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Introduce a CP cap for Veteran dungeons

sebbe_orggb16_ESO
This is getting out of hand, we need a CP cap when using the group tool for veteran dungeons and the unofficial tiers that exist like imperial city and shadow of the hist dungeons. Not saying people shouldn't be able to do these since they bought the content but then they have to go through a premade group.

It is becoming more and more frequent that you cant finish a dungeon cause people are to inexperienced and don't have at least 160 CP gear and it's not a very good experience kicking 5 people with 40 CP when you are in vCoS for example, not to include the horrible wait time to get the person inside the dungeon cause the system thinks the dungeon is full.

If CP cap is a to aggressive way to do it, I suggest that a filter to the group tool is applied so that I and many others can choose not to group with to low leveled people who has yet to grasp how to play (for example playing with a CP 10 stamina bow user that only spams snipe is not a good experience and will make the the experience bad for all the people in the group).

I don't have friends online 24/7 that can do premades and there are a lot of other people doing solo queuing that would appreciate that something is done about this.

Best regards


Ps: Please don't flame leave constructive feedback.
  • Julianos
    Julianos
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    This is getting out of hand, we need a CP cap when using the group tool for veteran dungeons and the unofficial tiers that exist like imperial city and shadow of the hist dungeons. Not saying people shouldn't be able to do these since they bought the content but then they have to go through a premade group.

    It is becoming more and more frequent that you cant finish a dungeon cause people are to inexperienced and don't have at least 160 CP gear and it's not a very good experience kicking 5 people with 40 CP when you are in vCoS for example, not to include the horrible wait time to get the person inside the dungeon cause the system thinks the dungeon is full.

    If CP cap is a to aggressive way to do it, I suggest that a filter to the group tool is applied so that I and many others can choose not to group with to low leveled people who has yet to grasp how to play (for example playing with a CP 10 stamina bow user that only spams snipe is not a good experience and will make the the experience bad for all the people in the group).

    I don't have friends online 24/7 that can do premades and there are a lot of other people doing solo queuing that would appreciate that something is done about this.

    Best regards


    Ps: Please don't flame leave constructive feedback.

    Yes we need 160cp cap and 5 start gear level requirement and achievement of the dungeon for vet mod so people need to get 160cp purple gear+ they need to finish those dungeons with a premade group so they can learn the tactics before join the dungeon finder
  • Asardes
    Asardes
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    From my experience pre-made groups from guild or zone chat are usually better than what the tool gets you. If you want to have smooth runs with people you can ask them if they have run the dungeon before, at least the normal version to be familiar with mechanics. I don't think there should be any lower limit to queue for veteran dungeons though. I've been running veteran dungeons as tank since I hit level 50 and did not spend any CPs until I got about 100 of them. I've seen people with 200 CP play very well, and people with max CP having no clue. For tank and healer CPs are less important than for DD.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Andohir
    Andohir
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    That's why I suggested a solution like this one.

    I currently have cp 35, because yesterday I hit level 50 in Rivenspire with my first character, following the zone story. Thanks to the event I got and get lots of xp. All the other zones of the factions and dlcs are still unvisited. I want to play this content first before entering dungeons. But it will happen that I probably have a huge cp number, but will be totally new to dungeons. I'd appreciate the possibility to make sure, that other party members have to expect someone like me. Or, if they don't want to, that they can avoid it.
  • BlanketFort
    BlanketFort
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    There was quite a similarly good idea someone posted on a similar thread (although what was to flame elitists), to sum up the points I liked about his idea:

    Veteran Content is gated behind a specific CP or Undaunted Rank. (Plus maybe only unlocking the Dungeon if the player has completed it's Normal Difficulty Mode, so they are, at the very least, also familiar with the mechanics)

    Which I find more than agreeable.
    I would be against introducing a CP filter in Activity Finder as it only further alienates and differentiates players of varying levels/CPs from one another. Elitism will only get worse.

    I would prefer gating it behind a specific Undaunted Rank, though, as this ensures that the player has done plenty enough of dungeons to watch out for basics, like not standing in red, blocking, dodging, sustain, properly effective rotations etc. because we all know that a High CP does not guarantee an experienced player.
    This is coming from someone who is average, at best, and would have loved a similar system in-place before having set foot in my first vet dungeon to have prepared me for what was in store.

    Cheers :)

    EDIT: semantics, and removed a part as I realised it was off topic. My apologies.
    Edited by BlanketFort on October 21, 2016 1:27PM
  • sebbe_orggb16_ESO
    First I didn't do this thread to flame, but to find a solution for an exciting problem and again many people do solo queue cause that is the way they play etc.

    It's unfortunate that some people couldn't leave constructive feedback and had to troll but most here seams to take this serious, you have my thanks.

