Giles.floydub17_ESO wrote: »OP isn't replying. I doubt he really thinks this way and is probably getting some laughs.
Or off crying in a corner because of the alleged toxic community
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »OP isn't replying. I doubt he really thinks this way and is probably getting some laughs.
Or off crying in a corner because of the alleged toxic community
Toxic elitist community. Lol
One Tamriel's world bosses change tells me that you're going in the wrong direction, now. You're misguided and you believe that this will actually reap you greater profits. It won't. Down this road lies ruin. You'll lose everything.
Fear Mongering has reached Rank IVAllow any number of people to play any of the content. You'll have more players, a happier playerbase, and whilst you may lose 30~ players who'll be annoyed about their privilege, you'll gain 30,000 more.Never listen to the hardcore playersBy having world bosses require a group, or a specific build, you're getting a reputation for upholding antiquated MMO standards.From 'the outside' ESO still looks far too much like a traditional MMO and still has too much in common with the likes of Wildstar.ESO looks a bit too much like an old man, trying to be hip and cool with his singing, dancing, and dad humour at times.All of your money comes from your casual audience, whom you are spurning.
I regularly question them.
Forced grouping: Don't do it. You'll lose players and alienate people. Allow any number of people to play any of the content. You'll have more players, a happier playerbase, and whilst you may lose 30~ players who'll be annoyed about their privilege, you'll gain 30,000 more. Forced grouping is one of the things I've heard people talk of as the reason they don't play ESO. They don't like it. Most modern thinking gamers don't. ESO is looking antiquated with it. Socialising doesn't mean forced grouping. Socialising, for most, is roleplaying. When most people are questing, they'll do it solo or in a group of 2-3 max.
Pseudo-forced Grouping: World bosses, in this case. Why? You have an instanced world, so why not allow people to pick difficulty for world zones? You can have anything ranging from casual (for the vast majority) to HYPER-L33T for the fifty or so people who'd actually want that. By having world bosses require a group, or a specific build, you're getting a reputation for upholding antiquated MMO standards.
Forcing Players to Play Content They Dislike: You have certain kinds of abilities (PvP's good heal, the Undaunted magicka taunt) that have absolutely no valid alternatives whatsoever, thus forcing people to play content they won't enjoy. The undaunted thing could be fixed by moving Inner Fire to rank 1 or 2 (I believe 2 can be achieved with This One's on Me), but the PvP heal really needs a valid alternative.
Encouraging Competitive Behaviour Everywhere: This is going to result in an incredibly toxic community. You're allowing duels inside towns (a huge mistake), and you still haven't introduced the sorts of instanced nodes that Guild Wars 2 has had since launch (which is embarrassing). You could make the game more appealing to the average player by reducing these factors.
From 'the outside' ESO still looks far too much like a traditional MMO and still has too much in common with the likes of Wildstar. That's why regular Elder Scrolls players are so readily dismissing it. They'll cite reasons like these as to why. Oh, I can't solo that content? Oh, I can't get those abilities I like because of archaic, draconic reasons? And so on. ESO looks a bit too much like an old man, trying to be hip and cool with his singing, dancing, and dad humour at times. It looks like Everquest trying to hide its shame. And that's really, really unfortunate.
It bothers me because ESO has the potential to be a new wave MMO that could draw in people like never before. It just has to leave its outmoded, outdated, antiquated ideas behind. Ideas that belong in 2006 more than they do in late 2016. If ESO doesn't leave these ideas behind, a new MMO will come along eventually that does, and it'll soak up all of ESO's players. This will happen because although ESO is modern, it still can't let go of these alienating, antiquated factors. So it's leaving room for someone to do it better and just eat up ESO's niche. That's what happened with Champions Online, as I'll keep pointing out. The playerbase kept telling them not to kow-tow to the hardcore, not to bend over to privileged force grouping minorities. We tried. And they did. Their day one patch which was meant to appease those minorites cut their community in half. Half of the players actually left. And we know this since CO provides data on those playing.
