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@ZOS Give us a trait change feature

Julianos
Julianos
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I've been farming spriggan 1h sharpened mace 7/24 since one tamriel drop but it didnt dropped. Very rarely a 1h mace drops but its always useless trait like defending or training.
Whats the point playing this game if i dont get anything i want with hundreds of play time? Literally i farmed 7/24 but no sharpened 1h mace. This is totally plainly STUPID.

We should be able to change our traits with 8 kuta or 8 tempered alloy or whatever that would be fair and logical.

@ZOS please give us the ability change our traits on next big patch :(
Edited by Julianos on October 17, 2016 2:46AM
  • LegendaryArcher
    LegendaryArcher
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    People have been farming vMA for almost a year. Some with 1400+ runs and no weapon of their desire.

    You think you have it bad? "Non-stop since One Tamriel!" :D haha

    If you want a good game with a fair loot system, go play Black Desert.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates
  • Julianos
    Julianos
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    People have been farming vMA for almost a year. Some with 1400+ runs and no weapon of their desire.

    You think you have it bad? "Non-stop since One Tamriel!" :D haha

    If you want a good game with a fair loot system, go play Black Desert.

    I farmed vMA too
  • Palidon
    Palidon
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    Folks I agree 100% on being able to change traits but you are preaching to the deaf ears of ZOS on this matter. In addition a token system has been requested time and time again for the purpose of purchasing the item or items you want with the traits you want once you have obtained a pre-determined amount. Again preaching to deaf ears.
  • Julianos
    Julianos
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    Palidon wrote: »
    Folks I agree 100% on being able to change traits but you are preaching to the deaf ears of ZOS on this matter. In addition a token system has been requested time and time again for the purpose of purchasing the item or items you want with the traits you want once you have obtained a pre-determined amount. Again preaching to deaf ears.

    i guess so :/
  • Silver_Strider
    Silver_Strider
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    Cry me a river so I can build you a bridge so you can get over it.
    Changing traits will never happen as that would immediately destroy grinding in End Game content and ZOS wouldn't be able to pump out enough content to keep end gamers happy as they'd already get BiS gear with justa simply trati change.
    Edited by Silver_Strider on October 16, 2016 7:00PM
    Argonian forever
  • Julianos
    Julianos
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    Cry me a river so I can build you a bridge so you can get over it.
    Changing traits will never happen as that would immediately destroy grinding in End Game content and ZOS wouldn't be able to pump out enough content to keep end gamers happy as they'd already get BiS gear with justa simply trati change.

    LOL there is no end game in this game especially now wake up.
    Edited by Julianos on October 17, 2016 2:45AM
  • MaKTaiL
    MaKTaiL
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    I made a thread about gear style change a few minutes ago and your idea for a Trait change would be entirely possible to merge on the system I envisioned. Here is the link:

    https://forums.elderscrollsonline.com/en/discussion/297863/idea-how-to-properly-implement-a-gear-style-change-system#latest
    Edited by MaKTaiL on October 16, 2016 7:27PM
  • Julianos
    Julianos
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    MaKTaiL wrote: »
    I made a thread about gear style change a few minutes ago and your idea for a Trait change would be entirely possible to merge on the system I envisioned. Here is the link:

    https://forums.elderscrollsonline.com/en/discussion/297863/idea-how-to-properly-implement-a-gear-style-change-system#latest

    i liked the idea
  • Hempyre
    Hempyre
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    No.

    Farm more.

    No trait changes. What would be the bloody point of running any content more than once?

    There's enough easy mode in this game already.
  • Julianos
    Julianos
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    Hempyre wrote: »
    No.

    Farm more.

    No trait changes. What would be the bloody point of running any content more than once?

    There's enough easy mode in this game already.

    I dont run a bloody content if the items doesnt drop for me so whats the point of this ? Just wasting your time away? Difficulty is diffrent thing its not difficult its just mindless farm without any gain ? thats the bloody point.
  • JamieAubrey
    JamieAubrey
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    People have been farming vMA for almost a year. Some with 1400+ runs and no weapon of their desire.

    1 reason I wont ever do vMA
  • bovardjeff_ESO
    bovardjeff_ESO
    ✭✭✭
    Well who sharpens a mace? This is not Monster Hunters !!!
    To add to this though i feel your pain ive been farming Tempest island and havent gotten a single shield. ONLY STAVES like really why do i keep getting resto staves for jolting arms?
    Zos claimed their system became smarter but i think its seeing my healing ( templar) and assuming i am a tank healer or something....im a tank who heals myself more than my allies so i would appreciate if i could get a shield which honestly is the best peice if i want to use jolting arms.
  • SlayerTheDragon
    SlayerTheDragon
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    The way Traits currently work this game is designed for player who have 8 hours a day to farm. With all the new sets it is even worse. I refuse to spend all the time I have farming for the holy two traits to be competitive.


    I am now just waiting until gear levels go up to CP180 and all the farming must be done again.