    A lot of great ideas I like the achievement thing for example, again the issue will always be that you can get boosted and now you can get high undaunted rank without doing dungeons.

    Unlocking veteran version by first doing normal version could be a way to do it though. actually finishing a dungeon as someone also brought up is a great idea as well.

    I brought this up in my first post that this is for using the lfg tool, saying that I should do pre-mades is not a solution on the problem aka not constructive feedback. I do both and I would like to make the LFG tool better for all players.
  • jakeedmundson
    jakeedmundson
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    Axorn wrote: »
    This is getting out of hand, we need a CP cap when using the group tool for veteran dungeons and the unofficial tiers that exist like imperial city and shadow of the hist dungeons. Not saying people shouldn't be able to do these since they bought the content but then they have to go through a premade group.

    It is becoming more and more frequent that you cant finish a dungeon cause people are to inexperienced and don't have at least 160 CP gear and it's not a very good experience kicking 5 people with 40 CP when you are in vCoS for example, not to include the horrible wait time to get the person inside the dungeon cause the system thinks the dungeon is full.

    If CP cap is a to aggressive way to do it, I suggest that a filter to the group tool is applied so that I and many others can choose not to group with to low leveled people who has yet to grasp how to play (for example playing with a CP 10 stamina bow user that only spams snipe is not a good experience and will make the the experience bad for all the people in the group).

    I don't have friends online 24/7 that can do premades and there are a lot of other people doing solo queuing that would appreciate that something is done about this.

    Best regards


    Ps: Please don't flame leave constructive feedback.

    Yes we need 160cp cap and 5 start gear level requirement and achievement of the dungeon for vet mod so people need to get 160cp purple gear+ they need to finish those dungeons with a premade group so they can learn the tactics before join the dungeon finder

    5 star gear level requirement? um... no.

    my vet trial gear doesn't put me at 5 stars on some characters..
    my mag sorc (that i run vet trials with weekly) wears 5 TBS, 5 aether, 1 kena - all the jewelry, weapons, aether, and kena piece is gold. but because my 4 pieces of tbs are not gold... i don't have 5 stars.

    you do NOT need 5 star rating to finish vet dungeons... you don't even need high cp. i would say that 160 would be more than enough.
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  • NewBlacksmurf
    NewBlacksmurf
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    How about CP options instead.

    Meaning anyone can join but CP would be
    1. On
    2. Off
    3. Set to 160 (or whatever max that makes sense in future updates)
    Edited by NewBlacksmurf on October 21, 2016 1:22PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • BlanketFort
    BlanketFort
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    How about CP options instead.

    Meaning anyone can join but CP would be
    1. On
    2. Off
    3. Set to 160 (or whatever max that makes sense in future updates)

    Hmm, interesting. That would be a way to go, as well. But I think that would go more towards minimising Elitism as opposed to improving Activity Finder. I believe, if I understood correctly, OP was mainly concerned about vet content and non-CP 160 queuing for it (which, in my experience as the lowbie, led to the frustration of the entire group, including myself), not being able to finish content and having to replace the group. It IS time consuming and quite awkward for both parties involved.

    In fact, why not just hide level altogether when in dungeons? :) then everyone would have to give every player the benefit of the doubt.

    @sebbe_orggb16_ESO
    How about:

    Vet content gets unlocked when Minimum CP is met, adequate gear rating (perhaps 5 stars is too much, as previously mentioned) AND has completed normal mode of said vet dungeon at least 5 times? I'm just spitballing here.
  • sebbe_orggb16_ESO
    How about CP options instead.

    Meaning anyone can join but CP would be
    1. On
    2. Off
    3. Set to 160 (or whatever max that makes sense in future updates)

    Hmm, interesting. That would be a way to go, as well. But I think that would go more towards minimising Elitism as opposed to improving Activity Finder. I believe, if I understood correctly, OP was mainly concerned about vet content and non-CP 160 queuing for it (which, in my experience as the lowbie, led to the frustration of the entire group, including myself), not being able to finish content and having to replace the group. It IS time consuming and quite awkward for both parties involved.

    In fact, why not just hide level altogether when in dungeons? :) then everyone would have to give every player the benefit of the doubt.

    @sebbe_orggb16_ESO
    How about:

    Vet content gets unlocked when Minimum CP is met, adequate gear rating (perhaps 5 stars is too much, as previously mentioned) AND has completed normal mode of said vet dungeon at least 5 times? I'm just spitballing here.

    Turning on off CP kinda like who different Cyrodill campaigns works are a very good idea!! This will still *** scaling but the best option so far I believe!

    @BlanketFort yea kinda what I was thinking about as well, make it work kinda like how WoW does it with item gear ilv, this have the effect of adding more air to the flame and all elitism.
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