Maintenance for the week of November 18:
• PC/Mac: No maintenance – November 18
• ESO Store and Account System for maintenance – November 19, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)
• PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST)
https://forums.elderscrollsonline.com/en/discussion/668861

More Solo-Friendly Dungeons Please!

Ch4mpTW
Ch4mpTW
✭✭✭✭✭
✭✭✭✭✭
Please give us more dungeons (or instanced content) that are friendly to solo'ing, and or doesn't require the need of other people if built right and strong enough. Every since I've gotten into solo'ing content more so with One Tamriel, the game has gotten dramatically better (to me in regards of enjoyment). It's a huge rush doing these things, and the feeling of accomplishment is intoxicating. So please ZOS. Please give us more dungeons that can be done involving 1 person, and doesn't include needing others for boss mechanics and what not.
  • cjthibs
    cjthibs
    ✭✭✭✭✭
    So...you want more easy group dungeons?
  • Uriel_Nocturne
    Uriel_Nocturne
    ✭✭✭✭✭
    ✭✭
    I play ESO primarily Solo, OP.

    Every Delve and Public Dungeon can be Solo'd with relative ease, even after the 1T update. That leaves a ton of options in each Alliance for Solo adventuring, and quite frankly they're some of my favorite content to tackle.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Ch4mpTW
    Ch4mpTW
    ✭✭✭✭✭
    ✭✭✭✭✭
    cjthibs wrote: »
    So...you want more easy group dungeons?

    Hm? Define "easy". The bosses can have complex mechanics, and high amounts of health and resistances (although very annoying, in my opinion). I'm not worried about that. I solo'd Veteran Crypt of Hearts I (Hard Mode) yesterday, and the final bosses had a little over 11 Million hit points. And lots of resistance. So while annoying to deal with a "bullet sponge" of sorts, it's not my too annoying to be done. As for dungeons having more mechanics, I'm fine with that as well. So long as it's not mandatory that another person is there to free me from a boss' CC or something (e.g. Crypt of Hearts II). Or doesn't require me to have another person to step on another platform to advance within the dungeon. That's what I mean.
  • Woeler
    Woeler
    ✭✭✭✭✭
    ✭✭✭✭
    More group dungeons and trials please.
  • Ch4mpTW
    Ch4mpTW
    ✭✭✭✭✭
    ✭✭✭✭✭
    I play ESO primarily Solo, OP.

    Every Delve and Public Dungeon can be Solo'd with relative ease, even after the 1T update. That leaves a ton of options in each Alliance for Solo adventuring, and quite frankly they're some of my favorite content to tackle.

    Nice, me too. And agreed. Doing NDSA before it was scaled up solo is still one of my favorite experiences on ESO to date. As for public dungeons being done solo, and delves — they don't give me the same exact type of rush as a monster set dungeons. Still a strong since of accomplishment, but not the feeling of satisfaction I get from smacking up a boss of content that is put there for 4 people (difficulty-wise).
  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    You know, this game has a gob of solo content, and I would never want to take away from group content to provide more solo.

    But, one thing I've always wanted was a solo version of all the group dungeons both regular and veteran purely for the storyline play. I've never been able to follow the story in group dungeons cause everyone smashes through everything too quick and wont let me explore and read books and listen to dialogue.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • purple-magicb16_ESO
    purple-magicb16_ESO
    ✭✭✭✭✭
    cjthibs wrote: »
    So...you want more easy group dungeons?

    no - solo instance yes
    I don't comment here often but when I do, I get [snip]
  • Uriel_Nocturne
    Uriel_Nocturne
    ✭✭✭✭✭
    ✭✭
    Ch4mpTW wrote: »
    I play ESO primarily Solo, OP.

    Every Delve and Public Dungeon can be Solo'd with relative ease, even after the 1T update. That leaves a ton of options in each Alliance for Solo adventuring, and quite frankly they're some of my favorite content to tackle.

    Nice, me too. And agreed. Doing NDSA before it was scaled up solo is still one of my favorite experiences on ESO to date. As for public dungeons being done solo, and delves — they don't give me the same exact type of rush as a monster set dungeons. Still a strong since of accomplishment, but not the feeling of satisfaction I get from smacking up a boss of content that is put there for 4 people (difficulty-wise).
    I understand.

    My only disagreement is that the 4-man Group Dungeons are now right where they're supposed to be IMO. They were/are designed to require 4-players, and now they most definitely do. All is right with the world. lol :D

    But I still get a kick out of Solo'ing a good Public Dungeon. Delves are more for my "light work" days, and the Public Dungeons are for when I want to challenge my Solo skills. :)


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    I think there is a big difference between solo friendly and solo easy.
    I gather the OP wants non multiplayer-gated group dungeons.
    Make them as hard as you like.

