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More Solo-Friendly Dungeons Please!

Ch4mpTW
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Please give us more dungeons (or instanced content) that are friendly to solo'ing, and or doesn't require the need of other people if built right and strong enough. Every since I've gotten into solo'ing content more so with One Tamriel, the game has gotten dramatically better (to me in regards of enjoyment). It's a huge rush doing these things, and the feeling of accomplishment is intoxicating. So please ZOS. Please give us more dungeons that can be done involving 1 person, and doesn't include needing others for boss mechanics and what not.
  • cjthibs
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    So...you want more easy group dungeons?
  • Uriel_Nocturne
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    I play ESO primarily Solo, OP.

    Every Delve and Public Dungeon can be Solo'd with relative ease, even after the 1T update. That leaves a ton of options in each Alliance for Solo adventuring, and quite frankly they're some of my favorite content to tackle.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Ch4mpTW
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    cjthibs wrote: »
    So...you want more easy group dungeons?

    Hm? Define "easy". The bosses can have complex mechanics, and high amounts of health and resistances (although very annoying, in my opinion). I'm not worried about that. I solo'd Veteran Crypt of Hearts I (Hard Mode) yesterday, and the final bosses had a little over 11 Million hit points. And lots of resistance. So while annoying to deal with a "bullet sponge" of sorts, it's not my too annoying to be done. As for dungeons having more mechanics, I'm fine with that as well. So long as it's not mandatory that another person is there to free me from a boss' CC or something (e.g. Crypt of Hearts II). Or doesn't require me to have another person to step on another platform to advance within the dungeon. That's what I mean.
  • Ch4mpTW
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    I play ESO primarily Solo, OP.

    Every Delve and Public Dungeon can be Solo'd with relative ease, even after the 1T update. That leaves a ton of options in each Alliance for Solo adventuring, and quite frankly they're some of my favorite content to tackle.

    Nice, me too. And agreed. Doing NDSA before it was scaled up solo is still one of my favorite experiences on ESO to date. As for public dungeons being done solo, and delves — they don't give me the same exact type of rush as a monster set dungeons. Still a strong since of accomplishment, but not the feeling of satisfaction I get from smacking up a boss of content that is put there for 4 people (difficulty-wise).
  • purple-magicb16_ESO
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    cjthibs wrote: »
    So...you want more easy group dungeons?

    no - solo instance yes
    Give 'er eh!
  • Uriel_Nocturne
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    Ch4mpTW wrote: »
    I play ESO primarily Solo, OP.

    Every Delve and Public Dungeon can be Solo'd with relative ease, even after the 1T update. That leaves a ton of options in each Alliance for Solo adventuring, and quite frankly they're some of my favorite content to tackle.

    Nice, me too. And agreed. Doing NDSA before it was scaled up solo is still one of my favorite experiences on ESO to date. As for public dungeons being done solo, and delves — they don't give me the same exact type of rush as a monster set dungeons. Still a strong since of accomplishment, but not the feeling of satisfaction I get from smacking up a boss of content that is put there for 4 people (difficulty-wise).
    I understand.

    My only disagreement is that the 4-man Group Dungeons are now right where they're supposed to be IMO. They were/are designed to require 4-players, and now they most definitely do. All is right with the world. lol :D

    But I still get a kick out of Solo'ing a good Public Dungeon. Delves are more for my "light work" days, and the Public Dungeons are for when I want to challenge my Solo skills. :)


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Rune_Relic
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    I think there is a big difference between solo friendly and solo easy.
    I gather the OP wants non multiplayer-gated group dungeons.
    Make them as hard as you like.

    When you think some solo players can take down 3/4 other players in PvP.
    When you consider many players say content is face roll easy with 561cp.
    Its not unrealistic to assume they are capable of performing the work of 3/4 people.
    In which case the only barrier is if you put a multiplayer gate in the way like footpads... or boss attacks that disable/wipe one player.
    Edited by Rune_Relic on October 19, 2016 8:26PM
    Anything that can be exploited will be exploited
  • Ch4mpTW
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    Rune_Relic wrote: »
    I think there is a big difference between solo friendly and solo easy.
    I gather the OP wants non multiplayer-gated group dungeons.
    Make them as hard as you like.

