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Still no auction house, seriously??

  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    Jeremy wrote: »
    max_only wrote: »
    I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.

    Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.

    At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.


    i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.

    Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.

    In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.

    This game's economy is basically a cartel.

    no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.

    Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.

    So no, I am not wrong.. .

    You should spend more time reading what people post and less time trying to knitpick.

    My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.
    Edited by Jeremy on November 14, 2016 6:35PM
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    max_only wrote: »
    I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.

    Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.

    At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.


    i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.

    Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.

    In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.

    This game's economy is basically a cartel.

    no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.

    Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.

    So no, I am not wrong.. .

    You should spend more time reading what people post and less time trying to knitpick.

    My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.

    lol... you have to be in the club to benefit from its facilities? outrageous.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    max_only wrote: »
    I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.

    Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.

    At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.


    i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.

    Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.

    In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.

    This game's economy is basically a cartel.

    no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.

    Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.

    So no, I am not wrong.. .

    You should spend more time reading what people post and less time trying to knitpick.

    My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.

    lol... you have to be in the club to benefit from its facilities? outrageous.


    The economy should not be an exclusive club. That's a terrible idea. It's like suggesting you should have to be on staff to shop at Walmart.

    You might like the guild-based economy. But I don't.

    As I pointed out, things have gotten better with the addition of guild traders - which allow the public to buy from certain guild stores without having to be a member. But the system still needs a lot of work - especially in regards to selling. Because many players end up just vendoring their goods because it's not worth the hassle.

    Edited by Jeremy on November 14, 2016 6:57PM
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    max_only wrote: »
    I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.

    Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.

    At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.


    i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.

    Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.

    In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.

    This game's economy is basically a cartel.

    no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.

    Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.

    So no, I am not wrong.. .

    You should spend more time reading what people post and less time trying to knitpick.

    My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.

    lol... you have to be in the club to benefit from its facilities? outrageous.


    The economy should not be an exclusive club. That's a terrible idea. It's like suggesting you should have to be on staff to shop at Walmart.

    You might like the guild-based economy. But I don't.

    As I pointed out, things have gotten better with the addition of guild traders - which allow the public to buy from certain guild stores without having to be a member. But the system still needs a lot of work - especially in regards to selling. Because many players end up just vendoring their goods because it's not worth the hassle.

    the economy is not an exclusive club..... why do you perpetuate that lie?

    anyone can offer goods for sale anywhere....
  • Orthus
    Orthus
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    max_only wrote: »
    I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.

    Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.

    At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.


    i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.

    Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.

    In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.

    This game's economy is basically a cartel.

    no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.

    Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.

    So no, I am not wrong.. .

    You should spend more time reading what people post and less time trying to knitpick.

    My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.

    lol... you have to be in the club to benefit from its facilities? outrageous.


    The economy should not be an exclusive club. That's a terrible idea. It's like suggesting you should have to be on staff to shop at Walmart.

    You might like the guild-based economy. But I don't.

    As I pointed out, things have gotten better with the addition of guild traders - which allow the public to buy from certain guild stores without having to be a member. But the system still needs a lot of work - especially in regards to selling. Because many players end up just vendoring their goods because it's not worth the hassle.

    the economy is not an exclusive club..... why do you perpetuate that lie?

    anyone can offer goods for sale anywhere....

    But not anyone can offer goods for sale via a trader without a guild, and even then you have to be one of the guilds that owns a trader as there are a limited number of traders.

    I have a simple question, why not have a guildless trader that anyone who isn't in a guild or who is in a guild without a trader can post items on in out of the way locations in towns?

    We have gone over the math but with the current number of guild traders in the game. Which we do have conflicting numbers regarding but I counted 78 from this page http://www.uesp.net/wiki/Online:Guild_Kiosks

    Would give us a total of 39,000 players at max being able to use a guild trader at any one time. However due to the 5 guilds per trader it is unlikely all 39,000 player slots are all filled by unique players. Now we have been told there were 171 guild traders per platform which I have yet to see a confirmation on this number or any other information supporting it but even with that information that would still only all at most 85,500 players to be in a guild trader and again that does not account for 1 player taking 5 of those slots.

    Here is the range in how many players can have a guild trader at any one time.

