lilbink597 wrote: »P.s I'm only lvl 18. So any advice would help at this point
Joy_Division wrote: »Basic healing advice for new players:
- Game's current mechanics heavily favor templar healers. Can you heal as one of the other 3 classes? Yes. Will you get invited for end-game content as a non-templar? No.
- Generally resource management is the most important aspect of your build. Cost reduction/recovery are more important than spellpower
- Eventually you want to wear gear that helps your team out rather than you. The Seducer's crafted set (ask nicely or provide materials for a more advanced crafter) is a good default set until you get 5 pieces of something better. Worm's Raiment is going to be the easiest good set for you to get since it is in an easy dungeon.
- You are more of a swiss army knife of versatility rather than just someone who keeps the team alive. You should heal, do decent DPS, and support your teammates resource pools. Look for skills that do these things at the same time (for example blazing spear).
- In PVE healing, go 7 light armor until you max out the undaunted skill line (then you probably should go 5 light, 1 medium, 1 heavy).
- In PVE healing, 1 weapon you will use is a restoration staff. Healing springs is a very strong skill. Regeneration (either morph, I prefer mutagen) is a good spell for new healers since it helps maintain your allies. These are the best skills for doing 4 person dungeons. Combat Prayer is a good "raid" skill for increasing experienced players DPS you eventually want to get.
- In PVE healing, the other weapon you want to use is a lightning destruction staff. The elemental Drain skill is very good support (use on bosses, not trash mobs). The elemental blockade ability is the best DPS skill in the game (you need to do damage). Lightning heavy attack is AoE.
- Unlock the Blazing Spear ability and use it every 6 seconds on whatever the tank is attacking.
- Unlock the Extended ritual ability and place that down wherever the tank is. Ideally the whole team stays inside of it.
- Use the Breath of Life morph.
- Use the Repentance morph. Actually use this ability when stuff dies rather than waiting until the fight is over.
- Do *not* use the Healing Ritual Spell. It has a cast time and it's range is too short.
- I think having an ability to immediately save a teammate's life (i.e., not having to weapon swap) is good practice, especially in a game where lag and animation priority is a real thing to deal with. I have Breath of Life on both bars. The people who disagree with me cannot save their tank from a lethal situation faster than I can.
PvP healing is a different animal. As of this moment, I would just focus on getting generally PvP experience and learning how not to die because, believe or not, that is the most valuable PvP healing attribute. Your main bar is absolutely sword and shield, you should use purple food that increases all three of your stats (until you max out your craft skills, join a "trade" guilld. Often times, people offer this to fellow guild members for low cost or even free). Aa healer spamming restoration staff heals screams "Kill me, I'm an important and easy target" so keep that in mind. I do like combat prayer in PvP, but holding down block using sword and shield while hitting breath of life and repentance when stuff dies is often necessary to survive in Cyrodiil.
Joy_Division wrote: »Basic healing advice for new players:
- Game's current mechanics heavily favor templar healers. Can you heal as one of the other 3 classes? Yes. Will you get invited for end-game content as a non-templar? No.
- Generally resource management is the most important aspect of your build. Cost reduction/recovery are more important than spellpower
- Eventually you want to wear gear that helps your team out rather than you. The Seducer's crafted set (ask nicely or provide materials for a more advanced crafter) is a good default set until you get 5 pieces of something better. Worm's Raiment is going to be the easiest good set for you to get since it is in an easy dungeon.
- You are more of a swiss army knife of versatility rather than just someone who keeps the team alive. You should heal, do decent DPS, and support your teammates resource pools. Look for skills that do these things at the same time (for example blazing spear).
- In PVE healing, go 7 light armor until you max out the undaunted skill line (then you probably should go 5 light, 1 medium, 1 heavy).
- In PVE healing, 1 weapon you will use is a restoration staff. Healing springs is a very strong skill. Regeneration (either morph, I prefer mutagen) is a good spell for new healers since it helps maintain your allies. These are the best skills for doing 4 person dungeons. Combat Prayer is a good "raid" skill for increasing experienced players DPS you eventually want to get.
