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A thought on a solution to Proc Based Builds

Xsorus
Xsorus
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What if Procs on armor pieces had Charges, and by that say for example Viper...what if it had 5 Charges...and those only recharged when you existed from combat for say 10 seconds....

This would make the Counter to Proc Based builds being basically surviving till their damage dries up.

  • GreenSoup2HoT
    GreenSoup2HoT
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    Id rather the damage normalized. All proc sets are 25% or more to powerful.
    PS4 NA DC
  • Satiar
    Satiar
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    Procs need to not proc other procs, for starters.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Esgameplaya1
    Esgameplaya1
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    This game is reminding me of Everquest2 when outrageous proc gear acquired from delves and raid zones negatively affected pvp. The Sony devs fixed/nerfed those unbalanced proc sets rather quickly for pvp. Also they could make them work as intended in pve, and nerf them for pvp. I'm quessing the coding in this game wont allow that to work!!
  • Sandman929
    Sandman929
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    Armor procs should proc damage potential, small windows of time with buffs that the wearer has to capitalize on...otherwise it's your armor killing things, not you.
  • RadioheadSh0t
    RadioheadSh0t
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    I have a solution: Remove them. Then maybe, just maybe, there will be some semblance of skill and balance.
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • Magus
    Magus
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    Internal Cool Down on procs. Only one proc per second. No more double gear set procs proccing each other the same second.
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • bikerangelo
    bikerangelo
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    How many procs could a proud prick proc if a proud prick could proc proc's?

    If anyone needs any new stam character names, here's a few: Peter Viper Proc'd, Dwayne the Proc Johnson, Proc Blocked, Proc *** get hit, Stop Proc and Roll.

    If you'd like a personalized pun proc name, send me a PM and I'll see what I can do.
  • frozywozy
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    Magus wrote: »
    Internal Cool Down on procs. Only one proc per second. No more double gear set procs proccing each other the same second.

    global cooldown for all damaging procs. only one proc per 4seconds.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • arkansas_ESO
    arkansas_ESO
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    This change would basically force people to build either as proc builds or pure tanks. Proc sets need a redesign, or at the very least a global cooldown that's a few seconds long.

    Also, can we seriously look at Tremorscale again? How did a 50% proc chance on a 4 second cooldown on an ability (Puncture) that most S&B stam builds in PVP spam regularly get past internal testing? Does ZOS not know that everybody using S&B uses it for the light attack+ransack+bash weave?
    Edited by arkansas_ESO on October 14, 2016 9:32PM


    Grand Overlord 25/8/17
  • Lexxypwns
    Lexxypwns
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    Procs need conditions other than Physical damage, melee damage, etc. Skoria is a good example since the only class that doesn't add anything to their build to run it is magplar. It has a low proc chance which is why it requires multiple skills in tandem to make it work to the fullest extent. If the same were true for other proc sets, where you have to sacrifice valuable skill slots to make the proc effective it adds consequence to building for proc based burst. As it stands now, I don't need to slot any special skills on a stamplar to run viper+veli+widowmaker.

    Another example of a proc based set that's balanced is kena, you have to build extra sustain into your build to be able to operate it effectively, however it offers you a controlled burst window where you can crush people. You're forced to spec more sustain and play skillfully to make use of this proc effectively.

    I mean, ZoS knows how to balance these sets, they just seem to have stopped bothering.
    Edited by Lexxypwns on October 14, 2016 9:37PM
  • Sandman929
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    How many procs could a proud prick proc if a proud prick could proc proc's?

    If anyone needs any new stam character names, here's a few: Peter Viper Proc'd, Dwayne the Proc Johnson, Proc Blocked, Proc *** get hit, Stop Proc and Roll.

    If you'd like a personalized pun proc name, send me a PM and I'll see what I can do.

    No no no, we're supposed to pretend it's skill that makes them great. They just wear the proc sets for the articles.
  • Magus
    Magus
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    frozywozy wrote: »
    Magus wrote: »
    Internal Cool Down on procs. Only one proc per second. No more double gear set procs proccing each other the same second.

    global cooldown for all damaging procs. only one proc per 4seconds.

    I think 4 would be excessive.

    With a 1 sec cooldown would look like this.

