Awesome, @Vaoh !
That Planar Inhibitor fight!! Definitely my favorite (great control over the fight and resource management), although I loved seeing the little scamp face-tank Kena ^.^
Also WTF was up with Cordius' non-existent Rapid Strikes animation? o.O
Awesome, @Vaoh !
That Planar Inhibitor fight!! Definitely my favorite (great control over the fight and resource management), although I loved seeing the little scamp face-tank Kena ^.^
Also WTF was up with Cordius' non-existent Rapid Strikes animation? o.O
It never plays that animation. Been like that every time I fight that boss, whether grouped or notI should probably submit a bug report tbh!
Doctordarkspawn wrote: »anitajoneb17_ESO wrote: »Never thought I'd get haters from completing something so difficult and awesomekinda sad tbh
You get much more sincere and well deserved admiration than hate. The little hate you get is also understandable, because you're telling people that the content they're proud to complete in a group of four, or struggle to complete in a group of four, or cannot manage to complete in a group of four, is a "piece of cake". The conclusion is that people suck and you don't. I know that's not what you meant, nor what you think, but no matter how you put it, that's how it comes across to some people.
No. You're completely wrong.
I never said any of this. I also never advocated for any buffs/nerfs to vWGT or Sorcerers because of what I accomplished. What I did is far from a "piece of cake", which are your own words, not mine.
*All I have done is complete an impossibly difficult task and posted it for others to see since it's really cool to watch and I'm surprised I even managed to do it.*
If certain individuals want to take what I did as some sort of insult to themselves or get jealous when only one player has ever accomplished this.... well I can't really stop them. That's some wierd behavior.
And yet this is what you have brought to the table. To the people who will rant about buffing dungeons, you have proven to them that it must be done, and that anyone who disagrees is a casual. It does not matter if you never advocated it. It is what the takeaway will be for people.
Like it or not. You are complacent in this. I've said it to you before. But you went ahed and did it anyway. Hope the bragging rights were worth it.
The fact that dungeons can be solo'd is to some people, living proof they are too easy. Thanks a bunch for the buffs that will come and lock off one of the few dungeons that was still fun for me to do.
Edit: Edited to remove the comments on mitigation changes which I've since seen proof against.
SublimeSparo wrote: »SublimeSparo wrote: »ssewallb14_ESO wrote: »Fantastic, I knew you had it when I watched that last video of you fighting the Planar Inhibitor. Congrats!
The biggest change between the 10% health run and this (successful run) was my Destruction Staff element. Lightning gives me the AoE Heavy Attack to work with, which helped a lot when overrun by Dremora.
I never had the Gold CP160 Magnus Lightning Staff I wanted when I planned to take down the Inhibitor. If I crafted one, it would need to be Gold, but I did not have the spare mats to waste. Because of this I originally planned to keep fighting through it with the Inferno Staff.
Funny how it happened actually..... a certain individual on PS4 sent me a Gold CP160 Magnus Lightning Staff for free! Messaged me about it when my mail was too full to receive anything. I wish I could thank this person in the main post but I don't know their Forum name!
Told you that lightning staff would help. Glad it did and good work on whoever sent you that staff
And ignore that idiot giving hate, there just aren't words to describe some people.
Yeah you were right!I was not used to using Lightning Staves in solo play. Little did I know that it's actually far better than my Inferno Staff! Only rarely do I find myself fighting with the Inferno Staff now.
As for that individual.... well if you aren't getting haters then you didn't try hard enoughTbh I did not think it was possible to hate someone for soloing Vet White Gold Tower.
SublimeSparo wrote: »SublimeSparo wrote: »ssewallb14_ESO wrote: »Fantastic, I knew you had it when I watched that last video of you fighting the Planar Inhibitor. Congrats!
The biggest change between the 10% health run and this (successful run) was my Destruction Staff element. Lightning gives me the AoE Heavy Attack to work with, which helped a lot when overrun by Dremora.
I never had the Gold CP160 Magnus Lightning Staff I wanted when I planned to take down the Inhibitor. If I crafted one, it would need to be Gold, but I did not have the spare mats to waste. Because of this I originally planned to keep fighting through it with the Inferno Staff.
