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More Solo-Friendly Dungeons Please!

  • disintegr8
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    Sorry OP but you have started a few discussions where you come across as bragging about having completed this or that dungeon solo or gained this or that achievement.

    You cannot blame people for getting the idea that you are seeking attention, especially with subject headings like:
    Scaling/World bosses are way too easy.
    Veteran Crypt of Hearts I hard mode solo'd.
    Veteran Fungal Grotto I hard mode solo'd.
    I can finally quit VMA (followed later by)
    Is Maelstrom Arena really not for everyone?

    I am not saying that this is all you post, you have started some informative and positive threads, but if people see the above and think "here we go again", how can you have a go at them?
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • cjthibs
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    disintegr8 wrote: »
    Sorry OP but you have started a few discussions where you come across as bragging about having completed this or that dungeon solo or gained this or that achievement.

    You cannot blame people for getting the idea that you are seeking attention, especially with subject headings like:
    Scaling/World bosses are way too easy.
    Veteran Crypt of Hearts I hard mode solo'd.
    Veteran Fungal Grotto I hard mode solo'd.
    I can finally quit VMA (followed later by)
    Is Maelstrom Arena really not for everyone?

    I am not saying that this is all you post, you have started some informative and positive threads, but if people see the above and think "here we go again", how can you have a go at them?

    How dare you rob this snowflake of his moment in the sun. :smile:
  • Prof_Bawbag
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    hrothbern wrote: »
    Many opinions on this ofc: it touches the emotional discussion on solo TES vs group MMO.
    I think that controversity is rubbish: ESO is both TES and MMO and much more.

    Most important for me is that the dungeon design team creates good and many dungeons,
    and is not handicapped in that, by thinking all the time "how would this dungeon be when doing solo"

    But artificial conditions that do not add to the real challenge for a group, like pressure plates, that eliminate solo without any benefit are imo no good for this game.

    Hit the nail on the head there. Huge difference between needing 4 guys to stand on plates and needing 4 guys due to the actual difficulty. Those plates are put there to make sure you group in half the dungeons and not because the actual dungeon warrants 4 players. That's wrong, yet people defend the practice. By not defending their inclusion those very people who crave more difficult content would probably get a proper challenge and be happier for it.

  • Izaki
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    Woeler wrote: »
    More group dungeons and trials please.

    More trials. We have 4 so far... A few more would be pretty fun!
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
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    It's hard to imagine myself ever doing VMA. It does't sound like much fun at all to me. It sounds about like banging my head against a wall.

    That said, I'm glad it's in the game, and I fully support adding more stuff like it. There's not a lot of hard solo stuff out there, and there probably should be.

    No no that's what people have you believe. In reality I personally found doing vMA for the first time a hell of a lot of fun. Frustrating at times, but fun.
    @ Izaki #PCEU
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    #MoreDPSthanYou
    #Stamblade
  • Ch4mpTW
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    cjthibs wrote: »
    disintegr8 wrote: »
    Sorry OP but you have started a few discussions where you come across as bragging about having completed this or that dungeon solo or gained this or that achievement.

    You cannot blame people for getting the idea that you are seeking attention, especially with subject headings like:
    Scaling/World bosses are way too easy.
    Veteran Crypt of Hearts I hard mode solo'd.
    Veteran Fungal Grotto I hard mode solo'd.
    I can finally quit VMA (followed later by)
    Is Maelstrom Arena really not for everyone?

    I am not saying that this is all you post, you have started some informative and positive threads, but if people see the above and think "here we go again", how can you have a go at them?

    How dare you rob this snowflake of his moment in the sun. :smile:

    =\
  • Cryptical
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    cjthibs wrote: »
    Ch4mpTW wrote: »
    cjthibs wrote: »
    Ch4mpTW wrote: »
    The only reason you boast about completing the dungeons solo, is because they were made for groups. So asking that they be made more solo friendly is actually against your own interests, as you would no longer be able to boast about doing them solo if everyone could solo them. So as the post above hinted at, this is just another thread where you want some attention.