They kept attempting to appease those minorities, and now CO is a ghost town. I'm begging you not to make these same mistakes. If you want to keep your subscribers, your whales, the people who'll actually buy things from the crown store? Keep your casuals! The hardcore, the PvP players, these aren't the people you get money from. You get your money from the roleplayers, those who're playing the game to have fun. Those who're grinding will hit the content cap then leave, as they do. They'll only come back for a little while for new content. The people who'll stay after that, and will keep paying for new crown store stuff, are people who don't rush through the game. They're the people you want to appeal to.
I keep making these threads and posts because ESO is just CO's history repeating itself and I'm dreading it. My problem with all this? I really like ESO. I really liked CO, too. CO lost its community, but I stuck around for a really long time anyway. After a while, everything was just hardcore and PvP appeasement, and then the game was put on life support because there was no more money. All of your money comes from your casual audience, whom you are spurning. That's the problem with your community shrinking.
The way to get a bigger community isn't finding new ways to force people to play together, that's an outdated idea that should be left at the mass grave of every MMO that's tried that and failed. The way to get a bigger community is to make a game that's accessible and fun to play for the majority of people.
If you fixed these issues, you'd draw in all of the single player Elder Scrolls fans you're losing out on.
Please don't kill off ESO with bad design choices. One Tamriel's world bosses change tells me that you're going in the wrong direction, now. You're misguided and you believe that this will actually reap you greater profits. It won't. Down this road lies ruin. You'll lose everything. Never listen to the hardcore players or the PvP players. I'm sorry, but they're a minority and you can afford to lose them. What you cannot afford is to lose the casuals who're buying crown store items and paying for subscriptions. I mean, I spend upward of $400~ a month on ESO between subscriptions for myself and my partner, and crown store purchases. There are a lot of people like me.
Keep doing what you're doing, keep going down this path, you'll lose us. There'll always be another MMO that'll be smart enough to figure out what's going on, and to secure a huge community filled with people who'll happily pay large amounts of money.
Fix this. please. This really is a heartfelt plea. Don't be Champions Online 2: Failing Harder.
BlackguardBob wrote: »I regularly question them.
Forced grouping: Don't do it. You'll lose players and alienate people. Allow any number of people to play any of the content. You'll have more players, a happier playerbase, and whilst you may lose 30~ players who'll be annoyed about their privilege, you'll gain 30,000 more. Forced grouping is one of the things I've heard people talk of as the reason they don't play ESO. They don't like it. Most modern thinking gamers don't. ESO is looking antiquated with it. Socialising doesn't mean forced grouping. Socialising, for most, is roleplaying. When most people are questing, they'll do it solo or in a group of 2-3 max.
Pseudo-forced Grouping: World bosses, in this case. Why? You have an instanced world, so why not allow people to pick difficulty for world zones? You can have anything ranging from casual (for the vast majority) to HYPER-L33T for the fifty or so people who'd actually want that. By having world bosses require a group, or a specific build, you're getting a reputation for upholding antiquated MMO standards.
Forcing Players to Play Content They Dislike: You have certain kinds of abilities (PvP's good heal, the Undaunted magicka taunt) that have absolutely no valid alternatives whatsoever, thus forcing people to play content they won't enjoy. The undaunted thing could be fixed by moving Inner Fire to rank 1 or 2 (I believe 2 can be achieved with This One's on Me), but the PvP heal really needs a valid alternative.
Encouraging Competitive Behaviour Everywhere: This is going to result in an incredibly toxic community. You're allowing duels inside towns (a huge mistake), and you still haven't introduced the sorts of instanced nodes that Guild Wars 2 has had since launch (which is embarrassing). You could make the game more appealing to the average player by reducing these factors.
From 'the outside' ESO still looks far too much like a traditional MMO and still has too much in common with the likes of Wildstar. That's why regular Elder Scrolls players are so readily dismissing it. They'll cite reasons like these as to why. Oh, I can't solo that content? Oh, I can't get those abilities I like because of archaic, draconic reasons? And so on. ESO looks a bit too much like an old man, trying to be hip and cool with his singing, dancing, and dad humour at times. It looks like Everquest trying to hide its shame. And that's really, really unfortunate.
