Not that I don't appreciate the sentiment but.... are we playing the same game?
Did this pledge earlier, standard tank and spank fight. No real mechanics just DPS it like everything else.
WuffyCerulei wrote: »Really not all dungeons are a cakewalk for everyone. Just wanted to post this for people who struggle with such dungeons.
Rohamad_Ali wrote: »What are Deeps ?
This fight was a nightmare for me. The two DD had terrible dps, I as the healer was carrying them, doing both of their jobs and mine better than them. I had some connection issues in that fight (since 1T, after midnight my computer disconnects from ESO like my internet failed but my internet hasn't failed...) disconnecting for minutes at a time 4 times. Yeah. Ask me how my night went. Every time I came back, I found the boss at the same health that I left her...
I was looking for a mechanic I was missing. Couldn't figure anything out.
NightRyder36 wrote: »Rohamad_Ali wrote: »What are Deeps ?
Deeps are those things that hit hard and die fast, ubiquitously everywhere but good ones are surprisingly hard to find.
Kinda like Pokemon.
NightRyder36 wrote: »Rohamad_Ali wrote: »What are Deeps ?
Deeps are those things that hit hard and die fast, ubiquitously everywhere but good ones are surprisingly hard to find.
Kinda like Pokemon.
That boss design after 1T is just really lazy. The fight is not really hard as long as you have the brains to move out of the red circle and the healer has sustain. But as mentioned, the constant shield on her is percentage based. It could well be that the group need to deal 30-40kk damage to her before she gives in. With a pug it can take over 20 minutes easily - more than the rest of the whole dungeon. Even with a 100k dps group it takes too long and it's massively boring. No excuse for that ZOS.
That boss design after 1T is just really lazy. The fight is not really hard as long as you have the brains to move out of the red circle and the healer has sustain. But as mentioned, the constant shield on her is percentage based. It could well be that the group need to deal 30-40kk damage to her before she gives in. With a pug it can take over 20 minutes easily - more than the rest of the whole dungeon. Even with a 100k dps group it takes too long and it's massively boring. No excuse for that ZOS.
Last time I pugged it since One Tamriel I too did it on veteran hard mode and didn't feel that it took particularly longer than any dungeon's final boss. Average one and a half min bossfight.
The mechanics are exactly the same as they've always been for these bosses. The difference now is that they buffed the health and damage to a point where you can't nuke them down within 20 seconds (or a minute if you solo it) and so you have to pay attention to the mechanics.
If you played the game when it was released it'd be a similar situation back then, only without a lot of the built in power creep that exists in the game. People complaining on the forums about how difficult it is or how they can't nuke things any more are the ones who never played this game when you had to pay attention to the mechanics.
That boss design after 1T is just really lazy. The fight is not really hard as long as you have the brains to move out of the red circle and the healer has sustain. But as mentioned, the constant shield on her is percentage based. It could well be that the group need to deal 30-40kk damage to her before she gives in. With a pug it can take over 20 minutes easily - more than the rest of the whole dungeon. Even with a 100k dps group it takes too long and it's massively boring. No excuse for that ZOS.
Last time I pugged it since One Tamriel I too did it on veteran hard mode and didn't feel that it took particularly longer than any dungeon's final boss. Average one and a half min bossfight.
Only did it once since 1T and it was before the latest patch. The group dps was mediocre at best but we got there in a good pace and without any troubles. If this meant to be a dps check then there should be proper threat when the group is failing it. Dying of boredom is not a good way to punish people.
The fight is easy - I was on healer and during the fight had a delivery from Amazon so had to play semi-afk for a minute or two. Noone died. If you're ranged dd you can just put a heavy item on your main skill button and go for a coffee break.
IwakuraLain42 wrote: »Looks either bugged or a unintended result of other changes as they fixed the spawn rate of her shield with today's incremental patch (as per Natch Potes ...)
SourishWhale wrote: »It'd be nice if she actually had a shield tell on her health bar so we knew what was happening. With last nights group I just assumed it was bugged.