc IA/TR set)
Prioritize to get 5 Spell Power Cure set, all the other sets are less demanded and more troublesome to get.
Alternatives to Infallible Aether/ Twilight Remedy sets are Worm Cult, it is not BiS, but it is desired and most healers prefer to use this. Just be aware that if your team spreads too much, they will not benefit form the Worm Cult set but at least you will.
It drops in normal and veteran Vaults of Madness, you can join pvp players to grind for Worm Cult.
The power of spells increase with the resource that they cost to use, so a skill that costs Magicka will become more powerful the more Magicka you have. This also extends to healing abilities.Nocturnalan wrote: »Does your max Magika number also increase the effectiveness of healing in some way? Is there a formula for this?