    That was incredibly rude of you, but you like many others failed to understand what I'm saying. I want things to be more solo-friendly in regards that dungeon advancement can be done without multiple people physically having to be there to do things (e.g. Open games, step upon pads, etc.). I'm not mentioning anything about making the mechanics easier or bosses hit harder.

    Damn, people are so rude and obnoxious on the forums. The hate is real. Instead of trying to put me down, and flame me — why not do what I do? If what I do is so easy, then record yourself doing it. Don't just sit there, make these comments, and think you're good/experienced. Step up to the plate, get it done as I have or better, and then feel free to mouth off at me. Until then, you're just a hater in my opinion. Am I proud of my accomplishments? Yup. You're damn right I am. It gives me a rush and huge sense of accomplishment doing what it is that I do. Don't like it? Don't open the thread, or set me to ignore. Or, if you think you're better than me? Do it for yourself, but 'better' than me. Problem solved.

    What you're running into is a perception...which is that most people read this and think, 'This guy wants more ways to brag.'

    Which I basically agree with. The point of dungeons is to group with your friends and tackle a challenge, if you can solo them all, then guess what...we need to be making them harder, not easier.

    ... Did you not read what I wrote? I'll say it once more. Solo-friendly as in not requiring extra bodies to be there to advance into content via standing on pressure plates or pulling gates at the same time. Things like that. Not easier as in mechanics and — why am I even wasting my time? Forums has gone from bad to worse in that short time span of me ceasing to contribute. :|

    Apparently you missed what I said.
    It is irrelevant to me if you can push the pressure plates or not because the content is designed to be challenging for 4 people.

    If you can solo it, something is wrong with either the balance of the game, or the dungeon design.

    As a side note, this is exactly the logic that doctor dark spawn was talking about in vaoh's thread the other day announcing his successful solo of vet white-gold tower.
    Xbox NA
  • Doctordarkspawn
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    More dungeons I dont need to be best in slot to complete on hardmode please.

    And let nothing like the poorly designed trash that is ruins of mazzatun ever cross the dungeon designers desk.
    Edited by Doctordarkspawn on October 19, 2016 10:43PM
  • lolo_01b16_ESO
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    Can't most dungeons be done solo already?
    The only dungeons that come to my mind which have mechanics that require 2 players are:
    - CoH 2
    - RoM
    - Blackheart
    - Wayrest 2
    - ICP (this one might actually be possible to be avoided, but not sure)
  • LaiTash
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    But I still get a kick out of Solo'ing a good Public Dungeon. Delves are more for my "light work" days, and the Public Dungeons are for when I want to challenge my Solo skills. :)

    How do you manage to solo public dungeons during the festival? :/

  • dpencil
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    I sympathize with the OP. Often I have to play at hours my friends or guildmates are not online. Doing a 4-man dungeon solo is an exciting challenge and should be very difficult to achieve. I have found some dungeons easier than others and some simply impossible because of certain boss mechanics. While this can be frustrating I don't think it's right for us too try to keep the Dev team from developing interesting mechanics for boss fights especially since the content is intended for 4 players. In an ideal situation I suppose the dungeon could recognize how many players are in the group and adjust which mechanics get employed. But that's a lot of work to benefit what I'm sure is an extremely small percent of the player population. I think we'll just have to be content with the dungeons that are possible to be soloed.
    Edited by dpencil on October 19, 2016 11:19PM
  • Drdeath20
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    Yes less dungeons that involve mandatory props like 2 or more people stepping on a pressure plate at the same time.

    No nerfs or anything like that just no dumb mechanics that cannot be done solo. Like 2 people stepping on pressure plates at the same time.

    People want to try soloing group dungeons and don't care about how strong the enemies are but don't want to be held back solely by a mechanic
  • Ch4mpTW
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    Drdeath20 wrote: »
    Yes less dungeons that involve mandatory props like 2 or more people stepping on a pressure plate at the same time.

    No nerfs or anything like that just no dumb mechanics that cannot be done solo. Like 2 people stepping on pressure plates at the same time.

    People want to try soloing group dungeons and don't care about how strong the enemies are but don't want to be held back solely by a mechanic

    You seem to be 1 of the few who understand what I mean. I'm not asking that things be made easier. I'm not asking for some help. I'm not asking for less mechanics in regards of reducing the amount of damage I take, or any enemy NPC's to have their health lowered. No. I'm just asking for silly things like pressure plates be removed, and things of the sort.