    When you think some solo players can take down 3/4 other players in PvP.
    When you consider many players say content is face roll easy with 561cp.
    Its not unrealistic to assume they are capable of performing the work of 3/4 people.
    In which case the only barrier is if you put a multiplayer gate in the way like footpads... or boss attacks that disable/wipe one player.

    55312654.jpg
  • disintegr8
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    Not sure if you are saying that some of the dungeons are too hard to do solo or that some of the dungeons cannot be done solo due to mechanics (Direfrost for example) and you have solo'd all of the rest.

    If you are saying some of them are too hard, then I think that is a good thing. If you are saying that you want group mechanics removed from group dungeons, I say no. A couple of recent posts I have been involved with, people have smashed the idea of solo content stating that as this is an MMO, nobody has a right to request solo content.

    This shows that there are an assortment of people out there and trying to keep everyone happy is impossible. If everyone can do all of the dungeons solo, they might as well remove the group content, get rid of group finder and all of the angst it causes due to people getting kicked and elitism.

    This would stop a good portion of the complaints that appear on this forum and keep the 'elitists' happy as they would no longer have to deal with lower levelled players.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Tryxus
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    vMSA 2.0
    "In the Storyteller's name, I stand upon the bones of the world. I drink in the promise and power of nature's law, and breathe out my thanks."
    Tryxus - Magicka Warden - PC/EU/DC
  • Ch4mpTW
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    Wollust wrote: »
    How often do you need to mention your solo adventures in dungeons per day?

    myewmU2yHpSFi.gif

    Your turn to solo some content.
  • AshTal
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    I would like to see more solo daily missions for mages, fighters and un-daunted.
  • Milvan
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    Troll op is troll.

    If you want to play solo there is a lot of excelent games out there. But don't ask them to touch or group dungeons please. They are already fairly easy and can be solo'ed by any experienced player.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Ciovala
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    I think it would be nice as an option, if the dungeons could scale to number of users and/or level/CP. Of course, then the loot should probably scale, too, like only green if you solo some wimpy scaled-down version. Then people would complain about groupers getting better gear though.
    Looking for a mature and helpful social guild - play PvE, PvP, and like crafting.
  • danno8
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    With a proper build (one that can compete in vMSA) you can solo nearly every 4 man dungeon in normal mode. This means you can do the daily undaunted pledges by yourself and get a couple keys a day.

    It'll take you 5 times as long as getting a group but it's totally doable.
  • Drdeath20
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    Or maybe have delves that have veteran mode to them and are single player instances.
  • Ch4mpTW
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    The only reason you boast about completing the dungeons solo, is because they were made for groups. So asking that they be made more solo friendly is actually against your own interests, as you would no longer be able to boast about doing them solo if everyone could solo them. So as the post above hinted at, this is just another thread where you want some attention.

    That was incredibly rude of you, but you like many others failed to understand what I'm saying. I want things to be more solo-friendly in regards that dungeon advancement can be done without multiple people physically having to be there to do things (e.g. Open games, step upon pads, etc.). I'm not mentioning anything about making the mechanics easier or bosses hit harder.

    Damn, people are so rude and obnoxious on the forums. The hate is real. Instead of trying to put me down, and flame me — why not do what I do? If what I do is so easy, then record yourself doing it. Don't just sit there, make these comments, and think you're good/experienced. Step up to the plate, get it done as I have or better, and then feel free to mouth off at me. Until then, you're just a hater in my opinion. Am I proud of my accomplishments? Yup. You're damn right I am. It gives me a rush and huge sense of accomplishment doing what it is that I do. Don't like it? Don't open the thread, or set me to ignore. Or, if you think you're better than me? Do it for yourself, but 'better' than me. Problem solved.
  • Drdeath20
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    Public and dungeons and delves are beyond easy. At this point they could make public dungeons a single player instance and have an option for veteran and hardcore mode.