- In PVE healing, the other weapon you want to use is a lightning destruction staff. The elemental Drain skill is very good support (use on bosses, not trash mobs). The elemental blockade ability is the best DPS skill in the game (you need to do damage). Lightning heavy attack is AoE.
- Unlock the Blazing Spear ability and use it every 6 seconds on whatever the tank is attacking.
- Unlock the Extended ritual ability and place that down wherever the tank is. Ideally the whole team stays inside of it.
- Use the Breath of Life morph.
- Use the Repentance morph. Actually use this ability when stuff dies rather than waiting until the fight is over.
- Do *not* use the Healing Ritual Spell. It has a cast time and it's range is too short.
- I think having an ability to immediately save a teammate's life (i.e., not having to weapon swap) is good practice, especially in a game where lag and animation priority is a real thing to deal with. I have Breath of Life on both bars. The people who disagree with me cannot save their tank from a lethal situation faster than I can.
PvP healing is a different animal. As of this moment, I would just focus on getting generally PvP experience and learning how not to die because, believe or not, that is the most valuable PvP healing attribute. Your main bar is absolutely sword and shield, you should use purple food that increases all three of your stats (until you max out your craft skills, join a "trade" guilld. Often times, people offer this to fellow guild members for low cost or even free). Aa healer spamming restoration staff heals screams "Kill me, I'm an important and easy target" so keep that in mind. I do like combat prayer in PvP, but holding down block using sword and shield while hitting breath of life and repentance when stuff dies is often necessary to survive in Cyrodiil.
It's your opinion that only temp healers can/will be included in endgame content. Maybe that's how it works in your group, but this is a dated philosophy.
Most of this is pretty good info. But please refrain from misinforming people, and stick to the facts. Thanks.
lilbink597 wrote: »I've seen alot about healers talking about running heavy armor. My question is should I run light gear or heavy. I don't want to tank, just heal.
Joy_Division wrote: »Joy_Division wrote: »Basic healing advice for new players:
- Game's current mechanics heavily favor templar healers. Can you heal as one of the other 3 classes? Yes. Will you get invited for end-game content as a non-templar? No.
- Generally resource management is the most important aspect of your build. Cost reduction/recovery are more important than spellpower
- Eventually you want to wear gear that helps your team out rather than you. The Seducer's crafted set (ask nicely or provide materials for a more advanced crafter) is a good default set until you get 5 pieces of something better. Worm's Raiment is going to be the easiest good set for you to get since it is in an easy dungeon.
- You are more of a swiss army knife of versatility rather than just someone who keeps the team alive. You should heal, do decent DPS, and support your teammates resource pools. Look for skills that do these things at the same time (for example blazing spear).
- In PVE healing, go 7 light armor until you max out the undaunted skill line (then you probably should go 5 light, 1 medium, 1 heavy).
- In PVE healing, 1 weapon you will use is a restoration staff. Healing springs is a very strong skill. Regeneration (either morph, I prefer mutagen) is a good spell for new healers since it helps maintain your allies. These are the best skills for doing 4 person dungeons. Combat Prayer is a good "raid" skill for increasing experienced players DPS you eventually want to get.
- In PVE healing, the other weapon you want to use is a lightning destruction staff. The elemental Drain skill is very good support (use on bosses, not trash mobs). The elemental blockade ability is the best DPS skill in the game (you need to do damage). Lightning heavy attack is AoE.
- Unlock the Blazing Spear ability and use it every 6 seconds on whatever the tank is attacking.
- Unlock the Extended ritual ability and place that down wherever the tank is. Ideally the whole team stays inside of it.
- Use the Breath of Life morph.
- Use the Repentance morph. Actually use this ability when stuff dies rather than waiting until the fight is over.
- Do *not* use the Healing Ritual Spell. It has a cast time and it's range is too short.