    Ransack proc viper. Then ransack proc tremorscale on next attack.

    vs

    Ransack proc viper, tremorscale instantly all at once.

    First scenario gives you a chance to recover. Though those aren't the worst offenders. Widowmaker is.
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • Lexxypwns
    Lexxypwns
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    Sandman929 wrote: »
    How many procs could a proud prick proc if a proud prick could proc proc's?

    If anyone needs any new stam character names, here's a few: Peter Viper Proc'd, Dwayne the Proc Johnson, Proc Blocked, Proc *** get hit, Stop Proc and Roll.

    If you'd like a personalized pun proc name, send me a PM and I'll see what I can do.

    No no no, we're supposed to pretend it's skill that makes them great. They just wear the proc sets for the articles.

    "I could totally wreck you without these, I just like the sweet animations they make, it enhances my immersion"
  • Magus
    Magus
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    Tremorscale damage is like 2-6k depending on the target and whether it crits. If crit on a light armor with no impen, it's 6k. If no crit on a heavy armor with impen, it's 2k. Hardly scary there.
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • Lexxypwns
    Lexxypwns
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    Magus wrote: »
    Tremorscale damage is like 2-6k depending on the target and whether it crits. If crit on a light armor with no impen, it's 6k. If no crit on a heavy armor with impen, it's 2k. Hardly scary there.

    call it 2k plus 4k viper plus 9k LA-ransack-bash, that's 15k instant damage and if it doesn't all come out right on crits you just wait 4 seconds. At that point its reverb-db-GG(and the funny thing is, after the DB you can proc both viper and tremor again for more lolz)

    edit: Oh and this is all on a build that can practically permablock and has 25k resists
    Edited by Lexxypwns on October 14, 2016 9:46PM
  • Magus
    Magus
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    Lexxypwns wrote: »
    Magus wrote: »
    Tremorscale damage is like 2-6k depending on the target and whether it crits. If crit on a light armor with no impen, it's 6k. If no crit on a heavy armor with impen, it's 2k. Hardly scary there.

    call it 2k crit plus 4k viper plus 9k LA-ransack-bash, that's 15k instant damage and if it doesn't all come out right on crits you just wait 4 seconds. At that point its reverb-db-GG(and the funny thing is, after the DB you can proc both viper and tremor again for more lolz)

    Oh yeah, I agree it's strong. Cooldown would make it either 13k or 11k instant damage with that math though. Most people running around with 25k health, so roughly half your life gone in one second.

    Nightblade can take you from 25k to 0 in one second too with their combo if you are caught off guard. Granted they are usually a little more squishy if you catch them.

    Damage is crazy in the game for sure, but 6k DPS, with a perfect double proc that you can't control, in your example because of the proc meta is really the thing making it crazy? Velidreth and widowmaker does way more damage if you get the perfect proc but it does happen less frequently than viper/tremorscale.

    Not to mention, you can always block, heal, or damage shield, or CC the other person. But yeah, it's strong. So are many other things in the game though.
    Edited by Magus on October 14, 2016 10:16PM
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • GreenSoup2HoT
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    Let Viper only proc on heavy attacks.
    Let Tremorscale not proc on players at all and be strickly a pve set.
    PS4 NA DC
  • Lexxypwns
    Lexxypwns
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    Let Viper only proc on heavy attacks.
    Let Tremorscale not proc on players at all and be strickly a pve set.

    Remove its damage entirely and make it have some pvp/pve tank utility, some sort of aoe debuff and a snare
  • Minalan
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    1. One damage proc resets the cooldown on all of them. So if viper goes off, both viper and velidreth go on internal CD. Then they both roll on every direct damage attack until one activates again.

    2. Proc damage cannot activate on ravage health poison ticks, only direct damage abilities.

    3. Proc damage cannot trigger from ranged damage or ranged DOT ticks. Sorry bow users, you'all have to close.

    4. The cooldown on Selene and Tremorscale are kind of ridiculous at four seconds with any more than an 8% proc rate. They're better than any five piece sets, there's no reason not to use one. Nerf that to the same rate as Skoria or double the CD.

    I'd leave the damage mostly the same, and adjust the cooldowns and proc rates.
  • Wreuntzylla
    Wreuntzylla
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    Sandman929 wrote: »
    How many procs could a proud prick proc if a proud prick could proc proc's?

