Please dramatically increase the CP cap so we can unlock some of the more interesting passives that no one even remembers are there.
I'm currently running a magicka NB who goes into stealth ever so briefly upon killing an enemy with a heavy attack and at level 50 plan to use that to proc the Vicecanon of Venom set to test that out:
(2 items) Adds 967 Max Stamina
(3 items) Adds 129 Weapon Damage
(4 items) Adds 129 Stamina Recovery
(5 items) When you deal Critical Damage to an enemy from Sneak, you inject a leeching poison that deals 13760 Poison Damage over 15 seconds to them and heals you for 100% of the damage done.
Along with Archer's Mind:
(2 items) Adds 967 Max Stamina
(3 items) Adds 688 Weapon Critical
(4 items) Adds 688 Weapon Critical
(5 items) Increases your Critical Damage done by 5%. Increases your Critical Damage done by an additional 10% when attacking from Sneak or invisibility.
She also has the CP passive where when you block it procs a little damage shield. There's interesting possibilities for weird diverse builds in those trees outside the necessary ones.
PS4_ZeColmeia wrote: »I'm just waiting for 240 cp in each tree.
Completely unrelated to this thread...
starkerealm wrote: »PS4_ZeColmeia wrote: »I'm just waiting for 240 cp in each tree.
Completely unrelated to this thread...
I just wish they'd even off the value to a round number. Like 600. This 501/531/561 stuff just feels weird and kinda sloppy.
Drummerx04 wrote: »I often read in these forums comments such as:
- I got kicked out of group because I have low CP
Drummerx04 wrote: »I often read in these forums comments such as:
- PvP is unfair because I have less CP than them! (if you can't even come close to killing or even noticably damaging another player then more CP wouldn't help you much)
- vet hardmode dungeons require too much CP, please nerf
- If only I had more CP, I could do X
- I got kicked out of group because I have low CP
- Basically any comment about CP being unbalanced or unfair or required
Champion points increase damage by a percentage. If you are a low dps player ~10k single target, then your dps will still be low with 300 more CP unless you change something in your build/rotation. And the potential damage difference between a CP 300 and a CP 561, for instance, is pretty small in the grand scheme. Maybe ~15% extra damage... unless you are attempting the hardest of hard content (for which you probably will want more experience first anyway) or leaderboard runs, CP is only an excuse for your poor performance.
Probably the most important part of CP is actually the resource management, but even with 561 CP, a max dps build will still run out of resources in probably less than 30 seconds unless properly supported by a healer.
Basically:
- People have completed vMA with < 200CP
- I've met CP 400 healers that were so on point with group buffs that my dps went up almost 10k single target.
- I've met CP 200 tanks that probably didn't need a healer to survive while keeping mob control.
- I played with CP 300 mag templars with the Maw skin pulling 30k ST dps in vet trials. Yes, really.
I have also seen max CP players:
- Dealing maybe 10k dps
- Spend most of every boss fight dead
- Attempt to heal vICP as a sorc with heavy armor unenchanted tanking sets, 20k magicka, and 1400 spell damage
- Fail to survive as the tank against bosses that quite frankly don't hit hard
- Die like a chump and hit like a wet noodle in pvp
- Always out of resources with no contingency plan
CP will come to you as you play the content, but the skill that you acquire during your journey to max CP far exceeds the value of simply having max CP.
So please just stop with this CP obsession in zone chat and the forums and take a little responsibility for your own performance.
Please dramatically increase the CP cap so we can unlock some of the more interesting passives that no one even remembers are there.
I'm currently running a magicka NB who goes into stealth ever so briefly upon killing an enemy with a heavy attack and at level 50 plan to use that to proc the Vicecanon of Venom set to test that out:
(2 items) Adds 967 Max Stamina
(3 items) Adds 129 Weapon Damage
(4 items) Adds 129 Stamina Recovery
(5 items) When you deal Critical Damage to an enemy from Sneak, you inject a leeching poison that deals 13760 Poison Damage over 15 seconds to them and heals you for 100% of the damage done.
Along with Archer's Mind:
(2 items) Adds 967 Max Stamina
(3 items) Adds 688 Weapon Critical
(4 items) Adds 688 Weapon Critical
(5 items) Increases your Critical Damage done by 5%. Increases your Critical Damage done by an additional 10% when attacking from Sneak or invisibility.
She also has the CP passive where when you block it procs a little damage shield. There's interesting possibilities for weird diverse builds in those trees outside the necessary ones.
You only need 360 CPs to unlock any of the CP passives, you just need to make a choice.
Your grade for your reading comprehension exam is: FRune_Relic wrote: »Drummerx04 wrote: »I often read in these forums comments such as:
- PvP is unfair because I have less CP than them! (if you can't even come close to killing or even noticably damaging another player then more CP wouldn't help you much)
- vet hardmode dungeons require too much CP, please nerf
- If only I had more CP, I could do X
- I got kicked out of group because I have low CP
- Basically any comment about CP being unbalanced or unfair or required
Champion points increase damage by a percentage. If you are a low dps player ~10k single target, then your dps will still be low with 300 more CP unless you change something in your build/rotation. And the potential damage difference between a CP 300 and a CP 561, for instance, is pretty small in the grand scheme. Maybe ~15% extra damage... unless you are attempting the hardest of hard content (for which you probably will want more experience first anyway) or leaderboard runs, CP is only an excuse for your poor performance.