    Meanwhile people who have no clue about me are asking out of the side of their necks, and talking real reckless for what I feel to be no real reason. Making personal attacks, baiting and flaming for what? For asking that body count counters be removed? To have a chance at solo'ing things...? Really though? Like I said, forums have gone from bad to worse in regards to overall negativity and toxicity. =\
    Edited by Ch4mpTW on October 19, 2016 11:58PM
  • danno8
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    Can't most dungeons be done solo already?
    The only dungeons that come to my mind which have mechanics that require 2 players are:
    - CoH 2
    - RoM
    - Blackheart
    - Wayrest 2
    - ICP (this one might actually be possible to be avoided, but not sure)

    Fungal Grotto 2 has an perma-stun + execute on one of the mid bosses.
    Direfrost has those 2 pressure plates.
  • Uriel_Nocturne
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    LaiTash wrote: »
    But I still get a kick out of Solo'ing a good Public Dungeon. Delves are more for my "light work" days, and the Public Dungeons are for when I want to challenge my Solo skills. :)

    How do you manage to solo public dungeons during the festival? :/
    During the Festival? Not possible. Too many people are farming the Bosses (of which, i enjoy doing with them myself. I've found some great people by joining random Groups and farming the Bosses in Public Dungeons together. :D)

    I was more referencing when there isn't a community event like the Festival going on.

    In "normal" game times, I am able to find plenty of Public Dungeons where the player count is sparse, thus allowing me to run it Solo. Just not right now. lol


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  • Ghost-Shot
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    Please do not waste your time with solo content when this MMO desperately needs quality PvP and raiding content.
  • NewBlacksmurf
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    They just made a group zone solo-able and added more group things for group as well as made the rest of the over world more solo friendly.

    I think they are offering balanced amounts of content for both solo driven and group driven players. The last dlc was group dungeons so I have to assume the next content update will include some solo content but t why would removing group content be better for you and not a detriment for group focused players?

    That's my only question

    In reference to ppl saying dungeons need to be harder....
    Perhaps have all the group drop their CPs. Or ask ZOS for a no CP mode for existing group content on normal and vet.

    Edited by NewBlacksmurf on October 20, 2016 5:03PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • wenchmore420b14_ESO
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    Just still not sure why someone play's a MMO that promotes playing with others, but want a solo game.
    Leave the dungeons as they are please. There is already tons of solo stuff. I would actually like to see more group delvs/dungeons as to have more things for new guild group events.
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
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  • Ch4mpTW
    Ch4mpTW
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    LaiTash wrote: »
    But I still get a kick out of Solo'ing a good Public Dungeon. Delves are more for my "light work" days, and the Public Dungeons are for when I want to challenge my Solo skills. :)

    How do you manage to solo public dungeons during the festival? :/
    During the Festival? Not possible. Too many people are farming the Bosses (of which, i enjoy doing with them myself. I've found some great people by joining random Groups and farming the Bosses in Public Dungeons together. :D)

    I was more referencing when there isn't a community event like the Festival going on.

    In "normal" game times, I am able to find plenty of Public Dungeons where the player count is sparse, thus allowing me to run it Solo. Just not right now. lol

    And this is why I'm unable to solo a few world bosses that people have asked for me to do if I'm so good (as they put it).

    The golden saint in particular in Stonefalls is 1 of them, as literally every single time I turn around there's a huge crowd around him. And the few chances I have gotten to solo him, a zerg rushes up as I get him between 60%-30% health. Thus making the entire battle invalidated. It doesn't matter if I have him down to 1% health. The moment someone else engages (in any sort or fashion), a solo run completely becomes invalidated and ended.
  • cjthibs
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    Ch4mpTW wrote: »
    And this is why I'm unable to solo a few world bosses that people have asked for me to do if I'm so good (as they put it).