It bothers me because ESO has the potential to be a new wave MMO that could draw in people like never before. It just has to leave its outmoded, outdated, antiquated ideas behind. Ideas that belong in 2006 more than they do in late 2016. If ESO doesn't leave these ideas behind, a new MMO will come along eventually that does, and it'll soak up all of ESO's players. This will happen because although ESO is modern, it still can't let go of these alienating, antiquated factors. So it's leaving room for someone to do it better and just eat up ESO's niche. That's what happened with Champions Online, as I'll keep pointing out. The playerbase kept telling them not to kow-tow to the hardcore, not to bend over to privileged force grouping minorities. We tried. And they did. Their day one patch which was meant to appease those minorites cut their community in half. Half of the players actually left. And we know this since CO provides data on those playing.
They kept attempting to appease those minorities, and now CO is a ghost town. I'm begging you not to make these same mistakes. If you want to keep your subscribers, your whales, the people who'll actually buy things from the crown store? Keep your casuals! The hardcore, the PvP players, these aren't the people you get money from. You get your money from the roleplayers, those who're playing the game to have fun. Those who're grinding will hit the content cap then leave, as they do. They'll only come back for a little while for new content. The people who'll stay after that, and will keep paying for new crown store stuff, are people who don't rush through the game. They're the people you want to appeal to.
I keep making these threads and posts because ESO is just CO's history repeating itself and I'm dreading it. My problem with all this? I really like ESO. I really liked CO, too. CO lost its community, but I stuck around for a really long time anyway. After a while, everything was just hardcore and PvP appeasement, and then the game was put on life support because there was no more money. All of your money comes from your casual audience, whom you are spurning. That's the problem with your community shrinking.
The way to get a bigger community isn't finding new ways to force people to play together, that's an outdated idea that should be left at the mass grave of every MMO that's tried that and failed. The way to get a bigger community is to make a game that's accessible and fun to play for the majority of people.
If you fixed these issues, you'd draw in all of the single player Elder Scrolls fans you're losing out on.
Please don't kill off ESO with bad design choices. One Tamriel's world bosses change tells me that you're going in the wrong direction, now. You're misguided and you believe that this will actually reap you greater profits. It won't. Down this road lies ruin. You'll lose everything. Never listen to the hardcore players or the PvP players. I'm sorry, but they're a minority and you can afford to lose them. What you cannot afford is to lose the casuals who're buying crown store items and paying for subscriptions. I mean, I spend upward of $400~ a month on ESO between subscriptions for myself and my partner, and crown store purchases. There are a lot of people like me.
Keep doing what you're doing, keep going down this path, you'll lose us. There'll always be another MMO that'll be smart enough to figure out what's going on, and to secure a huge community filled with people who'll happily pay large amounts of money.
Fix this. please. This really is a heartfelt plea. Don't be Champions Online 2: Failing Harder.
This should be in the CEO's inbox so he can read it and then call a heads of department meeting to discuss it at length.
There a lot of you insulting the OP and repeatedly saying this is an MMO. It is also a business. A game to make a living for people to whom the OP is addressing. Cut the guy some slack and move on if you disagree. I am sure you have better things to do than slag a guy off for expressing a point of view.
As for him not defending your inane attacks? Well that's his prerogative to not reply and be baited into an argument that will only become a potential flame war. The OP has some dignity and is not taking your bait, troll.
BlackguardBob wrote: »I regularly question them.
Forced grouping: Don't do it. You'll lose players and alienate people. Allow any number of people to play any of the content. You'll have more players, a happier playerbase, and whilst you may lose 30~ players who'll be annoyed about their privilege, you'll gain 30,000 more. Forced grouping is one of the things I've heard people talk of as the reason they don't play ESO. They don't like it. Most modern thinking gamers don't. ESO is looking antiquated with it. Socialising doesn't mean forced grouping. Socialising, for most, is roleplaying. When most people are questing, they'll do it solo or in a group of 2-3 max.
Pseudo-forced Grouping: World bosses, in this case. Why? You have an instanced world, so why not allow people to pick difficulty for world zones? You can have anything ranging from casual (for the vast majority) to HYPER-L33T for the fifty or so people who'd actually want that. By having world bosses require a group, or a specific build, you're getting a reputation for upholding antiquated MMO standards.
