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Best gear for a healer

lilbink597
lilbink597
Soul Shriven
I've seen alot about healers talking about running heavy armor. My question is should I run light gear or heavy. I don't want to tank, just heal.

Best Answer

  • Joy_Division
    Joy_Division
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    You should run light for PVE stuff.

    A PvP healer who runs in a raid or small group should probably run heavy (at least in this current patch) since they will be specifically targeted by other players.

    Answer ✓
  • lilbink597
    lilbink597
    Soul Shriven
    P.s I'm only lvl 18. So any advice would help at this point
  • lilbink597
    lilbink597
    Soul Shriven
    Yeah I've noticed they go straight for me when they see me. Thanks. What about weapon?
  • Stannum
    Stannum
    ✭✭✭✭
    At least 5 light.
    Other 2 parts can be heavy torso and medium (not bracer or belt) that gives you aditional pools when you open undaunted passives and additional resistances. Or you can use all 7 light that gives you more magika regen and reduce spell cost.
  • lilbink597
    lilbink597
    Soul Shriven
    I'm switching back and forth from sword and shield to regenerate staff. Witch should I go with?
  • Stannum
    Stannum
    ✭✭✭✭
    For PvE resto/destro
  • lilbink597
    lilbink597
    Soul Shriven
    What for pop?
  • lilbink597
    lilbink597
    Soul Shriven
    Pvp**
  • Viveun
    Viveun
    ✭✭✭
    lilbink597 wrote: »
    P.s I'm only lvl 18. So any advice would help at this point

    You've got so much game play to experience yet! :smiley: I say get to know your class and spend some time testing out different skills for yourself before letting everyone shove the meta on you. Try out all your main class trees as well as the resto staff tree and destro staff tree. Get a feel for the skill lines yourself so you have a good understanding as to why you should be using certain abilities over others instead of just doing it because everyone said so.

    Generally healers will run at least 5 light in PvE. Starting out, I used to run 5 light, 2 heavy on the large pieces for the extra armor. Your undaunted probably isn't maxed, so no sense in running 5-1-1 yet.

    For weapons, I would recommed trying out either resto/destro or resto/dual wield.

    Work on your resto bar being your hots/healing bar and your destro or dual wield being your buff/damage bar.
    Edited by Viveun on November 15, 2016 3:10PM
  • lilbink597
    lilbink597
    Soul Shriven
    Just trying to get some advice before I get to far. But I understand. Thanks for the help.
  • Viveun
    Viveun
    ✭✭✭
    Ah, just don't wanna overwhelm ya.

    The absolute best healing gear is only obtainable by grinding end game content. Until then, there isn't really a wrong setup. I've run lower content with healers using anything from Seducers to Lich to Mother's Sorrow.

    As long as you're not running dry on resources and not dying constantly, learning your rotation is far more important than worrying about gear. Getting comfortable with your skill lines will make you an absolute asset to your party. There is a lot more to healing than just breath of life. You have the ability to seriously boost the party's damage output with skills like combat prayer and aggressive warhon. You can manage an entire party's resources with orbs, shards, repentance, ele drain, and siphon spirit. You can keep yourself alive and manage your own resources with shields (channeled focus, harness magicka, replenishing barrier). You can lay down hots (extended ritual/rapid regen/troll king proc) and let them do all the work while you go to town on adds (puncturing sweeps, dark flare, radiant oppression, etc).

    Since you're just starting, I would recommend at least 5 light. If you're too squishy, do 1 or 2 heavy pieces as well. Max your light armor passives. Run either destro/resto or dual wield/resto.
  • Joy_Division
    Joy_Division
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    Basic healing advice for new players:
    1. Game's current mechanics heavily favor templar healers. Can you heal as one of the other 3 classes? Yes. Will you get invited for end-game content as a non-templar? No.
    2. Generally resource management is the most important aspect of your build. Cost reduction/recovery are more important than spellpower
    3. Eventually you want to wear gear that helps your team out rather than you. The Seducer's crafted set (ask nicely or provide materials for a more advanced crafter) is a good default set until you get 5 pieces of something better. Worm's Raiment is going to be the easiest good set for you to get since it is in an easy dungeon.
    4. You are more of a swiss army knife of versatility rather than just someone who keeps the team alive. You should heal, do decent DPS, and support your teammates resource pools. Look for skills that do these things at the same time (for example blazing spear).
    5. In PVE healing, go 7 light armor until you max out the undaunted skill line (then you probably should go 5 light, 1 medium, 1 heavy).
    6. In PVE healing, 1 weapon you will use is a restoration staff. Healing springs is a very strong skill. Regeneration (either morph, I prefer mutagen) is a good spell for new healers since it helps maintain your allies. These are the best skills for doing 4 person dungeons. Combat Prayer is a good "raid" skill for increasing experienced players DPS you eventually want to get.
    7. In PVE healing, the other weapon you want to use is a lightning destruction staff. The elemental Drain skill is very good support (use on bosses, not trash mobs). The elemental blockade ability is the best DPS skill in the game (you need to do damage). Lightning heavy attack is AoE.
    8. Unlock the Blazing Spear ability and use it every 6 seconds on whatever the tank is attacking.
    9. Unlock the Extended ritual ability and place that down wherever the tank is. Ideally the whole team stays inside of it.
    10. Use the Breath of Life morph.
    11. Use the Repentance morph. Actually use this ability when stuff dies rather than waiting until the fight is over.
    12. Do *not* use the Healing Ritual Spell. It has a cast time and it's range is too short.
    13. I think having an ability to immediately save a teammate's life (i.e., not having to weapon swap) is good practice, especially in a game where lag and animation priority is a real thing to deal with. I have Breath of Life on both bars. The people who disagree with me cannot save their tank from a lethal situation faster than I can.