- I think having an ability to immediately save a teammate's life (i.e., not having to weapon swap) is good practice, especially in a game where lag and animation priority is a real thing to deal with. I have Breath of Life on both bars. The people who disagree with me cannot save their tank from a lethal situation faster than I can.
PvP healing is a different animal. As of this moment, I would just focus on getting generally PvP experience and learning how not to die because, believe or not, that is the most valuable PvP healing attribute. Your main bar is absolutely sword and shield, you should use purple food that increases all three of your stats (until you max out your craft skills, join a "trade" guilld. Often times, people offer this to fellow guild members for low cost or even free). Aa healer spamming restoration staff heals screams "Kill me, I'm an important and easy target" so keep that in mind. I do like combat prayer in PvP, but holding down block using sword and shield while hitting breath of life and repentance when stuff dies is often necessary to survive in Cyrodiil.
It's your opinion that only temp healers can/will be included in endgame content. Maybe that's how it works in your group, but this is a dated philosophy.
Most of this is pretty good info. But please refrain from misinforming people, and stick to the facts. Thanks.
First of all it's my observation, more than it is my opinion. Second of all, it is a fairly widespread one such that it is absolutely representative of ESO game experience. There certainly a stigma/discrimination against non-templar healers, in particular with more difficult content. Your constant zeal to disagree with me in every healer thread goes too far here: it is disingenuous to say to someone new to the game that templars and non-templars are not treated differently by many in the ESO community or that it is some peculiar viewpoint that I hold.
This isn't dated (just yesterday my sorc healer got dropped from a PuG group before it even began) and it isn't with my "group" since I don't have a one.
Potency of heals is directly related to spell power/damage. Higher that is, the bigger your heals are. My healer sits around 2700ish SD running 5 spell power cure. 4 way of martial law, and 2 sentinel of whatever his name is from darkshade 1. Nice thing about a magplar, can easily swap between heals and decent dps with a simple gear change.
Working on finishing up my mending set, at which point it will be 5 spc, 5 mending, and 1 mag recovery monster piece. Forget off the top of my head, iceheart I think? Or perhaps troll king for the 2% healing bump...
Joy_Division wrote: »Joy_Division wrote: »Basic healing advice for new players:
- Game's current mechanics heavily favor templar healers. Can you heal as one of the other 3 classes? Yes. Will you get invited for end-game content as a non-templar? No.
- Generally resource management is the most important aspect of your build. Cost reduction/recovery are more important than spellpower
- Eventually you want to wear gear that helps your team out rather than you. The Seducer's crafted set (ask nicely or provide materials for a more advanced crafter) is a good default set until you get 5 pieces of something better. Worm's Raiment is going to be the easiest good set for you to get since it is in an easy dungeon.
- You are more of a swiss army knife of versatility rather than just someone who keeps the team alive. You should heal, do decent DPS, and support your teammates resource pools. Look for skills that do these things at the same time (for example blazing spear).
- In PVE healing, go 7 light armor until you max out the undaunted skill line (then you probably should go 5 light, 1 medium, 1 heavy).
- In PVE healing, 1 weapon you will use is a restoration staff. Healing springs is a very strong skill. Regeneration (either morph, I prefer mutagen) is a good spell for new healers since it helps maintain your allies. These are the best skills for doing 4 person dungeons. Combat Prayer is a good "raid" skill for increasing experienced players DPS you eventually want to get.
- In PVE healing, the other weapon you want to use is a lightning destruction staff. The elemental Drain skill is very good support (use on bosses, not trash mobs). The elemental blockade ability is the best DPS skill in the game (you need to do damage). Lightning heavy attack is AoE.
- Unlock the Blazing Spear ability and use it every 6 seconds on whatever the tank is attacking.
- Unlock the Extended ritual ability and place that down wherever the tank is. Ideally the whole team stays inside of it.
- Use the Breath of Life morph.
