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Do you think the new World Bosses repeats the same mistake as Craglorn did at launch?
Some context to this question is that I see the same mistake with World Bosses that I saw with Craglorn. Everyone fawning over the difficulty and then weeks later no one attempts them anymore making it such a pain to form a group to clear it for completing the zone.
They don't even have quests associated with them to give people motivation to group up and do them. The only ones who want to keep this are those who want to group with their friends and have a challenge which they can do at Craglorn, dungeons and trials.
It just isn't practical to the majority of casual gamers and caters to elitists who have the time and friends to play with. It also makes it hard to play as you like if you are a solo type player that likes to merge with groups for group content but chill out and grind when they want to.
Edited by Digiman on October 25, 2016 11:32AM
Do you think the new World Bosses repeats the same mistake as Craglorn did at launch? 149 votes
No, I like waiting for four players to show up to take down a boss camp it's challenging, deal with it. (Despite craglorn content)
Yes, all this does is make easier bosses targeted for farming while the 4 mans are ignored and harder to get a group to attempt.
I would like them to modify it so its difficult for a single player, slightly easier with a second and a push over with more.