    ZOS are in a situation now - they cannot up gear without allowing us to change traits. It will happen.
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • altemriel
    altemriel
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    Axorn wrote: »
    I've been farming spriggan 1h sharpened mace 7/24 since one tamriel drop but it didnt dropped. Very rarely a 1h mace drops but its always useless trait like defending or training.
    Whats the point playing this game if i dont get anything i want with hundreds of play time? Literally i farmed 7/24 but no sharpened 1h mace. This is totally plainly STUPID.

    We should be able to change our traits with 8 kuta or 8 tempered alloy or whatever that would be fair and logical.

    @ZOS please give us the ability change our traits on next big patch :(



    I totally agree with you, trait change would solve all the RNG problems!!!

    @ZOS_GinaBruno @ZOS_KaiSchober @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_MattFiror @Wrobel
  • icontrive
    icontrive
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    Instead of trait change, why don't we make other traits useful instead of just one or two!
  • Dubhliam
    Dubhliam
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    Style change?

    YES

    Trait change?

    HELL NO!
    >>>Detailed Justice System Concept thread<<<
  • Bryanonymous
    Bryanonymous
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    Won't happen. They want you to grind.
  • Taternater
    Taternater
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    Is there any pve content you can't beat without vma sharpened weapons? Yes they make things easier, but is it such a huge difference that it's worth farming 1400 times over a year? I'm honestly asking since I don't have any to test them out with.
  • Dubhliam
    Dubhliam
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    The way Traits currently work this game is designed for player who have 8 hours a day to farm. With all the new sets it is even worse. I refuse to spend all the time I have farming for the holy two traits to be competitive.


    I am now just waiting until gear levels go up to CP180 and all the farming must be done again.

    ZOS are in a situation now - they cannot up gear without allowing us to change traits. It will happen.

    I'm sorry...
    I seem to have read "casual" and "competitive" in the same sentence.

    Well... I want to eat kosher while alive, but go to heaven after I die.
    >>>Detailed Justice System Concept thread<<<
  • Rune_Relic
    Rune_Relic
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    The way Traits currently work this game is designed for player who have 8 hours a day to farm. With all the new sets it is even worse. I refuse to spend all the time I have farming for the holy two traits to be competitive.


    I am now just waiting until gear levels go up to CP180 and all the farming must be done again.

    ZOS are in a situation now - they cannot up gear without allowing us to change traits. It will happen.

    I hate having to redo gear over and over again.
    In the days they were upping level every couple of months...it became insane.
    Yet I do see the need to maybe once a year force people to change their build and think about alternative setups in the process.
    The game does change and people should be encouraged to at least look at other playstyles from time to time.
    Just not every patch.

    The main reason people hated the gear levelling was the amount of grind hours, gold and RNG associated with it.
    Everybody has their own pain tolerance of course and many luck out on RNG where others live in perpetual damnation.
    99% of the playerbase, simply doesnt have 8 hours a day to devote to the game, to get get back on par again.
    You cant build a game around people who sit at home all day and dont have to face this 'external life and commitments' requirement.

    So how do you minimise the pain of the grind hours, RNG and gold ?
    You remove all and any aspects of that which are there for no reason.
    Doing the content ....should give the right reward (a specific set piece in the 'unchangable' trait of your choice).
    Its bad enough I have to RNG 1/3+ mixed sets, its bad enough I then have to face the stacked 1/3 ~ 1/7 set piece lottery...
    ...but then I have to do a trait lottery on top..even though the enchantment and quality can be changed at leisure !

    Thats just forced labour for no reason other than being bloody minded and spiteful.
    Sure there is people that enjoy it, but there are people that like being hung from a ceiling while skewered by giant meat hooks.
    I am sure that works for them but not for me :/

    Dopped Gear.
    Level - fixed (not really a problem as gear drops according to your level and )
    Style - fixed (arguable over if this should be changable. If you change it, it ceases to be the recognisable named set)
    Trait - fixed (either enchantment and quality need to be made unchangable or trait needs to be made changable = consistancy)
    Enchantement - user changeable
    Quality - user changeable

    In a game where all gear is equally balanced and experimenting with all gear requires them to be easily accessable,
    locking gear behind unnecessary RNG and other gates is completely counter productive.
    Especially if you want to encourage build variation through experimentation.
    The rarity of Gold, purple, blue, green drops and their tempers should be the only thing that inflences the power level of gear.
    IMHO.
    The real argument should be whether QUALITY should effect SET BONUS.
    Edited by Rune_Relic on October 17, 2016 10:35AM
    Anything that can be exploited will be exploited
  • SlayerTheDragon
    SlayerTheDragon
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    Dubhliam wrote: »
    The way Traits currently work this game is designed for player who have 8 hours a day to farm. With all the new sets it is even worse. I refuse to spend all the time I have farming for the holy two traits to be competitive.


    I am now just waiting until gear levels go up to CP180 and all the farming must be done again.

    ZOS are in a situation now - they cannot up gear without allowing us to change traits. It will happen.

