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One thing I really don't like about One Tamriel

Poss
Poss
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Was helping my friend with a new character and when I came to making his gear, I'd run out of sanded beech. So I though "OK" I'll just go to Rivenspire or wherever Beech drops so I can do his bow. But everything is Ruby Ash now, then I realised with everything scaled, low level crafting mats are impossible for me to farm. I have 8 fully levelled characters these mats a now impossible for me to find. I couldn't even find any on guild traders
  • KaleidoscopeEyz
    KaleidoscopeEyz
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    That's what happens when you kill Hodor.
  • Kodrac
    Kodrac
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    Writs give you lower tiered mats, but it's random which tiers.
  • Didaco
    Didaco
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    You can still find low level mats depending on your character's rank in crafting.

    So if you have 2 points in metalworking you'll find both high iron ores and rubedites (on a maxed out character).
    Edited by Didaco on October 26, 2016 7:14PM
  • Sou_rou
    Sou_rou
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    If your friend is beech level, just have him gather the mats. Ruby ash for you will be beech for him. (Unless he has no woodworking skill, in which case he might see oak or beech, I believe.) You're talking bow, staff or shield, so only a few pieces to get enough to make whatever you need.
    It's easy to win forgiveness for being wrong; being right is what gets you into real trouble -- Bjarne Stroustrup

  • ShadowMage
    ShadowMage
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    Didaco wrote: »
    You can still find low level mats depending on your character's rank in crafting.

    So if you have 2 points in metalworking you'll find both high iron ores and rubedites (on a maxed out character).

    But that wouldn't help in OPs case unless he respecced. I think that instead of doing 50/50 on crafting passive/char level they should do it 50/50 on crafting passive/zone level That way you can still go back to "early" zones and get the lower tier mats.
    PC / NA
    Thenathra - Khajiit Stormblade (Sorcerer - Dual-wield Swords/Lightning Staff)

    Several alts I've created, but haven't leveled much yet:
    Norryne - Dunmer Paladin (Templar - Two-hand Hammer/One-hand Hammer & Shield)
    Demerwei - Argonian Shadowscale (Nightblade - Dual-wield Axes/Dual-wield Daggers)
    Gohrnag - Orc Elementalist (Dragon Knight - Frost Staff/Lightning Staff)
    Kerasha - Redguard Mystic (Templar - Flame Staff/Restoration Staff)
    Alawael - Bosmer Assassin (Nightblade - Bow/Two-hand Battleaxe)
    Hjerlm the Quiet - Nord Dragonguard (Dragon Knight - One-hand Sword & Shield/Two-hand Greatsword)
  • Poss
    Poss
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    ShadowMage wrote: »

    [...]I think that instead of doing 50/50 on crafting passive/char level they should do it 50/50 on crafting passive/zone level That way you can still go back to "early" zones and get the lower tier mats.

    I completely agree with this. The economy is already silly in this game. There's no way in a months time I'm going to pay 100k for a stack of iron.
  • Poss
    Poss
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    Didaco wrote: »
    You can still find low level mats depending on your character's rank in crafting.

    So if you have 2 points in metalworking you'll find both high iron ores and rubedites (on a maxed out character).

    So for me to be able to find lower level mats, I'd need to set all my characters incrementally so their crafting ranks are spec'd so I can farm the lower ranks in each location?
  • Korah_Eaglecry
    Korah_Eaglecry
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    They need to find a new way to provide low level mats. One Tamriel has broken that aspect of Crafting. Before 1T I could go to Bal Foyen and farm Iron Ore there on the beach and near town for a few hours for a new Alt. Now I have to jump on the Alt and farm it and I have no clue if my Alt will be able to find higher tier mats once he out levels the lowbie stuff. This makes my Crafter half useless when it comes to anything outside of the top tier mats. Because Ill have to alternate between characters just to farm what I once was able to farm on my Crafter. This makes an already lengthy time sink even more lengthy. Its bad enough that it takes entire playthroughs to get enough Ancestor Silk, Rubedite, Rubedo to craft for any of my Top Leveled Characters. Now I have to jump through hoops for my Level 3s as well.

    And if they decide to fix this. It best not be the way they fixed their change to Enchanting. By adding ingots to Merchants and expecting us to buy what we can no longer find in the wild. Fix it the right way ZOS.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Kodrac
    Kodrac
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    Yeah so with 0/10 in Blacksmith you'll find either iron or rubedite. With 2/10 you'll find either high iron or rubedite. At 10/10 you'll find rubedite only.
  • Bryanonymous
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    The only solution would be for all players to see all level mats drop everywhere randomly. This would once again jack the price of max level up though.
  • altemriel
    altemriel
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    it sucks pretty much this change in nodes scalling, I agree with you. but just check other guild stores, you will find what you are looking for for sure
  • gard
    gard
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    ShadowMage wrote: »
    Didaco wrote: »
    You can still find low level mats depending on your character's rank in crafting.

