Lava_Croft wrote: »Just like universal stealth hurts your experience where AoE blobs don't, AoE blobs hurt other people's experience where universal stealth doesn't.
That's the point I'm trying to make.
I was against this at first till I really thought about it. Anytime I try to solo or play with a small group there are always tons of players who hide in stealth and wait for me or my group to be engaged, then they pop out of stealth so they zerg us. On NA TF Maubee's AD raid is notorious for this, literally stealths around with a raid to zerg down small scalers. I don't think removing it entirely would be the best idea but there definitely should be an adjustment.
This will benefit smaller groups in open fields but when it comes to keep defenses and objective play it will hurt them. How will small numbers stealth into the keep while there is a huge zerg attacking and is all around? or how will a solo player go put up sneak out to put up a forward camp? I guess you can use an invis pot but idk.
Good luck with getting zos to listen I really hope they adjust this, but there isn't one clearly thought out solution in this thread. You can't just outright remove stealth, that would just do more harm than good to most pvpers.
The train of thought is that in Cyrodiil there will always be things you don't really like. Universal stealth is among the least annoying things in a world of bad performance, ridiculous damage, tanking, healing and an overpowered Ultimate or three.Lava_Croft wrote: »Just like universal stealth hurts your experience where AoE blobs don't, AoE blobs hurt other people's experience where universal stealth doesn't.
That's the point I'm trying to make.
And just because two things are bad we should not be able to argue about either of those seperately?
I just can´t wrap my head around that train of thought... as that logic produces a standstill on every topic discussed. You´re linking largely unrelated issues just because...
Reversing that logic we should not be discussing eye of the storm just because of sneak - whaaat? In what world does that make any sense?
Lava_Croft wrote: »The train of thought is that in Cyrodiil there will always be things you don't really like. Universal stealth is among the least annoying things in a world of bad performance, ridiculous damage, tanking, healing and an overpowered Ultimate or three.Lava_Croft wrote: »Just like universal stealth hurts your experience where AoE blobs don't, AoE blobs hurt other people's experience where universal stealth doesn't.
That's the point I'm trying to make.
And just because two things are bad we should not be able to argue about either of those seperately?
I just can´t wrap my head around that train of thought... as that logic produces a standstill on every topic discussed. You´re linking largely unrelated issues just because...
Reversing that logic we should not be discussing eye of the storm just because of sneak - whaaat? In what world does that make any sense?
I'm not a fan of all the scrubs jumping you from stealth just as I'm not a fan of AoE blobs. They are a part of Cyrodiil however and removing either of it would be a loss to the game as a whole.
KisoValley wrote: »A thread about the removal of sneak and a player who zerg surfs (and funnily enough is a block tank lol) brings destro ulti into the thread like they do on every other thread they post on.
Smh.
Sneak is what makes solo play possible. Remove it and everyone is forced to run in groups
Sneak is what makes solo play possible. Remove it and everyone is forced to run in groups
It's exact opposite. Sneak is what makes solo play impossible. People will run in groups because they never know how many people are waiting for them in stealth. If we could see everyone from a distance, solo players would be able to pick their fights all the time, making it much more enjoyable for them.
God_flakes wrote: »Sneak is what makes solo play possible. Remove it and everyone is forced to run in groups
It's exact opposite. Sneak is what makes solo play impossible. People will run in groups because they never know how many people are waiting for them in stealth. If we could see everyone from a distance, solo players would be able to pick their fights all the time, making it much more enjoyable for them.
Sneak makes solo play impossible? Oh come on!! Why do we need major changes to integral game mechanics to tailor to one playstyle over another in a game where there is NO penalty when you die? Smh <strongly>. So what if you die solo? So what if you die in a large group? Rez up and get back out there. People need to stop demanding changes because they die. This is getting ridiculous.
I'll leave this here. Greetings from France.RinaldoGandolphi wrote: »Stealth zergs are the new thing though, everyone gets jumped. Y 6-8 people hiding in stealth every night, it's the new black
Lava_Croft wrote: »I'll leave this here. Greetings from France.RinaldoGandolphi wrote: »Stealth zergs are the new thing though, everyone gets jumped. Y 6-8 people hiding in stealth every night, it's the new black