    I'm sorry...
    I seem to have read "casual" and "competitive" in the same sentence.

    Well... I want to eat kosher while alive, but go to heaven after I die.

    @Dubhliam where did I mention "casual"?

    Competition should be based on skill and not on the amount of time you put into a RNG grindfest.

    And thanks for the insightful comment.

    Edited by SlayerTheDragon on October 17, 2016 10:16AM
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • Dubhliam
    Dubhliam
    ✭✭✭✭✭
    Dubhliam wrote: »
    The way Traits currently work this game is designed for player who have 8 hours a day to farm. With all the new sets it is even worse. I refuse to spend all the time I have farming for the holy two traits to be competitive.


    I am now just waiting until gear levels go up to CP180 and all the farming must be done again.

    ZOS are in a situation now - they cannot up gear without allowing us to change traits. It will happen.

    I'm sorry...
    I seem to have read "casual" and "competitive" in the same sentence.

    Well... I want to eat kosher while alive, but go to heaven after I die.

    @Dubhliam where did I mention "casual"?

    Competition should be based on skill and not on the amount of time you put into a RNG grindfest.

    And thanks for the insightful comment.

    Isn't that the definition of casual?
    Casual definition
    >>>Detailed Justice System Concept thread<<<
  • olsborg
    olsborg
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    Trait change, yes pls.

    PC EU
    PvP only
  • Solus
    Solus
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    Axorn wrote: »
    I've been farming spriggan 1h sharpened mace 7/24 since one tamriel drop but it didnt dropped. Very rarely a 1h mace drops but its always useless trait like defending or training.
    Whats the point playing this game if i dont get anything i want with hundreds of play time? Literally i farmed 7/24 but no sharpened 1h mace. This is totally plainly STUPID.

    We should be able to change our traits with 8 kuta or 8 tempered alloy or whatever that would be fair and logical.

    @ZOS please give us the ability change our traits on next big patch :(

    It took me about a week to find one sharpened mace, after getting 10x the same weapon in legion or vampire haha. The difficulty makes those weapons worth something, and ive definitly made a fortune selling sharpened/precise spriggan weapons for 400-600k. That would destroy that economy if we had a trait changer, but its a good idea.
    I found the sharp mace in a chest, not a WB ;]
    Edited by Solus on October 17, 2016 9:43PM
    The-Pumpkin-King // Stamblade

    https://www.twitch.tv/beenerschnitzel

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    My PC: http://pcpartpicker.com/b/GGWXsY
  • Julianos
    Julianos
    ✭✭✭✭✭
    Rune_Relic wrote: »
    The way Traits currently work this game is designed for player who have 8 hours a day to farm. With all the new sets it is even worse. I refuse to spend all the time I have farming for the holy two traits to be competitive.


    I am now just waiting until gear levels go up to CP180 and all the farming must be done again.

    ZOS are in a situation now - they cannot up gear without allowing us to change traits. It will happen.

    I hate having to redo gear over and over again.
    In the days they were upping level every couple of months...it became insane.
    Yet I do see the need to maybe once a year force people to change their build and think about alternative setups in the process.
    The game does change and people should be encouraged to at least look at other playstyles from time to time.
    Just not every patch.

    The main reason people hated the gear levelling was the amount of grind hours, gold and RNG associated with it.
    Everybody has their own pain tolerance of course and many luck out on RNG where others live in perpetual damnation.
    99% of the playerbase, simply doesnt have 8 hours a day to devote to the game, to get get back on par again.
    You cant build a game around people who sit at home all day and dont have to face this 'external life and commitments' requirement.

    So how do you minimise the pain of the grind hours, RNG and gold ?
    You remove all and any aspects of that which are there for no reason.
    Doing the content ....should give the right reward (a specific set piece in the 'unchangable' trait of your choice).
    Its bad enough I have to RNG 1/3+ mixed sets, its bad enough I then have to face the stacked 1/3 ~ 1/7 set piece lottery...
    ...but then I have to do a trait lottery on top..even though the enchantment and quality can be changed at leisure !

    Thats just forced labour for no reason other than being bloody minded and spiteful.
    Sure there is people that enjoy it, but there are people that like being hung from a ceiling while skewered by giant meat hooks.
    I am sure that works for them but not for me :/

    Dopped Gear.
    Level - fixed (not really a problem as gear drops according to your level and )
    Style - fixed (arguable over if this should be changable. If you change it, it ceases to be the recognisable named set)
    Trait - fixed (either enchantment and quality need to be made unchangable or trait needs to be made changable = consistancy)
    Enchantement - user changeable
    Quality - user changeable

    In a game where all gear is equally balanced and experimenting with all gear requires them to be easily accessable,
    locking gear behind unnecessary RNG and other gates is completely counter productive.
    Especially if you want to encourage build variation through experimentation.
    The rarity of Gold, purple, blue, green drops and their tempers should be the only thing that inflences the power level of gear.
    IMHO.
    The real argument should be whether QUALITY should effect SET BONUS.

    You put it very well totally agreed :)
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