    So if you have 2 points in metalworking you'll find both high iron ores and rubedites (on a maxed out character).

    But that wouldn't help in OPs case unless he respecced. I think that instead of doing 50/50 on crafting passive/char level they should do it 50/50 on crafting passive/zone level That way you can still go back to "early" zones and get the lower tier mats.

    All zones are level cp 160, so ....
    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

    My ESO addons:
    Midnight - Find out when midnight is so that you can check for ww/vamp spawn.
    Goto - Adds a tab to the map pane allowing you to teleport to a friend, guildmate, or groupmate for free.
  • Korah_Eaglecry
    Korah_Eaglecry
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    altemriel wrote: »
    it sucks pretty much this change in nodes scalling, I agree with you. but just check other guild stores, you will find what you are looking for for sure

    Yeah and when it gets to the point that a lot of players are looking for it prices will skyrocket.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • STEVIL
    STEVIL
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    ShadowMage wrote: »
    Didaco wrote: »
    You can still find low level mats depending on your character's rank in crafting.

    So if you have 2 points in metalworking you'll find both high iron ores and rubedites (on a maxed out character).

    But that wouldn't help in OPs case unless he respecced. I think that instead of doing 50/50 on crafting passive/char level they should do it 50/50 on crafting passive/zone level That way you can still go back to "early" zones and get the lower tier mats.

    uhhh... no.

    Fixing "some crafters have to gather lower tier mats a different way now" by making half the nodes found by everyone else spawn based on something entirely unaffiliated with the character - zone - is bad bad bad bad bad bad... except for the folks who are the crafters and who want to say make money off everybody else finding fewer mats.

    So, instead of the immediate make money by take away from 99% to better profit 1% why not something which ADDS options to the crafter and doesn't take away from the casual player?

    Like:
    Remove lower mat cap on gear levels so the master super elite crafter gods can just harvest rubydoobydoo and use it to craft for any level without having to go hunt down beech instead of ruby ash? (no wait that cant work, doesnt take away from the 99%)

    Ok so if thats out how about letting crafters toggle their "craft skill" down for harvesting purposes whenever they want? that way when they want "beech" incoming instead of "ruby ash" they can dial -in beech and harvest it anywhere anytime not just in one location that varies by their alliance. (wait no that doesn't takeaway either from the 995 so that cant be a good choice.)

    My first reaction to a problem is (after deciding it may be a problem) to add capabilities to the folks afflicting the problems, not screw over everyone else not yet affected.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • STEVIL
    STEVIL
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    The only solution would be for all players to see all level mats drop everywhere randomly. This would once again jack the price of max level up though.

    uhh no. That means basically 90% of the nodes aren't "at your character level" which is a whole lot worse than 50% at your character level and 50% at your skill level for almost everybody.

    First try to fix problems by adding options to the people with the problem, not first go to lets screw everybody now.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • AlnilamE
    AlnilamE
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    branstark wrote: »
    Didaco wrote: »
    You can still find low level mats depending on your character's rank in crafting.

    So if you have 2 points in metalworking you'll find both high iron ores and rubedites (on a maxed out character).

    So for me to be able to find lower level mats, I'd need to set all my characters incrementally so their crafting ranks are spec'd so I can farm the lower ranks in each location?

    If you want to farm all the mats yourself, yes. I have my characters set up more or less like that to get intermediate mats from Hirelings.

    But you could also ask your friend to gather the mats, since they are at the correct level. That may become the new standard for crafting gear that is below max level: The customer provides the appropriate mats.
    The Moot Councillor
  • gard
    gard
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    Kodrac wrote: »
    Yeah so with 0/10 in Blacksmith you'll find either iron or rubedite. With 2/10 you'll find either high iron or rubedite. At 10/10 you'll find rubedite only.

    See this is what's messed up.

    2/10 should be iron or high iron. 3/10 should be iron, high iron, and whatever the third tier mat is. Maybe a small but nonzero chance to see any mats appropriate for up to and including your character level. 10/10 you find all mats including rubedite, with finding rubedite a higher chance based on the points in material spotting (whatever that passive is called.)

