jedtb16_ESO wrote: »jedtb16_ESO wrote: »I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.
Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.
At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.
i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.
Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.
In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.
This game's economy is basically a cartel.
no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.
Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.
At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.
i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.
Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.
In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.
This game's economy is basically a cartel.
no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.
Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.
So no, I am not wrong.. .
You should spend more time reading what people post and less time trying to knitpick.
My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.
Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.
At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.
i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.
Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.
In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.
This game's economy is basically a cartel.
no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.
Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.
So no, I am not wrong.. .
You should spend more time reading what people post and less time trying to knitpick.
My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.
lol... you have to be in the club to benefit from its facilities? outrageous.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.
Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.
At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.
i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.
Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.
In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.
This game's economy is basically a cartel.
no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.
Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.
So no, I am not wrong.. .
You should spend more time reading what people post and less time trying to knitpick.
My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.
lol... you have to be in the club to benefit from its facilities? outrageous.
The economy should not be an exclusive club. That's a terrible idea. It's like suggesting you should have to be on staff to shop at Walmart.
You might like the guild-based economy. But I don't.
As I pointed out, things have gotten better with the addition of guild traders - which allow the public to buy from certain guild stores without having to be a member. But the system still needs a lot of work - especially in regards to selling. Because many players end up just vendoring their goods because it's not worth the hassle.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.
Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.
At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.
i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.
Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.
In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.
This game's economy is basically a cartel.
no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.
Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.
So no, I am not wrong.. .
You should spend more time reading what people post and less time trying to knitpick.
My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.
lol... you have to be in the club to benefit from its facilities? outrageous.
The economy should not be an exclusive club. That's a terrible idea. It's like suggesting you should have to be on staff to shop at Walmart.
You might like the guild-based economy. But I don't.
As I pointed out, things have gotten better with the addition of guild traders - which allow the public to buy from certain guild stores without having to be a member. But the system still needs a lot of work - especially in regards to selling. Because many players end up just vendoring their goods because it's not worth the hassle.
the economy is not an exclusive club..... why do you perpetuate that lie?
anyone can offer goods for sale anywhere....
jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.
Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.
At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.
i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.
Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.
In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.
This game's economy is basically a cartel.
no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.
Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.
So no, I am not wrong.. .
You should spend more time reading what people post and less time trying to knitpick.
My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.
lol... you have to be in the club to benefit from its facilities? outrageous.
The economy should not be an exclusive club. That's a terrible idea. It's like suggesting you should have to be on staff to shop at Walmart.
You might like the guild-based economy. But I don't.
As I pointed out, things have gotten better with the addition of guild traders - which allow the public to buy from certain guild stores without having to be a member. But the system still needs a lot of work - especially in regards to selling. Because many players end up just vendoring their goods because it's not worth the hassle.
the economy is not an exclusive club..... why do you perpetuate that lie?
anyone can offer goods for sale anywhere....
jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.
Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.
At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.
i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.
Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.
In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.
This game's economy is basically a cartel.
no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.
Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.
So no, I am not wrong.. .
You should spend more time reading what people post and less time trying to knitpick.
My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.
lol... you have to be in the club to benefit from its facilities? outrageous.
The economy should not be an exclusive club. That's a terrible idea. It's like suggesting you should have to be on staff to shop at Walmart.
You might like the guild-based economy. But I don't.
As I pointed out, things have gotten better with the addition of guild traders - which allow the public to buy from certain guild stores without having to be a member. But the system still needs a lot of work - especially in regards to selling. Because many players end up just vendoring their goods because it's not worth the hassle.
the economy is not an exclusive club..... why do you perpetuate that lie?
anyone can offer goods for sale anywhere....
But not anyone can offer goods for sale via a trader without a guild, and even then you have to be one of the guilds that owns a trader as there are a limited number of traders.
I have a simple question, why not have a guildless trader that anyone who isn't in a guild or who is in a guild without a trader can post items on in out of the way locations in towns?
jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.
Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.
At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.
i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.
Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.
In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.
This game's economy is basically a cartel.
no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.
Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.
So no, I am not wrong.. .
You should spend more time reading what people post and less time trying to knitpick.
My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.
lol... you have to be in the club to benefit from its facilities? outrageous.
The economy should not be an exclusive club. That's a terrible idea. It's like suggesting you should have to be on staff to shop at Walmart.
You might like the guild-based economy. But I don't.
As I pointed out, things have gotten better with the addition of guild traders - which allow the public to buy from certain guild stores without having to be a member. But the system still needs a lot of work - especially in regards to selling. Because many players end up just vendoring their goods because it's not worth the hassle.
the economy is not an exclusive club..... why do you perpetuate that lie?
anyone can offer goods for sale anywhere....