    If there are only 78 guild traders the range of players able to use the guild traders to sell would be 7,800 - 39,000

    If there are only 171 guild trader the range of players able to use the guild traders to sell would be 17,100 to 85,500

    Without being able to dynamically add more traders or had guildless traders with less slots per player. It is bound to come to a point where we have more players wanting to use guild traders than there are available. I say having guildless traders with 5 slots per player would be a perfect middle ground as it would keep guild traders as a wanted limited number to compete over but there is the less effective, and more out of the way guildless trader to mitigate any issues once the population is over the cap of players slots for guild traders.
    Edited by Orthus on November 14, 2016 8:11PM
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    max_only wrote: »
    I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.

    Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.

    At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.


    i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.

    Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.

    In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.

    This game's economy is basically a cartel.

    no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.

    Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.

    So no, I am not wrong.. .

    You should spend more time reading what people post and less time trying to knitpick.

    My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.

    lol... you have to be in the club to benefit from its facilities? outrageous.


    The economy should not be an exclusive club. That's a terrible idea. It's like suggesting you should have to be on staff to shop at Walmart.

    You might like the guild-based economy. But I don't.

    As I pointed out, things have gotten better with the addition of guild traders - which allow the public to buy from certain guild stores without having to be a member. But the system still needs a lot of work - especially in regards to selling. Because many players end up just vendoring their goods because it's not worth the hassle.

    the economy is not an exclusive club..... why do you perpetuate that lie?

    anyone can offer goods for sale anywhere....

    It was you who brought up the exclusive club comparison. Not me. So if anyone is perpetuating that lie, it would be you....

    I simply said that an economy should not be like an exclusive club (which again, you brought up).

    As I noted, things have gotten better with the addition of guild traders. But this game's economy (meaning the guild store system) is still too inaccessible - especially for newer or casual players who don't belong to large trading guilds.

  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Orthus wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    max_only wrote: »
    I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.

    Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.

    At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.


    i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.

    Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.

    In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.

    This game's economy is basically a cartel.

    no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.

    Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.

    So no, I am not wrong.. .

    You should spend more time reading what people post and less time trying to knitpick.

    My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.

    lol... you have to be in the club to benefit from its facilities? outrageous.


    The economy should not be an exclusive club. That's a terrible idea. It's like suggesting you should have to be on staff to shop at Walmart.

    You might like the guild-based economy. But I don't.

    As I pointed out, things have gotten better with the addition of guild traders - which allow the public to buy from certain guild stores without having to be a member. But the system still needs a lot of work - especially in regards to selling. Because many players end up just vendoring their goods because it's not worth the hassle.

    the economy is not an exclusive club..... why do you perpetuate that lie?

    anyone can offer goods for sale anywhere....

    But not anyone can offer goods for sale via a trader without a guild, and even then you have to be one of the guilds that owns a trader as there are a limited number of traders.

    I have a simple question, why not have a guildless trader that anyone who isn't in a guild or who is in a guild without a trader can post items on in out of the way locations in towns?

    They don't want to see that because then they would lose their stranglehold on the market. Currently - as things are now - you have a few trading guilds who mostly control they market. It's like a cartel - as I said - so they oppose the addition of a public market because they don't want to see competition mess up their good thing.

    It's a rather selfish and greedy point of view in my opinion.
    Edited by Jeremy on November 14, 2016 7:29PM
  • Stopnaggin
    Stopnaggin
    ✭✭✭✭✭
    Ah, guild traders, chat spam, blah blah. I'm in 5 guilds 4 have traders, I sell more stuff to people in chat ltb x or y. The economy is already tanking, bop gear from trial, scaled materials everywhere, an apothecary vendor now in ic, mythic slap in the face xp pot. All these little things are a distraction. Micro transaction specialist now in charge, ESO is heading in a bad direction.

    I hope they will listen to their customers and not continue to play the look over here while we do this game. If that means an AH then so be it, I won't like it, but if the majority of the real problems get fixed I will adapt. But arguing over trivial stuff is not gonna get the game like fixed.

    End rant, sorry.
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    max_only wrote: »
    I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.

    Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.

    At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.


    i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.

    Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.

    In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.

    This game's economy is basically a cartel.

    no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.

    Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.

    So no, I am not wrong.. .

    You should spend more time reading what people post and less time trying to knitpick.

    My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.

    lol... you have to be in the club to benefit from its facilities? outrageous.


    The economy should not be an exclusive club. That's a terrible idea. It's like suggesting you should have to be on staff to shop at Walmart.

    You might like the guild-based economy. But I don't.

