For PvP you have much more flexibility! Even here, Burning Spellweave is a clear successor to Silks of the Sun. Remember that PvP is all about burst, and Mag DKs fight by pressuring via DoTs then blasting opponents with a bursty attack like Meteor+Fossilize. Not only will Burning Spellweave inflict a status effect (unique "Burning" effect) on your enemy - it will also increase your Spell Damage to tremedous numbers for your Meteor drops/Whips.
For PvP you have much more flexibility! Even here, Burning Spellweave is a clear successor to Silks of the Sun. Remember that PvP is all about burst, and Mag DKs fight by pressuring via DoTs then blasting opponents with a bursty attack like Meteor+Fossilize. Not only will Burning Spellweave inflict a status effect (unique "Burning" effect) on your enemy - it will also increase your Spell Damage to tremedous numbers for your Meteor drops/Whips.
So it's different than the "normal" burning status effect that sometimes procs from doing regular fire damage? Interesting.
For PvP you have much more flexibility! Even here, Burning Spellweave is a clear successor to Silks of the Sun. Remember that PvP is all about burst, and Mag DKs fight by pressuring via DoTs then blasting opponents with a bursty attack like Meteor+Fossilize. Not only will Burning Spellweave inflict a status effect (unique "Burning" effect) on your enemy - it will also increase your Spell Damage to tremedous numbers for your Meteor drops/Whips.
So it's different than the "normal" burning status effect that sometimes procs from doing regular fire damage? Interesting.
I am experimenting with using burning spellweave&silks of the sun 5/5 with Valkyn Skoria in 1st dual wield bar for pvp (2nd bar destro staff precise), I am waiting for all impen but could only farm 2 items with that trait so far. It makes very good dps, good sustain while using elemental drain as return mag skill, all enchants spell dmg, swords dual wield (in my case 1 precise (burning) and one powered (silks). It kicks ass nicely.
@Vaoh
You might want to add 5bsw jewelry + swords (backbar); 5 tbs; 2 grothdarr to the pve department of your post - as that´s atleast in theory bis (i have not met any DK who has farmed sharpened + precise bsw swords).
@Vaoh
You might want to add 5bsw jewelry + swords (backbar); 5 tbs; 2 grothdarr to the pve department of your post - as that´s atleast in theory bis (i have not met any DK who has farmed sharpened + precise bsw swords).
@Derra
I'd rather not.... it might give someone incentive to farm those swords. I'm not a cruel person
The RNG is probably worse than if you intended to get double sharpened vMA Inferno staves.
@Vaoh
You might want to add 5bsw jewelry + swords (backbar); 5 tbs; 2 grothdarr to the pve department of your post - as that´s atleast in theory bis (i have not met any DK who has farmed sharpened + precise bsw swords).
@Derra
I'd rather not.... it might give someone incentive to farm those swords. I'm not a cruel person
The RNG is probably worse than if you intended to get double sharpened vMA Inferno staves.
I´ve gotten two sharpened swords while farming the sharpened inferno staff of that set. Sadly i´ll probably never use them and our lovely developers decided that for some reason it would be smart to have dungeon gear be bop.
Jjitsuboy98 wrote: »Why not both burning spell weave and Sun set?