    PvP healing is a different animal. As of this moment, I would just focus on getting generally PvP experience and learning how not to die because, believe or not, that is the most valuable PvP healing attribute. Your main bar is absolutely sword and shield, you should use purple food that increases all three of your stats (until you max out your craft skills, join a "trade" guilld. Often times, people offer this to fellow guild members for low cost or even free). Aa healer spamming restoration staff heals screams "Kill me, I'm an important and easy target" so keep that in mind. I do like combat prayer in PvP, but holding down block using sword and shield while hitting breath of life and repentance when stuff dies is often necessary to survive in Cyrodiil.
    Edited by Joy_Division on November 15, 2016 4:04PM
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    Basic healing advice for new players:
    1. Game's current mechanics heavily favor templar healers. Can you heal as one of the other 3 classes? Yes. Will you get invited for end-game content as a non-templar? No.
    2. Generally resource management is the most important aspect of your build. Cost reduction/recovery are more important than spellpower
    3. Eventually you want to wear gear that helps your team out rather than you. The Seducer's crafted set (ask nicely or provide materials for a more advanced crafter) is a good default set until you get 5 pieces of something better. Worm's Raiment is going to be the easiest good set for you to get since it is in an easy dungeon.
    4. You are more of a swiss army knife of versatility rather than just someone who keeps the team alive. You should heal, do decent DPS, and support your teammates resource pools. Look for skills that do these things at the same time (for example blazing spear).
    5. In PVE healing, go 7 light armor until you max out the undaunted skill line (then you probably should go 5 light, 1 medium, 1 heavy).
    6. In PVE healing, 1 weapon you will use is a restoration staff. Healing springs is a very strong skill. Regeneration (either morph, I prefer mutagen) is a good spell for new healers since it helps maintain your allies. These are the best skills for doing 4 person dungeons. Combat Prayer is a good "raid" skill for increasing experienced players DPS you eventually want to get.
    7. In PVE healing, the other weapon you want to use is a lightning destruction staff. The elemental Drain skill is very good support (use on bosses, not trash mobs). The elemental blockade ability is the best DPS skill in the game (you need to do damage). Lightning heavy attack is AoE.
    8. Unlock the Blazing Spear ability and use it every 6 seconds on whatever the tank is attacking.
    9. Unlock the Extended ritual ability and place that down wherever the tank is. Ideally the whole team stays inside of it.
    10. Use the Breath of Life morph.
    11. Use the Repentance morph. Actually use this ability when stuff dies rather than waiting until the fight is over.
    12. Do *not* use the Healing Ritual Spell. It has a cast time and it's range is too short.
    13. I think having an ability to immediately save a teammate's life (i.e., not having to weapon swap) is good practice, especially in a game where lag and animation priority is a real thing to deal with. I have Breath of Life on both bars. The people who disagree with me cannot save their tank from a lethal situation faster than I can.

    PvP healing is a different animal. As of this moment, I would just focus on getting generally PvP experience and learning how not to die because, believe or not, that is the most valuable PvP healing attribute. Your main bar is absolutely sword and shield, you should use purple food that increases all three of your stats (until you max out your craft skills, join a "trade" guilld. Often times, people offer this to fellow guild members for low cost or even free). Aa healer spamming restoration staff heals screams "Kill me, I'm an important and easy target" so keep that in mind. I do like combat prayer in PvP, but holding down block using sword and shield while hitting breath of life and repentance when stuff dies is often necessary to survive in Cyrodiil.

    It's your opinion that only temp healers can/will be included in endgame content. Maybe that's how it works in your group, but this is a dated philosophy.

    Most of this is pretty good info. But please refrain from misinforming people, and stick to the facts. Thanks.
    Edited by Autolycus on November 15, 2016 8:04PM
  • Stannum
    Stannum
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    PVP heal is for DK not for templars
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Autolycus wrote: »
    Basic healing advice for new players:
    1. Game's current mechanics heavily favor templar healers. Can you heal as one of the other 3 classes? Yes. Will you get invited for end-game content as a non-templar? No.
    2. Generally resource management is the most important aspect of your build. Cost reduction/recovery are more important than spellpower
    3. Eventually you want to wear gear that helps your team out rather than you. The Seducer's crafted set (ask nicely or provide materials for a more advanced crafter) is a good default set until you get 5 pieces of something better. Worm's Raiment is going to be the easiest good set for you to get since it is in an easy dungeon.
    4. You are more of a swiss army knife of versatility rather than just someone who keeps the team alive. You should heal, do decent DPS, and support your teammates resource pools. Look for skills that do these things at the same time (for example blazing spear).
    5. In PVE healing, go 7 light armor until you max out the undaunted skill line (then you probably should go 5 light, 1 medium, 1 heavy).
    6. In PVE healing, 1 weapon you will use is a restoration staff. Healing springs is a very strong skill. Regeneration (either morph, I prefer mutagen) is a good spell for new healers since it helps maintain your allies. These are the best skills for doing 4 person dungeons. Combat Prayer is a good "raid" skill for increasing experienced players DPS you eventually want to get.
    7. In PVE healing, the other weapon you want to use is a lightning destruction staff. The elemental Drain skill is very good support (use on bosses, not trash mobs). The elemental blockade ability is the best DPS skill in the game (you need to do damage). Lightning heavy attack is AoE.
    8. Unlock the Blazing Spear ability and use it every 6 seconds on whatever the tank is attacking.
    9. Unlock the Extended ritual ability and place that down wherever the tank is. Ideally the whole team stays inside of it.
    10. Use the Breath of Life morph.
    11. Use the Repentance morph. Actually use this ability when stuff dies rather than waiting until the fight is over.
    12. Do *not* use the Healing Ritual Spell. It has a cast time and it's range is too short.
    13. I think having an ability to immediately save a teammate's life (i.e., not having to weapon swap) is good practice, especially in a game where lag and animation priority is a real thing to deal with. I have Breath of Life on both bars. The people who disagree with me cannot save their tank from a lethal situation faster than I can.

    PvP healing is a different animal. As of this moment, I would just focus on getting generally PvP experience and learning how not to die because, believe or not, that is the most valuable PvP healing attribute. Your main bar is absolutely sword and shield, you should use purple food that increases all three of your stats (until you max out your craft skills, join a "trade" guilld. Often times, people offer this to fellow guild members for low cost or even free). Aa healer spamming restoration staff heals screams "Kill me, I'm an important and easy target" so keep that in mind. I do like combat prayer in PvP, but holding down block using sword and shield while hitting breath of life and repentance when stuff dies is often necessary to survive in Cyrodiil.

    It's your opinion that only temp healers can/will be included in endgame content. Maybe that's how it works in your group, but this is a dated philosophy.

    Most of this is pretty good info. But please refrain from misinforming people, and stick to the facts. Thanks.

    First of all it's my observation, more than it is my opinion. Second of all, it is a fairly widespread one such that it is absolutely representative of ESO game experience. There certainly a stigma/discrimination against non-templar healers, in particular with more difficult content. Your constant zeal to disagree with me in every healer thread goes too far here: it is disingenuous to say to someone new to the game that templars and non-templars are not treated differently by many in the ESO community or that it is some peculiar viewpoint that I hold.

    This isn't dated (just yesterday my sorc healer got dropped from a PuG group before it even began) and it isn't with my "group" since I don't have a one.

    Edited by Joy_Division on November 16, 2016 6:55PM
  • vamp_emily
    vamp_emily
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    lilbink597 wrote: »
    I've seen alot about healers talking about running heavy armor. My question is should I run light gear or heavy. I don't want to tank, just heal.

    Low level PvP I would go 5 heavy and 2 light. I use Law of Juilianos on my mag templar, but I think some use Kagrenac's Home set too.