    The golden saint in particular in Stonefalls is 1 of them, as literally every single time I turn around there's a huge crowd around him. And the few chances I have gotten to solo him, a zerg rushes up as I get him between 60%-30% health. Thus making the entire battle invalidated. It doesn't matter if I have him down to 1% health. The moment someone else engages (in any sort or fashion), a solo run completely becomes invalidated and ended.

    You know where this doesn't happen? Single-player games.
  • Ch4mpTW
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    They just made a group zone solo-able and added more group things for group as well as made the rest of the over world more solo friendly.

    I think they are offering balanced amounts of content for both solo driven and group driven players. The last dlc was group dungeons so I have to assume the next content update will include some solo content but t why would removing group content be better for you and not a detriment for group focused players?

    That's my only question

    In reference to ppl saying dungeons need to be harder....
    Perhaps have all the group drop their CPs. Or ask ZOS for a no CP mode for existing group content on normal and vet.

    No, no. I'm not saying Dungeons be tweaked to hurt group content. No. Not at all. I mean artificial road blocks of sorts that require multiple to be there to proceed via: Pressure plates, gates, etc. Things like a 1-shot mechanic that can only be avoided if multiple people were there, and so on.
  • Ghost-Shot
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    Ch4mpTW wrote: »
    LaiTash wrote: »
    But I still get a kick out of Solo'ing a good Public Dungeon. Delves are more for my "light work" days, and the Public Dungeons are for when I want to challenge my Solo skills. :)

    How do you manage to solo public dungeons during the festival? :/
    During the Festival? Not possible. Too many people are farming the Bosses (of which, i enjoy doing with them myself. I've found some great people by joining random Groups and farming the Bosses in Public Dungeons together. :D)

    I was more referencing when there isn't a community event like the Festival going on.

    In "normal" game times, I am able to find plenty of Public Dungeons where the player count is sparse, thus allowing me to run it Solo. Just not right now. lol

    And this is why I'm unable to solo a few world bosses that people have asked for me to do if I'm so good (as they put it).

    The golden saint in particular in Stonefalls is 1 of them, as literally every single time I turn around there's a huge crowd around him. And the few chances I have gotten to solo him, a zerg rushes up as I get him between 60%-30% health. Thus making the entire battle invalidated. It doesn't matter if I have him down to 1% health. The moment someone else engages (in any sort or fashion), a solo run completely becomes invalidated and ended.

    Serious question, are you familiar with the acronym MMO?
  • Sallington
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    All they need to do is remove any and all forced group mechanisms form dunegons.

    I.E. the pressure plates in Direfrost Keep.

    I've been farming CoA 1 solo for Burning Spellweave gear without an issue. I wish I could do the same in Direfrost Keep and farm Hulking Draugr Gear, but that dumb mechanic prevents me from doing so.
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    Balmorah - Templar - Sergeant ||
  • Ch4mpTW
    Ch4mpTW
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    cjthibs wrote: »
    Ch4mpTW wrote: »
    And this is why I'm unable to solo a few world bosses that people have asked for me to do if I'm so good (as they put it).

    The golden saint in particular in Stonefalls is 1 of them, as literally every single time I turn around there's a huge crowd around him. And the few chances I have gotten to solo him, a zerg rushes up as I get him between 60%-30% health. Thus making the entire battle invalidated. It doesn't matter if I have him down to 1% health. The moment someone else engages (in any sort or fashion), a solo run completely becomes invalidated and ended.

    You know where this doesn't happen? Single-player games.
    Ghost-Shot wrote: »
    Ch4mpTW wrote: »
    LaiTash wrote: »
    But I still get a kick out of Solo'ing a good Public Dungeon. Delves are more for my "light work" days, and the Public Dungeons are for when I want to challenge my Solo skills. :)

    How do you manage to solo public dungeons during the festival? :/
    During the Festival? Not possible. Too many people are farming the Bosses (of which, i enjoy doing with them myself. I've found some great people by joining random Groups and farming the Bosses in Public Dungeons together. :D)

    I was more referencing when there isn't a community event like the Festival going on.

    In "normal" game times, I am able to find plenty of Public Dungeons where the player count is sparse, thus allowing me to run it Solo. Just not right now. lol

    And this is why I'm unable to solo a few world bosses that people have asked for me to do if I'm so good (as they put it).