    When you think some solo players can take down 3/4 other players in PvP.
    When you consider many players say content is face roll easy with 561cp.
    Its not unrealistic to assume they are capable of performing the work of 3/4 people.
    In which case the only barrier is if you put a multiplayer gate in the way like footpads... or boss attacks that disable/wipe one player.
    Edited by Rune_Relic on October 19, 2016 8:26PM
    Anything that can be exploited will be exploited
  • Ch4mpTW
    Ch4mpTW
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rune_Relic wrote: »
    I think there is a big difference between solo friendly and solo easy.
    I gather the OP wants non multiplayer-gated group dungeons.
    Make them as hard as you like.

    When you think some solo players can take down 3/4 other players in PvP.
    When you consider many players say content is face roll easy with 561cp.
    Its not unrealistic to assume they are capable of performing the work of 3/4 people.
    In which case the only barrier is if you put a multiplayer gate in the way like footpads... or boss attacks that disable/wipe one player.

    55312654.jpg
  • disintegr8
    disintegr8
    ✭✭✭✭✭
    ✭✭
    Not sure if you are saying that some of the dungeons are too hard to do solo or that some of the dungeons cannot be done solo due to mechanics (Direfrost for example) and you have solo'd all of the rest.

    If you are saying some of them are too hard, then I think that is a good thing. If you are saying that you want group mechanics removed from group dungeons, I say no. A couple of recent posts I have been involved with, people have smashed the idea of solo content stating that as this is an MMO, nobody has a right to request solo content.

    This shows that there are an assortment of people out there and trying to keep everyone happy is impossible. If everyone can do all of the dungeons solo, they might as well remove the group content, get rid of group finder and all of the angst it causes due to people getting kicked and elitism.

    This would stop a good portion of the complaints that appear on this forum and keep the 'elitists' happy as they would no longer have to deal with lower levelled players.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    vMSA 2.0
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    How often do you need to mention your solo adventures in dungeons per day?

    myewmU2yHpSFi.gif
    Susano'o

    Zerg Squad
  • Ch4mpTW
    Ch4mpTW
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wollust wrote: »
    How often do you need to mention your solo adventures in dungeons per day?

    myewmU2yHpSFi.gif

    Your turn to solo some content.
  • AshTal
    AshTal
    ✭✭✭✭
    I would like to see more solo daily missions for mages, fighters and un-daunted.
  • Milvan
    Milvan
    ✭✭✭✭✭
    Troll op is troll.

    If you want to play solo there is a lot of excelent games out there. But don't ask them to touch or group dungeons please. They are already fairly easy and can be solo'ed by any experienced player.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Ciovala
    Ciovala
    ✭✭✭
    I think it would be nice as an option, if the dungeons could scale to number of users and/or level/CP. Of course, then the loot should probably scale, too, like only green if you solo some wimpy scaled-down version. Then people would complain about groupers getting better gear though.
    Looking for a mature and helpful social guild - play PvE, PvP, and like crafting.
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    With a proper build (one that can compete in vMSA) you can solo nearly every 4 man dungeon in normal mode. This means you can do the daily undaunted pledges by yourself and get a couple keys a day.

    It'll take you 5 times as long as getting a group but it's totally doable.
  • Bryanonymous
    Bryanonymous
    ✭✭✭✭✭
    The only reason you boast about completing the dungeons solo, is because they were made for groups. So asking that they be made more solo friendly is actually against your own interests, as you would no longer be able to boast about doing them solo if everyone could solo them. So as the post above hinted at, this is just another thread where you want some attention.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    Or maybe have delves that have veteran mode to them and are single player instances.
  • Ch4mpTW
    Ch4mpTW
    ✭✭✭✭✭
    ✭✭✭✭✭
    The only reason you boast about completing the dungeons solo, is because they were made for groups. So asking that they be made more solo friendly is actually against your own interests, as you would no longer be able to boast about doing them solo if everyone could solo them. So as the post above hinted at, this is just another thread where you want some attention.

    That was incredibly rude of you, but you like many others failed to understand what I'm saying. I want things to be more solo-friendly in regards that dungeon advancement can be done without multiple people physically having to be there to do things (e.g. Open games, step upon pads, etc.). I'm not mentioning anything about making the mechanics easier or bosses hit harder.