    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Autolycus
    Autolycus
    ✭✭✭✭✭
    Autolycus wrote: »
    Basic healing advice for new players:
    1. Game's current mechanics heavily favor templar healers. Can you heal as one of the other 3 classes? Yes. Will you get invited for end-game content as a non-templar? No.
    2. Generally resource management is the most important aspect of your build. Cost reduction/recovery are more important than spellpower
    3. Eventually you want to wear gear that helps your team out rather than you. The Seducer's crafted set (ask nicely or provide materials for a more advanced crafter) is a good default set until you get 5 pieces of something better. Worm's Raiment is going to be the easiest good set for you to get since it is in an easy dungeon.
    4. You are more of a swiss army knife of versatility rather than just someone who keeps the team alive. You should heal, do decent DPS, and support your teammates resource pools. Look for skills that do these things at the same time (for example blazing spear).
    5. In PVE healing, go 7 light armor until you max out the undaunted skill line (then you probably should go 5 light, 1 medium, 1 heavy).
    6. In PVE healing, 1 weapon you will use is a restoration staff. Healing springs is a very strong skill. Regeneration (either morph, I prefer mutagen) is a good spell for new healers since it helps maintain your allies. These are the best skills for doing 4 person dungeons. Combat Prayer is a good "raid" skill for increasing experienced players DPS you eventually want to get.
    7. In PVE healing, the other weapon you want to use is a lightning destruction staff. The elemental Drain skill is very good support (use on bosses, not trash mobs). The elemental blockade ability is the best DPS skill in the game (you need to do damage). Lightning heavy attack is AoE.
    8. Unlock the Blazing Spear ability and use it every 6 seconds on whatever the tank is attacking.
    9. Unlock the Extended ritual ability and place that down wherever the tank is. Ideally the whole team stays inside of it.
    10. Use the Breath of Life morph.
    11. Use the Repentance morph. Actually use this ability when stuff dies rather than waiting until the fight is over.
    12. Do *not* use the Healing Ritual Spell. It has a cast time and it's range is too short.
    13. I think having an ability to immediately save a teammate's life (i.e., not having to weapon swap) is good practice, especially in a game where lag and animation priority is a real thing to deal with. I have Breath of Life on both bars. The people who disagree with me cannot save their tank from a lethal situation faster than I can.

    PvP healing is a different animal. As of this moment, I would just focus on getting generally PvP experience and learning how not to die because, believe or not, that is the most valuable PvP healing attribute. Your main bar is absolutely sword and shield, you should use purple food that increases all three of your stats (until you max out your craft skills, join a "trade" guilld. Often times, people offer this to fellow guild members for low cost or even free). Aa healer spamming restoration staff heals screams "Kill me, I'm an important and easy target" so keep that in mind. I do like combat prayer in PvP, but holding down block using sword and shield while hitting breath of life and repentance when stuff dies is often necessary to survive in Cyrodiil.

    It's your opinion that only temp healers can/will be included in endgame content. Maybe that's how it works in your group, but this is a dated philosophy.

    Most of this is pretty good info. But please refrain from misinforming people, and stick to the facts. Thanks.

    First of all it's my observation, more than it is my opinion. Second of all, it is a fairly widespread one such that it is absolutely representative of ESO game experience. There certainly a stigma/discrimination against non-templar healers, in particular with more difficult content. Your constant zeal to disagree with me in every healer thread goes too far here: it is disingenuous to say to someone new to the game that templars and non-templars are not treated differently by many in the ESO community or that it is some peculiar viewpoint that I hold.

    This isn't dated (just yesterday my sorc healer got dropped from a PuG group before it even began) and it isn't with my "group" since I don't have a one.

    Then perhaps we can infer that this is merely a difference in perspective between pre-made groups and pugs.

    Your observation is certainly one of narrow scope. I witness non-templar healers being included in competitive content daily, and see them progress just as effectively as templar healers. This is indeed a dated philosophy, as I teach new and returning players that wish to heal competitive content on a regular basis. But I teach them how to be good healers, not just how to be good templars.

    The fundamental aspects of healing are not exclusive to class. This is not a new concept, those fundamentally vital components of being a strong group player, a strong support role, were made available in part with changes to healing on the whole in TG. Other aspects came to light later on as more groups became comfortable with the challenge of vMoL and the newer HM versions of trials, having learned what it takes to truly support a group. Other classes excel quite well at certain aspects of support. I stand by what I said before, in that your other advice pertaining to templar healing specifically is pretty sound.

    "Your constant zeal to disagree with me in every healer thread goes too far here" ... Oh wow, such entitlement. This is only maybe the third time I've disagreed with you. Anyway, the only truly disingenuous act here is paying forward this outdated stigma.

    Agree to disagree then. I see nonsense, I call nonsense. Let those who read these threads decide whether or not classism befits them. Meanwhile, those of us disproving this nonsensical stigma will continue to do competitive and non-competitive content alike, and enjoy our time among friends and guildmates who are more..... open-minded.
    Edited by Autolycus on November 16, 2016 9:10PM
  • lordhakai
    lordhakai
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    i use TBS and rattlecage.

    This set up gives me 2300 mag rec unbuffed and 2600 spell damage unbuffed.
  • TARAFRAKA
    TARAFRAKA
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    lordhakao wrote: »
    i use TBS and rattlecage.

    This set up gives me 2300 mag rec unbuffed and 2600 spell damage unbuffed.

    wait. to HEAL?
  • bigted209
    bigted209
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    Potency of heals is directly related to spell power/damage. Higher that is, the bigger your heals are. My healer sits around 2700ish SD running 5 spell power cure. 4 way of martial law, and 2 sentinel of whatever his name is from darkshade 1. Nice thing about a magplar, can easily swap between heals and decent dps with a simple gear change.

    Working on finishing up my mending set, at which point it will be 5 spc, 5 mending, and 1 mag recovery monster piece. Forget off the top of my head, iceheart I think? Or perhaps troll king for the 2% healing bump...
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    bigted209 wrote: »
    Potency of heals is directly related to spell power/damage. Higher that is, the bigger your heals are. My healer sits around 2700ish SD running 5 spell power cure. 4 way of martial law, and 2 sentinel of whatever his name is from darkshade 1. Nice thing about a magplar, can easily swap between heals and decent dps with a simple gear change.

    Working on finishing up my mending set, at which point it will be 5 spc, 5 mending, and 1 mag recovery monster piece. Forget off the top of my head, iceheart I think? Or perhaps troll king for the 2% healing bump...

    What is the mending set?


