You can still find low level mats depending on your character's rank in crafting.
So if you have 2 points in metalworking you'll find both high iron ores and rubedites (on a maxed out character).
ShadowMage wrote: »
[...]I think that instead of doing 50/50 on crafting passive/char level they should do it 50/50 on crafting passive/zone level That way you can still go back to "early" zones and get the lower tier mats.
You can still find low level mats depending on your character's rank in crafting.
So if you have 2 points in metalworking you'll find both high iron ores and rubedites (on a maxed out character).
ShadowMage wrote: »You can still find low level mats depending on your character's rank in crafting.
So if you have 2 points in metalworking you'll find both high iron ores and rubedites (on a maxed out character).
But that wouldn't help in OPs case unless he respecced. I think that instead of doing 50/50 on crafting passive/char level they should do it 50/50 on crafting passive/zone level That way you can still go back to "early" zones and get the lower tier mats.
it sucks pretty much this change in nodes scalling, I agree with you. but just check other guild stores, you will find what you are looking for for sure
ShadowMage wrote: »You can still find low level mats depending on your character's rank in crafting.
So if you have 2 points in metalworking you'll find both high iron ores and rubedites (on a maxed out character).
But that wouldn't help in OPs case unless he respecced. I think that instead of doing 50/50 on crafting passive/char level they should do it 50/50 on crafting passive/zone level That way you can still go back to "early" zones and get the lower tier mats.
Bryanonymous wrote: »The only solution would be for all players to see all level mats drop everywhere randomly. This would once again jack the price of max level up though.
You can still find low level mats depending on your character's rank in crafting.
So if you have 2 points in metalworking you'll find both high iron ores and rubedites (on a maxed out character).
So for me to be able to find lower level mats, I'd need to set all my characters incrementally so their crafting ranks are spec'd so I can farm the lower ranks in each location?
Yeah so with 0/10 in Blacksmith you'll find either iron or rubedite. With 2/10 you'll find either high iron or rubedite. At 10/10 you'll find rubedite only.
Korah_Eaglecry wrote: »They need to find a new way to provide low level mats. One Tamriel has broken that aspect of Crafting. Before 1T I could go to Bal Foyen and farm Iron Ore there on the beach and near town for a few hours for a new Alt. Now I have to jump on the Alt and farm it and I have no clue if my Alt will be able to find higher tier mats once he out levels the lowbie stuff. This makes my Crafter half useless when it comes to anything outside of the top tier mats. Because Ill have to alternate between characters just to farm what I once was able to farm on my Crafter. This makes an already lengthy time sink even more lengthy. Its bad enough that it takes entire playthroughs to get enough Ancestor Silk, Rubedite, Rubedo to craft for any of my Top Leveled Characters. Now I have to jump through hoops for my Level 3s as well.
And if they decide to fix this. It best not be the way they fixed their change to Enchanting. By adding ingots to Merchants and expecting us to buy what we can no longer find in the wild. Fix it the right way ZOS.
Use your alts to set levels of crafting, with the hireling. Should only need 1 char for master crafting anyways.
All that low level crap will pile up.
Use your alts to set levels of crafting, with the hireling. Should only need 1 char for master crafting anyways.
All that low level crap will pile up.
Yeah I only have 1 master crafter but to get lower tier mats now is hard as hell and the cost of them on guild traders is now going to sky rocket. With Skyrim coming and and the fact there's not been a decent DLC on this game in a year wtf are zos doing to keep players playing??
Use your alts to set levels of crafting, with the hireling. Should only need 1 char for master crafting anyways.
All that low level crap will pile up.
Yeah I only have 1 master crafter but to get lower tier mats now is hard as hell and the cost of them on guild traders is now going to sky rocket. With Skyrim coming and and the fact there's not been a decent DLC on this game in a year wtf are zos doing to keep players playing??
ShadowMage wrote: »You can still find low level mats depending on your character's rank in crafting.
So if you have 2 points in metalworking you'll find both high iron ores and rubedites (on a maxed out character).
But that wouldn't help in OPs case unless he respecced. I think that instead of doing 50/50 on crafting passive/char level they should do it 50/50 on crafting passive/zone level That way you can still go back to "early" zones and get the lower tier mats.
All zones are level cp 160, so ....
Bryanonymous wrote: »The only solution would be for all players to see all level mats drop everywhere randomly. This would once again jack the price of max level up though.
uhh no. That means basically 90% of the nodes aren't "at your character level" which is a whole lot worse than 50% at your character level and 50% at your skill level for almost everybody.
First try to fix problems by adding options to the people with the problem, not first go to lets screw everybody now.
Was helping my friend with a new character and when I came to making his gear, I'd run out of sanded beech. So I though "OK" I'll just go to Rivenspire or wherever Beech drops so I can do his bow. But everything is Ruby Ash now, then I realised with everything scaled, low level crafting mats are impossible for me to farm. I have 8 fully levelled characters these mats a now impossible for me to find. I couldn't even find any on guild traders