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Crafting writ locations - 1T

NinthPrince64
NinthPrince64
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Been away from crafting since 1T dropped. My understanding is that crafting writ surveys now send you all over. Is that true? The reason I ask is because I keep one crafter at max level minus one so that my survey locations are in Craglorn. Is that no longer the case? Is there any reason to keep a crafter at max minus one anymore?
Thx.
  • akl77
    akl77
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    Yes, survey will send you anywhere in the world not just Craglorn.
    All writs now turn in at Craglorn, max level as well. So do max level writs best.
    PS4 pro NA
  • NinthPrince64
    NinthPrince64
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    Okay, just to be clear. I should no longer keep a crafter at max minus one because the surveys could be for anywhere, not just Craglorn. Is that correct? Is there a higher probability of Craglorn if I am at max minus one?
  • Nestor
    Nestor
    Community Ambassador
    Okay, just to be clear. I should no longer keep a crafter at max minus one because the surveys could be for anywhere, not just Craglorn. Is that correct? Is there a higher probability of Craglorn if I am at max minus one?

    No higher chance to get a survey in Craglorn no matter what you do. Might as well do the writs that use less resources than the Void Level writs (unless something changed with those, it would take on average about 100 mats to do a L9 Writ, but around 40 to 50 for a L10 Writ)

    They did supposedly double the drop rate of Nirn in Craglorn to make up for this. But not from anything I have seen. I have pulled 0 Nirn from Craglorn nodes since 1T dropped.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"

  • NinthPrince64
    NinthPrince64
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    Great, that's what I thought. Getting the mats for my "max minus one" crafter has always been a hassle. Need 99 mats when doing the three of each bow writ, for example. Also, kind of time consuming to farm two different levels of mats (max and max minus one).
    Too bad, though, that we can't just get surveys in Craglorn. The surveys are how I got the vast majority of my nirns.
  • agn231
    agn231
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    I've gotten a few Crag surveys since 1T but neither contained a nirn. I did find a potent nirn from a rubedite node in Craglorn but it doesn't feel like the drop rate has increased.

    I agree with Nestor, maxing out your craft skills will require less mats to complete the writs.
  • LadyDestiny
    LadyDestiny
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    Sad thing about this update is that now you can get surveys that send you anywhere. My AD maxed clothier is now being sent to shadowfen to an area that she hasn't even opened up yet to travel. Ridiculous
  • Beardimus
    Beardimus
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    I think that's the point tho isn't it @LadyDestiny, the world is 'opened up' now, so you can go anywhere. And the surveys are to encourage travel to zones you may never have been to, and while there you may do other things.
    Xbox One | EU | EP
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  • STEVIL
    STEVIL
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    Beardimus wrote: »
    I think that's the point tho isn't it @LadyDestiny, the world is 'opened up' now, so you can go anywhere. And the surveys are to encourage travel to zones you may never have been to, and while there you may do other things.

    Yes buy it's not the same as it was, so...
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    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The way I used to get kills was good but the way others kill me now is bad."

    Things I Wish Were Different or Added for Housing, Equipment Crafting, Trait Balance, etc
    My Housing Wish List (Functionals)
    Mannequin/Armor-Rack that "stores" a full gear set plus 8 stacks of quickslots for instant swap. Does not need to provide additional storage.
    Storage Containers that help segregate our storage by adding customizad tabs to our inventory lists. Does not need to provide extra storage.
    Mailboxes/Couriers tied to guilds that handle back-n-forth for dailies including writs.
    Gardens, Ore Veins, Trees, Springs etc that serve as the housing based nodes similar to hirelings - providing a daily harvest.
    Minions - "Hired" singers, cooks stableboys etc that liven up the place and may also have some function - "cook or brewer could be a "daily node." Stableboy could be a free daily riding lesson.
    Stairs that work - spiral, cornering and straight. ramps from orcish platforms and planks and bars are Ok but...
    Ledger that allows you to "log" your inventory items character by character with a quick-click and that then you can review with sort tools or output to a file the inventory items listed by character.
    Guest Book: Auto-logs visitors in and out.

    My Equip Crafting Improvements Package
    To include some or all of:
    1. Ability to craft all crafted sets as 4pc or 3pc sets by sacrificing one or two of the 2-3-4pc bonuses. (Adds felxibility in builds setting crafted apart from drops, this may be limited to 9 traits capability)
    2. Ability to up-scale pieces to higher level keeping quality. (new drops scale to you)
    3. Ability to craft lower gear with higher mat, losing the lower cap on met levels. (Fits with scaled nodes)
    4. Drop the 10x mats cost for CP160 over Cp150. (CP 160 drops everywhere now... its no longer s special threshold thing anymore. if you are cp160 every drop set is cp 160 not nine 150 and one 160. So the need for cp160 crafting to be 10x is no longer relevant.)
    5. Allow appearance to be selected from the available style, not set by material. if i like they bosmer cotton look, let me do that even for ancestor silk.

    My Circumstantial Traits Suggestion
    Traits for armor and weapons need complete redesign to achieve one goal:
    Make it so that no trait is "best" everywhere and so that every trait is "best" somewhere and it is obvious where those are.
    [/list]

    My Class & Weapons Wish List for Warden and Sorc
    1. OVERTIME: Change the passives on any class with a toggle/pet to give a brief "overtime" of say 3s/6s where if you swap off the toggle/pet bar the toggle/pet will continue for that overtime without cancel. If you swap back before overtime expires, the toggle continues. This would allow a "risky" setup where your pets and such are only on the attack bar but you can swap-rebuff quickly and come back without losing the pets and armor - but if you get stunned or delayed you can lose them and have to recast.
    2. PETS:
    3. Add a keybind control for pet attack and pet defend instead of the current command pet double key.
    4. Imbalanced Nature: Trade off morphs on the Warden;s Nature's balance to be offensive in type with no healing but various damage or DOT plus debuffs. Change the "for every natures balance" boost to healing to also boost damage if these are slotted. This can raise the Warden DPS at the sacrifice of the healing/utility.
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