Forcing Players to Play Content They Dislike: You have certain kinds of abilities (PvP's good heal, the Undaunted magicka taunt) that have absolutely no valid alternatives whatsoever, thus forcing people to play content they won't enjoy. The undaunted thing could be fixed by moving Inner Fire to rank 1 or 2 (I believe 2 can be achieved with This One's on Me), but the PvP heal really needs a valid alternative.
Encouraging Competitive Behaviour Everywhere: This is going to result in an incredibly toxic community. You're allowing duels inside towns (a huge mistake), and you still haven't introduced the sorts of instanced nodes that Guild Wars 2 has had since launch (which is embarrassing). You could make the game more appealing to the average player by reducing these factors.
From 'the outside' ESO still looks far too much like a traditional MMO and still has too much in common with the likes of Wildstar. That's why regular Elder Scrolls players are so readily dismissing it. They'll cite reasons like these as to why. Oh, I can't solo that content? Oh, I can't get those abilities I like because of archaic, draconic reasons? And so on. ESO looks a bit too much like an old man, trying to be hip and cool with his singing, dancing, and dad humour at times. It looks like Everquest trying to hide its shame. And that's really, really unfortunate.
It bothers me because ESO has the potential to be a new wave MMO that could draw in people like never before. It just has to leave its outmoded, outdated, antiquated ideas behind. Ideas that belong in 2006 more than they do in late 2016. If ESO doesn't leave these ideas behind, a new MMO will come along eventually that does, and it'll soak up all of ESO's players. This will happen because although ESO is modern, it still can't let go of these alienating, antiquated factors. So it's leaving room for someone to do it better and just eat up ESO's niche. That's what happened with Champions Online, as I'll keep pointing out. The playerbase kept telling them not to kow-tow to the hardcore, not to bend over to privileged force grouping minorities. We tried. And they did. Their day one patch which was meant to appease those minorites cut their community in half. Half of the players actually left. And we know this since CO provides data on those playing.
They kept attempting to appease those minorities, and now CO is a ghost town. I'm begging you not to make these same mistakes. If you want to keep your subscribers, your whales, the people who'll actually buy things from the crown store? Keep your casuals! The hardcore, the PvP players, these aren't the people you get money from. You get your money from the roleplayers, those who're playing the game to have fun. Those who're grinding will hit the content cap then leave, as they do. They'll only come back for a little while for new content. The people who'll stay after that, and will keep paying for new crown store stuff, are people who don't rush through the game. They're the people you want to appeal to.
I keep making these threads and posts because ESO is just CO's history repeating itself and I'm dreading it. My problem with all this? I really like ESO. I really liked CO, too. CO lost its community, but I stuck around for a really long time anyway. After a while, everything was just hardcore and PvP appeasement, and then the game was put on life support because there was no more money. All of your money comes from your casual audience, whom you are spurning. That's the problem with your community shrinking.
The way to get a bigger community isn't finding new ways to force people to play together, that's an outdated idea that should be left at the mass grave of every MMO that's tried that and failed. The way to get a bigger community is to make a game that's accessible and fun to play for the majority of people.
If you fixed these issues, you'd draw in all of the single player Elder Scrolls fans you're losing out on.
Please don't kill off ESO with bad design choices. One Tamriel's world bosses change tells me that you're going in the wrong direction, now. You're misguided and you believe that this will actually reap you greater profits. It won't. Down this road lies ruin. You'll lose everything. Never listen to the hardcore players or the PvP players. I'm sorry, but they're a minority and you can afford to lose them. What you cannot afford is to lose the casuals who're buying crown store items and paying for subscriptions. I mean, I spend upward of $400~ a month on ESO between subscriptions for myself and my partner, and crown store purchases. There are a lot of people like me.
Keep doing what you're doing, keep going down this path, you'll lose us. There'll always be another MMO that'll be smart enough to figure out what's going on, and to secure a huge community filled with people who'll happily pay large amounts of money.
Fix this. please. This really is a heartfelt plea. Don't be Champions Online 2: Failing Harder.
This should be in the CEO's inbox so he can read it and then call a heads of department meeting to discuss it at length.
There a lot of you insulting the OP and repeatedly saying this is an MMO. It is also a business. A game to make a living for people to whom the OP is addressing. Cut the guy some slack and move on if you disagree. I am sure you have better things to do than slag a guy off for expressing a point of view.