Probably the most important part of CP is actually the resource management, but even with 561 CP, a max dps build will still run out of resources in probably less than 30 seconds unless properly supported by a healer.
Basically:
- People have completed vMA with < 200CP
- I've met CP 400 healers that were so on point with group buffs that my dps went up almost 10k single target.
- I've met CP 200 tanks that probably didn't need a healer to survive while keeping mob control.
- I played with CP 300 mag templars with the Maw skin pulling 30k ST dps in vet trials. Yes, really.
I have also seen max CP players:
- Dealing maybe 10k dps
- Spend most of every boss fight dead
- Attempt to heal vICP as a sorc with heavy armor unenchanted tanking sets, 20k magicka, and 1400 spell damage
- Fail to survive as the tank against bosses that quite frankly don't hit hard
- Die like a chump and hit like a wet noodle in pvp
- Always out of resources with no contingency plan
CP will come to you as you play the content, but the skill that you acquire during your journey to max CP far exceeds the value of simply having max CP.
So please just stop with this CP obsession in zone chat and the forums and take a little responsibility for your own performance.
So if I take away all of your CP you would be just as powerful ?
You might as well get to a respec shrine and remove all your CP allocation if they are that pointless.
Of course that would never happen....because CP is so useless right ?
You wont miss all the collectively stacked passives.
You wont miss all the extra resources
Your buddies will let you group with them with open arms.
If CP offers you no benefit then why have you allotted them ?
Is it purely for aesthetic reasons ?
Can I remove your guaranteed +crit% and all the numerous other bonuses that come with it ?
So many people saying CP makes no difference are also the ones with max CP with every buff they can get their hands on.
Then moan because content is soooooo easy.
My favourite comment after stating some people remove their CP to make the content harder was that such people dont deserve a place in their group and would be kicked instantly.
Yet CP are useless.
Uhu.
No benefit whatsoever.
Drummerx04 wrote: »I often read in these forums comments such as:
- PvP is unfair because I have less CP than them! (if you can't even come close to killing or even noticably damaging another player then more CP wouldn't help you much)
- vet hardmode dungeons require too much CP, please nerf
- If only I had more CP, I could do X
- I got kicked out of group because I have low CP
- Basically any comment about CP being unbalanced or unfair or required
Champion points increase damage by a percentage. If you are a low dps player ~10k single target, then your dps will still be low with 300 more CP unless you change something in your build/rotation. And the potential damage difference between a CP 300 and a CP 561, for instance, is pretty small in the grand scheme. Maybe ~15% extra damage... unless you are attempting the hardest of hard content (for which you probably will want more experience first anyway) or leaderboard runs, CP is only an excuse for your poor performance.
Probably the most important part of CP is actually the resource management, but even with 561 CP, a max dps build will still run out of resources in probably less than 30 seconds unless properly supported by a healer.
Basically:
- People have completed vMA with < 200CP
- I've met CP 400 healers that were so on point with group buffs that my dps went up almost 10k single target.
- I've met CP 200 tanks that probably didn't need a healer to survive while keeping mob control.
- I played with CP 300 mag templars with the Maw skin pulling 30k ST dps in vet trials. Yes, really.
I have also seen max CP players:
- Dealing maybe 10k dps
- Spend most of every boss fight dead
- Attempt to heal vICP as a sorc with heavy armor unenchanted tanking sets, 20k magicka, and 1400 spell damage
- Fail to survive as the tank against bosses that quite frankly don't hit hard
- Die like a chump and hit like a wet noodle in pvp
- Always out of resources with no contingency plan
CP will come to you as you play the content, but the skill that you acquire during your journey to max CP far exceeds the value of simply having max CP.
So please just stop with this CP obsession in zone chat and the forums and take a little responsibility for your own performance.
rhapsodious wrote: »Drummerx04 wrote: »I often read in these forums comments such as:
- I got kicked out of group because I have low CP
Agree with the rest of your post, but to be fair, that definitely happens and it isn't necessarily the low CP person overestimating their skill/looking for a scapegoat. See all the "LF1M CP(anywhere from 300-561+) [relatively easy pledge]" in /zone. And even so, I've done DLC dungeons with CPs in the 200s, who were getting jaded because nobody would go with them.
I still kind of wish we couldn't see others' CP above 160, but alas. Those people in zone would find a different thing to measure by. I mean, they already occasionally ask for CP above cap when that's literally useless (not to mention you could have gone from 10 to 561 by grinding zombies in Alik'r...).