    Damn, people are so rude and obnoxious on the forums. The hate is real. Instead of trying to put me down, and flame me — why not do what I do? If what I do is so easy, then record yourself doing it. Don't just sit there, make these comments, and think you're good/experienced. Step up to the plate, get it done as I have or better, and then feel free to mouth off at me. Until then, you're just a hater in my opinion. Am I proud of my accomplishments? Yup. You're damn right I am. It gives me a rush and huge sense of accomplishment doing what it is that I do. Don't like it? Don't open the thread, or set me to ignore. Or, if you think you're better than me? Do it for yourself, but 'better' than me. Problem solved.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    Public and dungeons and delves are beyond easy. At this point they could make public dungeons a single player instance and have an option for veteran and hardcore mode.

    I haven't stepped foot in a public dungeon in over a year. Those places have to be barren
  • cjthibs
    cjthibs
    ✭✭✭✭✭
    Ch4mpTW wrote: »
    The only reason you boast about completing the dungeons solo, is because they were made for groups. So asking that they be made more solo friendly is actually against your own interests, as you would no longer be able to boast about doing them solo if everyone could solo them. So as the post above hinted at, this is just another thread where you want some attention.

    That was incredibly rude of you, but you like many others failed to understand what I'm saying. I want things to be more solo-friendly in regards that dungeon advancement can be done without multiple people physically having to be there to do things (e.g. Open games, step upon pads, etc.). I'm not mentioning anything about making the mechanics easier or bosses hit harder.

    Damn, people are so rude and obnoxious on the forums. The hate is real. Instead of trying to put me down, and flame me — why not do what I do? If what I do is so easy, then record yourself doing it. Don't just sit there, make these comments, and think you're good/experienced. Step up to the plate, get it done as I have or better, and then feel free to mouth off at me. Until then, you're just a hater in my opinion. Am I proud of my accomplishments? Yup. You're damn right I am. It gives me a rush and huge sense of accomplishment doing what it is that I do. Don't like it? Don't open the thread, or set me to ignore. Or, if you think you're better than me? Do it for yourself, but 'better' than me. Problem solved.

    What you're running into is a perception...which is that most people read this and think, 'This guy wants more ways to brag.'

    Which I basically agree with. The point of dungeons is to group with your friends and tackle a challenge, if you can solo them all, then guess what...we need to be making them harder, not easier.
    Edited by cjthibs on October 19, 2016 9:44PM
  • Berenhir
    Berenhir
    ✭✭✭✭✭
    Wollust wrote: »
    How often do you need to mention your solo adventures in dungeons per day?

    myewmU2yHpSFi.gif

    So much this.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Ch4mpTW
    Ch4mpTW
    ✭✭✭✭✭
    ✭✭✭✭✭
    cjthibs wrote: »
    Ch4mpTW wrote: »
    The only reason you boast about completing the dungeons solo, is because they were made for groups. So asking that they be made more solo friendly is actually against your own interests, as you would no longer be able to boast about doing them solo if everyone could solo them. So as the post above hinted at, this is just another thread where you want some attention.

    That was incredibly rude of you, but you like many others failed to understand what I'm saying. I want things to be more solo-friendly in regards that dungeon advancement can be done without multiple people physically having to be there to do things (e.g. Open games, step upon pads, etc.). I'm not mentioning anything about making the mechanics easier or bosses hit harder.

    Damn, people are so rude and obnoxious on the forums. The hate is real. Instead of trying to put me down, and flame me — why not do what I do? If what I do is so easy, then record yourself doing it. Don't just sit there, make these comments, and think you're good/experienced. Step up to the plate, get it done as I have or better, and then feel free to mouth off at me. Until then, you're just a hater in my opinion. Am I proud of my accomplishments? Yup. You're damn right I am. It gives me a rush and huge sense of accomplishment doing what it is that I do. Don't like it? Don't open the thread, or set me to ignore. Or, if you think you're better than me? Do it for yourself, but 'better' than me. Problem solved.

    What you're running into is a perception...which is that most people read this and think, 'This guy wants more ways to brag.'

    Which I basically agree with. The point of dungeons is to group with your friends and tackle a challenge, if you can solo them all, then guess what...we need to be making them harder, not easier.

    ... Did you not read what I wrote? I'll say it once more. Solo-friendly as in not requiring extra bodies to be there to advance into content via standing on pressure plates or pulling gates at the same time. Things like that. Not easier as in mechanics and — why am I even wasting my time? Forums has gone from bad to worse in that short time span of me ceasing to contribute. :|
  • cjthibs
    cjthibs
    ✭✭✭✭✭
    Ch4mpTW wrote: »
    cjthibs wrote: »
    Ch4mpTW wrote: »
    The only reason you boast about completing the dungeons solo, is because they were made for groups. So asking that they be made more solo friendly is actually against your own interests, as you would no longer be able to boast about doing them solo if everyone could solo them. So as the post above hinted at, this is just another thread where you want some attention.