As for him not defending your inane attacks? Well that's his prerogative to not reply and be baited into an argument that will only become a potential flame war. The OP has some dignity and is not taking your bait, troll.
Forcing Players to Play Content They Dislike: You have certain kinds of abilities (PvP's good heal, the Undaunted magicka taunt) that have absolutely no valid alternatives whatsoever, thus forcing people to play content they won't enjoy. The undaunted thing could be fixed by moving Inner Fire to rank 1 or 2 (I believe 2 can be achieved with This One's on Me), but the PvP heal really needs a valid alternative.
Did you read the replies? People can agree or disagree with the OP and that's fine but making fun of him/her and insulting him/her is not what I would call a discussion. Just saying.xblackroxe wrote: »BlackguardBob wrote: »I regularly question them.
Forced grouping: Don't do it. You'll lose players and alienate people. Allow any number of people to play any of the content. You'll have more players, a happier playerbase, and whilst you may lose 30~ players who'll be annoyed about their privilege, you'll gain 30,000 more. Forced grouping is one of the things I've heard people talk of as the reason they don't play ESO. They don't like it. Most modern thinking gamers don't. ESO is looking antiquated with it. Socialising doesn't mean forced grouping. Socialising, for most, is roleplaying. When most people are questing, they'll do it solo or in a group of 2-3 max.
Pseudo-forced Grouping: World bosses, in this case. Why? You have an instanced world, so why not allow people to pick difficulty for world zones? You can have anything ranging from casual (for the vast majority) to HYPER-L33T for the fifty or so people who'd actually want that. By having world bosses require a group, or a specific build, you're getting a reputation for upholding antiquated MMO standards.
Forcing Players to Play Content They Dislike: You have certain kinds of abilities (PvP's good heal, the Undaunted magicka taunt) that have absolutely no valid alternatives whatsoever, thus forcing people to play content they won't enjoy. The undaunted thing could be fixed by moving Inner Fire to rank 1 or 2 (I believe 2 can be achieved with This One's on Me), but the PvP heal really needs a valid alternative.
Encouraging Competitive Behaviour Everywhere: This is going to result in an incredibly toxic community. You're allowing duels inside towns (a huge mistake), and you still haven't introduced the sorts of instanced nodes that Guild Wars 2 has had since launch (which is embarrassing). You could make the game more appealing to the average player by reducing these factors.
From 'the outside' ESO still looks far too much like a traditional MMO and still has too much in common with the likes of Wildstar. That's why regular Elder Scrolls players are so readily dismissing it. They'll cite reasons like these as to why. Oh, I can't solo that content? Oh, I can't get those abilities I like because of archaic, draconic reasons? And so on. ESO looks a bit too much like an old man, trying to be hip and cool with his singing, dancing, and dad humour at times. It looks like Everquest trying to hide its shame. And that's really, really unfortunate.
It bothers me because ESO has the potential to be a new wave MMO that could draw in people like never before. It just has to leave its outmoded, outdated, antiquated ideas behind. Ideas that belong in 2006 more than they do in late 2016. If ESO doesn't leave these ideas behind, a new MMO will come along eventually that does, and it'll soak up all of ESO's players. This will happen because although ESO is modern, it still can't let go of these alienating, antiquated factors. So it's leaving room for someone to do it better and just eat up ESO's niche. That's what happened with Champions Online, as I'll keep pointing out. The playerbase kept telling them not to kow-tow to the hardcore, not to bend over to privileged force grouping minorities. We tried. And they did. Their day one patch which was meant to appease those minorites cut their community in half. Half of the players actually left. And we know this since CO provides data on those playing.
They kept attempting to appease those minorities, and now CO is a ghost town. I'm begging you not to make these same mistakes. If you want to keep your subscribers, your whales, the people who'll actually buy things from the crown store? Keep your casuals! The hardcore, the PvP players, these aren't the people you get money from. You get your money from the roleplayers, those who're playing the game to have fun. Those who're grinding will hit the content cap then leave, as they do. They'll only come back for a little while for new content. The people who'll stay after that, and will keep paying for new crown store stuff, are people who don't rush through the game. They're the people you want to appeal to.