    The 2% healing you get from that piece is less then the one piece spell damage of kena and kena will help dps, if you need to.
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    to be frank, current meta makes armor pretty much pointless. with stamina capable of up to 15k and mages 20k penetration, that leaves any one just running heavy armor version of light armor just as vulnerable as a light armored toon as heavy armor only grants 15k resists vs 10k 5 1 1. personally i say its better for you the healer to have the sustainabilty and power balanced to fill your particular healing role then to think wearing heavy gonna save you. and yes there are multiple formats for healers. you should have a high powered moderate regen restoration staff healer tbs + spc good for this healer. plus a high regen healer capable of pushing out bol and balls of healing (kagrenacs plus transmutation good for this healer) and a super higher regen healer that pushes out pvp support purge morphed to heal when group is pushing. (lich + magnus or seducer good for this healer) and 2 support healers running sanctuary + worm cult. this coupling is just suggestions in no way the must have way to build. but you do want 2 people running sanctuary and 2 people running worm cult, and at least 1 person each runnign spc and transmutation (possibly 2 if there is a cap on how many people you can grant the buff 2 over the course of time which if you do need more spc and transmutation can be ran by mage blades as well who couple damage with healing).
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    Autolycus wrote: »
    Autolycus wrote: »
    Basic healing advice for new players:
    1. Game's current mechanics heavily favor templar healers. Can you heal as one of the other 3 classes? Yes. Will you get invited for end-game content as a non-templar? No.
    2. Generally resource management is the most important aspect of your build. Cost reduction/recovery are more important than spellpower
    3. Eventually you want to wear gear that helps your team out rather than you. The Seducer's crafted set (ask nicely or provide materials for a more advanced crafter) is a good default set until you get 5 pieces of something better. Worm's Raiment is going to be the easiest good set for you to get since it is in an easy dungeon.
    4. You are more of a swiss army knife of versatility rather than just someone who keeps the team alive. You should heal, do decent DPS, and support your teammates resource pools. Look for skills that do these things at the same time (for example blazing spear).
    5. In PVE healing, go 7 light armor until you max out the undaunted skill line (then you probably should go 5 light, 1 medium, 1 heavy).
    6. In PVE healing, 1 weapon you will use is a restoration staff. Healing springs is a very strong skill. Regeneration (either morph, I prefer mutagen) is a good spell for new healers since it helps maintain your allies. These are the best skills for doing 4 person dungeons. Combat Prayer is a good "raid" skill for increasing experienced players DPS you eventually want to get.
    7. In PVE healing, the other weapon you want to use is a lightning destruction staff. The elemental Drain skill is very good support (use on bosses, not trash mobs). The elemental blockade ability is the best DPS skill in the game (you need to do damage). Lightning heavy attack is AoE.
    8. Unlock the Blazing Spear ability and use it every 6 seconds on whatever the tank is attacking.
    9. Unlock the Extended ritual ability and place that down wherever the tank is. Ideally the whole team stays inside of it.
    10. Use the Breath of Life morph.
    11. Use the Repentance morph. Actually use this ability when stuff dies rather than waiting until the fight is over.
    12. Do *not* use the Healing Ritual Spell. It has a cast time and it's range is too short.
    13. I think having an ability to immediately save a teammate's life (i.e., not having to weapon swap) is good practice, especially in a game where lag and animation priority is a real thing to deal with. I have Breath of Life on both bars. The people who disagree with me cannot save their tank from a lethal situation faster than I can.

    PvP healing is a different animal. As of this moment, I would just focus on getting generally PvP experience and learning how not to die because, believe or not, that is the most valuable PvP healing attribute. Your main bar is absolutely sword and shield, you should use purple food that increases all three of your stats (until you max out your craft skills, join a "trade" guilld. Often times, people offer this to fellow guild members for low cost or even free). Aa healer spamming restoration staff heals screams "Kill me, I'm an important and easy target" so keep that in mind. I do like combat prayer in PvP, but holding down block using sword and shield while hitting breath of life and repentance when stuff dies is often necessary to survive in Cyrodiil.

    It's your opinion that only temp healers can/will be included in endgame content. Maybe that's how it works in your group, but this is a dated philosophy.

    Most of this is pretty good info. But please refrain from misinforming people, and stick to the facts. Thanks.

    First of all it's my observation, more than it is my opinion. Second of all, it is a fairly widespread one such that it is absolutely representative of ESO game experience. There certainly a stigma/discrimination against non-templar healers, in particular with more difficult content. Your constant zeal to disagree with me in every healer thread goes too far here: it is disingenuous to say to someone new to the game that templars and non-templars are not treated differently by many in the ESO community or that it is some peculiar viewpoint that I hold.

    This isn't dated (just yesterday my sorc healer got dropped from a PuG group before it even began) and it isn't with my "group" since I don't have a one.

    Then perhaps we can infer that this is merely a difference in perspective between pre-made groups and pugs.

    Your observation is certainly one of narrow scope. I witness non-templar healers being included in competitive content daily, and see them progress just as effectively as templar healers. This is indeed a dated philosophy, as I teach new and returning players that wish to heal competitive content on a regular basis. But I teach them how to be good healers, not just how to be good templars.

    The fundamental aspects of healing are not exclusive to class. This is not a new concept, those fundamentally vital components of being a strong group player, a strong support role, were made available in part with changes to healing on the whole in TG. Other aspects came to light later on as more groups became comfortable with the challenge of vMoL and the newer HM versions of trials, having learned what it takes to truly support a group. Other classes excel quite well at certain aspects of support. I stand by what I said before, in that your other advice pertaining to templar healing specifically is pretty sound.

    "Your constant zeal to disagree with me in every healer thread goes too far here" ... Oh wow, such entitlement. This is only maybe the third time I've disagreed with you. Anyway, the only truly disingenuous act here is paying forward this outdated stigma.

    Agree to disagree then. I see nonsense, I call nonsense. Let those who read these threads decide whether or not classism befits them. Meanwhile, those of us disproving this nonsensical stigma will continue to do competitive and non-competitive content alike, and enjoy our time among friends and guildmates who are more..... open-minded.

    https://forums.elderscrollsonline.com/en/discussion/296476/stereotype-some-players-have-against-sorcerer-healers-it-must-stop/p1

    https://forums.elderscrollsonline.com/en/discussion/293202/healing-the-unending-stupidity

    https://forums.elderscrollsonline.com/en/discussion/273345/can-i-get-a-straight-answer-on-sorc-healer-viability

    https://forums.elderscrollsonline.com/en/discussion/292706/trials-sorc-healer-advice#latest

    https://forums.elderscrollsonline.com/en/discussion/301055/can-i-be-a-viable-healer-as-a-sorcerer

    https://forums.elderscrollsonline.com/en/discussion/295798/are-templars-the-best/p1

    All threads made in the last couple months. You are being dishonest claiming this is outdated, my opinion, and is nonsense. And what's more is that you a participated in these recent threads, came across people saying templars are just better/more versatile, and yet still tried to pass this off as a dated philosophy. You might think that ESO's mechanics should put an end to it and you might be correct. But that has not happened yet. Just today I had to hear grumblings from a tank I ran Spindleclutch about my sorcerer healer not having shards.

    And as far as your "open-minded" friends and guildmates go, this little nugget was particularly insightful:
    It is undisbuted that Templars are the best healers.
    Autolycus wrote: »
    Oreyn... I'm disappointed in you for saying this. You almost always have something insightful and accurate to say. To see you make an absurd claim like this is disconcerting. You should know better.
    Haha, What part is wrong? You can certainly heal adequately on any class, but how many non-templar healers are on the VMOL boards?