    That was incredibly rude of you, but you like many others failed to understand what I'm saying. I want things to be more solo-friendly in regards that dungeon advancement can be done without multiple people physically having to be there to do things (e.g. Open games, step upon pads, etc.). I'm not mentioning anything about making the mechanics easier or bosses hit harder.

    Damn, people are so rude and obnoxious on the forums. The hate is real. Instead of trying to put me down, and flame me — why not do what I do? If what I do is so easy, then record yourself doing it. Don't just sit there, make these comments, and think you're good/experienced. Step up to the plate, get it done as I have or better, and then feel free to mouth off at me. Until then, you're just a hater in my opinion. Am I proud of my accomplishments? Yup. You're damn right I am. It gives me a rush and huge sense of accomplishment doing what it is that I do. Don't like it? Don't open the thread, or set me to ignore. Or, if you think you're better than me? Do it for yourself, but 'better' than me. Problem solved.

    What you're running into is a perception...which is that most people read this and think, 'This guy wants more ways to brag.'

    Which I basically agree with. The point of dungeons is to group with your friends and tackle a challenge, if you can solo them all, then guess what...we need to be making them harder, not easier.

    ... Did you not read what I wrote? I'll say it once more. Solo-friendly as in not requiring extra bodies to be there to advance into content via standing on pressure plates or pulling gates at the same time. Things like that. Not easier as in mechanics and — why am I even wasting my time? Forums has gone from bad to worse in that short time span of me ceasing to contribute. :|

    Apparently you missed what I said.
    It is irrelevant to me if you can push the pressure plates or not because the content is designed to be challenging for 4 people.

    If you can solo it, something is wrong with either the balance of the game, or the dungeon design.
  • Prof_Bawbag
    Prof_Bawbag
    ✭✭✭✭✭
    ✭✭✭
    The group dungeons should have little story attached to them. It makes little sense due to the habits of a large portion of people who group to do these dungeon runs. Seriously, when grouped who actually has time to take all the story in? Everyone is more concerned about keeping up with the next guy. I agree with the person earlier in the thread that if they're going to go to the trouble of giving us a meaty quest, the least they could do is allow us to do it solo. Not bothered about the rewards or lesser rewards for going solo, but it's a waste of resources putting story quests in half these group dungeons as things currently stand.
    Edited by Prof_Bawbag on October 19, 2016 10:07PM
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    Many opinions on this ofc: it touches the emotional discussion on solo TES vs group MMO.
    I think that controversity is rubbish: ESO is both TES and MMO and much more.

    Most important for me is that the dungeon design team creates good and many dungeons,
    and is not handicapped in that, by thinking all the time "how would this dungeon be when doing solo"

    But artificial conditions that do not add to the real challenge for a group, like pressure plates, that eliminate solo without any benefit are imo no good for this game.

    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's hard to imagine myself ever doing VMA. It does't sound like much fun at all to me. It sounds about like banging my head against a wall.

    That said, I'm glad it's in the game, and I fully support adding more stuff like it. There's not a lot of hard solo stuff out there, and there probably should be.

    But I don't think 4-man content should be redesigned around anyone's desire to be the biggest badass in the game.
    Edited by MasterSpatula on October 19, 2016 10:23PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Osteos
    Osteos
    ✭✭✭✭✭
    The group dungeons should have little story attached to them. It makes little sense due to the habits of a large portion of people who group to do these dungeon runs. Seriously, when grouped who actually has time to take all the story in? Everyone is more concerned about keeping up with the next guy. I agree with the person earlier in the thread that if they're going to go to the trouble of giving us a meaty quest, the least they could do is allow us to do it solo. Not bothered about the rewards or lesser rewards for going solo, but it's a waste of resources putting story quests in half these group dungeons as things currently stand.

    This is why you join guilds and make friends.

    I like the stories in dungeons. When we group up I always tell whoever I'm grouped with that I haven't done the quest yet. They wait. There are a few tanks in the guild that feel the need to sprint through the entire dungeon like their ass is on fire. I avoid grouping with them unless I have done the dungeon already. There are a lot of really nice people in this game. Make some friends learn what they like and don't like and group accordingly.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
Sign In or Register to comment.