Jimbullbee85 wrote: »danielpatrickkeaneub17_ESO wrote: »Jimbullbee85 wrote: »danielpatrickkeaneub17_ESO wrote: »Jimbullbee85 wrote: »I feel like cheating if I heal myself back up with breath of life. Like in dark souls and bloodborn, healing is not polite and not right in PVP.
Anyone who can fully heal themselves is a very good healer. Must have a large magicka pool, good regen and champion points in blessed. But to do this the player will have to wear light armour so is very squishy and will have mediocre damage which balances the duels. So even if you can heal to full health, against a good damage dealer, that health will disappear in seconds unless the player is good and wears their opponents resources down before going in for the kill. Taking away a healers abilty to heal In a duel is basically providing the dps hogs with an easy free meal. Not fair at all in my book.
I like where your head is at but, just so you know, you can be a monster healer in heavy armor nowadays.
Thanks I've tried that build once. Result was zero damage capabilities. But I may have done it wrong. I tend to swap out my healers gear depending on what he's doing. For groups I use all light armour to maximise heals and damage, for duels I put on some heavy armour for longevity which reduces my damage and heals. Still playing around with it though. Either way my heals define my style of combat so I should be allowed to continue using it.
I do the following on my magplar.
2 unmatched heavy monster pieces with health bonus and magic enchants
5 julianos
3 will power
2 Magus
64 points into magic
5 heavy, 2 light (mostly infused)
50/50 blue CP split between thurmatauge and elemental expert
I end up with 46.1k of magic and 3.2kish Spell Power after buffs and my resistences are 25 and 23k. Add in a shield and I'm good.
You can do this on a dedicated healer and probably pull 20k breath of lifes if you felt like going that route.
Thanks for that list of goodies. Gonna take note of this. Over 3k damage is very appealing
In my opinion, healer and tanks shouldn't be duelling, only DPS allowed for skills and damage competition, healing yourself back up just means a reset of the fight.
I play as a healer, so my build is high mag regen with low DPS. Did 2 duels yesterday that just ends nowhere after a long fight, cos I just heal myself back up every time, so what's the point? I can't win cos low damage done, opponent can't win cos I'm a sustained healer. Lol.
In my opinion, healer and tanks shouldn't be duelling, only DPS allowed for skills and damage competition, healing yourself back up just means a reset of the fight.
I play as a healer, so my build is high mag regen with low DPS. Did 2 duels yesterday that just ends nowhere after a long fight, cos I just heal myself back up every time, so what's the point? I can't win cos low damage done, opponent can't win cos I'm a sustained healer. Lol.
Like street fighters or Pokemon gym, they don't have heals why, cos then the fight doesn't drag on forever, they have rounds which resets each of your health for fairness.