    Well, well, well. From October 7, 2016.

    Oreyn is right about the leaderboards by the way. Just because you are one of the few non-templars on them and your pre-made group trusts you to heal end-game content in no way invalidates my claim that non-templar healers are viewed with suspicion by (too) many players. A cursory glance at those threads and the leaderboards will confirm this.

    Whether or not this is fair to non-templars or how much truth there is to it is not a debate I ever brought up. Until threads like those stop popping up, until people stop voicing the opinion that templars healers are just better, then you are being dishonest in asserting they are outdated notions. And new players should be aware that is still a thing if they are interested in healing. And, yes, lot of healing is this game is of the PUG variety rather than the pre-group of players who know and trust the non-sorcerer healer to do the job.

    And as long as this conversation continues to be a thing, I suspect the templar dominance of healing to continue:

    PuG tank: "Can I have a spear shard?"

    Sorcerer Healer: ""Umm...I don't have that spell, sorry."

    IMHO of course.
    Edited by Joy_Division on November 17, 2016 7:53AM
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    Autolycus wrote: »
    Autolycus wrote: »
    Basic healing advice for new players:
    1. Game's current mechanics heavily favor templar healers. Can you heal as one of the other 3 classes? Yes. Will you get invited for end-game content as a non-templar? No.
    2. Generally resource management is the most important aspect of your build. Cost reduction/recovery are more important than spellpower
    3. Eventually you want to wear gear that helps your team out rather than you. The Seducer's crafted set (ask nicely or provide materials for a more advanced crafter) is a good default set until you get 5 pieces of something better. Worm's Raiment is going to be the easiest good set for you to get since it is in an easy dungeon.
    4. You are more of a swiss army knife of versatility rather than just someone who keeps the team alive. You should heal, do decent DPS, and support your teammates resource pools. Look for skills that do these things at the same time (for example blazing spear).
    5. In PVE healing, go 7 light armor until you max out the undaunted skill line (then you probably should go 5 light, 1 medium, 1 heavy).
    6. In PVE healing, 1 weapon you will use is a restoration staff. Healing springs is a very strong skill. Regeneration (either morph, I prefer mutagen) is a good spell for new healers since it helps maintain your allies. These are the best skills for doing 4 person dungeons. Combat Prayer is a good "raid" skill for increasing experienced players DPS you eventually want to get.
    7. In PVE healing, the other weapon you want to use is a lightning destruction staff. The elemental Drain skill is very good support (use on bosses, not trash mobs). The elemental blockade ability is the best DPS skill in the game (you need to do damage). Lightning heavy attack is AoE.
    8. Unlock the Blazing Spear ability and use it every 6 seconds on whatever the tank is attacking.
    9. Unlock the Extended ritual ability and place that down wherever the tank is. Ideally the whole team stays inside of it.
    10. Use the Breath of Life morph.
    11. Use the Repentance morph. Actually use this ability when stuff dies rather than waiting until the fight is over.
    12. Do *not* use the Healing Ritual Spell. It has a cast time and it's range is too short.
    13. I think having an ability to immediately save a teammate's life (i.e., not having to weapon swap) is good practice, especially in a game where lag and animation priority is a real thing to deal with. I have Breath of Life on both bars. The people who disagree with me cannot save their tank from a lethal situation faster than I can.

    PvP healing is a different animal. As of this moment, I would just focus on getting generally PvP experience and learning how not to die because, believe or not, that is the most valuable PvP healing attribute. Your main bar is absolutely sword and shield, you should use purple food that increases all three of your stats (until you max out your craft skills, join a "trade" guilld. Often times, people offer this to fellow guild members for low cost or even free). Aa healer spamming restoration staff heals screams "Kill me, I'm an important and easy target" so keep that in mind. I do like combat prayer in PvP, but holding down block using sword and shield while hitting breath of life and repentance when stuff dies is often necessary to survive in Cyrodiil.

    It's your opinion that only temp healers can/will be included in endgame content. Maybe that's how it works in your group, but this is a dated philosophy.

    Most of this is pretty good info. But please refrain from misinforming people, and stick to the facts. Thanks.

    First of all it's my observation, more than it is my opinion. Second of all, it is a fairly widespread one such that it is absolutely representative of ESO game experience. There certainly a stigma/discrimination against non-templar healers, in particular with more difficult content. Your constant zeal to disagree with me in every healer thread goes too far here: it is disingenuous to say to someone new to the game that templars and non-templars are not treated differently by many in the ESO community or that it is some peculiar viewpoint that I hold.

    This isn't dated (just yesterday my sorc healer got dropped from a PuG group before it even began) and it isn't with my "group" since I don't have a one.

    Then perhaps we can infer that this is merely a difference in perspective between pre-made groups and pugs.

    Your observation is certainly one of narrow scope. I witness non-templar healers being included in competitive content daily, and see them progress just as effectively as templar healers. This is indeed a dated philosophy, as I teach new and returning players that wish to heal competitive content on a regular basis. But I teach them how to be good healers, not just how to be good templars.

    The fundamental aspects of healing are not exclusive to class. This is not a new concept, those fundamentally vital components of being a strong group player, a strong support role, were made available in part with changes to healing on the whole in TG. Other aspects came to light later on as more groups became comfortable with the challenge of vMoL and the newer HM versions of trials, having learned what it takes to truly support a group. Other classes excel quite well at certain aspects of support. I stand by what I said before, in that your other advice pertaining to templar healing specifically is pretty sound.

    "Your constant zeal to disagree with me in every healer thread goes too far here" ... Oh wow, such entitlement. This is only maybe the third time I've disagreed with you. Anyway, the only truly disingenuous act here is paying forward this outdated stigma.

    Agree to disagree then. I see nonsense, I call nonsense. Let those who read these threads decide whether or not classism befits them. Meanwhile, those of us disproving this nonsensical stigma will continue to do competitive and non-competitive content alike, and enjoy our time among friends and guildmates who are more..... open-minded.

    https://forums.elderscrollsonline.com/en/discussion/296476/stereotype-some-players-have-against-sorcerer-healers-it-must-stop/p1

    https://forums.elderscrollsonline.com/en/discussion/293202/healing-the-unending-stupidity

    https://forums.elderscrollsonline.com/en/discussion/273345/can-i-get-a-straight-answer-on-sorc-healer-viability

    https://forums.elderscrollsonline.com/en/discussion/292706/trials-sorc-healer-advice#latest

    https://forums.elderscrollsonline.com/en/discussion/301055/can-i-be-a-viable-healer-as-a-sorcerer

    https://forums.elderscrollsonline.com/en/discussion/295798/are-templars-the-best/p1

    All threads made in the last couple months. You are being dishonest claiming this is outdated, my opinion, and is nonsense. And what's more is that you a participated in these recent threads, came across people saying templars are just better/more versatile, and yet still tried to pass this off as a dated philosophy. You might think that ESO's mechanics should put an end to it and you might be correct. But that has not happened yet. Just today I had to hear grumblings from a tank I ran Spindleclutch about my sorcerer healer not having shards.