Let me help you out here
Here is the BiS (Best in Slot) PvE DPS build for Magicka Dragonknights in One Tamriel:2x Grothdarr
• Heavy Helm
• Medium Shoulders
• Divines traits, Max Magicka glyphs
5x Burning Spellweave
• Light Robe
• Light Gloves
• Light Belt
• Light Pants
• Light Shoes
• Divines traits, Max Magicka glyphs
4x Infallible Aether/Moondancer
• Necklace
• Ring 1
• Ring 2
• Inferno Staff
• Arcane jewelry traits, Spell Damage glyphs
• Sharpened weapon traits, Increase Spell Power enchant
1x The Maelstrom's Inferno Staff
• Inferno Staff
• Sharpened trait, Crushing Wall enchant
Here are the alternative sets to run for PvE DPS:2x Valkyn Skoria
• Heavy Helm
• Medium Shoulders
• Divines traits, Max Magicka glyphs
5x Twice-Born Star/Julianos/Mother's Sorrow
• Light Robe
• Light Gloves
• Light Belt
• Light Pants
• Light Shoes
• Divines traits, Max Magicka glyphs
3x Willpower
• Necklace
• Ring 1
• Ring 2
• Arcane jewelry traits, Spell Damage glyphs
1x Non-set Inferno Staff
• Inferno Staff
• Sharpened trait, Spell Power enchant
1x Non-set Inferno Staff
• Inferno Staff
• Sharpened trait, Spell Power enchant
logiikz214 wrote: »Let me help you out here
Here is the BiS (Best in Slot) PvE DPS build for Magicka Dragonknights in One Tamriel:2x Grothdarr
• Heavy Helm
• Medium Shoulders
• Divines traits, Max Magicka glyphs
5x Burning Spellweave
• Light Robe
• Light Gloves
• Light Belt
• Light Pants
• Light Shoes
• Divines traits, Max Magicka glyphs
4x Infallible Aether/Moondancer
• Necklace
• Ring 1
• Ring 2
• Inferno Staff
• Arcane jewelry traits, Spell Damage glyphs
• Sharpened weapon traits, Increase Spell Power enchant
1x The Maelstrom's Inferno Staff
• Inferno Staff
• Sharpened trait, Crushing Wall enchant
Here are the alternative sets to run for PvE DPS:2x Valkyn Skoria
• Heavy Helm
• Medium Shoulders
• Divines traits, Max Magicka glyphs
5x Twice-Born Star/Julianos/Mother's Sorrow
• Light Robe
• Light Gloves
• Light Belt
• Light Pants
• Light Shoes
• Divines traits, Max Magicka glyphs
3x Willpower
• Necklace
• Ring 1
• Ring 2
• Arcane jewelry traits, Spell Damage glyphs
1x Non-set Inferno Staff
• Inferno Staff
• Sharpened trait, Spell Power enchant
1x Non-set Inferno Staff
• Inferno Staff
• Sharpened trait, Spell Power enchant
why is it that we need a heavy helm and medium shoulders and the rest light armor?
logiikz214 wrote: »Let me help you out here
Here is the BiS (Best in Slot) PvE DPS build for Magicka Dragonknights in One Tamriel:2x Grothdarr
• Heavy Helm
• Medium Shoulders
• Divines traits, Max Magicka glyphs
5x Burning Spellweave
• Light Robe
• Light Gloves
• Light Belt
• Light Pants
• Light Shoes
• Divines traits, Max Magicka glyphs
4x Infallible Aether/Moondancer
• Necklace
• Ring 1
• Ring 2
• Inferno Staff
• Arcane jewelry traits, Spell Damage glyphs
• Sharpened weapon traits, Increase Spell Power enchant
1x The Maelstrom's Inferno Staff
• Inferno Staff
• Sharpened trait, Crushing Wall enchant
Here are the alternative sets to run for PvE DPS:2x Valkyn Skoria
• Heavy Helm
• Medium Shoulders
• Divines traits, Max Magicka glyphs
5x Twice-Born Star/Julianos/Mother's Sorrow
• Light Robe
• Light Gloves
• Light Belt
• Light Pants
• Light Shoes
• Divines traits, Max Magicka glyphs
3x Willpower
• Necklace
• Ring 1
• Ring 2
• Arcane jewelry traits, Spell Damage glyphs
1x Non-set Inferno Staff
• Inferno Staff
• Sharpened trait, Spell Power enchant
1x Non-set Inferno Staff
• Inferno Staff
• Sharpened trait, Spell Power enchant
why is it that we need a heavy helm and medium shoulders and the rest light armor?
For the Undaunted Passive, Undaunted Mettle, which increases our Magicka, HP and Stam by 2% for each armor type we wear.
