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Is it me or is it utterly pointless to use a siege.

Soundwave
Soundwave
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I wasn't around at luanch, but I hope using a siege meant something. Now all players do is stand in red circle. With the increase in cp level, why isn't sieges getting a buff also.
  • Rohamad_Ali
    Rohamad_Ali
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    Some players can do that but some can not and die fast . We don't want siege being too op because it takes away from players actually fighting each other with skills .
  • HoloYoitsu
    HoloYoitsu
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    It's all a numbers game. Sure doesn't feel pointless using siege when my 4man gets blown up by 6 concurrent siege hits as we're trying to engage another group cuz a bunch of potatos put siege down in the middle of the field as soon as they see us.
    Edited by HoloYoitsu on October 17, 2016 2:16AM
  • Telel
    Telel
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    Soundwave wrote: »
    I wasn't around at luanch, but I hope using a siege meant something. Now all players do is stand in red circle. With the increase in cp level, why isn't sieges getting a buff also.

    Uhmm...this one would like to see these players who can stand right under an oil bath and not take damage.

    They also want them to teach their trick to the dumbminion players whose entire purpose in life seems to be to stand in a breach waiting for the next shot from a siege weapon.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • FriedEggSandwich
    FriedEggSandwich
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    Sieging enemy siege equipment reduces its lifespan, meaning they have to use more of it and slowing them down. So yeah it's worth it. Sieging players keeps them on their toes, and meat bags are pretty effective at getting an advantage over an enemy blob. One fire ballista isn't going to worry anyone though.
    PC | EU
  • The-Baconator
    The-Baconator
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    Do people really expect to just click rick trigger\etc and instantly kill whatever they hit? Siege is fine right now, its not insta win OP but its still incredibly impactful when used properly.
    First PS4 NA Grand Overlord, Stormproof, and Flawless Conqueror.
    Potato Lord of Atrocity
  • Volrion
    Volrion
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    Coordinate your siege with a friend or just aim where everyone else is, you'll melt people without much trouble at all.

    2 x coordinated Cold Fire Ballista = Easy money
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Soundwave wrote: »
    I wasn't around at luanch, but I hope using a siege meant something. Now all players do is stand in red circle. With the increase in cp level, why isn't sieges getting a buff also.
    What kind of siege are you using? Scattershot catapults?
    Try a coldfire trebuchet and most players will panicly ran in circles after they took the first hit.
  • ForsakenSin
    ForsakenSin
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    if you play it smart is awesome , what i like to do is i play as a team player, look where your guys are when they are about engage the enemies fire it up on top of them so you help your team wins.
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    I go through 20 stone trebs a night trying to heard cats into actually taking keeps. Also those forward bases don't magically appear.

    Actually one of the most satisfying things in this game is when you start a seige by yourself and 20 minutes later your Alliance takes the keep. You'd be amazed how much 1 person with 3 trebs can do to get an Alliance rolling.
  • Koolio
    Koolio
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    2 cold fire ballista's hitting the same place at the same time can make or break a fight. Especially at a breach or choke point. I've pulled 10-15k ap tick just by firing a ballista. Then the defensive tick.
  • Minno
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    If I see healers, I'm dropping a lighting ballista. If I see a zerg of rollers I drop an oil catapult.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • vamp_emily
    vamp_emily
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    Koolio wrote: »
    2 cold fire ballista's hitting the same place at the same time can make or break a fight. Especially at a breach or choke point. I've pulled 10-15k ap tick just by firing a ballista. Then the defensive tick.

    I got hit by 2 cold fire ballista back to back. After the second hit, I decided to move :)

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Soundwave
    Soundwave
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    I understand wha
    Soundwave wrote: »
    I wasn't around at luanch, but I hope using a siege meant something. Now all players do is stand in red circle. With the increase in cp level, why isn't sieges getting a buff also.
    What kind of siege are you using? Scattershot catapults?
    Try a coldfire trebuchet and most players will panicly ran in circles after they took the first hit.