    And as far as your "open-minded" friends and guildmates go, this little nugget was particularly insightful:
    It is undisbuted that Templars are the best healers.
    Autolycus wrote: »
    Oreyn... I'm disappointed in you for saying this. You almost always have something insightful and accurate to say. To see you make an absurd claim like this is disconcerting. You should know better.
    Haha, What part is wrong? You can certainly heal adequately on any class, but how many non-templar healers are on the VMOL boards?

    Well, well, well. From October 7, 2016.

    Oreyn is right about the leaderboards by the way. Just because you are one of the few non-templars on them and your pre-made group trusts you to heal end-game content in no way invalidates my claim that non-templar healers are viewed with suspicion by (too) many players. A cursory glance at those threads and the leaderboards will confirm this.

    Whether or not this is fair to non-templars or how much truth there is to it is not a debate I ever brought up. Until threads like those stop popping up, until people stop voicing the opinion that templars healers are just better, then you are being dishonest in asserting they are outdated notions. And new players should be aware that is still a thing if they are interested in healing. And, yes, lot of healing is this game is of the PUG variety rather than the pre-group of players who know and trust the non-sorcerer healer to do the job.

    And as long as this conversation continues to be a thing, I suspect the templar dominance of healing to continue:

    PuG tank: "Can I have a spear shard?"

    Sorcerer Healer: ""Umm...I don't have that spell, sorry."

    IMHO of course.

    templars are the best healers for trials, this is not to say they are the only healers capable of healing it, just that they are the most effective. i have healed nhrc on one of my mageblade toons as 1 of 2 healers, i took the upper route to the warrior and we did just fine, in fact the only healer fault deaths were at end when i misjudged when starfall was gonna happen so didnt start my big heals at the right time.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Shaiba
    Shaiba
    ✭✭✭
    [*] Game's current mechanics heavily favor templar healers. Can you heal as one of the other 3 classes? Yes. Will you get invited for end-game content as a non-templar? No.
    Wrong. Non-templar healers are invited for endgame content too. And i'm not the only one here. And I trully think we're not better than anyone, so if we can do it, everyone can.
    [*] Generally resource management is the most important aspect of your build. Cost reduction/recovery are more important than spellpower
    It's more about balancing both properly. (Example : don't go too low on spell power (e.g 1200) to get too much magicka recovery (e.g 2000).
    [*] Eventually you want to wear gear that helps your team out rather than you. The Seducer's crafted set (ask nicely or provide materials for a more advanced crafter) is a good default set until you get 5 pieces of something better. Worm's Raiment is going to be the easiest good set for you to get since it is in an easy dungeon.
    Agree here. I just add other sets that are good to begin with (and craftable) :
    - Julianos
    - Kagrenac
    - Torug
    And when you reach endgame :
    - Spell Power Cure (White Gold Tower)
    - Worm's raiment (as you stated^^) (Vault of Madness)
    - Infaillible Aether (Trials)
    - Gossamer (Cradle of Shadow)
    - Master Staves (Veteran Dragon Star Arena)
    [*] You are more of a swiss army knife of versatility rather than just someone who keeps the team alive. You should heal, do decent DPS, and support your teammates resource pools. Look for skills that do these things at the same time (for example blazing spear).
    As a templar : Blazing Spear, Repentance / For every healers : Orbs (Mystic or Energy from Undaunted skill line), Elemental Drain (from destro staff), Siphon Spirit (more for trials, from resto staff).
    [*] In PVE healing, go 7 light armor until you max out the undaunted skill line (then you probably should go 5 light, 1 medium, 1 heavy).
    Yes to begin with. But we need to mention that later on (for endgame purposes) you'll usually use two 5 pieces sets (e.g. SPC + Worm) so you'll go back to 7 light pieces (specially if you're using master staves).
    [*] In PVE healing, 1 weapon you will use is a restoration staff. Healing springs is a very strong skill. Regeneration (either morph, I prefer mutagen) is a good spell for new healers since it helps maintain your allies. These are the best skills for doing 4 person dungeons. Combat Prayer is a good "raid" skill for increasing experienced players DPS you eventually want to get.
    CP is good too in 4man dungeon. Depending on who you play with. And be careful with mutagen/rapid regen it'll suffer from time to time a targetting bug.
    [*] Unlock the Blazing Spear ability and use it every 6 seconds on whatever the tank is attacking.
    Don't forget to help your DD mates with that skills too :) And if the tank is magicka he could appreciate Mystic/Energy Orbs in addition of Elemental Drain.
    [*] Unlock the Extended ritual ability and place that down wherever the tank is. Ideally the whole team stays inside of it.
    It's a good advice let me explain to him why (he's new i'm not sure he knows why ^^). You need to use this ability if you're a templar healer for the major mending buff (+ the heal over time effect).
    [*] Use the Breath of Life morph.
    OP didn't say he is a templar. If you're not a templar use healing ward instead of BoL.
    Here are some skill tips for non-templar healers :
    NB : Funnel Health/Refreshing Path/Sap Essence/veil of blades (ulti for damage mitigation)
    Sorc (don't know well sorc healers I do hope more experienced people will answer for this one) : Negate (the morph that heals, Ultimate), Matriarch, Dark Convertion (it can help beginners who have problem maintaining their own ressources), Empowered Ward (for Minor Intellect to you and nearby allies)
    DK : Igneous Shield (preventive shields + Major Mending buff), igneous weapon (buff), Cauterize ("flash" heal, kinda strange but I like it, and while slotted it gives you Major Prophecy). I use the talons too (for minor maim), if you're playing with a DK tank I think he'll use it you can remove it and use something else.
    Templar Ulti : Nova (for damage mitigation). For PvP the healing ulti can help. Don't forget to use a Dawn's Wrath ability for the Minor Sorcery and to get some ulti).
    For endgame purposes you should get the Agressive Warhorn skill, it's a great help.
    To resume, every support ability you can get is good to have :)
    [*] I think having an ability to immediately save a teammate's life (i.e., not having to weapon swap) is good practice, especially in a game where lag and animation priority is a real thing to deal with. I have Breath of Life on both bars. The people who disagree with me cannot save their tank from a lethal situation faster than I can.
    What a strange tank you have that looses his life so quickly that you can't swap between bars. BTW as soon as you can save his life in time no matter if you had to switch or not. On PC you can swap between bars really quick. Maybe it's slower on console (i don't know console command well srry ^^). If you're not reactive enough, yeah you should put it on both bar (it'll help beginner healer :))
    This isn't dated (just yesterday my sorc healer got dropped from a PuG group before it even began) and it isn't with my "group" since I don't have a one.
    I do think @Autolycus was talking about some form of optimised group while you were talking about PuG, that where your disagreement came from. And BTW, leave your PuG they suck...
    There certainly a stigma/discrimination against non-templar healers, in particular with more difficult content.
    Sorry for my rudeness but it's because of people like you who are spreading all around the forum and the game that game mechanics favors templar healers.
    And, yes, lot of healing is this game is of the PUG variety rather than the pre-group of players who know and trust the non-sorcerer healer to do the job.
    I heal in PuG less than 1% of my gaming time. In the past I have played with PUG group (before finding my guild and friends :p) and had no problem at all doing my job effectively as a non-templar healer. It was very rare that someone said to me "nb healer you suck, ..." or whatever, maybe things have changed. Whenever it was the case, it was at the beginning of the dungeon, I just left the squad, these guys were too dumb for me to play with (they can't judge someone if they haven't seen him in action but they do so... hum.... yeah... dumb). I think most of the time people see what you're capable of in term of healing capabilities (and at that time if they continue telling someone rude remarks cause they're dying too much or whatever this guy should rethink his build/gameplay, problem isn't coming from the class he choose). Nowadays I don't play with PuG (once a month for easy dailies), and specially not for endgame purposes (only with friends, guild). We're talking about optimization you're talking about PuG group. This sound like an oxymoron to me :p You're the one who talked about endgame purposes, and for endgame purposes you'll have to optimise your TEAM, to be well-synergised as a TEAM.
    Just today I had to hear grumblings from a tank I ran Spindleclutch about my sorcerer healer not having shards.
    OMG... What a tank... Spindleclutch... v5eW0Sn.gif We really aren't talking about the same group/content... (BTW you were the one talking about endgame purposes, and now you talk about Spindleclutch PuG ?) If he is one of your friend you should really help him he seems to have bad ressources issues (check his gear and his skills with him, he's doing something wrong). The problem here wasn't the healer, it was the tank.