    I can hear the cries of the mat botters already. God I love that sound.

    edit - clarification
    Edited by gard on October 26, 2016 8:33PM
    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

    My ESO addons:
    Midnight - Find out when midnight is so that you can check for ww/vamp spawn.
    Goto - Adds a tab to the map pane allowing you to teleport to a friend, guildmate, or groupmate for free.
  • STEVIL
    STEVIL
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    They need to find a new way to provide low level mats. One Tamriel has broken that aspect of Crafting. Before 1T I could go to Bal Foyen and farm Iron Ore there on the beach and near town for a few hours for a new Alt. Now I have to jump on the Alt and farm it and I have no clue if my Alt will be able to find higher tier mats once he out levels the lowbie stuff. This makes my Crafter half useless when it comes to anything outside of the top tier mats. Because Ill have to alternate between characters just to farm what I once was able to farm on my Crafter. This makes an already lengthy time sink even more lengthy. Its bad enough that it takes entire playthroughs to get enough Ancestor Silk, Rubedite, Rubedo to craft for any of my Top Leveled Characters. Now I have to jump through hoops for my Level 3s as well.

    And if they decide to fix this. It best not be the way they fixed their change to Enchanting. By adding ingots to Merchants and expecting us to buy what we can no longer find in the wild. Fix it the right way ZOS.

    In 1T, the NEED for developing characters to seek out crafted sets made by others and where the mats are provided by those crafters has been severely reduced:
    1. Drop sets occurring all over the place at the characters level which means as he advances they get newer pieces.
    2. drop-non-sets also are scaled so as they develop they keep finding gear that decons into mats of their level.
    3. resource nodes and scrap drops scale 50/50 no matter where they go and what they do so even casual game play provides plenty of opportunities for pick-up and useful, without any need for dedicated harvest time.
    4. The basic linking of nodes to char level and skill level means the flow of mats into the game by normal play will be proportional to the levels/needs of the character population in play, not arbitrary geo-locks.

    The reduction in demand means the changes in low-tier harvest capability aren't so devastating.

    What has changed is that your harvester and your crafter may well be better if they are different characters now.

    They added the capability to get lower tier mats in like 90% of the writs in 25pc buckets every time there aren't surveys. (hint if it is a survey, consider when you send someone out to harvest a bunch of them at once, which character at which skill setting you are better off sending based on your needs.)

    That said, IMO they need to finish the gear 1t upgrades by applying 1T type fixes to equipment crafting, including removal of the lower gear cap on materials, so you can use ruby for any level gear you want - among other things.Why make your master crafter go thru any hoops to harvest and track nine lower mat types? just let him craft from what he harvest and set it to any level it can handle and let him choose to accept "level based appearance" or material based appearance" when he down gears. Then you have ALL the capabilities as before, just a lot less tracking of mats.

    Add capabilities when you try to fix problems or address concerns.




    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Dubhliam
    Dubhliam
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    You farm Rubedo tier mats?

    Sell those and buy whatever you need.
    I am sure you will even have some gold to spare.
    >>>Detailed Justice System Concept thread<<<
  • biovitalb16_ESO
    biovitalb16_ESO
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    Dueling everywhere, just annoying as hell.
  • Bossdonut
    Bossdonut
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    Use your alts to set levels of crafting, with the hireling. Should only need 1 char for master crafting anyways.

    All that low level crap will pile up.
  • Poss
    Poss
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    Bossdonut wrote: »
    Use your alts to set levels of crafting, with the hireling. Should only need 1 char for master crafting anyways.

    All that low level crap will pile up.

    Yeah I only have 1 master crafter but to get lower tier mats now is hard as hell and the cost of them on guild traders is now going to sky rocket. With Skyrim coming and and the fact there's not been a decent DLC on this game in a year wtf are zos doing to keep players playing??
  • STEVIL
    STEVIL
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    branstark wrote: »
    Bossdonut wrote: »
    Use your alts to set levels of crafting, with the hireling. Should only need 1 char for master crafting anyways.

    All that low level crap will pile up.

    Yeah I only have 1 master crafter but to get lower tier mats now is hard as hell and the cost of them on guild traders is now going to sky rocket. With Skyrim coming and and the fact there's not been a decent DLC on this game in a year wtf are zos doing to keep players playing??

    One Tamriel.

    Its quite popular.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Solid_Metal
    Solid_Metal
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    i personally don't see/get why i need to collect low level mat, in your case that your friend need it, then just ask your friend to gather it for you
    the same as if i want to craft low level gear for my alts, i will use that alts to gather the mats

    while i do find probably this scaling on mats turn some people off, but theres lot of workaround to still gather those mats
    branstark wrote: »
    Bossdonut wrote: »
    Use your alts to set levels of crafting, with the hireling. Should only need 1 char for master crafting anyways.