It was you who brought up the exclusive club comparison. Not me. So if anyone is perpetuating that lie, it would be you....
I simply said that an economy should not be like an exclusive club (which again, you brought up).
As I noted, things have gotten better with the addition of guild traders. But this game's economy (meaning the guild store system) is still too inaccessible - especially for newer or casual players who don't belong to large trading guilds.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.
Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.
At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.
i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.
Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.
In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.
This game's economy is basically a cartel.
no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.
Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.
So no, I am not wrong.. .
You should spend more time reading what people post and less time trying to knitpick.
My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.
lol... you have to be in the club to benefit from its facilities? outrageous.
The economy should not be an exclusive club. That's a terrible idea. It's like suggesting you should have to be on staff to shop at Walmart.
You might like the guild-based economy. But I don't.
As I pointed out, things have gotten better with the addition of guild traders - which allow the public to buy from certain guild stores without having to be a member. But the system still needs a lot of work - especially in regards to selling. Because many players end up just vendoring their goods because it's not worth the hassle.
the economy is not an exclusive club..... why do you perpetuate that lie?
anyone can offer goods for sale anywhere....
But not anyone can offer goods for sale via a trader without a guild, and even then you have to be one of the guilds that owns a trader as there are a limited number of traders.
I have a simple question, why not have a guildless trader that anyone who isn't in a guild or who is in a guild without a trader can post items on in out of the way locations in towns?
They don't want to see that because then they would lose their stranglehold on the market. Currently - as things are now - you have a few trading guilds who mostly control they market. It's like a cartel - as I said - so they oppose the addition of a public market because they don't want to see competition mess up their good thing.
It's a rather selfish and greedy point of view in my opinion.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.
Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.
At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.
i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.
Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.
In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.
This game's economy is basically a cartel.
no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.
Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.
So no, I am not wrong.. .
You should spend more time reading what people post and less time trying to knitpick.
My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.
lol... you have to be in the club to benefit from its facilities? outrageous.
The economy should not be an exclusive club. That's a terrible idea. It's like suggesting you should have to be on staff to shop at Walmart.
You might like the guild-based economy. But I don't.
As I pointed out, things have gotten better with the addition of guild traders - which allow the public to buy from certain guild stores without having to be a member. But the system still needs a lot of work - especially in regards to selling. Because many players end up just vendoring their goods because it's not worth the hassle.
the economy is not an exclusive club..... why do you perpetuate that lie?
anyone can offer goods for sale anywhere....
But not anyone can offer goods for sale via a trader without a guild, and even then you have to be one of the guilds that owns a trader as there are a limited number of traders.
I have a simple question, why not have a guildless trader that anyone who isn't in a guild or who is in a guild without a trader can post items on in out of the way locations in towns?
They don't want to see that because then they would lose their stranglehold on the market. Currently - as things are now - you have a few trading guilds who mostly control they market. It's like a cartel - as I said - so they oppose the addition of a public market because they don't want to see competition mess up their good thing.
It's a rather selfish and greedy point of view in my opinion.
i am not in a trade guild.
i am against having an auction house.
neither is necessary for trading.
the only way that the current system could be considered a cartel is if guild traders were the only way to trade. they are not.
so again.... why do you perpetuate the lie?
Rev Rielle wrote: »I think the entire guild trading/auction house system needs an overhaul. I don't know what it is but there must be some way we can have a access to a global auction house but still have the mechanics in place that make it desirable for guilds to want to have a trader in particular places in Tamriel/Oblivion.
I don't know the answer.
Maybe a variable tax system or something:
For example; My character's at a guild trader in Wayrest, I can view all the wares from all the guilds that have traders from this one.
However a tax is put on items due to the distance the trader is from another. So, if I'm in wayrest guilds, the trader I'm look at - that guild might have 0% tax placed on their items, other trader guilds in that city might have 1-2%. Ebonheart Pact guilds with traders, their items might have 10% tax when look at their wares from Wayrest. And vice versa if I'm in Mournhold etc.
This is not perfect of course. And might be rubbish, but the point is there must be a way it can be done. To retain the functionality of the auction system at the moment, whilst allowing us to view the entirety of all items up for sale.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.
Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.
At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.
i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.
Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.
In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.
This game's economy is basically a cartel.
no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.
Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.
So no, I am not wrong.. .
You should spend more time reading what people post and less time trying to knitpick.
My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.
lol... you have to be in the club to benefit from its facilities? outrageous.
The economy should not be an exclusive club. That's a terrible idea. It's like suggesting you should have to be on staff to shop at Walmart.
