I would like to try to explain to devs, why is music so important to players sensitive to background music and why the worst, what they could do, is to reuse it in a wrong place.
When I hear a melody connected to some experience, every time I hear it again, I recall that experience. If you mix music for different situations/different kind of zones, you destroy my memories connected to that experience.
So I would like to ask you to reconsider this decision and do not destroy this memories and connections to players (like snowy mountains with wrothgar music), who are sensitive to it, otherwise there is no point to listen to background music in ESO - it is not immersive anymore no matter how hard you try.
Also if players complain, that it does repeat, it is not in the zone, but if they hear it too often (they are not in 1 zone their whole life), so if they hear the same melody everytime they go to different zones, it will became annoing, not refreshing. This mixing system counts with players do not remembering the music, so they should think: ah, this different music in a new zone, it sounds like a new one, it is so refreshing. But I'm afraid, that for a lot of players it is quite opposite: oh no, the old music in old zone, that is boring.
PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!