Yolokin_Swagonborn wrote: »
and
4) We have no confidence in our own content so we are making grinding for traits the pinnacle of endgame activity because some marketing major that partied through college instead of getting a real degree said that high loss RNG is critical to player retention.
The traits exist on them to balance out the 100% drop rate they have now. So what if you didn't get the right trait you wanted the first time? At least you have that piece and its good enough til you can get one with the trait you want.
The traits exist on them to balance out the 100% drop rate they have now. So what if you didn't get the right trait you wanted the first time? At least you have that piece and its good enough til you can get one with the trait you want.
Facepalm...you do know that there is highly competetive players out there that won't use those crap over their dead bodies?!
Those traits have to go. Useless on endgame gear. Period.
I won't use any monsterset with these 2 traits. Can't go to Cyrodiil with a Training trait.
Facepalm...you do know that there is highly competetive players out there that won't use those crap over their dead bodies?!
Those traits have to go. Useless on endgame gear. Period.
I won't use any monsterset with these 2 traits. Can't go to Cyrodiil with a Training trait.
The traits exist on them to balance out the 100% drop rate they have now. So what if you didn't get the right trait you wanted the first time? At least you have that piece and its good enough til you can get one with the trait you want.
Facepalm...you do know that there is highly competetive players out there that won't use those crap over their dead bodies?!
Those traits have to go. Useless on endgame gear. Period.
I won't use any monsterset with these 2 traits. Can't go to Cyrodiil with a Training trait.
I understand that. But people wanted a 100% drop rate. If they remove prosperous and training from the loot table, then they will have to remove the 100% drop rate.
Pick your poison.
Why? Do they have to make it this frustrating to get good gear? I mean, I understand if they want to gate content and want us to work for it, but painful weighted RNG is not the way to go about that. It doesn't make us want it more, it doesn't make it more fun to try to find it, it just makes it frustrating.I understand that. But people wanted a 100% drop rate. If they remove prosperous and training from the loot table, then they will have to remove the 100% drop rate.
Pick your poison.
Transairion wrote: »Facepalm...you do know that there is highly competetive players out there that won't use those crap over their dead bodies?!
Those traits have to go. Useless on endgame gear. Period.
I won't use any monsterset with these 2 traits. Can't go to Cyrodiil with a Training trait.
Most highly competitive players won't use ANY trait other than Divines/Infused/Impen to begin with. That's 6 other traits considered trash-tier, nobodies going to use a Reinforced Molag Kena either unless they don't have anything better.
A lot of the traits just aren't good when compared to those three, and Impen is only good for PvP.
The traits exist on them to balance out the 100% drop rate they have now. So what if you didn't get the right trait you wanted the first time? At least you have that piece and its good enough til you can get one with the trait you want.
Facepalm...you do know that there is highly competetive players out there that won't use those crap over their dead bodies?!
Those traits have to go. Useless on endgame gear. Period.
I won't use any monsterset with these 2 traits. Can't go to Cyrodiil with a Training trait.
I understand that. But people wanted a 100% drop rate. If they remove prosperous and training from the loot table, then they will have to remove the 100% drop rate.
Pick your poison.
Totally fine, as a PvP player, with Reinforced and Sturdy drops, because they are useful with certain builds and in PvE. Prosperous and Training - useless as endgame traits. Period.
seems like im not even getting screwed over by traits, but armor type.
I've done about 40 runs of vet fungal 1, i swear to god i get 5 heavy and 5 light per 1 med i get.
Also, only ONE PERSON, ONE, NUMERO UNO, got a med divine helm, thats 4*40=160.