You might like the guild-based economy. But I don't.
As I pointed out, things have gotten better with the addition of guild traders - which allow the public to buy from certain guild stores without having to be a member. But the system still needs a lot of work - especially in regards to selling. Because many players end up just vendoring their goods because it's not worth the hassle.
the economy is not an exclusive club..... why do you perpetuate that lie?
anyone can offer goods for sale anywhere....
It was you who brought up the exclusive club comparison. Not me. So if anyone is perpetuating that lie, it would be you....
I simply said that an economy should not be like an exclusive club (which again, you brought up).
As I noted, things have gotten better with the addition of guild traders. But this game's economy (meaning the guild store system) is still too inaccessible - especially for newer or casual players who don't belong to large trading guilds.
um... no. you used the phrase 'exclusive club'.
and you continue to perpetuate the lie that the only way to trade is via a guild trader.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »I thought most things we pick up were trash anyway? Just decon it for the improvement mats and sell the mats in bulk no? I mean, I'm not at max level right now but just from visiting cities I can tell what pieces are actually worthwhile (worth holding on to and selling) and I don't have any of those. So selling mats in bulk by advertising in zone is my money maker. I kind of wish there was an AH but I certainly don't miss it or complain about it because I would rarely get a sale from one in games where it existed. There was always something better on sale and at a better price than what my casual butt could acquire --- except for mats. There is always a market for gathering mats, in every game with a halfway decent craft system.
Trade spam economies went out of style awhile ago (and for good reason). So if the developers of ESO are trying to bring that abomination back - I'm not going to support their efforts. In my opinion that system should stay dead and buried in the past where it belongs. Because the last thing I want to do when I sit down to play a game is stand around town advertising like some commercial while reading silly arguments about how much something is supposedly really worth. And don't even get me started on how annoying it was to constantly read people asking for price checks in guild chat due to the lack of a stable and centralized market since no one really knows what anything is worth.
At least you can buy stuff from guild traders now though. Used to you couldn't even do that unless you belonged to a trading guild. So things have gotten a little better at least.
i think you are confusing guild store and guild trader there. you always had to be in the guild to access the store.
Guild traders are basically guild stores. They give the public access to buy from guild stores. So there is no confusion.
In the old days you could not access guild stores at all unless you belonged to the guild. Now at least you can access them to buy things. So things are a little better. But they are still pretty bad, especially in regards to selling.
This game's economy is basically a cartel.
no you are wrong. the guild store and guild trader are separate entities. in that the guild store becomes available at 50 members and is only available to guild members. if the guild successfully bids for a trader that then opens to other players.
Yes, that is exactly what I said - that guild traders are basically guild stores made open to the public.
So no, I am not wrong.. .
You should spend more time reading what people post and less time trying to knitpick.
My point was back in the old days you did not even have that - and had to belong to the guild to buy things from their store.
lol... you have to be in the club to benefit from its facilities? outrageous.
The economy should not be an exclusive club. That's a terrible idea. It's like suggesting you should have to be on staff to shop at Walmart.
You might like the guild-based economy. But I don't.
As I pointed out, things have gotten better with the addition of guild traders - which allow the public to buy from certain guild stores without having to be a member. But the system still needs a lot of work - especially in regards to selling. Because many players end up just vendoring their goods because it's not worth the hassle.
the economy is not an exclusive club..... why do you perpetuate that lie?
anyone can offer goods for sale anywhere....
But not anyone can offer goods for sale via a trader without a guild, and even then you have to be one of the guilds that owns a trader as there are a limited number of traders.
I have a simple question, why not have a guildless trader that anyone who isn't in a guild or who is in a guild without a trader can post items on in out of the way locations in towns?
They don't want to see that because then they would lose their stranglehold on the market. Currently - as things are now - you have a few trading guilds who mostly control they market. It's like a cartel - as I said - so they oppose the addition of a public market because they don't want to see competition mess up their good thing.
It's a rather selfish and greedy point of view in my opinion.
i am not in a trade guild.
i am against having an auction house.
neither is necessary for trading.
the only way that the current system could be considered a cartel is if guild traders were the only way to trade. they are not.
so again.... why do you perpetuate the lie?
So which games have removed AH ?
I never said it's being removed. I said it's not being added to newer games.Ironic that you consider a game that has an AH as only a 'cash grab' game but not a game that refuses to have an ah but is actually doing cash grabbing choices such as crates
YEEEEAH, 2 years after release they add RNG crates containing cosmetic items.
ScooberSteve wrote: »By making you work hard to find the items you want to buy it keeps selling competitive and stops the few from monopolising the market also keeping the profits in the hands of the many.