I keep making these threads and posts because ESO is just CO's history repeating itself and I'm dreading it. My problem with all this? I really like ESO. I really liked CO, too. CO lost its community, but I stuck around for a really long time anyway. After a while, everything was just hardcore and PvP appeasement, and then the game was put on life support because there was no more money. All of your money comes from your casual audience, whom you are spurning. That's the problem with your community shrinking.
The way to get a bigger community isn't finding new ways to force people to play together, that's an outdated idea that should be left at the mass grave of every MMO that's tried that and failed. The way to get a bigger community is to make a game that's accessible and fun to play for the majority of people.
If you fixed these issues, you'd draw in all of the single player Elder Scrolls fans you're losing out on.
Please don't kill off ESO with bad design choices. One Tamriel's world bosses change tells me that you're going in the wrong direction, now. You're misguided and you believe that this will actually reap you greater profits. It won't. Down this road lies ruin. You'll lose everything. Never listen to the hardcore players or the PvP players. I'm sorry, but they're a minority and you can afford to lose them. What you cannot afford is to lose the casuals who're buying crown store items and paying for subscriptions. I mean, I spend upward of $400~ a month on ESO between subscriptions for myself and my partner, and crown store purchases. There are a lot of people like me.
Keep doing what you're doing, keep going down this path, you'll lose us. There'll always be another MMO that'll be smart enough to figure out what's going on, and to secure a huge community filled with people who'll happily pay large amounts of money.
Fix this. please. This really is a heartfelt plea. Don't be Champions Online 2: Failing Harder.
This should be in the CEO's inbox so he can read it and then call a heads of department meeting to discuss it at length.
There a lot of you insulting the OP and repeatedly saying this is an MMO. It is also a business. A game to make a living for people to whom the OP is addressing. Cut the guy some slack and move on if you disagree. I am sure you have better things to do than slag a guy off for expressing a point of view.
As for him not defending your inane attacks? Well that's his prerogative to not reply and be baited into an argument that will only become a potential flame war. The OP has some dignity and is not taking your bait, troll.
I always love people like this.
-"If you disagree with op dont post here"
Do you even know how an discussion works?
One Tamriel's world bosses change tells me that you're going in the wrong direction, now. You're misguided and you believe that this will actually reap you greater profits. It won't. Down this road lies ruin. You'll lose everything.
Fear Mongering has reached Rank IVAllow any number of people to play any of the content. You'll have more players, a happier playerbase, and whilst you may lose 30~ players who'll be annoyed about their privilege, you'll gain 30,000 more.Never listen to the hardcore playersBy having world bosses require a group, or a specific build, you're getting a reputation for upholding antiquated MMO standards.From 'the outside' ESO still looks far too much like a traditional MMO and still has too much in common with the likes of Wildstar.ESO looks a bit too much like an old man, trying to be hip and cool with his singing, dancing, and dad humour at times.All of your money comes from your casual audience, whom you are spurning.
DRXHarbinger wrote: »Seems like you need to quit. Pls mail me your stuff.
I regularly question them.
Forced grouping: Don't do it. You'll lose players and alienate people. Allow any number of people to play any of the content. You'll have more players, a happier playerbase, and whilst you may lose 30~ players who'll be annoyed about their privilege, you'll gain 30,000 more. Forced grouping is one of the things I've heard people talk of as the reason they don't play ESO. They don't like it. Most modern thinking gamers don't. ESO is looking antiquated with it. Socialising doesn't mean forced grouping. Socialising, for most, is roleplaying. When most people are questing, they'll do it solo or in a group of 2-3 max.
Pseudo-forced Grouping: World bosses, in this case. Why? You have an instanced world, so why not allow people to pick difficulty for world zones? You can have anything ranging from casual (for the vast majority) to HYPER-L33T for the fifty or so people who'd actually want that. By having world bosses require a group, or a specific build, you're getting a reputation for upholding antiquated MMO standards.
Forcing Players to Play Content They Dislike: You have certain kinds of abilities (PvP's good heal, the Undaunted magicka taunt) that have absolutely no valid alternatives whatsoever, thus forcing people to play content they won't enjoy. The undaunted thing could be fixed by moving Inner Fire to rank 1 or 2 (I believe 2 can be achieved with This One's on Me), but the PvP heal really needs a valid alternative.