    I haven't stepped foot in a public dungeon in over a year. Those places have to be barren
  • cjthibs
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    Ch4mpTW wrote: »
    The only reason you boast about completing the dungeons solo, is because they were made for groups. So asking that they be made more solo friendly is actually against your own interests, as you would no longer be able to boast about doing them solo if everyone could solo them. So as the post above hinted at, this is just another thread where you want some attention.

    That was incredibly rude of you, but you like many others failed to understand what I'm saying. I want things to be more solo-friendly in regards that dungeon advancement can be done without multiple people physically having to be there to do things (e.g. Open games, step upon pads, etc.). I'm not mentioning anything about making the mechanics easier or bosses hit harder.

    Damn, people are so rude and obnoxious on the forums. The hate is real. Instead of trying to put me down, and flame me — why not do what I do? If what I do is so easy, then record yourself doing it. Don't just sit there, make these comments, and think you're good/experienced. Step up to the plate, get it done as I have or better, and then feel free to mouth off at me. Until then, you're just a hater in my opinion. Am I proud of my accomplishments? Yup. You're damn right I am. It gives me a rush and huge sense of accomplishment doing what it is that I do. Don't like it? Don't open the thread, or set me to ignore. Or, if you think you're better than me? Do it for yourself, but 'better' than me. Problem solved.

    What you're running into is a perception...which is that most people read this and think, 'This guy wants more ways to brag.'

    Which I basically agree with. The point of dungeons is to group with your friends and tackle a challenge, if you can solo them all, then guess what...we need to be making them harder, not easier.
    Edited by cjthibs on October 19, 2016 9:44PM
  • Berenhir
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    Wollust wrote: »
    How often do you need to mention your solo adventures in dungeons per day?

    myewmU2yHpSFi.gif

    So much this.
    PC EU - Ebonheart Pact - Trueflame Vivec Kaalgrontiid Gray Host

    - Stack on Clown -
    #smallscale

    - Retaliatíon -
    #zergfarming

    currently playing...
    ... Berenhir, Stamina Sorcerer
    ... Tragic Mushroom, Stamina Warden
  • Ch4mpTW
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    cjthibs wrote: »
    Ch4mpTW wrote: »
    The only reason you boast about completing the dungeons solo, is because they were made for groups. So asking that they be made more solo friendly is actually against your own interests, as you would no longer be able to boast about doing them solo if everyone could solo them. So as the post above hinted at, this is just another thread where you want some attention.

    That was incredibly rude of you, but you like many others failed to understand what I'm saying. I want things to be more solo-friendly in regards that dungeon advancement can be done without multiple people physically having to be there to do things (e.g. Open games, step upon pads, etc.). I'm not mentioning anything about making the mechanics easier or bosses hit harder.

    Damn, people are so rude and obnoxious on the forums. The hate is real. Instead of trying to put me down, and flame me — why not do what I do? If what I do is so easy, then record yourself doing it. Don't just sit there, make these comments, and think you're good/experienced. Step up to the plate, get it done as I have or better, and then feel free to mouth off at me. Until then, you're just a hater in my opinion. Am I proud of my accomplishments? Yup. You're damn right I am. It gives me a rush and huge sense of accomplishment doing what it is that I do. Don't like it? Don't open the thread, or set me to ignore. Or, if you think you're better than me? Do it for yourself, but 'better' than me. Problem solved.

    What you're running into is a perception...which is that most people read this and think, 'This guy wants more ways to brag.'

    Which I basically agree with. The point of dungeons is to group with your friends and tackle a challenge, if you can solo them all, then guess what...we need to be making them harder, not easier.

    ... Did you not read what I wrote? I'll say it once more. Solo-friendly as in not requiring extra bodies to be there to advance into content via standing on pressure plates or pulling gates at the same time. Things like that. Not easier as in mechanics and — why am I even wasting my time? Forums has gone from bad to worse in that short time span of me ceasing to contribute. :|
  • cjthibs
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    Ch4mpTW wrote: »
    cjthibs wrote: »
    Ch4mpTW wrote: »
    The only reason you boast about completing the dungeons solo, is because they were made for groups. So asking that they be made more solo friendly is actually against your own interests, as you would no longer be able to boast about doing them solo if everyone could solo them. So as the post above hinted at, this is just another thread where you want some attention.