    You really think that people must adapt to the mediocrity of PuG, bad tanks ? Help them become good instead of carrying them, it'll be more helpful.
    Edited by Shaiba on November 17, 2016 6:08PM
    I play all Healers in endgame content but my main is my Khajiit Nightblade.
    My Youtube Channel
    My Twitch Channel
    PC EU Daggerfall Covenant
  • CreepyPahuska
    CreepyPahuska
    ✭✭✭
    Just today I had to hear grumblings from a tank I ran Spindleclutch about my sorcerer healer not having shards.

    I didn't wanted to take part in this thread, since @Shaiba and @Autolycus are already here, but seriously, as a tank, I need to react to this. If your tank needs shards to run spindleclutch with ease and comfort, it's a L2P issue, not a non-templar healer issue.

    Now that I'm here I'll add this too : Just because the world is dumb doesn't mean that you must be dumb too to fit in socially.
    As for the lack of non-templar healers in vMOL's leaderboard (and more generally, in all of ESO's end game content), the cause is simply the lack of open-mindedness supported by speeches like yours

    Creepy Pahuska
    Magicka Sorcerer Tank
    Daggerfall Covenant
    My Build - OUTDATED
    My Channel
  • Stannum
    Stannum
    ✭✭✭✭
    Just today I had to hear grumblings from a tank I ran Spindleclutch about my sorcerer healer not having shards.

    I didn't wanted to take part in this thread, since @Shaiba and @Autolycus are already here, but seriously, as a tank, I need to react to this. If your tank needs shards to run spindleclutch with ease and comfort, it's a L2P issue, not a non-templar healer issue.

    Now that I'm here I'll add this too : Just because the world is dumb doesn't mean that you must be dumb too to fit in socially.
    As for the lack of non-templar healers in vMOL's leaderboard (and more generally, in all of ESO's end game content), the cause is simply the lack of open-mindedness supported by speeches like yours

    Yep all this speeches about templars healers only.. Really for vet dungeons group DK-heal,NB-Tank, Sorc mDPS, Templar sDPS looks more effective then Classical DK-tank\Templar-heal\NB-sDPS\Sorc-mDPS.
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    With all due respect @Joy_Division , I think my specific point has been a bit overlooked. I tip my hat in respect to the level of detail and the amount of research you've done to back your case here. However, don't assume that my "friends" are people from the forums. While I do have a great deal of respect for the knowledge and experience of some individuals present on the forums, I derive most of my own knowledge and experience from practical application, not simply debating hear-say on forum threads. Also, I'm not attacking you, I'm attacking the stigma. I can be a little rough around the edges at times (sorry for that), but I agree with everything you said in that first post except for this one specific point. Just as I disagreed with Oreyn that day on that particular thread doesn't diminish the level of respect I have for Oreyn, the same goes for you. I do not think you are inexperienced or ill-informed or by any means a "bad" player simply because we disagree here.

    That being said, it's not about whether the stigma exists, it's about it being wrong. I have every right to disagree with anyone who claims Templars are the "only" and "best" healers, just as literally everyone has the right to disagree with me too. I am being 100% truly genuine in this matter; I firmly believe that the stigma itself is dishonest. If people judge that I am not credible in this matter, or that I am incorrect, they are well within their rights to do so, but that's not going to change the fact that I have seen this stigma disproved first-hand. Templars are undoubtedly the easiest to learn, but that's different. There once was a time (prior to TG) where this stigma was true. In today's ESO, the fundamental mechanics of healing and group support are not exclusive to the Templar class, and therefore by the very nature of healing, anyone can do it.

    I am not limiting this claim simply to dungeons, nor am I making this claim exclusively for vMoL leaderboards. I'm also not saying that newer players won't have an easier time learning on a Templar. But this mentality is applicable in all forms of content. A good healer is a good healer. We're talking here about the player behind the character. Shards are the only thing Templars can bring to the table that no other healer can, and every other class has something unique to offer too. There are also ways to accommodate this without Shards specifically. Take, for example, a group that has a non-Templar healer that provides every single buff said Templar would, except Shards are provided by a magplar dps instead. This is perfectly viable.

    I don't really care how many people say Templars are the best and only healers, I disagree, period. What is needed and required to complete veteran trials and hardmodes, to get respectable scores (if that is one's desire, not everyone cares about leaderboards) can be accomplished by all classes. The most important aspect of group content in today's game is group composition. The better a group covers their bases, in terms of buffs and debuffs and various utility provided, the better chance they have at completion and competition.

    Sure, this mentality is far more likely to be present in a "pre-made" group such as a guild run. But anyone in a pug trial can pay heed to group composition too, and if said pug intends to do a veteran trial or hardmode, I sure hope they do pay it some mind. The more difficult the content, the higher the demand for a solid group makeup, the more important it is to have a cohesive group. There is no rule that states healers must be Templars.