    As I pointed out, things have gotten better with the addition of guild traders - which allow the public to buy from certain guild stores without having to be a member. But the system still needs a lot of work - especially in regards to selling. Because many players end up just vendoring their goods because it's not worth the hassle.

    the economy is not an exclusive club..... why do you perpetuate that lie?

    anyone can offer goods for sale anywhere....

    It was you who brought up the exclusive club comparison. Not me. So if anyone is perpetuating that lie, it would be you....

    I simply said that an economy should not be like an exclusive club (which again, you brought up).

    As I noted, things have gotten better with the addition of guild traders. But this game's economy (meaning the guild store system) is still too inaccessible - especially for newer or casual players who don't belong to large trading guilds.

    um... no. you used the phrase 'exclusive club'.

    and you continue to perpetuate the lie that the only way to trade is via a guild trader.
  • Malamar1229
    Malamar1229
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    need a search bar so i can type keywords and find stuff.
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    Jeremy wrote: »
    Orthus wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    max_only wrote: »
    I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.

    Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.

    At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.


    i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.

    Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.

    In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.

    This game's economy is basically a cartel.

    no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.

    Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.

    So no, I am not wrong.. .

    You should spend more time reading what people post and less time trying to knitpick.

    My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.

    lol... you have to be in the club to benefit from its facilities? outrageous.


    The economy should not be an exclusive club. That's a terrible idea. It's like suggesting you should have to be on staff to shop at Walmart.

    You might like the guild-based economy. But I don't.

    As I pointed out, things have gotten better with the addition of guild traders - which allow the public to buy from certain guild stores without having to be a member. But the system still needs a lot of work - especially in regards to selling. Because many players end up just vendoring their goods because it's not worth the hassle.

    the economy is not an exclusive club..... why do you perpetuate that lie?

    anyone can offer goods for sale anywhere....

    But not anyone can offer goods for sale via a trader without a guild, and even then you have to be one of the guilds that owns a trader as there are a limited number of traders.

    I have a simple question, why not have a guildless trader that anyone who isn't in a guild or who is in a guild without a trader can post items on in out of the way locations in towns?

    They don't want to see that because then they would lose their stranglehold on the market. Currently - as things are now - you have a few trading guilds who mostly control they market. It's like a cartel - as I said - so they oppose the addition of a public market because they don't want to see competition mess up their good thing.

    It's a rather selfish and greedy point of view in my opinion.

    i am not in a trade guild.

    i am against having an auction house.

    neither is necessary for trading.

    the only way that the current system could be considered a cartel is if guild traders were the only way to trade. they are not.

    so again.... why do you perpetuate the lie?
  • Orthus
    Orthus
    Jeremy wrote: »
    Orthus wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    max_only wrote: »
    I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.

    Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.

    At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.


    i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.

    Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.

    In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.

    This game's economy is basically a cartel.

    no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.

    Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.

    So no, I am not wrong.. .

    You should spend more time reading what people post and less time trying to knitpick.

    My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.

    lol... you have to be in the club to benefit from its facilities? outrageous.


    The economy should not be an exclusive club. That's a terrible idea. It's like suggesting you should have to be on staff to shop at Walmart.

    You might like the guild-based economy. But I don't.

    As I pointed out, things have gotten better with the addition of guild traders - which allow the public to buy from certain guild stores without having to be a member. But the system still needs a lot of work - especially in regards to selling. Because many players end up just vendoring their goods because it's not worth the hassle.

    the economy is not an exclusive club..... why do you perpetuate that lie?

    anyone can offer goods for sale anywhere....

    But not anyone can offer goods for sale via a trader without a guild, and even then you have to be one of the guilds that owns a trader as there are a limited number of traders.

    I have a simple question, why not have a guildless trader that anyone who isn't in a guild or who is in a guild without a trader can post items on in out of the way locations in towns?

    They don't want to see that because then they would lose their stranglehold on the market. Currently - as things are now - you have a few trading guilds who mostly control they market. It's like a cartel - as I said - so they oppose the addition of a public market because they don't want to see competition mess up their good thing.

    It's a rather selfish and greedy point of view in my opinion.

    i am not in a trade guild.

    i am against having an auction house.

    neither is necessary for trading.

    the only way that the current system could be considered a cartel is if guild traders were the only way to trade. they are not.

    so again.... why do you perpetuate the lie?