- Use the Repentance morph. Actually use this ability when stuff dies rather than waiting until the fight is over.
- Do *not* use the Healing Ritual Spell. It has a cast time and it's range is too short.
- I think having an ability to immediately save a teammate's life (i.e., not having to weapon swap) is good practice, especially in a game where lag and animation priority is a real thing to deal with. I have Breath of Life on both bars. The people who disagree with me cannot save their tank from a lethal situation faster than I can.
PvP healing is a different animal. As of this moment, I would just focus on getting generally PvP experience and learning how not to die because, believe or not, that is the most valuable PvP healing attribute. Your main bar is absolutely sword and shield, you should use purple food that increases all three of your stats (until you max out your craft skills, join a "trade" guilld. Often times, people offer this to fellow guild members for low cost or even free). Aa healer spamming restoration staff heals screams "Kill me, I'm an important and easy target" so keep that in mind. I do like combat prayer in PvP, but holding down block using sword and shield while hitting breath of life and repentance when stuff dies is often necessary to survive in Cyrodiil.
It's your opinion that only temp healers can/will be included in endgame content. Maybe that's how it works in your group, but this is a dated philosophy.
Most of this is pretty good info. But please refrain from misinforming people, and stick to the facts. Thanks.
First of all it's my observation, more than it is my opinion. Second of all, it is a fairly widespread one such that it is absolutely representative of ESO game experience. There certainly a stigma/discrimination against non-templar healers, in particular with more difficult content. Your constant zeal to disagree with me in every healer thread goes too far here: it is disingenuous to say to someone new to the game that templars and non-templars are not treated differently by many in the ESO community or that it is some peculiar viewpoint that I hold.
This isn't dated (just yesterday my sorc healer got dropped from a PuG group before it even began) and it isn't with my "group" since I don't have a one.
Then perhaps we can infer that this is merely a difference in perspective between pre-made groups and pugs.
Your observation is certainly one of narrow scope. I witness non-templar healers being included in competitive content daily, and see them progress just as effectively as templar healers. This is indeed a dated philosophy, as I teach new and returning players that wish to heal competitive content on a regular basis. But I teach them how to be good healers, not just how to be good templars.
The fundamental aspects of healing are not exclusive to class. This is not a new concept, those fundamentally vital components of being a strong group player, a strong support role, were made available in part with changes to healing on the whole in TG. Other aspects came to light later on as more groups became comfortable with the challenge of vMoL and the newer HM versions of trials, having learned what it takes to truly support a group. Other classes excel quite well at certain aspects of support. I stand by what I said before, in that your other advice pertaining to templar healing specifically is pretty sound.
"Your constant zeal to disagree with me in every healer thread goes too far here" ... Oh wow, such entitlement. This is only maybe the third time I've disagreed with you. Anyway, the only truly disingenuous act here is paying forward this outdated stigma.
Agree to disagree then. I see nonsense, I call nonsense. Let those who read these threads decide whether or not classism befits them. Meanwhile, those of us disproving this nonsensical stigma will continue to do competitive and non-competitive content alike, and enjoy our time among friends and guildmates who are more..... open-minded.
Oreyn_Bearclaw wrote: »It is undisbuted that Templars are the best healers.
Oreyn... I'm disappointed in you for saying this. You almost always have something insightful and accurate to say. To see you make an absurd claim like this is disconcerting. You should know better.
Oreyn_Bearclaw wrote: »Haha, What part is wrong? You can certainly heal adequately on any class, but how many non-templar healers are on the VMOL boards?
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »Basic healing advice for new players:
- Game's current mechanics heavily favor templar healers. Can you heal as one of the other 3 classes? Yes. Will you get invited for end-game content as a non-templar? No.
- Generally resource management is the most important aspect of your build. Cost reduction/recovery are more important than spellpower
- Eventually you want to wear gear that helps your team out rather than you. The Seducer's crafted set (ask nicely or provide materials for a more advanced crafter) is a good default set until you get 5 pieces of something better. Worm's Raiment is going to be the easiest good set for you to get since it is in an easy dungeon.
