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PvP requires no skill?

  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    There is defiantly a certain level of skill when playing PVP, you have to be alert all the time, know what skills will work against certain players ect. If you play PVP continuously you start knowing the people and knowing how they play! Especially if they are one of the people who are incredibly hard to take down or you know you can't take them on your own *turn tail and run* OR you know that player runs in a group and you can only see one of them, yeah don't do it, your being watched ;)

    But yeah the Proc players are the ones you kinda have to keep an eye out for... Hopefully some more balance will be shown in the game soon should spice things up a bit more :)

    This lady nailed it. I literally changed around my entire build because of one player. 2 hours later that player was crowned emperor so at least I didn't feel bad about it anymore.

    Also, yeah, if you see a player by themselves who usually runs with a group, IT'S A TRAP!!!
  • Sallington
    Sallington
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    See I love the sets that are granting permanent buffs. Those sets are what we need. Proc sets need to chill *** out. Now if it was a proc like Kena, that gave a great power boost, but with a cost, yeah that's good. But when the only cost is a quick cooldown...NOT BALANCED.

    Super agree. We need more creative 5-piece passive bonuses. What we really need are class sets that buff skills in certain class tree.

    Example: An Aedric Warrior set that buffs the skills in the Aedric Spear tree for Templars, maybe by adding another passive buff when Aedric Spear skills are slotted or used.
    Edited by Sallington on October 17, 2016 2:17PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
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