    The golden saint in particular in Stonefalls is 1 of them, as literally every single time I turn around there's a huge crowd around him. And the few chances I have gotten to solo him, a zerg rushes up as I get him between 60%-30% health. Thus making the entire battle invalidated. It doesn't matter if I have him down to 1% health. The moment someone else engages (in any sort or fashion), a solo run completely becomes invalidated and ended.

    Serious question, are you familiar with the acronym MMO?

    today-in-tv-history-daria.png
  • cjthibs
    cjthibs
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    Ch4mpTW wrote: »
    cjthibs wrote: »
    Ch4mpTW wrote: »
    And this is why I'm unable to solo a few world bosses that people have asked for me to do if I'm so good (as they put it).

    The golden saint in particular in Stonefalls is 1 of them, as literally every single time I turn around there's a huge crowd around him. And the few chances I have gotten to solo him, a zerg rushes up as I get him between 60%-30% health. Thus making the entire battle invalidated. It doesn't matter if I have him down to 1% health. The moment someone else engages (in any sort or fashion), a solo run completely becomes invalidated and ended.

    You know where this doesn't happen? Single-player games.
    Ghost-Shot wrote: »
    Ch4mpTW wrote: »
    LaiTash wrote: »
    But I still get a kick out of Solo'ing a good Public Dungeon. Delves are more for my "light work" days, and the Public Dungeons are for when I want to challenge my Solo skills. :)

    How do you manage to solo public dungeons during the festival? :/
    During the Festival? Not possible. Too many people are farming the Bosses (of which, i enjoy doing with them myself. I've found some great people by joining random Groups and farming the Bosses in Public Dungeons together. :D)

    I was more referencing when there isn't a community event like the Festival going on.

    In "normal" game times, I am able to find plenty of Public Dungeons where the player count is sparse, thus allowing me to run it Solo. Just not right now. lol

    And this is why I'm unable to solo a few world bosses that people have asked for me to do if I'm so good (as they put it).

    The golden saint in particular in Stonefalls is 1 of them, as literally every single time I turn around there's a huge crowd around him. And the few chances I have gotten to solo him, a zerg rushes up as I get him between 60%-30% health. Thus making the entire battle invalidated. It doesn't matter if I have him down to 1% health. The moment someone else engages (in any sort or fashion), a solo run completely becomes invalidated and ended.

    Serious question, are you familiar with the acronym MMO?

    today-in-tv-history-daria.png

    twflb.jpg
  • ZOS_JohanaB
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    We've moved this thread to Dungeons, Trials & Arenas
    Staff Post
  • DorianDragonRaze
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    I want a gameplay menu option to enter any delve solo, so noone mess around when I do quests and all bosses are there waiting for me - not me waiting for them to respawn. So I read what I want, loot what I want, no rushing to boss, and I immesred into the story. That's what I call quality Elder Scrolls experience.
    Edited by DorianDragonRaze on October 20, 2016 5:42PM
    I used to be an adventurer like you, then I got the ESO on my hard drive...
  • Rune_Relic
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    I always use to play games where you could drop items.
    Many older games let you drop stuff on pressure plates to get around group issues.
    Pity there isnt such work arounds in ESO.
    Perhaps line up an NPC so a foot plate is between you and them and grief them..hehe.

    MMO = multiple players.
    Nothing there says 'must' group.
    Nothing there says only playable as 4 man or 12 man teams.
    Nothing says you must make 24 man groups in PvP
    It could just as easily say upto 4 player dungeon.
    It could just as easily say upto 12 player trial.

    We have all had this argument since the year dot in beta.
    Many people dont think twice about runnning 4-man group dungeons as 2 or 3.
    How is running such a dungeon solo any different other than being more extreme ?

    I recognise the fact the content was designed for 4 or 12 players.
    I just dont recognise the fact that 4 or 12 players is compulsory.
    So I have no problem with the OP asking for anti-solo gates to be removed.
    Just not nerfing the content to make it any easier for 1/2/3 man groups
    Edited by Rune_Relic on October 20, 2016 7:51PM
    Anything that can be exploited will be exploited
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