- You are more of a swiss army knife of versatility rather than just someone who keeps the team alive. You should heal, do decent DPS, and support your teammates resource pools. Look for skills that do these things at the same time (for example blazing spear).
- In PVE healing, go 7 light armor until you max out the undaunted skill line (then you probably should go 5 light, 1 medium, 1 heavy).
- In PVE healing, 1 weapon you will use is a restoration staff. Healing springs is a very strong skill. Regeneration (either morph, I prefer mutagen) is a good spell for new healers since it helps maintain your allies. These are the best skills for doing 4 person dungeons. Combat Prayer is a good "raid" skill for increasing experienced players DPS you eventually want to get.
- In PVE healing, the other weapon you want to use is a lightning destruction staff. The elemental Drain skill is very good support (use on bosses, not trash mobs). The elemental blockade ability is the best DPS skill in the game (you need to do damage). Lightning heavy attack is AoE.
- Unlock the Blazing Spear ability and use it every 6 seconds on whatever the tank is attacking.
- Unlock the Extended ritual ability and place that down wherever the tank is. Ideally the whole team stays inside of it.
- Use the Breath of Life morph.
- Use the Repentance morph. Actually use this ability when stuff dies rather than waiting until the fight is over.
- Do *not* use the Healing Ritual Spell. It has a cast time and it's range is too short.
- I think having an ability to immediately save a teammate's life (i.e., not having to weapon swap) is good practice, especially in a game where lag and animation priority is a real thing to deal with. I have Breath of Life on both bars. The people who disagree with me cannot save their tank from a lethal situation faster than I can.
PvP healing is a different animal. As of this moment, I would just focus on getting generally PvP experience and learning how not to die because, believe or not, that is the most valuable PvP healing attribute. Your main bar is absolutely sword and shield, you should use purple food that increases all three of your stats (until you max out your craft skills, join a "trade" guilld. Often times, people offer this to fellow guild members for low cost or even free). Aa healer spamming restoration staff heals screams "Kill me, I'm an important and easy target" so keep that in mind. I do like combat prayer in PvP, but holding down block using sword and shield while hitting breath of life and repentance when stuff dies is often necessary to survive in Cyrodiil.
It's your opinion that only temp healers can/will be included in endgame content. Maybe that's how it works in your group, but this is a dated philosophy.
Most of this is pretty good info. But please refrain from misinforming people, and stick to the facts. Thanks.
First of all it's my observation, more than it is my opinion. Second of all, it is a fairly widespread one such that it is absolutely representative of ESO game experience. There certainly a stigma/discrimination against non-templar healers, in particular with more difficult content. Your constant zeal to disagree with me in every healer thread goes too far here: it is disingenuous to say to someone new to the game that templars and non-templars are not treated differently by many in the ESO community or that it is some peculiar viewpoint that I hold.
This isn't dated (just yesterday my sorc healer got dropped from a PuG group before it even began) and it isn't with my "group" since I don't have a one.
Then perhaps we can infer that this is merely a difference in perspective between pre-made groups and pugs.
Your observation is certainly one of narrow scope. I witness non-templar healers being included in competitive content daily, and see them progress just as effectively as templar healers. This is indeed a dated philosophy, as I teach new and returning players that wish to heal competitive content on a regular basis. But I teach them how to be good healers, not just how to be good templars.
The fundamental aspects of healing are not exclusive to class. This is not a new concept, those fundamentally vital components of being a strong group player, a strong support role, were made available in part with changes to healing on the whole in TG. Other aspects came to light later on as more groups became comfortable with the challenge of vMoL and the newer HM versions of trials, having learned what it takes to truly support a group. Other classes excel quite well at certain aspects of support. I stand by what I said before, in that your other advice pertaining to templar healing specifically is pretty sound.
