Here's the thing. A game is meant to be fun. After a day's work, you want to relax, explore the surroundings, look for treasure chests and see what's under that stone. You want to do a dungeon with people who won't yell at you or kick you because you aggroed the entire room, or because you're not doing enough DPS, or because you died in every fight. How do you ever learn if you're expected to be uber out the box? You want to take the quest slowly, listen to what's being said and watch the NPCs do their thing. You want to enjoy the stories, the scenery, and all the little extras. And if you're a new player, you want someone who will be helpful when you ask how you know if you have mail, and where do you find it.
We're looking for players who like being in a smaller guild where you can get to know people. Where you'll come and chat on Teamspeak while playing. Where you'll group up with others for dolmens, delves and dailies. If you ask for help, there's a good chance you'll get it, and if someone else asks for help, you're happy to lend a hand. If someone wants to jump naked off the nose for an achievement, you go along because you think it'll be fun. Where you try out non-standard builds because they look like fun and you want to make them work. Really, is a bow-wielding sorcerer with pets viable as a ranger? Let's find out.
We have had members who never say a word, never join in, never respond and they eventually just leave. We've also had members who try and dictate builds and will only play with the best, sneering at those who don't match up. They also leave. We've even had members who wanted to change the way the guild runs. They have most definitely left. But mostly we have members who share knowledge, join in, when they can, banter, offer positive advice and will even whizz you at high speed through a dungeon so you can get the achievement. It's up to you. Try and start things. Join in when you can. Shrug and wait for next time if it doesn't work out now.
I'm not looking for numbers and dead wood. I do remove players who haven't been on for three months, it does look like they're not coming back. I'm more interested in a small, close-knit community that plays together, than a big, faceless guild. I'm more interested in a positive approach, and if the instance is going badly we can change our jewellery, try different food, maybe put on some new skills and try and figure out what we're doing wrong so we can fix it. Together. Yes, failure can be frustrating and even depressing, but we can learn the mechanics and be better next time.
We have an open bank policy, and the bank is aimed mainly at crafters, with materials, motifs, recipes and all the food you need for provisioning writs.
We have some players in their twenties, but they were probably born old. The rest of us are over thirty, sometimes well over thirty. Some even have kids in the guild who are thirty-plus. Others have small kids that start crying in the middle of a dungeon, and we wait patiently while they sort that out.
We also have a facebook page, and a website, both of which cover the community we have built across many games: the guild started in the original Guild Wars, and members of that era keep starting up guilds in different games. The current ESO guild was started by a member who joined us in GW2. We have some casual events, including normal and veteran trials; dungeon groups are only four players, and hey, maybe we can try doing it with a duo? Sometimes we'll arrange a fishing competition, or something else on a spontaneous whim.
If you think you'll fit into the scenario, message me on the forums on@cyberjanet or send a mail ingame, Or both.
Edit: We're looking at holding guild membership at between 80-100 players, preferably on the lower side. Active recruitment is closed, but we might be able to accommodate you.
Edited by cyberjanet on January 4, 2021 11:04PM Favourite NPC: Wine-For-All
Mostly PC-EU , with a lonely little guy on NA.