    All that low level crap will pile up.

    Yeah I only have 1 master crafter but to get lower tier mats now is hard as hell and the cost of them on guild traders is now going to sky rocket. With Skyrim coming and and the fact there's not been a decent DLC on this game in a year wtf are zos doing to keep players playing??

    well i still playing ESO, already played Skyrim for 400 hours, there is nothing special about Skyrim Special edition, just change 64 bit and bit of graphical tweak which is already achievable with mod, i also play skyrim with tons of mod including all the heavy stuff, script change, additional quest and places, and still work fine even with 32 bit engine, i dont see why should i replay skyrim again just for those few changes
    Edited by Solid_Metal on October 27, 2016 2:42AM
    "i will walk through the fog, as i welcome death"
  • ShadowMage
    ShadowMage
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    gard wrote: »
    ShadowMage wrote: »
    Didaco wrote: »
    You can still find low level mats depending on your character's rank in crafting.

    So if you have 2 points in metalworking you'll find both high iron ores and rubedites (on a maxed out character).

    But that wouldn't help in OPs case unless he respecced. I think that instead of doing 50/50 on crafting passive/char level they should do it 50/50 on crafting passive/zone level That way you can still go back to "early" zones and get the lower tier mats.

    All zones are level cp 160, so ....

    They are now, yes. What I meant was that the zones would have the material they had pre-1t. Ie, in Auridon, I could farm rubedite and iron. Greenshade would be rubedite and high iron (I think, is that the second level?) and so on...
    PC / NA
    Thenathra - Khajiit Stormblade (Sorcerer - Dual-wield Swords/Lightning Staff)

    Several alts I've created, but haven't leveled much yet:
    Norryne - Dunmer Paladin (Templar - Two-hand Hammer/One-hand Hammer & Shield)
    Demerwei - Argonian Shadowscale (Nightblade - Dual-wield Axes/Dual-wield Daggers)
    Gohrnag - Orc Elementalist (Dragon Knight - Frost Staff/Lightning Staff)
    Kerasha - Redguard Mystic (Templar - Flame Staff/Restoration Staff)
    Alawael - Bosmer Assassin (Nightblade - Bow/Two-hand Battleaxe)
    Hjerlm the Quiet - Nord Dragonguard (Dragon Knight - One-hand Sword & Shield/Two-hand Greatsword)
  • Bryanonymous
    Bryanonymous
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    STEVIL wrote: »
    The only solution would be for all players to see all level mats drop everywhere randomly. This would once again jack the price of max level up though.

    uhh no. That means basically 90% of the nodes aren't "at your character level" which is a whole lot worse than 50% at your character level and 50% at your skill level for almost everybody.

    First try to fix problems by adding options to the people with the problem, not first go to lets screw everybody now.

    Uh yea. This is a solution and it would be screwing you over about as much as blessed thistle dropping and undaunted chests giving training gear. It's called not always getting what you want. And really, it would make much more sense, lore wise.
  • Wolfhammer
    Wolfhammer
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    branstark wrote: »
    Was helping my friend with a new character and when I came to making his gear, I'd run out of sanded beech. So I though "OK" I'll just go to Rivenspire or wherever Beech drops so I can do his bow. But everything is Ruby Ash now, then I realised with everything scaled, low level crafting mats are impossible for me to farm. I have 8 fully levelled characters these mats a now impossible for me to find. I couldn't even find any on guild traders

    If you have the decency to help your mate, then surely he could do the decent thing and go harvest or provide the mats another way>? You can't help people when they can't help themselves..

    I get your point though but it's really a non-issue.

    To be more constructive - How about selling some alchemical material at alchemy merchants that allows crafters to morph mats into their lower tier cousins? For instance morph 10 high iron down to 10 iron ore (or another ratio that suits)? Could be a decent gold sink and solves the problem.
    Edited by Wolfhammer on October 28, 2016 8:53AM
    Wolfhammer - Templar serving the Alith guild on EU
  • Sa0n
    Sa0n
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    I have a bunch of low-level mats for sale, for a reasonable price at my guild store. Been there for a week. Of course, if you're not in that guild as well, it's borderline impossible for you to find them. YAY FOR CONVENIENT SHOPPING
    Literally eat my assflaps.

    Uninstalled.
    Time wasted: 6 years.
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