    You are against an auction house, however may I ask what qualities of the auction house are you against? As from what I can tell the majority of the dislike for an auction house is due to it being a centralized system. So if I may ask what is it about auction houses that you are against? I want to understand your side of things so that a better middle ground can be met.
  • Rev Rielle
    Rev Rielle
    ✭✭✭✭✭
    I think the entire guild trading/auction house system needs an overhaul. I don't know what it is but there must be some way we can have a access to a global auction house but still have the mechanics in place that make it desirable for guilds to want to have a trader in particular places in Tamriel/Oblivion.

    I don't know the answer.
    Maybe a variable tax system or something:
    For example; My character's at a guild trader in Wayrest, I can view all the wares from all the guilds that have traders from this one.
    However a tax is put on items due to the distance the trader is from another. So, if I'm in wayrest guilds, the trader I'm look at - that guild might have 0% tax placed on their items, other trader guilds in that city might have 1-2%. Ebonheart Pact guilds with traders, their items might have 10% tax when look at their wares from Wayrest. And vice versa if I'm in Mournhold etc.

    This is not perfect of course. And might be rubbish, but the point is there must be a way it can be done. To retain the functionality of the auction system at the moment, whilst allowing us to view the entirety of all items up for sale.
    If you can be anything, be kind.
  • Orthus
    Orthus
    Rev Rielle wrote: »
    I think the entire guild trading/auction house system needs an overhaul. I don't know what it is but there must be some way we can have a access to a global auction house but still have the mechanics in place that make it desirable for guilds to want to have a trader in particular places in Tamriel/Oblivion.

    I don't know the answer.
    Maybe a variable tax system or something:
    For example; My character's at a guild trader in Wayrest, I can view all the wares from all the guilds that have traders from this one.
    However a tax is put on items due to the distance the trader is from another. So, if I'm in wayrest guilds, the trader I'm look at - that guild might have 0% tax placed on their items, other trader guilds in that city might have 1-2%. Ebonheart Pact guilds with traders, their items might have 10% tax when look at their wares from Wayrest. And vice versa if I'm in Mournhold etc.

    This is not perfect of course. And might be rubbish, but the point is there must be a way it can be done. To retain the functionality of the auction system at the moment, whilst allowing us to view the entirety of all items up for sale.

    Currently there is an addon called Tamriel Trade Centre which is kind of like a crowd sourced tools to create a global database of currently listed items. However to upload you have to do /reloadui after scanning a trader.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    max_only wrote: »
    I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.

    Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.

    At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.


    i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.

    Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.

    In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.

    This game's economy is basically a cartel.

    no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.

    Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.

    So no, I am not wrong.. .

    You should spend more time reading what people post and less time trying to knitpick.

    My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.

    lol... you have to be in the club to benefit from its facilities? outrageous.


    The economy should not be an exclusive club. That's a terrible idea. It's like suggesting you should have to be on staff to shop at Walmart.

    You might like the guild-based economy. But I don't.

    As I pointed out, things have gotten better with the addition of guild traders - which allow the public to buy from certain guild stores without having to be a member. But the system still needs a lot of work - especially in regards to selling. Because many players end up just vendoring their goods because it's not worth the hassle.

    the economy is not an exclusive club..... why do you perpetuate that lie?

    anyone can offer goods for sale anywhere....

    It was you who brought up the exclusive club comparison. Not me. So if anyone is perpetuating that lie, it would be you....

    I simply said that an economy should not be like an exclusive club (which again, you brought up).

    As I noted, things have gotten better with the addition of guild traders. But this game's economy (meaning the guild store system) is still too inaccessible - especially for newer or casual players who don't belong to large trading guilds.

    um... no. you used the phrase 'exclusive club'.

    and you continue to perpetuate the lie that the only way to trade is via a guild trader.

    No it was you who brought up the club analogy.

    Yes, you can advertise yourself like a commercial on zone chat all day. But trade spam economies are even worse. There is a reason I turn the channel on my television when commercials come on.

    So if that is the alternative you keep hinting at, no thanks.
    Edited by Jeremy on November 14, 2016 11:53PM
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    Orthus wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    max_only wrote: »
    I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.

    Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.

    At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.


    i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.

    Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.

    In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.

    This game's economy is basically a cartel.

    no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.

    Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.

    So no, I am not wrong.. .

    You should spend more time reading what people post and less time trying to knitpick.

    My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.

    lol... you have to be in the club to benefit from its facilities? outrageous.


    The economy should not be an exclusive club. That's a terrible idea. It's like suggesting you should have to be on staff to shop at Walmart.

