As someone who plays and runs a BWB guild specifically, I can say the system as it is right now is jacked. We bring in many new players, we also reroll characters all the time. I am a master crafter and a serious farmer, I kinda have to be. I now find myself in a pickle when needing to gear up our guildies and new players.
I cannot just go farming on a low lvl character - all i would get is iron... And I cannot get the materials I need on my farmer as she is maxed out, I tried to respec, cost me tons of gold and time putting all those damn points back in and then... i have to choose which 'level' of material. This is bad and does not work out well.
My point is only this, not everyone in game is all about max level materials. There are people with needs and with the way material scaling is atm these needs are not being met. We need a better option for harvesting. We need options. Period.
lordrichter wrote: »Just get rid of gear levels completely. No need to scale anything back, or have gear caps. They need to do to gear what they did for the rest of the game world.
lordrichter wrote: »Just get rid of gear levels completely. No need to scale anything back, or have gear caps. They need to do to gear what they did for the rest of the game world.
Making mats used more cosmetic than level balance relevant?
Interesting.
lordrichter wrote: »lordrichter wrote: »Just get rid of gear levels completely. No need to scale anything back, or have gear caps. They need to do to gear what they did for the rest of the game world.
Making mats used more cosmetic than level balance relevant?
Interesting.
That would be one way, but my thought was to have the mats mean something more to the overall gear than the level of the gear.
I think they should just put the nodes back to how they were before One Tam dropped.
With One Tam we now have 3 different zones we can go farm in for the level of mats we need.
So that alone should suffice in making nodes more available to everyone.