Internal Cool Down on procs. Only one proc per second. No more double gear set procs proccing each other the same second.
bikerangelo wrote: »How many procs could a proud prick proc if a proud prick could proc proc's?
If anyone needs any new stam character names, here's a few: Peter Viper Proc'd, Dwayne the Proc Johnson, Proc Blocked, Proc *** get hit, Stop Proc and Roll.
If you'd like a personalized pun proc name, send me a PM and I'll see what I can do.
Sandman929 wrote: »bikerangelo wrote: »How many procs could a proud prick proc if a proud prick could proc proc's?
If anyone needs any new stam character names, here's a few: Peter Viper Proc'd, Dwayne the Proc Johnson, Proc Blocked, Proc *** get hit, Stop Proc and Roll.
If you'd like a personalized pun proc name, send me a PM and I'll see what I can do.
No no no, we're supposed to pretend it's skill that makes them great. They just wear the proc sets for the articles.
Tremorscale damage is like 2-6k depending on the target and whether it crits. If crit on a light armor with no impen, it's 6k. If no crit on a heavy armor with impen, it's 2k. Hardly scary there.
Tremorscale damage is like 2-6k depending on the target and whether it crits. If crit on a light armor with no impen, it's 6k. If no crit on a heavy armor with impen, it's 2k. Hardly scary there.
call it 2k crit plus 4k viper plus 9k LA-ransack-bash, that's 15k instant damage and if it doesn't all come out right on crits you just wait 4 seconds. At that point its reverb-db-GG(and the funny thing is, after the DB you can proc both viper and tremor again for more lolz)
GreenSoup2HoT wrote: »Let Viper only proc on heavy attacks.
Let Tremorscale not proc on players at all and be strickly a pve set.
Sandman929 wrote: »bikerangelo wrote: »How many procs could a proud prick proc if a proud prick could proc proc's?
If anyone needs any new stam character names, here's a few: Peter Viper Proc'd, Dwayne the Proc Johnson, Proc Blocked, Proc *** get hit, Stop Proc and Roll.
If you'd like a personalized pun proc name, send me a PM and I'll see what I can do.
No no no, we're supposed to pretend it's skill that makes them great. They just wear the proc sets for the articles.
CP should not affect healing and damaging sets, set damage should sanely scale from stats.What if Procs on armor pieces had Charges, and by that say for example Viper...what if it had 5 Charges...and those only recharged when you existed from combat for say 10 seconds....
This would make the Counter to Proc Based builds being basically surviving till their damage dries up.
Another possible solution is simply increasing the hp the battle buff gives from 5k to 10k this would increase the chance of not getting one shotted all around.
RadioheadSh0t wrote: »I have a solution: Remove them. Then maybe, just maybe, there will be some semblance of skill and balance.
What if Procs on armor pieces had Charges, and by that say for example Viper...what if it had 5 Charges...and those only recharged when you existed from combat for say 10 seconds....
This would make the Counter to Proc Based builds being basically surviving till their damage dries up.