    I only use meat bag, stone and oil. I buy coldfire from gt' s and deposit them into my PvP guild. I think a siege buff should happen.
  • Crispen_Longbow
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    Soundwave wrote: »
    I wasn't around at luanch, but I hope using a siege meant something. Now all players do is stand in red circle. With the increase in cp level, why isn't sieges getting a buff also.

    Siege-Targets_zpsjk5gfrds.jpg
    Crispen Longbow - Daggerfall Covenant (DC): NB - Rank:50 (NA/PC) - RIP (Blue VE, Khole, LoM, MO)
    Crispen Longboww - Aldmeri Dominion (AD): NB - Rank:50 (NA/PC) - Crispen's House of Pain RIP (KP, Yellow VE, Omni)
    Crispen Longbow-EP - Ebonheart Pact (EP): NB - Rank:50 (NA/PC) - RIP (Red VE)
  • Manoekin
    Manoekin
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    Yeah you're better off jumping down from the wall and fighting. Siege has no impact unless you're coordinating fire or your allies are engaging the enemy.
  • Soundwave
    Soundwave
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    Manoekin wrote: »
    Yeah you're better off jumping down from the wall and fighting. Siege has no impact unless you're coordinating fire or your allies are engaging the enemy.

    So there...is no point using siege unless your coordinating with your group. Why even use them anymore when you have groups of 561 thAt heal thru anyways.

    I thought the red circle meant move, bad. Guess it only applies to pve.
    Edited by Soundwave on October 17, 2016 6:41PM
  • Astanphaeus
    Astanphaeus
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    Soundwave wrote: »
    Manoekin wrote: »
    Yeah you're better off jumping down from the wall and fighting. Siege has no impact unless you're coordinating fire or your allies are engaging the enemy.

    So there...is no point using siege unless your coordinating with your group. Why even use them anymore when you have groups of 561 thAt heal thru anyways.

    I thought the red circle meant move, bad. Guess it only applies to pve.

    Meh, the red circle is irrelevant in many PvE situations as well.
  • geonsocal
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    not so sure I would call seige weapons ineffective - i get a whole lot more AP from killing folks by working flaming oils (if you're close enough for me to give ya an oil bath - chances are, you're also getting hit by other players damage also) over the door, or, firing cold fire ballistas into a breach, than just about anything else in pvp...

    the real question is - "is it fun?

    many times, even though the situation may call for seige - I'll still jump down off the wall cuz it's more fun to play out on open ground (making sure to stay close to keep doors) than working the seige weapons...
    Edited by geonsocal on October 17, 2016 6:54PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Crispen_Longbow
    Crispen_Longbow
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    Soundwave wrote: »
    Manoekin wrote: »
    Yeah you're better off jumping down from the wall and fighting. Siege has no impact unless you're coordinating fire or your allies are engaging the enemy.

    So there...is no point using siege unless your coordinating with your group. Why even use them anymore when you have groups of 561 thAt heal thru anyways.

    I thought the red circle meant move, bad. Guess it only applies to pve.

    Just from my own point of view, this is how siege is used in ESO. A larger force sieging down a smaller force while they are hopelessly outnumbered.

    How-siege-is-used_zpseveuitei.png

    Crispen Longbow - Daggerfall Covenant (DC): NB - Rank:50 (NA/PC) - RIP (Blue VE, Khole, LoM, MO)
    Crispen Longboww - Aldmeri Dominion (AD): NB - Rank:50 (NA/PC) - Crispen's House of Pain RIP (KP, Yellow VE, Omni)
    Crispen Longbow-EP - Ebonheart Pact (EP): NB - Rank:50 (NA/PC) - RIP (Red VE)
  • caeliusstarbreaker
    caeliusstarbreaker
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    What exactly would you like siege to do?
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • Soundwave
    Soundwave
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    What exactly would you like siege to do?

    First I don't Call oil a siege, it's oil and it burns. Nothing can be compared to oil. Let's take oil out of the equalation, the rest of siege should kill. The only time I kill someone, it's because two reasons standing in red circle and decide to walk away from your screen or you just completely tarred out. Sieges tickle when your above 400, can only imagine how pointless it is when your 561.
  • Sanct16
    Sanct16
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    Considering the amount of sieges you can place in a small area I heavily disagree with further buffes to sieges.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Soundwave
    Soundwave
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    Further buffing sieges, when?
  • Recremen
    Recremen
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    Siege is still incredibly useful, even the top guilds don't like getting hit by it. That said, top and even mid-tier guilds are able to stand around in it if absolutely necessary and they aren't getting pushed on by actual people. Heals and Purge and Siege Shield exist for a reason. You can coordinate siege and actually take people out that way, but you aren't by yourself going to wipe a whole enemy faction with your brilliantly-executed point-and-click heroism. Siege is absolutely in a good place right now. It's not so OP that you need to pull of a keep as soon as countersiege gets set up, but it's also not so weak that it won't help decide a fight.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • IxSTALKERxI
    IxSTALKERxI
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    Siege is really strong at the moment. If you say otherwise you either don't know how to use it or don't use it in the right scenario.

    Here's an example of how not to use siege:

    Last week, I was in a 4 man group with mojican, mer and glory at arrius mine. Instead of killing us, about 7 EP just sat on the walls each parked on a siege weapon. Occasionally one would hit us, but wouldn't kill us... anyways because no one would fight us we sieged the front door and went inside. At this point there was about 15-20 EP defenders. The moment the 4 of us went inside the outter, all the EP fled to the inner. We patrolled the outer walls and were being sieged by about 15 siege engines positioned in most available spots around the top of the inner keep, covering the whole outter wall. Not one EP would come and fight us using abilities. After a while a few came and fought and 2 of us did die, and you're not gonna believe this, but they started sieging the dead bodies with about 5-6 siege to prevent the rez.

    Anyways, siege is a very powerful tool in the right hands and right situation. I don't normally say this but it is actually a 'learn to play' issue.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Soundwave
    Soundwave
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    Learn to play issues really is that your answer. Yes in the right hand sieges can be deadly, *** even the ability in the right hand can be spammed can be deadly. Using a siege should be point and shoot. Not saying one shot capability, there already too man OP build that do that. Siege shouldn't feel pointless to use, and I am not only one that feel this way. You can disagree, but with CP increasing, why wouldnt siege increase with it. We ain't all running mid 200 anymore, many of us r 500 plus.

  • NBrookus
    NBrookus
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    Since Arrius mine is a favorite AP farming spot that is very easy to defend, you shouldn't be surprised when people are justifiably skeptical about playing along and donating AP to what might be one, two, or more likely 10 farmers up there with their own siege and no one knows how many stealthed up.
  • IxSTALKERxI
    IxSTALKERxI
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    Lol yeah but we went inside the actual keep through the front door and there was clearly only 4 of us...

    My point is that people should perhaps try using their abilities as well as siege. Siege is just used to help assist in the fight, it isn't meant to do 100% of the damage. If everyone just sits on siege, smart enemies aren't going to die.

    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • NBrookus
    NBrookus
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    Oh yeah, I agree. I'm usually the one out there dying alone 3 or 4 times trying to shame people into jumping off the walls and fighting instead of pew-pewing light attacks from the walls. Sometimes it even works.

    But the "gosh we had to take the keep because no one would come to our AP farm" narrative was pretty funny.
  • Robbmrp
    Robbmrp
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    It isn't just in CP Campaigns that this an issue. I was in Azura the other day using cold fire and the only time I was able to kill someone with it was when I could hit them at least 3 times. When your in a NO CP Campaign and they can mitigate that much siege damage there's a problem..... @ZOS_BrianWheeler siege weapons need to be buffed, no one should be able to survive 2 or more hits from a siege weapon regardless of what it is or what sets they have. It's time to bring back death for standing in stupid.....
    NA Server - Kildair
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