Funny how it happened actually..... a certain individual on PS4 sent me a Gold CP160 Magnus Lightning Staff for free! Messaged me about it when my mail was too full to receive anything. I wish I could thank this person in the main post but I don't know their Forum name!
Told you that lightning staff would help. Glad it did and good work on whoever sent you that staff
And ignore that idiot giving hate, there just aren't words to describe some people.@Vaoh , have you tried going into ICP and testing whether or not your Streak is fast enough to get you across to reach both levers before they reset? They don't need to be pulled at exactly the same time. There is a small time-window.
That's honestly a smart idea....
I might have to try that, assuming I can beat Ibomez the Flesh Sculptor who seems extraordinarily difficult (if not impossible)!
Doesn't your character sheathe their weapon when a lever is pulled though? Not sure it would work but your idea is very much worth a shot. I'll see what I can do
Yea ibomez does that ability where he pins you to floor and needs interrupting.. not sure if it's soloable ( you coukd slightly cheat and have a mag nb come along, do no damage and permacloak only there to interrupt and nothing else, and maybe pull levers later)
Naw. would not be a "true" solo then. If it cannot be soloed because of mechanics, then so be it
Once you get used to the light weave on a lightning staff they are pretty decent, and the heavy channel is an awesome aoe which is the thing sorcs lack the most imo.
Yea shame about unsoloable mechanicsmaybe able to streak away at the last minute from it not sure, or maybe bypass it with phoenix lol
Pheonix would only work once though
My only ideas are:
- Streaking away
- Sacrificing my Pet
- Glorious Defender set proc
If any of these work, it's be soloable. I honestly don't think it's a feasible battle to tackle alone, but I'll still try it.
The real question is whether or not I should activate Hard Mode for Velidreth! 4.6M health normally and 5.8M on Hard mode. The health difference and added mechanics are disgusting.... Def gonna focus on normal Vet Velidreth before I seriously attempt Hard Mode I think.
Could you imagine if someone pulled off a solo of Vet Hard Mode Velidreth!? Omg...
I am a solo player who's favourite Mag Sorc (with loyal Clannfear) had never set foot inside a Group Dungeon before One Tamriel. Many have told me that I need to drop the Clannfear for end-game content. I do not want to do this. Your recent posts have given me optimism for the future with this Char.
As for the (probably jealous) player who posts hate mail, my suggestion would be not to quote him using the @ format. Do we want "Community Ambassadors" with his attitude?
Well done I know you've been wanting this for a long time, just goes to show if one good player can solo this dungeon then a group of four average players can also do it.
anitajoneb17_ESO wrote: »Never thought I'd get haters from completing something so difficult and awesomekinda sad tbh
You get much more sincere and well deserved admiration than hate. The little hate you get is also understandable, because you're telling people that the content they're proud to complete in a group of four, or struggle to complete in a group of four, or cannot manage to complete in a group of four, is a "piece of cake". The conclusion is that people suck and you don't. I know that's not what you meant, nor what you think, but no matter how you put it, that's how it comes across to some people.
EDIT : Also (forgot to mention), remember that ZOS' "excuse" for capping CPs was "we saw someone soloing Molag Bal in the sewers. That's not how it was meant to be played, we must therefore stop the power creep".Also ZOS nerfs Vet dungeons because of QQ. They don't buff them! Fact check yourself.
We have multiple Vet dungeons that have been nerfed from QQ. Idk how much extra health ZOS gave these bosses in One Tamriel to make up for it, but they will always remain nerfed. Never buffed.
If the dungeon mobs get extra health points, it's a buff. Not a nerf. And yes, vet dungeons received quite a big buff with update 12 due to the blanket "scaling" of both their stats and ours.
Some dungeons have been nerfed in the past, but that's not based on QQ, it's based on completion rates.
Calling some people "QQers" will in my humble opinion NOT get you less hate.
But as I already said, you get much more applause than cries and that's well deserved. Just enjoy.
Well done I know you've been wanting this for a long time, just goes to show if one good player can solo this dungeon then a group of four average players can also do it.
@Vaoh
This is an example of what doctordarkspawn was talking about. There's a couple things going on in this single sentence post.
First, it starts with reducing vaoh from an exceptional player to "good". This accomplishes the task of making the achievement seem possible for everyone. It narrows the perceived gap between vaoh and others. As in, people believe they can get good at the game with gear and practice. The phrase often used is 'git gud'; but if vaoh is exceptional then all the effort they are putting into getting 'good' isn't enough, so revise that exceptional thing down.
