DeadlyPhoenix wrote: »Personally I would love a costume/wardrobe system of some sort to allow us to look the way we want... If they're concerned with sales depleting here's a thought that may work for them.
I was debating crafting for my magblade tonight. Wanted to go Skinchanger, but realized all the sets I WANT to use are drop sets. Decided not to craft, because I can't use the motifs with anything I actually want.arcadiadark wrote: »With housing being released soon I hope they release a feature more players would use such as this to look fab
DeadlyPhoenix wrote: »Personally I would love a costume/wardrobe system of some sort to allow us to look the way we want... If they're concerned with sales depleting here's a thought that may work for them. Place a custom costume design on the CD for 2000 crowns that allows you to save your currently equipped outfit to a costume of it's own permanently, account wide. This way we can create our own costumes, they make tons of money off people like me who enjoy creating different looks to fit my mood, while still being able to be at my best and most optimal gear... Each new costume you wish to save would cost an additional 2000 crowns for a new, unique outfit. I know I could personally see myself spending $100s on this feature if not more.
Also they could start splitting costumes up into individual pieces like they did with the hats, hair, etc, while making all costumes unique. This way people would but said costume simply for those awesome boots that come with it or that tunic that finishes your desired look.
They keep looking at wardrobes and custom costumes as a loss of sales when in reality they stand to gain much more than they would lose by implementing something along these lines.
Devs have already said that a wardrobe/transmog system is too difficult and isn't being looked into
Devs have already said that a wardrobe/transmog system is too difficult and isn't being looked into
MasterSpatula wrote: »To be honest, I've never been a fan of appearance tabs. I'd much rather be able to craft genuinely-useful and good-looking gear than wear ugly but useful gear and just have a skin of something that looks good. I almost never use costumes in the game for the same reason--I want the gear that gives me my protection and stats to actually look cool.
Appearance Tabs and "Transmogrification" seem like kludges, cheap workarounds to keep from having to address the real problem. I've never understood why MMO communities are so accepting of them.
I also think it would be a great idea - and the tech isn't already in the game. Yes, the tech is already there - costumes, hair swapping, accessory swapping, etc. You can already switch hair styles, as well as full-on costume sets... being able to switch armor styles is only a short step further.
The tech has been there since early development - equipment slots. Add in a new tab with a second set of slots, have those slots overwrite the visuals of the equipment tab.
The same kind of system mmos have been using for years now
exeeter702 wrote: »I also think it would be a great idea - and the tech isn't already in the game. Yes, the tech is already there - costumes, hair swapping, accessory swapping, etc. You can already switch hair styles, as well as full-on costume sets... being able to switch armor styles is only a short step further.
The tech has been there since early development - equipment slots. Add in a new tab with a second set of slots, have those slots overwrite the visuals of the equipment tab.
The same kind of system mmos have been using for years now
Nope.. You do that and you will truly kill crafting in any long term fasion.
The commitment needs to be in a one time use. A craftable item that converts target item to the visual style desired. And can only be made by a crafter that knows the style. There needs to be value attached to it ie requiring x amounts of crafting materials including the style gems.
Otherwise you create an environment where people will craft a shanty white set in the desired style and call it a day forever more..
Weasel_Tunneler wrote: »exeeter702 wrote: »I also think it would be a great idea - and the tech isn't already in the game. Yes, the tech is already there - costumes, hair swapping, accessory swapping, etc. You can already switch hair styles, as well as full-on costume sets... being able to switch armor styles is only a short step further.
The tech has been there since early development - equipment slots. Add in a new tab with a second set of slots, have those slots overwrite the visuals of the equipment tab.
The same kind of system mmos have been using for years now
Nope.. You do that and you will truly kill crafting in any long term fasion.
The commitment needs to be in a one time use. A craftable item that converts target item to the visual style desired. And can only be made by a crafter that knows the style. There needs to be value attached to it ie requiring x amounts of crafting materials including the style gems.
Otherwise you create an environment where people will craft a shanty white set in the desired style and call it a day forever more..
Why would this happen? Isn't the point of crafting to craft good equipments? Why this system would kill crafters? Because people want a actual costume system in the game? People will still need good equipments.
exeeter702 wrote: »I also think it would be a great idea - and the tech isn't already in the game. Yes, the tech is already there - costumes, hair swapping, accessory swapping, etc. You can already switch hair styles, as well as full-on costume sets... being able to switch armor styles is only a short step further.
The tech has been there since early development - equipment slots. Add in a new tab with a second set of slots, have those slots overwrite the visuals of the equipment tab.
The same kind of system mmos have been using for years now
Nope.. You do that and you will truly kill crafting in any long term fasion.
The commitment needs to be in a one time use. A craftable item that converts target item to the visual style desired. And can only be made by a crafter that knows the style. There needs to be value attached to it ie requiring x amounts of crafting materials including the style gems.
Otherwise you create an environment where people will craft a shanty white set in the desired style and call it a day forever more..
DeadlyPhoenix wrote: »If they're concerned with sales depleting here's a thought that may work for them. Place a custom costume design on the CD for 2000 crowns that allows you to save your currently equipped outfit to a costume of it's own permanently, account wide. This way we can create our own costumes, they make tons of money off people like me who enjoy creating different looks to fit my mood, while still being able to be at my best and most optimal gear... Each new costume you wish to save would cost an additional 2000 crowns for a new, unique outfit. I know I could personally see myself spending $100s on this feature if not more.
DeadlyPhoenix wrote: »If they're concerned with sales depleting here's a thought that may work for them. Place a custom costume design on the CD for 2000 crowns that allows you to save your currently equipped outfit to a costume of it's own permanently, account wide. This way we can create our own costumes, they make tons of money off people like me who enjoy creating different looks to fit my mood, while still being able to be at my best and most optimal gear... Each new costume you wish to save would cost an additional 2000 crowns for a new, unique outfit. I know I could personally see myself spending $100s on this feature if not more.
Is this supposed to be satire, or...?
Something like LOTRO's cosmetic system would be great. Two free outfit tabs, plus the option to purchase more in the cash store FOR A REASONABLE PRICE. I can't remember how much each outfit tab was, as the endless endgame legendary item/essence gear grind drove me away from LOTRO quite some time ago, but I do know they definitely did not charge anywhere near $20 for each additional cosmetic tab.
Matt Firor in September 2016 Reddit AMA:Now, to your question: this is something we have talked about, but it is more complex than you otherwise might imagine - item transmogrication can work in a limited fashion pretty easily (like the ability to change everything to Imperial Style if you own the Imperial Edition), but not something we are currently considering on a mass scale.
Poor dude isn't even aware that the majority of useful item sets can't be transformed to Imperial.