    Please do not mistake me saying that any class can heal for denying the existence of this stigma and the people who refuse to take non-Templar healers. I hope you realize that I am on your Sorc healer's side. I am defending your friends with what I believe to be 100% accurate and true. Anyone has the right to disagree with me, just as I have the right to disagree with you. But I see great healers of all classes in all forms of content (and I can make a pretty strong case here for pvp too with non-Templar healers). I don't consider forums or random pug group leaders to be more credible than what I see first-hand, even if I do consider some information on the forums insightful or valuable. It's their group, they can make whatever stupid demands of their group members they want to. But when you step into my group, your class is not as big of a concern to me as your gear, skills, experience, and ability to work with other group members.

    One final note: I value Templar healers just as much as I value other classes. Don't mistake me trying to debate against this stigma as me trying to undervalue Templars. To put it very simply, I care more about who is playing their character than what character they are playing. Obviously more competitive content requires me to pay more mind to which characters make up the group, such as having the availability of Shards (among other synergies) for someone running Alkosh, but there is still flexibility to achieve a solid group makeup without catering to this stigma. We can get all of the buffs, debuffs, and utility we need without forcing everyone into the mob mentality.
    Edited by Autolycus on November 17, 2016 5:06PM
  • Kozai
    Kozai
    ✭✭✭
    One other suggestion, if you are mostly soloing now, doing the quests, getting skill points, and so on, consider wearing all Training gear and a mix of armor, as well as working up additional weapons (dual wield, for example, which even PvE healers often use, sword and shield for PvP, etc.). Solo content is easy enough you can use 2-3 skills to win fights and be building up all your other stuff by having it on your bar, and you don't really need Infused or Divine gear. That way it will all be leveled to 50 when you want to try harder content, like dungeons and raids.

    One final tip, it is handy to get Alchemy to 50 for the passive that extends potion duration. In really hard content people tend to run potions through entire fights. As far as other crafts, only really worth building up yourself if either you enjoy it, or don't have guilds, usually someone crafts there. That said, once you get a decent amount of money, you can deconstruct dropped gear and work up the main crafting skills without too much trouble over time.
  • AzuraKin
    AzuraKin
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    Autolycus wrote: »
    With all due respect @Joy_Division , I think my specific point has been a bit overlooked. I tip my hat in respect to the level of detail and the amount of research you've done to back your case here. However, don't assume that my "friends" are people from the forums. While I do have a great deal of respect for the knowledge and experience of some individuals present on the forums, I derive most of my own knowledge and experience from practical application, not simply debating hear-say on forum threads. Also, I'm not attacking you, I'm attacking the stigma. I can be a little rough around the edges at times (sorry for that), but I agree with everything you said in that first post except for this one specific point. Just as I disagreed with Oreyn that day on that particular thread doesn't diminish the level of respect I have for Oreyn, the same goes for you. I do not think you are inexperienced or ill-informed or by any means a "bad" player simply because we disagree here.

    That being said, it's not about whether the stigma exists, it's about it being wrong. I have every right to disagree with anyone who claims Templars are the "only" and "best" healers, just as literally everyone has the right to disagree with me too. I am being 100% truly genuine in this matter; I firmly believe that the stigma itself is dishonest. If people judge that I am not credible in this matter, or that I am incorrect, they are well within their rights to do so, but that's not going to change the fact that I have seen this stigma disproved first-hand. Templars are undoubtedly the easiest to learn, but that's different. There once was a time (prior to TG) where this stigma was true. In today's ESO, the fundamental mechanics of healing and group support are not exclusive to the Templar class, and therefore by the very nature of healing, anyone can do it.

    I am not limiting this claim simply to dungeons, nor am I making this claim exclusively for vMoL leaderboards. I'm also not saying that newer players won't have an easier time learning on a Templar. But this mentality is applicable in all forms of content. A good healer is a good healer. We're talking here about the player behind the character. Shards are the only thing Templars can bring to the table that no other healer can, and every other class has something unique to offer too. There are also ways to accommodate this without Shards specifically. Take, for example, a group that has a non-Templar healer that provides every single buff said Templar would, except Shards are provided by a magplar dps instead. This is perfectly viable.

    I don't really care how many people say Templars are the best and only healers, I disagree, period. What is needed and required to complete veteran trials and hardmodes, to get respectable scores (if that is one's desire, not everyone cares about leaderboards) can be accomplished by all classes. The most important aspect of group content in today's game is group composition. The better a group covers their bases, in terms of buffs and debuffs and various utility provided, the better chance they have at completion and competition.

    Sure, this mentality is far more likely to be present in a "pre-made" group such as a guild run. But anyone in a pug trial can pay heed to group composition too, and if said pug intends to do a veteran trial or hardmode, I sure hope they do pay it some mind. The more difficult the content, the higher the demand for a solid group makeup, the more important it is to have a cohesive group. There is no rule that states healers must be Templars.

    Please do not mistake me saying that any class can heal for denying the existence of this stigma and the people who refuse to take non-Templar healers. I hope you realize that I am on your Sorc healer's side. I am defending your friends with what I believe to be 100% accurate and true. Anyone has the right to disagree with me, just as I have the right to disagree with you. But I see great healers of all classes in all forms of content (and I can make a pretty strong case here for pvp too with non-Templar healers). I don't consider forums or random pug group leaders to be more credible than what I see first-hand, even if I do consider some information on the forums insightful or valuable. It's their group, they can make whatever stupid demands of their group members they want to. But when you step into my group, your class is not as big of a concern to me as your gear, skills, experience, and ability to work with other group members.

    One final note: I value Templar healers just as much as I value other classes. Don't mistake me trying to debate against this stigma as me trying to undervalue Templars. To put it very simply, I care more about who is playing their character than what character they are playing. Obviously more competitive content requires me to pay more mind to which characters make up the group, such as having the availability of Shards (among other synergies) for someone running Alkosh, but there is still flexibility to achieve a solid group makeup without catering to this stigma. We can get all of the buffs, debuffs, and utility we need without forcing everyone into the mob mentality.

    only thing templars bring to the table others cannot is shards? are you *** kidding me? HOW ABOUT *** REPENTANCE, REPENTANCE IS 10X BETTER THEN SHARDS. shards has to by synergized, heals 25% of stamina and buffs regen for short period, repentance restores health + stamina to up to 6 players x health x stamina per body (on average a healer built for repentance heals an average of 6k health and 4.5k stamina per body. also templars have the best insta heal heals like breathe of life. in fact a templar can heal any dungeon, no issues if built right, there are a number of dungeons any other class would have serioius *** issues healing. i know for sure a nb, sorc or dk aint healing 15k hps on the move with team spread out across the room because sap essence, funnel health, healing springs, combat prayer, matriarch, dont heal very well when team is spread out. and fyi any stam dps will tell you, a healer that cannot keep them full on stamina it lowers thier dps.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
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