So if we wear a 5pc Light Armor Set, we get the full bonus from the Light Armor Passives. And with 1 piece of the other armors, Heavy and Medium, we get 6% extra resources
I always wondered this but wasn't sure if someone purge the burning affect off of them would you lose the spell damage bonus @Lexxypwns ?Am making a DK and have spell weave but not sure if it be worth it be easier to just get silk.For PVP BSW jewels + waist and glove + heavy grothdarr + 3 heavy seducer w/ snb. Good damage and sustain, but you're still missing out on effective native healing so you probably have to run resto for healing ward.
edit: Its worth noting that BSW is about 270 spell damage more than sun because its damage gets buffed by major sorcery while sun doesn't
Let me help you out here
Here is the BiS (Best in Slot) PvE DPS build for Magicka Dragonknights in One Tamriel:2x Grothdarr
• Heavy Helm
• Medium Shoulders
• Divines traits, Max Magicka glyphs
5x Burning Spellweave
• Light Robe
• Light Gloves
• Light Belt
• Light Pants
• Light Shoes
• Divines traits, Max Magicka glyphs
4x Infallible Aether/Moondancer
• Necklace
• Ring 1
• Ring 2
• Inferno Staff
• Arcane jewelry traits, Spell Damage glyphs
• Sharpened weapon traits, Increase Spell Power enchant
1x The Maelstrom's Inferno Staff
• Inferno Staff
• Sharpened trait, Crushing Wall enchant
Here are the alternative sets to run for PvE DPS:2x Valkyn Skoria
• Heavy Helm
• Medium Shoulders
• Divines traits, Max Magicka glyphs
5x Twice-Born Star/Julianos/Mother's Sorrow
• Light Robe
• Light Gloves
• Light Belt
• Light Pants
• Light Shoes
• Divines traits, Max Magicka glyphs
3x Willpower
• Necklace
• Ring 1
• Ring 2
• Arcane jewelry traits, Spell Damage glyphs
1x Non-set Inferno Staff
• Inferno Staff
• Sharpened trait, Spell Power enchant
1x Non-set Inferno Staff
• Inferno Staff
• Sharpened trait, Spell Power enchant
Notes:
- Grothdarr outperforms Valkyn Skoria, though Valkyn Skoria's health bonus is nice
- Simply put, Burning Spellweave is BiS for Magicka DK. Beats everything else.
- 4x Infallible Aether/Moondancer with 1x Maelstrom Inferno Detro is BiS on all Magicka builds. The best replacement is to use 3x Willpower jewelry and random staves until you get what you need.
For PvP you have much more flexibility! Even here, Burning Spellweave is a clear successor to Silks of the Sun. Remember that PvP is all about burst, and Mag DKs fight by pressuring via DoTs then blasting opponents with a bursty attack like Meteor+Fossilize. Not only will Burning Spellweave inflict a status effect (unique "Burning" effect) on your enemy - it will also increase your Spell Damage to tremedous numbers for your Meteor drops/Whips.
If you PvP on Mag DK, you should absolutely slot this set as it's stronger than Silks of the Sun.
No the damage increase is not bound to the burning proc. The 5-pc proc just guarantees you the burning to apply in addition to the sd increase.I always wondered this but wasn't sure if someone purge the burning affect off of them would you lose the spell damage bonus @Lexxypwns ?Am making a DK and have spell weave but not sure if it be worth it be easier to just get silk.For PVP BSW jewels + waist and glove + heavy grothdarr + 3 heavy seducer w/ snb. Good damage and sustain, but you're still missing out on effective native healing so you probably have to run resto for healing ward.
edit: Its worth noting that BSW is about 270 spell damage more than sun because its damage gets buffed by major sorcery while sun doesn't
Do whatever you're comfortable with and what suits your play style.
I've seen people claim "BiS" but BiS for what? Because it looks like nothing but damage to me.
Little to no sustain of resources or survivability.
For the Undaunted Passive, Undaunted Mettle, which increases our Magicka, HP and Stam by 2% for each armor type we wear.
So if we wear a 5pc Light Armor Set, we get the full bonus from the Light Armor Passives. And with 1 piece of the other armors, Heavy and Medium, we get 6% extra resources