Encouraging Competitive Behaviour Everywhere: This is going to result in an incredibly toxic community. You're allowing duels inside towns (a huge mistake), and you still haven't introduced the sorts of instanced nodes that Guild Wars 2 has had since launch (which is embarrassing). You could make the game more appealing to the average player by reducing these factors.
From 'the outside' ESO still looks far too much like a traditional MMO and still has too much in common with the likes of Wildstar. That's why regular Elder Scrolls players are so readily dismissing it. They'll cite reasons like these as to why. Oh, I can't solo that content? Oh, I can't get those abilities I like because of archaic, draconic reasons? And so on. ESO looks a bit too much like an old man, trying to be hip and cool with his singing, dancing, and dad humour at times. It looks like Everquest trying to hide its shame. And that's really, really unfortunate.
It bothers me because ESO has the potential to be a new wave MMO that could draw in people like never before. It just has to leave its outmoded, outdated, antiquated ideas behind. Ideas that belong in 2006 more than they do in late 2016. If ESO doesn't leave these ideas behind, a new MMO will come along eventually that does, and it'll soak up all of ESO's players. This will happen because although ESO is modern, it still can't let go of these alienating, antiquated factors. So it's leaving room for someone to do it better and just eat up ESO's niche. That's what happened with Champions Online, as I'll keep pointing out. The playerbase kept telling them not to kow-tow to the hardcore, not to bend over to privileged force grouping minorities. We tried. And they did. Their day one patch which was meant to appease those minorites cut their community in half. Half of the players actually left. And we know this since CO provides data on those playing.
They kept attempting to appease those minorities, and now CO is a ghost town. I'm begging you not to make these same mistakes. If you want to keep your subscribers, your whales, the people who'll actually buy things from the crown store? Keep your casuals! The hardcore, the PvP players, these aren't the people you get money from. You get your money from the roleplayers, those who're playing the game to have fun. Those who're grinding will hit the content cap then leave, as they do. They'll only come back for a little while for new content. The people who'll stay after that, and will keep paying for new crown store stuff, are people who don't rush through the game. They're the people you want to appeal to.
I keep making these threads and posts because ESO is just CO's history repeating itself and I'm dreading it. My problem with all this? I really like ESO. I really liked CO, too. CO lost its community, but I stuck around for a really long time anyway. After a while, everything was just hardcore and PvP appeasement, and then the game was put on life support because there was no more money. All of your money comes from your casual audience, whom you are spurning. That's the problem with your community shrinking.
The way to get a bigger community isn't finding new ways to force people to play together, that's an outdated idea that should be left at the mass grave of every MMO that's tried that and failed. The way to get a bigger community is to make a game that's accessible and fun to play for the majority of people.
If you fixed these issues, you'd draw in all of the single player Elder Scrolls fans you're losing out on.
Please don't kill off ESO with bad design choices. One Tamriel's world bosses change tells me that you're going in the wrong direction, now. You're misguided and you believe that this will actually reap you greater profits. It won't. Down this road lies ruin. You'll lose everything. Never listen to the hardcore players or the PvP players. I'm sorry, but they're a minority and you can afford to lose them. What you cannot afford is to lose the casuals who're buying crown store items and paying for subscriptions. I mean, I spend upward of $400~ a month on ESO between subscriptions for myself and my partner, and crown store purchases. There are a lot of people like me.
Keep doing what you're doing, keep going down this path, you'll lose us. There'll always be another MMO that'll be smart enough to figure out what's going on, and to secure a huge community filled with people who'll happily pay large amounts of money.
Fix this. please. This really is a heartfelt plea. Don't be Champions Online 2: Failing Harder.
ValkynSketha wrote: »I will say it again MMORPG .
ValkynSketha wrote: »I will say it again MMORPG .
And I'll say it again, MMORPG does not mean forced grouping. It just means that you share a persistent online world with a lot of other players.
I'd love to have a solo version of the dungeons (of course with different loot) available, so that I could experience their story. Other players exist for me either as moving and often badly named NPCs or people to RP with.