"Your constant zeal to disagree with me in every healer thread goes too far here" ... Oh wow, such entitlement. This is only maybe the third time I've disagreed with you. Anyway, the only truly disingenuous act here is paying forward this outdated stigma.
Agree to disagree then. I see nonsense, I call nonsense. Let those who read these threads decide whether or not classism befits them. Meanwhile, those of us disproving this nonsensical stigma will continue to do competitive and non-competitive content alike, and enjoy our time among friends and guildmates who are more..... open-minded.
https://forums.elderscrollsonline.com/en/discussion/296476/stereotype-some-players-have-against-sorcerer-healers-it-must-stop/p1
https://forums.elderscrollsonline.com/en/discussion/293202/healing-the-unending-stupidity
https://forums.elderscrollsonline.com/en/discussion/273345/can-i-get-a-straight-answer-on-sorc-healer-viability
https://forums.elderscrollsonline.com/en/discussion/292706/trials-sorc-healer-advice#latest
https://forums.elderscrollsonline.com/en/discussion/301055/can-i-be-a-viable-healer-as-a-sorcerer
https://forums.elderscrollsonline.com/en/discussion/295798/are-templars-the-best/p1
All threads made in the last couple months. You are being dishonest claiming this is outdated, my opinion, and is nonsense. And what's more is that you a participated in these recent threads, came across people saying templars are just better/more versatile, and yet still tried to pass this off as a dated philosophy. You might think that ESO's mechanics should put an end to it and you might be correct. But that has not happened yet. Just today I had to hear grumblings from a tank I ran Spindleclutch about my sorcerer healer not having shards.
And as far as your "open-minded" friends and guildmates go, this little nugget was particularly insightful:Oreyn_Bearclaw wrote: »It is undisbuted that Templars are the best healers.Oreyn... I'm disappointed in you for saying this. You almost always have something insightful and accurate to say. To see you make an absurd claim like this is disconcerting. You should know better.Oreyn_Bearclaw wrote: »Haha, What part is wrong? You can certainly heal adequately on any class, but how many non-templar healers are on the VMOL boards?
Well, well, well. From October 7, 2016.
Oreyn is right about the leaderboards by the way. Just because you are one of the few non-templars on them and your pre-made group trusts you to heal end-game content in no way invalidates my claim that non-templar healers are viewed with suspicion by (too) many players. A cursory glance at those threads and the leaderboards will confirm this.
Whether or not this is fair to non-templars or how much truth there is to it is not a debate I ever brought up. Until threads like those stop popping up, until people stop voicing the opinion that templars healers are just better, then you are being dishonest in asserting they are outdated notions. And new players should be aware that is still a thing if they are interested in healing. And, yes, lot of healing is this game is of the PUG variety rather than the pre-group of players who know and trust the non-sorcerer healer to do the job.
And as long as this conversation continues to be a thing, I suspect the templar dominance of healing to continue:
PuG tank: "Can I have a spear shard?"
Sorcerer Healer: ""Umm...I don't have that spell, sorry."
IMHO of course.
Wrong. Non-templar healers are invited for endgame content too. And i'm not the only one here. And I trully think we're not better than anyone, so if we can do it, everyone can.Joy_Division wrote: »[*] Game's current mechanics heavily favor templar healers. Can you heal as one of the other 3 classes? Yes. Will you get invited for end-game content as a non-templar? No.
It's more about balancing both properly. (Example : don't go too low on spell power (e.g 1200) to get too much magicka recovery (e.g 2000).[*] Generally resource management is the most important aspect of your build. Cost reduction/recovery are more important than spellpower
Agree here. I just add other sets that are good to begin with (and craftable) :[*] Eventually you want to wear gear that helps your team out rather than you. The Seducer's crafted set (ask nicely or provide materials for a more advanced crafter) is a good default set until you get 5 pieces of something better. Worm's Raiment is going to be the easiest good set for you to get since it is in an easy dungeon.
