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Prosperous and Training drops on Monster helms, why do they still exist?

  • raidentenshu_ESO
    raidentenshu_ESO
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    Sounomi wrote: »
    The traits exist on them to balance out the 100% drop rate they have now. So what if you didn't get the right trait you wanted the first time? At least you have that piece and its good enough til you can get one with the trait you want.

    Wow just wow. (Facepalms) I can't believe you actually wrote this in ZoS defense. How much are they paying you to defend their actions on their forums? The hell do I want training and prosperous gear when my main toon (The one that I play endgame stuffs.... because you know... I finished the main story) is starting to become a competitive for veteran trials? Can you give me 1 competitive player out there that uses this crap for their gear? The fact that we could spend close to an hour or two in a dungeon busting our ass to wand up getting these two traits is unacceptable... especially for endgame activities.

    If I was doing regular quests would be a different story... Training and prosperous traits does not belong in end-game activities.
  • Karius_Imalthar
    Karius_Imalthar
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    So just to play devil's advocate...

    All items of types and traits that are not deemed valuable by me should be removed from the drop table.

    But seriously... at least they added impenetrable back in and OT has only been live 3 days and people are already raging over not getting exactly what they want for monster helms and shoulders?
  • Ghost-Shot
    Ghost-Shot
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    Because ZOS has yet to figure out the concept of reward structures for players(mounts, toys/mementos, pets, ets) so they have to plague the game with *** gear to keep people playing.
    Edited by Ghost-Shot on October 7, 2016 7:58PM
  • Sallington
    Sallington
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    AlnilamE wrote: »
    Humphie wrote: »
    Sounomi wrote: »
    The traits exist on them to balance out the 100% drop rate they have now. So what if you didn't get the right trait you wanted the first time? At least you have that piece and its good enough til you can get one with the trait you want.

    Facepalm...you do know that there is highly competetive players out there that won't use those crap over their dead bodies?!
    Those traits have to go. Useless on endgame gear. Period.
    I won't use any monsterset with these 2 traits. Can't go to Cyrodiil with a Training trait.

    I understand that. But people wanted a 100% drop rate. If they remove prosperous and training from the loot table, then they will have to remove the 100% drop rate.

    Pick your poison.

    Why?

    There's still:
    Sturdy
    Infused
    Reinforced
    Divines
    Impen
    Well-Fitted

    I'd say 6 different traits is still plenty of RNG to warrant 100% drop rate.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • raviour
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    coz zos r sadists, soz
  • Pallio
    Pallio
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    Waseem wrote: »
    1) "we listen to players feedback"
    2)"we listen to players feedback and do as they request"
    there is a very slight tiny line of difference, one is on paper, other in reality

    And then we laugh and laugh.
  • acw37162
    acw37162
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    nine9six wrote: »
    One day they'll figure out you have fun once you get the item and can use it...not chasing something forever.

    Ask me why I don't farm vMA.

    Or make something rudicliously overpowered for oh say six months with a horrendously low drop rate, an even worse drop rate in desired traits. Located square in the middle of what fairly could be bedated as the most glitchy, hated, and or despised content in the game.

    And how miracously over the course of said six months the drop is increased while the crap trait rate also increases.

    And how miraculously after six months give or take when players have pushed, proded, or otherwise required to farm, IMO aboriton level content for the pinacle of the most desired weapons in the game they weapons are neefed although soneohow again miracously the nerf is only is the tooltip currently and not in the application of using the weapons.

    Hey, why don't you run Malestrom?



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