Second, is applying that massaged view to others. That's simple - if vaoh is 'good' then the group of people A + B + C + D = 'good' - which means each individual is less than 'good'... Merely average.
Then, the expectation of the tower. In lore, that tower is supposed to be at a pivotal fulcrum for all of the planet. It is the point around which all else orbits. It is the foothold dolmen that molag bal must have. As such, it's supposed to be hard to defeat Bal's forces there, in that place so important to the fruition of his plan. It's supposed to be hard. It's supposed to be hard. And not just regular type of hard... Hard for a group. Well, if that tower is supposed to be hard, then it should take better-than-average to complete it. And if it should be taking a group of better-than-average to complete it, that sort of thing should be beyond the realm of possibility for a person to defeat solo.
And that's where you break the curve, vaoh. The fact you did it calls into question whether wgt really is of the category 'hard for a group' or if it was really just 'average' all along.
anitajoneb17_ESO wrote: »I am a solo player who's favourite Mag Sorc (with loyal Clannfear) had never set foot inside a Group Dungeon before One Tamriel. Many have told me that I need to drop the Clannfear for end-game content. I do not want to do this. Your recent posts have given me optimism for the future with this Char.
I'm also a magsorc fan and my main is a mag sorc and always will be.
That being said, the fact that @Vaoh solo'ed this vet dungeon with a clannfear doesn't mean that pets in general are good for group content. Pets are excellent for solo/duo play. In 4-man dungeons they're just a useless annoyance and a DPS-loss since you could slot something useful instead. Only useful pet is the matriarch IF you're a healer.As for the (probably jealous) player who posts hate mail, my suggestion would be not to quote him using the @ format. Do we want "Community Ambassadors" with his attitude?
Leave @Doctordarkspawn alone. Stop taunting him over and over. He's entitled to his opinion and imho his concerns are somewhat legit. Remember ZOS capped CPs as soon as someone bragged over soloing Molag Bal. While @Vaoh ' performance is truly awesome, it could lead to negative consequences (people thinking ESO's too easy, magicka sorcs / pets getting nerfed or dungeons getting buffed, stupid hardcore mechanics being implemented to prevent solo'ing dungeons, etc. ). Remember these are group dungeons and solo'ing them, while awesome, is also a "misuse".
Whilst this is a great accomplishment, and I give props to @Vaoh, the thing I will remember most about you is not your accomplishment, but your elitist attitude throughout this thread. Have a great day.
Whilst this is a great accomplishment, and I give props to @Vaoh, the thing I will remember most about you is not your accomplishment, but your elitist attitude throughout this thread. Have a great day.
Whilst this is a great accomplishment, and I give props to @Vaoh, the thing I will remember most about you is not your accomplishment, but your elitist attitude throughout this thread. Have a great day.
For real?
OP even takes the time to post in great detail about the Inhibitor fight so that maybe, you know, people who struggle with it for whatever reason can learn something - and THAT is what you are going to remember about this thread? Your own perception that the OP is somehow "elitist"?
I'm sorry, but that's just petty.
Yeah, I'm studying those notes myself. Thinking of making a Sorc tank that can hold the pinion for the whole fight and make the fight like twenty times easier for everyone else. Or I can just make my pet tank it. He seemed to take on the Abjudicator and Molag Kena better than most Tanks.
timidobserver wrote: »Anyone aware of a way to bypass the The Adjudicator's cage mechanic without a pet class?
Impressive !
But don't try vICP, thouse "levers" cannot be pulled by 1 player only (not sure if a magicka nightblade can do it).
AoDD33pfri3d wrote: »Why can't our damage show like that on console we should be able to see it
What you see in these videos is how vaoh killed the bosses what you don't see are the fails and the hours of perfecting a build and strategy to accomplish this .
I cannot believe the negativity surrounding this. Well done is all I can say.
In another game I played there were challenges where people tried to fight as many end game bosses at once solo. These were bosses designed for 8 players. One player managed 9, so 8x9, or content designed for 72 other players.
People who do this kind of stuff are to be celebrated and if anything consulted by the devs on designing new content (As happened in the other game), not scorned for proving content is easy.