As a templar : Blazing Spear, Repentance / For every healers : Orbs (Mystic or Energy from Undaunted skill line), Elemental Drain (from destro staff), Siphon Spirit (more for trials, from resto staff).[*] You are more of a swiss army knife of versatility rather than just someone who keeps the team alive. You should heal, do decent DPS, and support your teammates resource pools. Look for skills that do these things at the same time (for example blazing spear).
Yes to begin with. But we need to mention that later on (for endgame purposes) you'll usually use two 5 pieces sets (e.g. SPC + Worm) so you'll go back to 7 light pieces (specially if you're using master staves).[*] In PVE healing, go 7 light armor until you max out the undaunted skill line (then you probably should go 5 light, 1 medium, 1 heavy).
CP is good too in 4man dungeon. Depending on who you play with. And be careful with mutagen/rapid regen it'll suffer from time to time a targetting bug.[*] In PVE healing, 1 weapon you will use is a restoration staff. Healing springs is a very strong skill. Regeneration (either morph, I prefer mutagen) is a good spell for new healers since it helps maintain your allies. These are the best skills for doing 4 person dungeons. Combat Prayer is a good "raid" skill for increasing experienced players DPS you eventually want to get.
Don't forget to help your DD mates with that skills too[*] Unlock the Blazing Spear ability and use it every 6 seconds on whatever the tank is attacking.
It's a good advice let me explain to him why (he's new i'm not sure he knows why ^^). You need to use this ability if you're a templar healer for the major mending buff (+ the heal over time effect).[*] Unlock the Extended ritual ability and place that down wherever the tank is. Ideally the whole team stays inside of it.
OP didn't say he is a templar. If you're not a templar use healing ward instead of BoL.[*] Use the Breath of Life morph.
What a strange tank you have that looses his life so quickly that you can't swap between bars. BTW as soon as you can save his life in time no matter if you had to switch or not. On PC you can swap between bars really quick. Maybe it's slower on console (i don't know console command well srry ^^). If you're not reactive enough, yeah you should put it on both bar (it'll help beginner healer[*] I think having an ability to immediately save a teammate's life (i.e., not having to weapon swap) is good practice, especially in a game where lag and animation priority is a real thing to deal with. I have Breath of Life on both bars. The people who disagree with me cannot save their tank from a lethal situation faster than I can.
I do think @Autolycus was talking about some form of optimised group while you were talking about PuG, that where your disagreement came from. And BTW, leave your PuG they suck...This isn't dated (just yesterday my sorc healer got dropped from a PuG group before it even began) and it isn't with my "group" since I don't have a one.
Sorry for my rudeness but it's because of people like you who are spreading all around the forum and the game that game mechanics favors templar healers.There certainly a stigma/discrimination against non-templar healers, in particular with more difficult content.
I heal in PuG less than 1% of my gaming time. In the past I have played with PUG group (before finding my guild and friendsAnd, yes, lot of healing is this game is of the PUG variety rather than the pre-group of players who know and trust the non-sorcerer healer to do the job.
OMG... What a tank... Spindleclutch...Just today I had to hear grumblings from a tank I ran Spindleclutch about my sorcerer healer not having shards.
Joy_Division wrote: »Just today I had to hear grumblings from a tank I ran Spindleclutch about my sorcerer healer not having shards.
CreepyPahuska wrote: »Joy_Division wrote: »Just today I had to hear grumblings from a tank I ran Spindleclutch about my sorcerer healer not having shards.
I didn't wanted to take part in this thread, since @Shaiba and @Autolycus are already here, but seriously, as a tank, I need to react to this. If your tank needs shards to run spindleclutch with ease and comfort, it's a L2P issue, not a non-templar healer issue.
Now that I'm here I'll add this too : Just because the world is dumb doesn't mean that you must be dumb too to fit in socially.