Drummerx04 wrote: »I often read in these forums comments such as:
- PvP is unfair because I have less CP than them! (if you can't even come close to killing or even noticably damaging another player then more CP wouldn't help you much)
- vet hardmode dungeons require too much CP, please nerf
- If only I had more CP, I could do X
- I got kicked out of group because I have low CP
- Basically any comment about CP being unbalanced or unfair or required
Champion points increase damage by a percentage. If you are a low dps player ~10k single target, then your dps will still be low with 300 more CP unless you change something in your build/rotation. And the potential damage difference between a CP 300 and a CP 561, for instance, is pretty small in the grand scheme. Maybe ~15% extra damage... unless you are attempting the hardest of hard content (for which you probably will want more experience first anyway) or leaderboard runs, CP is only an excuse for your poor performance.
Probably the most important part of CP is actually the resource management, but even with 561 CP, a max dps build will still run out of resources in probably less than 30 seconds unless properly supported by a healer.
Basically:
- People have completed vMA with < 200CP
- I've met CP 400 healers that were so on point with group buffs that my dps went up almost 10k single target.
- I've met CP 200 tanks that probably didn't need a healer to survive while keeping mob control.
- I played with CP 300 mag templars with the Maw skin pulling 30k ST dps in vet trials. Yes, really.
I have also seen max CP players:
- Dealing maybe 10k dps
- Spend most of every boss fight dead
- Attempt to heal vICP as a sorc with heavy armor unenchanted tanking sets, 20k magicka, and 1400 spell damage
- Fail to survive as the tank against bosses that quite frankly don't hit hard
- Die like a chump and hit like a wet noodle in pvp
- Always out of resources with no contingency plan
CP will come to you as you play the content, but the skill that you acquire during your journey to max CP far exceeds the value of simply having max CP.
So please just stop with this CP obsession in zone chat and the forums and take a little responsibility for your own performance.
Drummerx04 wrote: »I often read in these forums comments such as:
- PvP is unfair because I have less CP than them! (if you can't even come close to killing or even noticably damaging another player then more CP wouldn't help you much)
- vet hardmode dungeons require too much CP, please nerf
- If only I had more CP, I could do X
- I got kicked out of group because I have low CP
- Basically any comment about CP being unbalanced or unfair or required
Champion points increase damage by a percentage. If you are a low dps player ~10k single target, then your dps will still be low with 300 more CP unless you change something in your build/rotation. And the potential damage difference between a CP 300 and a CP 561, for instance, is pretty small in the grand scheme. Maybe ~15% extra damage... unless you are attempting the hardest of hard content (for which you probably will want more experience first anyway) or leaderboard runs, CP is only an excuse for your poor performance.
Probably the most important part of CP is actually the resource management, but even with 561 CP, a max dps build will still run out of resources in probably less than 30 seconds unless properly supported by a healer.
Basically:
- People have completed vMA with < 200CP
- I've met CP 400 healers that were so on point with group buffs that my dps went up almost 10k single target.
- I've met CP 200 tanks that probably didn't need a healer to survive while keeping mob control.
- I played with CP 300 mag templars with the Maw skin pulling 30k ST dps in vet trials. Yes, really.
I have also seen max CP players:
- Dealing maybe 10k dps
- Spend most of every boss fight dead
- Attempt to heal vICP as a sorc with heavy armor unenchanted tanking sets, 20k magicka, and 1400 spell damage
- Fail to survive as the tank against bosses that quite frankly don't hit hard
- Die like a chump and hit like a wet noodle in pvp
- Always out of resources with no contingency plan
CP will come to you as you play the content, but the skill that you acquire during your journey to max CP far exceeds the value of simply having max CP.
So please just stop with this CP obsession in zone chat and the forums and take a little responsibility for your own performance.
Rune_Relic wrote: »So if I take away all of your CP you would be just as powerful ?
You might as well get to a respec shrine and remove all your CP allocation if they are that pointless.
Of course that would never happen....because CP is so useless right ?
You wont miss all the collectively stacked passives.
You wont miss all the extra resources
Your buddies will let you group with them with open arms.
If CP offers you no benefit then why have you allotted them ?
Is it purely for aesthetic reasons ?
Can I remove your guaranteed +crit% and all the numerous other bonuses that come with it ?
So many people saying CP makes no difference are also the ones with max CP with every buff they can get their hands on.
Then moan because content is soooooo easy.
My favourite comment after stating some people remove their CP to make the content harder was that such people dont deserve a place in their group and would be kicked instantly.
Yet CP are useless.
Uhu.
No benefit whatsoever.
QuebraRegra wrote: »are we really back to "CPs don't matter"?
#powercreep
I often think stuff like:Drummerx04 wrote: »I often read in these forums comments such as:
- PvP is unfair because I have less CP than them! (if you can't even come close to killing or even noticably damaging another player then more CP wouldn't help you much)
- vet hardmode dungeons require too much CP, please nerf
- If only I had more CP, I could do X
- I got kicked out of group because I have low CP
- Basically any comment about CP being unbalanced or unfair or required
Yeah, sounds about right.The majority of the time, the people that complain about CP are just plain bad and in denial about it. It's just an easy scapegoat for people to escape reality.