    That was incredibly rude of you, but you like many others failed to understand what I'm saying. I want things to be more solo-friendly in regards that dungeon advancement can be done without multiple people physically having to be there to do things (e.g. Open games, step upon pads, etc.). I'm not mentioning anything about making the mechanics easier or bosses hit harder.

    Damn, people are so rude and obnoxious on the forums. The hate is real. Instead of trying to put me down, and flame me — why not do what I do? If what I do is so easy, then record yourself doing it. Don't just sit there, make these comments, and think you're good/experienced. Step up to the plate, get it done as I have or better, and then feel free to mouth off at me. Until then, you're just a hater in my opinion. Am I proud of my accomplishments? Yup. You're damn right I am. It gives me a rush and huge sense of accomplishment doing what it is that I do. Don't like it? Don't open the thread, or set me to ignore. Or, if you think you're better than me? Do it for yourself, but 'better' than me. Problem solved.

    What you're running into is a perception...which is that most people read this and think, 'This guy wants more ways to brag.'

    Which I basically agree with. The point of dungeons is to group with your friends and tackle a challenge, if you can solo them all, then guess what...we need to be making them harder, not easier.

    ... Did you not read what I wrote? I'll say it once more. Solo-friendly as in not requiring extra bodies to be there to advance into content via standing on pressure plates or pulling gates at the same time. Things like that. Not easier as in mechanics and — why am I even wasting my time? Forums has gone from bad to worse in that short time span of me ceasing to contribute. :|

    Apparently you missed what I said.
    It is irrelevant to me if you can push the pressure plates or not because the content is designed to be challenging for 4 people.

    If you can solo it, something is wrong with either the balance of the game, or the dungeon design.
  • Prof_Bawbag
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    The group dungeons should have little story attached to them. It makes little sense due to the habits of a large portion of people who group to do these dungeon runs. Seriously, when grouped who actually has time to take all the story in? Everyone is more concerned about keeping up with the next guy. I agree with the person earlier in the thread that if they're going to go to the trouble of giving us a meaty quest, the least they could do is allow us to do it solo. Not bothered about the rewards or lesser rewards for going solo, but it's a waste of resources putting story quests in half these group dungeons as things currently stand.
    Edited by Prof_Bawbag on October 19, 2016 10:07PM
    Carebear Master Race
  • MasterSpatula
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    It's hard to imagine myself ever doing VMA. It does't sound like much fun at all to me. It sounds about like banging my head against a wall.

    That said, I'm glad it's in the game, and I fully support adding more stuff like it. There's not a lot of hard solo stuff out there, and there probably should be.

    But I don't think 4-man content should be redesigned around anyone's desire to be the biggest badass in the game.
    Edited by MasterSpatula on October 19, 2016 10:23PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Osteos
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    The group dungeons should have little story attached to them. It makes little sense due to the habits of a large portion of people who group to do these dungeon runs. Seriously, when grouped who actually has time to take all the story in? Everyone is more concerned about keeping up with the next guy. I agree with the person earlier in the thread that if they're going to go to the trouble of giving us a meaty quest, the least they could do is allow us to do it solo. Not bothered about the rewards or lesser rewards for going solo, but it's a waste of resources putting story quests in half these group dungeons as things currently stand.

    This is why you join guilds and make friends.

    I like the stories in dungeons. When we group up I always tell whoever I'm grouped with that I haven't done the quest yet. They wait. There are a few tanks in the guild that feel the need to sprint through the entire dungeon like their ass is on fire. I avoid grouping with them unless I have done the dungeon already. There are a lot of really nice people in this game. Make some friends learn what they like and don't like and group accordingly.
    DAGGERFALL COVENANT
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    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
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