As for the lack of non-templar healers in vMOL's leaderboard (and more generally, in all of ESO's end game content), the cause is simply the lack of open-mindedness supported by speeches like yours
With all due respect @Joy_Division , I think my specific point has been a bit overlooked. I tip my hat in respect to the level of detail and the amount of research you've done to back your case here. However, don't assume that my "friends" are people from the forums. While I do have a great deal of respect for the knowledge and experience of some individuals present on the forums, I derive most of my own knowledge and experience from practical application, not simply debating hear-say on forum threads. Also, I'm not attacking you, I'm attacking the stigma. I can be a little rough around the edges at times (sorry for that), but I agree with everything you said in that first post except for this one specific point. Just as I disagreed with Oreyn that day on that particular thread doesn't diminish the level of respect I have for Oreyn, the same goes for you. I do not think you are inexperienced or ill-informed or by any means a "bad" player simply because we disagree here.
That being said, it's not about whether the stigma exists, it's about it being wrong. I have every right to disagree with anyone who claims Templars are the "only" and "best" healers, just as literally everyone has the right to disagree with me too. I am being 100% truly genuine in this matter; I firmly believe that the stigma itself is dishonest. If people judge that I am not credible in this matter, or that I am incorrect, they are well within their rights to do so, but that's not going to change the fact that I have seen this stigma disproved first-hand. Templars are undoubtedly the easiest to learn, but that's different. There once was a time (prior to TG) where this stigma was true. In today's ESO, the fundamental mechanics of healing and group support are not exclusive to the Templar class, and therefore by the very nature of healing, anyone can do it.
I am not limiting this claim simply to dungeons, nor am I making this claim exclusively for vMoL leaderboards. I'm also not saying that newer players won't have an easier time learning on a Templar. But this mentality is applicable in all forms of content. A good healer is a good healer. We're talking here about the player behind the character. Shards are the only thing Templars can bring to the table that no other healer can, and every other class has something unique to offer too. There are also ways to accommodate this without Shards specifically. Take, for example, a group that has a non-Templar healer that provides every single buff said Templar would, except Shards are provided by a magplar dps instead. This is perfectly viable.
I don't really care how many people say Templars are the best and only healers, I disagree, period. What is needed and required to complete veteran trials and hardmodes, to get respectable scores (if that is one's desire, not everyone cares about leaderboards) can be accomplished by all classes. The most important aspect of group content in today's game is group composition. The better a group covers their bases, in terms of buffs and debuffs and various utility provided, the better chance they have at completion and competition.
Sure, this mentality is far more likely to be present in a "pre-made" group such as a guild run. But anyone in a pug trial can pay heed to group composition too, and if said pug intends to do a veteran trial or hardmode, I sure hope they do pay it some mind. The more difficult the content, the higher the demand for a solid group makeup, the more important it is to have a cohesive group. There is no rule that states healers must be Templars.
Please do not mistake me saying that any class can heal for denying the existence of this stigma and the people who refuse to take non-Templar healers. I hope you realize that I am on your Sorc healer's side. I am defending your friends with what I believe to be 100% accurate and true. Anyone has the right to disagree with me, just as I have the right to disagree with you. But I see great healers of all classes in all forms of content (and I can make a pretty strong case here for pvp too with non-Templar healers). I don't consider forums or random pug group leaders to be more credible than what I see first-hand, even if I do consider some information on the forums insightful or valuable. It's their group, they can make whatever stupid demands of their group members they want to. But when you step into my group, your class is not as big of a concern to me as your gear, skills, experience, and ability to work with other group members.
One final note: I value Templar healers just as much as I value other classes. Don't mistake me trying to debate against this stigma as me trying to undervalue Templars. To put it very simply, I care more about who is playing their character than what character they are playing. Obviously more competitive content requires me to pay more mind to which characters make up the group, such as having the availability of Shards (among other synergies) for someone running Alkosh, but there is still flexibility to achieve a solid group makeup without catering to this stigma. We can get all of the buffs, debuffs, and utility we need without forcing everyone into the mob mentality.