White wabbit wrote: »All I can say on this matter is !
Ding *** !The Witch is dead. Which old Witch? The Wicked Witch!
lol can't use D0ng
starkerealm wrote: »White wabbit wrote: »All I can say on this matter is !
Ding *** !The Witch is dead. Which old Witch? The Wicked Witch!
lol can't use D0ng
Don't worry, you'll get some use out of those when you're older.
This is what I did.Hamiltonmath wrote: »I can relate to that. I would like to see the motifs a little bit harder to get. I know that sounds crazy, but I npc vendor hundreds of them. I saved a few sets for my wife though when she gets back into it.
The skeleton is great - especially with the drunk personality. It just gets a little bit old when virtually everyone you see is a skeleton for a couple of weeks. I'm starting to think I've been playing The Elder Skeletons Online.Why do you hate so much the skeleton? Did you try the /laugh emotic with him? It's hilarious, even more if you have a group of skeletons doing it.... at the same time....in front of a boss! xD
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I kind of have been as well. The same thing happened to me during cake week.luen79rwb17_ESO wrote: »I admit I've been a slave to the 2x XP bonus
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
looking at peoples responses on this and other threads it looks like a (very) simplified feedback for ZOS would be
Positives
1) 'most' people appreciated the event
2) The good work ZOS put in was clear. Some wanted more effort though
3) most appreciated the double xp bonus and found it hard to resist not using it.
4) the initial excitement was fantastic and players made new friends while grinding
Negatives
3) Some got sick of looking like a skeleton and seeing skeletons everywhere
4) The grind was a pain and lasted too long
5) The hollow drops were too easy
6) some found the masks impossible to get even after hundreds of skulls. Others had multiple drops on less skulls. RNG was king.
7) The skull count bug put a downer for some pc players but has since been resolved.
8) some got tired of having 10+ people at a boss
Are these fair/ reflective?
8) some got tired of having 10+ people at a boss
I'd call that a good summary. Some of the things in the negative part are really just the natural consequence of a limited time event that has rewards you can acquire, and there isn't much ZOS could do to prevent them, but that doesn't mean they shouldn't be in that list.looking at peoples responses on this and other threads it looks like a (very) simplified feedback for ZOS would be
Positives
1) 'most' people appreciated the event
2) The good work ZOS put in was clear. Some wanted more effort though
3) most appreciated the double xp bonus and found it hard to resist not using it.
4) the initial excitement was fantastic and players made new friends while grinding
Negatives
3) Some got sick of looking like a skeleton and seeing skeletons everywhere
4) The grind was a pain and lasted too long
5) The hollow drops were too easy
6) some found the masks impossible to get even after hundreds of skulls. Others had multiple drops on less skulls. RNG was king.
7) The skull count bug put a downer for some pc players but has since been resolved.
8) some got tired of having 10+ people at a boss
Are these fair/ reflective?
Some of your ideas here sound closer to the way the New Life Festival is going to work (and others don't), so it will be very interesting to see how that plays out as it's a very different format for a limited time event than the Witches Festival has been.looking at peoples responses on this and other threads it looks like a (very) simplified feedback for ZOS would be
Positives
1) 'most' people appreciated the event
2) The good work ZOS put in was clear. Some wanted more effort though
3) most appreciated the double xp bonus and found it hard to resist not using it.
4) the initial excitement was fantastic and players made new friends while grinding
Negatives
3) Some got sick of looking like a skeleton and seeing skeletons everywhere
4) The grind was a pain and lasted too long
5) The hollow drops were too easy
6) some found the masks impossible to get even after hundreds of skulls. Others had multiple drops on less skulls. RNG was king.
7) The skull count bug put a downer for some pc players but has since been resolved.
8) some got tired of having 10+ people at a boss
Are these fair/ reflective?
The event has been really nice.
It is really just the polymorph and the intense farming I observed (I myself don't partake in that, too boring) at specific locations that were downs for me.
In the future, I would suggest that any event could have sort of a treasure hunt with a set percentage of people being sent to different points of Tamriel to get the next "thing" (prize, motif, etc) after fulfilling the previous search.
Ex:
- You get a mail with an invitation to the event. It sends you randomly to one of x number of set locations, where a quest giver will be to give you hunt directions (sort of like the treasure maps) and an item that allows you to find that particular "thing".
- At the destination, after one figures out where it is by "solving the riddle", there will be mobs or bosses, as these locations will be set to places populated by PVE enemies.
- Included in these locations would be also group dungeons, where people with that "treasure map type" item would be able to find a mound after defeating the final boss and completing the dungeon (obviously in a group).
- The locations you would be sent next would be random, but with a formula to ensure that it is at least in a different province than the previous one.
- If one is grouped, then the obtained "next quest and treasure map" is shared with the players in the group, for people who prefer to go around doing this with a set group of friends.
This type of treasure hunt event might reduce the type of farming we saw in the Witches Festival and also promote traveling back to areas that some have never gone back to after completing them.
Just an idea!
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
CapnPhoton wrote: »Actually it was useful. I met some interesting people out camping delve bosses.
I think, largely fair.looking at peoples responses on this and other threads it looks like a (very) simplified feedback for ZOS would be
Positives
1) 'most' people appreciated the event
2) The good work ZOS put in was clear. Some wanted more effort though
3) most appreciated the double xp bonus and found it hard to resist not using it.
4) the initial excitement was fantastic and players made new friends while grinding
Negatives
3) Some got sick of looking like a skeleton and seeing skeletons everywhere
4) The grind was a pain and lasted too long
5) The hollow drops were too easy
6) some found the masks impossible to get even after hundreds of skulls. Others had multiple drops on less skulls. RNG was king.
7) The skull count bug put a downer for some pc players but has since been resolved.
8) some got tired of having 10+ people at a boss
Are these fair/ reflective?
Agreed. Drunk skeleton is best skeleton!The skeleton with the drunk personality is freaking hysterical to me. I got so much entertainment out of that combo, the higher price of the personality was worth it.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |