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https://forums.elderscrollsonline.com/en/discussion/668861

How to Deeps the Last Boss in Vet Elden Hollow 1

WuffyCerulei
WuffyCerulei
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After our first (and obnoxious) run in vet Elden Hollow 1, I believe I've figured how to do the last boss without a huge headache.
This dungeon isn't ran very often, except for pledges. Most of the bosses are decent and easy to do. However, the last boss, the Canonreeve, is a long fight.
First off, she has high health, but she doesn't do an extreme amount of damage. 5.7 million health normal, and over 7 million health in hard mode. The key to this fight is patience. As you fight her, you will see that she is shielded 90% of the time, and that she constantly creates adds. At times, she will drop her shield and be vulnerable. It's best to have one DPS be focused on just mowing down the adds, while the other DPS (or 2 if you have 3 deeps and 1 healer) keep their focus on the boss and hit hard when her shield drops. It's hard to keep focus on when the shields drop with adds being spawned all the time. Ranged DPS is best for the Canonreeve. She will do a one-shot AoE around her. She will also drop an AoE that will snag you for a second. Also!! She will throw a DoT at someone a lot, so if there is a templar in the group, drop a cleansing ritual, or use purify. You can also combat that with vigor or regeneration.
The Canonreeve is a long and tiresome fight, but she can be done.
Edited by WuffyCerulei on October 16, 2016 9:34PM
For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • Dymence
    Dymence
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    Not that I don't appreciate the sentiment but.... are we playing the same game?

    Did this pledge earlier, standard tank and spank fight. No real mechanics just DPS it like everything else.
  • SienneYviete
    SienneYviete
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    Dymence wrote: »
    Not that I don't appreciate the sentiment but.... are we playing the same game?

    Did this pledge earlier, standard tank and spank fight. No real mechanics just DPS it like everything else.

    Pretty much, I think these "strats" would only work if dps is really really low otherwise don't stand in red and burn burn burn takes couple of minutes at most.
    Delta
    Valheru's
  • AzraelKrieg
    AzraelKrieg
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    Yeah, just a tank and spank fight. Hell, I did it without a tank. People just need to watch where they are standing because everyone seems to get caught in her AoE blast
    Gold Dragons Guildmaster PC-NACR2000+
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  • WuffyCerulei
    WuffyCerulei
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    Really not all dungeons are a cakewalk for everyone. Just wanted to post this for people who struggle with such dungeons.
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • magnusthorek
    magnusthorek
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    I risk saying your team's DPS isn't high enough to take down his/her shield and starting effectivelly hitting her right away.
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
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  • Dymence
    Dymence
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    Really not all dungeons are a cakewalk for everyone. Just wanted to post this for people who struggle with such dungeons.

    Yeah I applaud your good intentions, I just wasn't aware this was even an issue.
  • Rohamad_Ali
    Rohamad_Ali
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    What are Deeps ?
  • WhiteMage
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    This fight was a nightmare for me. The two DD had terrible dps, I as the healer was carrying them, doing both of their jobs and mine better than them. I had some connection issues in that fight (since 1T, after midnight my computer disconnects from ESO like my internet failed but my internet hasn't failed...) disconnecting for minutes at a time 4 times. Yeah. Ask me how my night went. Every time I came back, I found the boss at the same health that I left her...

    I was looking for a mechanic I was missing. Couldn't figure anything out.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • NightRyder36
    NightRyder36
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    What are Deeps ?

    Deeps are those things that hit hard and die fast, ubiquitously everywhere but good ones are surprisingly hard to find.
    Kinda like Pokemon.
  • Drummerx04
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    WhiteMage wrote: »
    This fight was a nightmare for me. The two DD had terrible dps, I as the healer was carrying them, doing both of their jobs and mine better than them. I had some connection issues in that fight (since 1T, after midnight my computer disconnects from ESO like my internet failed but my internet hasn't failed...) disconnecting for minutes at a time 4 times. Yeah. Ask me how my night went. Every time I came back, I found the boss at the same health that I left her...

    I was looking for a mechanic I was missing. Couldn't figure anything out.

    Well, the solution to low dps groups is to kindly suggest to the low dps that they should be doing the pledge on normal and then leave after a quick explanation that you don't have enough time at the moment to take so long in a dungeon. You can judge pretty quickly on the first couple trash pulls or first boss whether your group dps is too low to make the dungeon progress at an acceptable pace.

    And advice to low dps: You should be able to tell whether your dps is low. If you can't take out one mob with 100k health by yourself in ~6 seconds, then your dps is probably low for the content you are attempting.
    PC/NA - Nightfighters, Raid Leader and Officer
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  • mildlylucid
    mildlylucid
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    Came into a PUG as a replacement for this boss (not hardmode). The fight took 24 minutes, the group had ~17k dps all together. It wasn't an overly hard boss really, just avoid the red circle and even with pretty low group dps the adds weren't really a problem.

    Afterwards I did the dungeon with my friends for the pledge so we did hardmode and it took us 8 minutes with a lot better dps than the first group. Boss hit a bit harder, but the adds didn't have noticeably more hp.

    Really this fight is just a matter of patience and the willingness to do the same thing for 10-20 minutes. A case of really bad scaling by ZOS imo. 7mil is just to much for a boss that doesn't really have any interesting mechanics (unless of course there is something related to that damage shield I don't know about).
    Another day, another deathtrap.
    PC | NA | CP: 690+
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  • DocFrost72
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    What are Deeps ?

    Deeps are those things that hit hard and die fast, ubiquitously everywhere but good ones are surprisingly hard to find.
    Kinda like Pokemon.

    And unlike pokemon, experience doesn't seem to help all of them.
  • Rohamad_Ali
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    What are Deeps ?

    Deeps are those things that hit hard and die fast, ubiquitously everywhere but good ones are surprisingly hard to find.
    Kinda like Pokemon.

    Oh . Thank you I did not understand .
  • SquareSausage
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    Done this last night, what a long fight.

    Our group was a low level group but it took us over 20 minutes. You get like 2 secs to do damage to her every 20 secs or so, the rest of the time she is shielded.

    Everyone must avoid her expanding aoe red circle radiating out from her, dodge the sink holes (which you can climb out) and heal through the poison dot also deal with the adds.

    the adds are pretty easy and she doesnt hit hard and is stationery for pretty much th entire fight so avoiding damage is not too hard.

    But golly gosh, we had 2 sub 160's and no-one over 300cp and it was long, but the group was good and we worked well together.
    Breakfast King
    PS4 EU
  • heng14rwb17_ESO
    heng14rwb17_ESO
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    This dung need min of 20k dps.
  • SquareSausage
    SquareSausage
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    What makes it harder, was (to us anyway), there is no visible way of telling she is unshielded apart from if you do damage to her, so always try damage the boss and the adds at same time.
    Breakfast King
    PS4 EU
  • SickDuck
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    That boss design after 1T is just really lazy. The fight is not really hard as long as you have the brains to move out of the red circle and the healer has sustain. But as mentioned, the constant shield on her is percentage based. It could well be that the group need to deal 30-40kk damage to her before she gives in. With a pug it can take over 20 minutes easily - more than the rest of the whole dungeon. Even with a 100k dps group it takes too long and it's massively boring. No excuse for that ZOS.
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • Dymence
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    SickDuck wrote: »
    That boss design after 1T is just really lazy. The fight is not really hard as long as you have the brains to move out of the red circle and the healer has sustain. But as mentioned, the constant shield on her is percentage based. It could well be that the group need to deal 30-40kk damage to her before she gives in. With a pug it can take over 20 minutes easily - more than the rest of the whole dungeon. Even with a 100k dps group it takes too long and it's massively boring. No excuse for that ZOS.

    Last time I pugged it since One Tamriel I too did it on veteran hard mode and didn't feel that it took particularly longer than any dungeon's final boss. Average one and a half min bossfight.
  • Flameheart
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    I like EH 1 and the new pledges with high health bosses. At last some bosses where you are able to test builds and dps for a longer period of time.

    I take the last boss in EH1 as a dummy / target puppet test version for the housing update. She would be my favorite choice for my personal training hall.

    If this thread is supposed to deliver any evidence, then that almost everybody in this game wants to be one of the inflationary existing DDs, but not even 25% get the job done.

    Edited by Flameheart on October 20, 2016 10:12AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

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  • SickDuck
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    Dymence wrote: »
    SickDuck wrote: »
    That boss design after 1T is just really lazy. The fight is not really hard as long as you have the brains to move out of the red circle and the healer has sustain. But as mentioned, the constant shield on her is percentage based. It could well be that the group need to deal 30-40kk damage to her before she gives in. With a pug it can take over 20 minutes easily - more than the rest of the whole dungeon. Even with a 100k dps group it takes too long and it's massively boring. No excuse for that ZOS.

    Last time I pugged it since One Tamriel I too did it on veteran hard mode and didn't feel that it took particularly longer than any dungeon's final boss. Average one and a half min bossfight.

    Only did it once since 1T and it was before the latest patch. The group dps was mediocre at best but we got there in a good pace and without any troubles. If this meant to be a dps check then there should be proper threat when the group is failing it. Dying of boredom is not a good way to punish people.

    The fight is easy - I was on healer and during the fight had a delivery from Amazon so had to play semi-afk for a minute or two. Noone died. If you're ranged dd you can just put a heavy item on your main skill button and go for a coffee break.

    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • Junipus
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    The mechanics are exactly the same as they've always been for these bosses. The difference now is that they buffed the health and damage to a point where you can't nuke them down within 20 seconds (or a minute if you solo it) and so you have to pay attention to the mechanics.

    If you played the game when it was released it'd be a similar situation back then, only without a lot of the built in power creep that exists in the game. People complaining on the forums about how difficult it is or how they can't nuke things any more are the ones who never played this game when you had to pay attention to the mechanics.
    The Legendary Nothing
  • Peekachu99
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    Junipus wrote: »
    The mechanics are exactly the same as they've always been for these bosses. The difference now is that they buffed the health and damage to a point where you can't nuke them down within 20 seconds (or a minute if you solo it) and so you have to pay attention to the mechanics.

    If you played the game when it was released it'd be a similar situation back then, only without a lot of the built in power creep that exists in the game. People complaining on the forums about how difficult it is or how they can't nuke things any more are the ones who never played this game when you had to pay attention to the mechanics.

    Agreed. Only issues are if people have terrible skill/ gear allocation or are too dumb to know mechanics: like going full burst when the V VoM mini boss puts a beam on them and killing themselves. Makes me laugh every time (and I always remind the party before that pull).

    I've cleared about a dozen of these now and in most pugs I'm the only person who's been at CP cap. They're perfectly doable in the 2-300s. With the exception of the Hist stuff.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    It's a longer than average fight due to a 200k shield that pops every now and then. If you don't have the dps to burn it down it will refresh again.

    I don't know what mechanic makes the shield pop or if it's avoidable. I'm leaned to believe shield pops if group fails at a certain mechanic but haven't figured it out yet.

    But that's definately the only reason this fight takes so much longer.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • ericmoorenyc_ESO
    ericmoorenyc_ESO
    Soul Shriven
    Are we sure she's not just bugged? Because, as has been pointed out, the changes to the bosses just gave them a little more health or maybe made them hit a bit harder, but this "shield" thing is entirely new, entirely unexplainable (as you can't tell in any way when she is or is not shielded). It seems rather like a bug to me than a feature, unless ZOS has actually stepped in and said this is working as intended.
  • Volrion
    Volrion
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    SickDuck wrote: »
    Dymence wrote: »
    SickDuck wrote: »
    That boss design after 1T is just really lazy. The fight is not really hard as long as you have the brains to move out of the red circle and the healer has sustain. But as mentioned, the constant shield on her is percentage based. It could well be that the group need to deal 30-40kk damage to her before she gives in. With a pug it can take over 20 minutes easily - more than the rest of the whole dungeon. Even with a 100k dps group it takes too long and it's massively boring. No excuse for that ZOS.

    Last time I pugged it since One Tamriel I too did it on veteran hard mode and didn't feel that it took particularly longer than any dungeon's final boss. Average one and a half min bossfight.

    Only did it once since 1T and it was before the latest patch. The group dps was mediocre at best but we got there in a good pace and without any troubles. If this meant to be a dps check then there should be proper threat when the group is failing it. Dying of boredom is not a good way to punish people.

    The fight is easy - I was on healer and during the fight had a delivery from Amazon so had to play semi-afk for a minute or two. Noone died. If you're ranged dd you can just put a heavy item on your main skill button and go for a coffee break.

    Had a similar experience last night. After about ten minutes and she was about 65% health and not going anywhere I began googling if the fight was bugged while spamming heavies. Nobody died.

    We did have a 90cp DPS with us and the other guy wasn't optimised for DPS.

    I guess we didn't have enough DPS to consistently break the shield?

    I did it the night before and it was a slow fight, but no more than 10 mins.

    It'd be nice if she actually had a shield tell on her health bar so we knew what was happening. With last nights group I just assumed it was bugged.

    It's an easy fight, but extremely boring. I actually decided to leave after 15-20 minutes (thinking it was bugged) because I wanted to go hang with my girlfriend.

    A fight shouldn't take 20 mins unless it's because we're all wiping.
  • IwakuraLain42
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    Looks either bugged or a unintended result of other changes as they fixed the spawn rate of her shield with today's incremental patch (as per Natch Potes ...)
  • SolarCat02
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    Looks either bugged or a unintended result of other changes as they fixed the spawn rate of her shield with today's incremental patch (as per Natch Potes ...)

    Thank goodness. We fought her Saturday on Hardmode for a half hour. One of our dps in that fight has rather low damage but it hadn't made that much difference before. We had literally gotten the speed run and hardmode achievements for Crypt of Hearts I with that same group in the dungeon run immediately before.

    The fight itself in Elden Hollow I is much easier than any of the other new veteran version bosses... Just terribly tedious. I would rather they add a tricky mechanic to avoid or something to add a skill requirement rather than set up a boss fight to take up half your speed run time when bringing both strong dps.

    On the plus side, our higher dps perfected his rotation while we were grinding her down, and was able to look up some new build ideas while still contributing damage. But I don't think it's good boss design when a fight is so easy you can surf the Internet while fighting it, or so tedious that everyone participating actually does that at some point...
    Edited by SolarCat02 on October 24, 2016 3:57PM
    Why be normal when you can be better?

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  • IwakuraLain42
    IwakuraLain42
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    It'd be nice if she actually had a shield tell on her health bar so we knew what was happening. With last nights group I just assumed it was bugged.

    Her shield has a visual clue, but it's very subtle: she puts out a light blue swirl/mist around her when her shield is up. Hard to see :-(
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