    If anyone needs any new stam character names, here's a few: Peter Viper Proc'd, Dwayne the Proc Johnson, Proc Blocked, Proc *** get hit, Stop Proc and Roll.

    If you'd like a personalized pun proc name, send me a PM and I'll see what I can do.

    No no no, we're supposed to pretend it's skill that makes them great. They just wear the proc sets for the articles.

    Don't go getting the idea that that this game is primarily skill based and that armor procs somehow ruin that. It's been a long time since skill was a major factor in this game.
  • Sugaroverdose
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    Xsorus wrote: »
    What if Procs on armor pieces had Charges, and by that say for example Viper...what if it had 5 Charges...and those only recharged when you existed from combat for say 10 seconds....

    This would make the Counter to Proc Based builds being basically surviving till their damage dries up.
    CP should not affect healing and damaging sets, set damage should sanely scale from stats.

    CP should be reverted to =<1.6 state, responsible for this mess should be replaced by more skilled employee.
  • Xsorus
    Xsorus
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    Another possible solution is simply increasing the hp the battle buff gives from 5k to 10k this would increase the chance of not getting one shotted all around.

  • Magus
    Magus
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    Xsorus wrote: »
    Another possible solution is simply increasing the hp the battle buff gives from 5k to 10k this would increase the chance of not getting one shotted all around.

    Not bad, a minor change that has little affect on the game at all but adds a little buffer.
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • frozywozy
    frozywozy
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    Update 12 choices for people not part of any group :

    1) Zergplar beamer
    2) Leet stam 1vXer multiprocer

    I'm very excited to say the least! :D
    Edited by frozywozy on October 15, 2016 11:44PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • manny254
    manny254
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    Make viper a DoT over 4 seconds that totals it's current damage. Give it a 8 second cool down with this new effect, and prevent it from procing on other procs.

    Give tremor scale a 10 second cool down to be more in line with velidreth.
    - Mojican
  • Vaoh
    Vaoh
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    PvP is based on burst damage. DoTs help, but burst gets you those tough kills on groups.

    Still, I don't really see proc sets in general as an issue. They are cool and fun to use.

    It's the fact that most of these proc sets are so powerful that the burst they provide within their given timeframe makes them viable for PvE DPS setups that is totally messed up.

    They are far too powerful, and sets which can reliably proc (Viper's Sting, Tremorscale) both deal high damage and can stack with no penalty. Together you have a new meta than further promotes Stamina and the present PvP imbalances.

    I would not even be mad if ZOS deactivated the 5-piece set bonuses on all of the imbalanced and OP proc sets, along with other imbalanced clearly imbalanced sets like Black Rose, until they can be reworked either value-wise or function-wise.

    PvP is a disgrace to ESO atm. I know ZOS has said that the Q1 2017 patch will be about player housing and balancing stuff but who knows if that'll actually happen.
    Edited by Vaoh on October 16, 2016 2:23AM
  • Eirella
    Eirella
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    I have a solution: Remove them. Then maybe, just maybe, there will be some semblance of skill and balance.

    ^This.
    Although, of course, this will never happen.
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • Hektik_V
    Hektik_V
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    yQxeDUP.jpg
    Das Hektik
    Hektik V
    Hektiksaurus
    Hekspawn

    @HEKT1K
  • Essiaga
    Essiaga
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    Xsorus wrote: »
    What if Procs on armor pieces had Charges, and by that say for example Viper...what if it had 5 Charges...and those only recharged when you existed from combat for say 10 seconds....

    This would make the Counter to Proc Based builds being basically surviving till their damage dries up.

    or they could just make procs like CF or like synergies and require player to hit a button to proc them. That would require the player actually earn their damage, rather then getting it for doing the obvious ... doing or receiving damage.

    Sets like alchemist and Skirmisher at least require the player take action. Viper, etc come to easy and are too powerful.
  • Valencer
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    Could start with making them not scale up with CP and making them uncrittable.

    Right now any fight vs a person stacking proc sets comes down to pure luck. If all their procs fire at the same time AND all crit, youre basically done for.

    Even better would be just redesigning them so they do something else entirely, but that's unlikely to ever happen...
    Edited by Valencer on October 16, 2016 10:37AM
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