    You might like the guild-based economy. But I don't.

    As I pointed out, things have gotten better with the addition of guild traders - which allow the public to buy from certain guild stores without having to be a member. But the system still needs a lot of work - especially in regards to selling. Because many players end up just vendoring their goods because it's not worth the hassle.

    the economy is not an exclusive club..... why do you perpetuate that lie?

    anyone can offer goods for sale anywhere....

    But not anyone can offer goods for sale via a trader without a guild, and even then you have to be one of the guilds that owns a trader as there are a limited number of traders.

    I have a simple question, why not have a guildless trader that anyone who isn't in a guild or who is in a guild without a trader can post items on in out of the way locations in towns?

    They don't want to see that because then they would lose their stranglehold on the market. Currently - as things are now - you have a few trading guilds who mostly control they market. It's like a cartel - as I said - so they oppose the addition of a public market because they don't want to see competition mess up their good thing.

    It's a rather selfish and greedy point of view in my opinion.

    i am not in a trade guild.

    i am against having an auction house.

    neither is necessary for trading.

    the only way that the current system could be considered a cartel is if guild traders were the only way to trade. they are not.

    so again.... why do you perpetuate the lie?

    I never said they were the only way to trade. So the only one perpetuating a lie or what ever is you.

    I was referring to the guild trader system with my comments. Yes, you can advertise in zone chat like a damn commercial if you like. But a lot of us find that to be an annoying and ineffective waste of our time. If I wanted to spend my days advertising - I would go into marketing or something. When I sit down to play a video game - that's not what I have in mind.
    Edited by Jeremy on November 14, 2016 11:48PM
  • Skcarkden
    Skcarkden
    ✭✭✭✭
    LaiTash wrote: »
    Skcarkden wrote: »
    So which games have removed AH ?

    I never said it's being removed. I said it's not being added to newer games.
    Ironic that you consider a game that has an AH as only a 'cash grab' game but not a game that refuses to have an ah but is actually doing cash grabbing choices such as crates

    YEEEEAH, 2 years after release they add RNG crates containing cosmetic items.


    @LaiTash

    Yes you did. If i ask the question "which games had an AH and removed them?" and you name games that never even had it because you're trying to make a point that games are removing the concept for a reason, then you're effectively saying "this game had an AH and removed it because i named it to the question "which games removed their AH"

    2 years for PC, 1 year for console, but what relevance is does not having crates at release have to do with not being a cash grab concept?

    Destiny was originally buy to play, they then snuck micro-transactions in after the fact. doesn't mean it's not a cash grab just because it wasn't done at release, just means they want to be sneaky about it/getting the numbers up before sucker punching.

    Because a RNG gamble based game is unattractive they never want to just start the game with it already being a thing.
  • wylievc
    wylievc
    ✭✭✭
    I think it would be interesting if it remained as guild traders but you could browse from your menu and have access to a guild trader list where you could browse them all. The part I hate is hitting 5 loading screens to buy an item.
  • ScooberSteve
    ScooberSteve
    ✭✭✭✭
    By making you work hard to find the items you want to buy it keeps selling competitive and stops the few from monopolising the market also keeping the profits in the hands of the many.
  • Orthus
    Orthus
    By making you work hard to find the items you want to buy it keeps selling competitive and stops the few from monopolising the market also keeping the profits in the hands of the many.

    I'm not sure that is even true, since if items are hard to find, it is easier to exploit people's laziness and have higher prices, but thankfully there are addons that scan guild traders and make external centralized databases to find the better prices easier.
  • Galwylin
    Galwylin
    ✭✭✭✭✭
    I don't miss auction houses and yes, I've sold to the vendor a few times. To me, auction houses are fine for sellers but usually (and it seems to be the case in every game I've played) not buyers. The prices become so expensive so fast that its just a bunch of crap selling for ridiculous amounts that will eventually be outdated and forgotten. Just give it to someone or sell it to a vendor if you don't join a trading guild. That seems to be the intention of allowing people to join five guilds. A trading guild seems perfectly in tuned with this setting which seems to be the developers intent. And I don't belong to one either and do fine with gold. The only thing I'm keeping an eye on my gold for is housing down the road. But if that wasn't one the way, I would worry with it as long as I got the supplies I needed.
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    They could always just raise the cap on guild membership, and allow people to post more than 30 items in the guild stores. This is one reason many people join 4-5 trade guilds at a time.
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