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Hircine's Ultimate Hunter - Werewolf Rework inside

TheDarkRuler
TheDarkRuler
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titlek0o7f.jpg

Greetings adventurers of Tamriel,
have you heard of those vile beasts roaming the battle fields of Cyrodiil? Armed with razor-sharp claws and teeth so strong it can penetrate even the most heavy armor? So gruesome even the most battle harded veterans are turning and fleeing the fight in hope for survival? No? Well, me too.

Werewolves do have a serious disadvantage in Cyrodiil making a Werewolf play far from being the Ultimate Hunter as Hircine states them to be. Reasons are many but I'll just take a few of them.

1st: You have to transform and you have limited fighting time. Because your time in Werewolf form is very limited you cannot afford to turn into a Werewolf just in preparation for a potential fight. By the time you are turning into one the fight most likely has already started.

2nd: Lack of Burst Damage
Besides the Jump which is actually quite good on both morphs, the Werewolf lacks burst damage. Especially when reducing the damage by 50% because of the Cyrodiil buff active the most attacks are mere scratches. All Damage over Times are pretty weak and can easily be counterhealed even by minor healing abilities or being purged.

3rd: Very very vulnerable versus CC
As much as trapping and holding a Werewolf is good and I am for the possibilities of doing so, it is far overdone in ESO.
A werewolf is the incarnate of war and focussed on melee rushes but he often cannot even advance cuz of skills like Bombard, Dragon Talons and so on.



My suggestions for reworking the Werewolf

General Changes
All Damage over Time-effects and debuffs done by Werewolves are unpurgeable within the first three seconds of their duration.

Werewolf Berserker (Morph of Werewolf Transformation)
Removal of the additional bleeding damage.
All negative debuffs (such as Holding, Bleeding, ...) only have 50% their duration on Werewolves.
Breaking free grants double the duration CC immunity as usual.

Pounce, Brutal Pounce and Feral Pounce
Additionally deals 200% bonus damage versus targets that are being hit in their back.
(200% is probably a bit too much, but well those values are negotiable)

Hircines Rage (Morph of Hircines Bounty)
Remove the hilarious 10% weapon damage increase and replace it with a buff that increases damage versus targets below 50% by up to 150% depending on the severity of the wound.

Howl of Despair (Morph of Piercing Howl)
Activating the synergy is no longer restricted to a single player.
Multiple players can activate the synergy. The synergy does no longer increase light and heavy damage but increases physical and spell penetration by an amount between minor and major breach for the abilties duration.

Claws of Anguish (Morph of Infectious Claws)
Werewolf claws are the most infectious, cursed things in some myth and what do we get? A ridicule healing debuff. Please add a unique debuff called "Cursed wounds" preventing the healing of all damage done by werewolf attacks as long as the debuff is active. Damage done from other sources can still be healed.
Edited by TheDarkRuler on October 4, 2016 10:48AM
  • Waseem
    Waseem
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    this is elder scrolls online
    not wolfteam
  • TheDarkRuler
    TheDarkRuler
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    Waseem wrote: »
    this is elder scrolls online
    not wolfteam

    As long as Werewolves are part of The Elder Scrolls Online, there should be a viable way to play them.
    Otherwise we could just make Werewolves out little house puppies.
  • Waseem
    Waseem
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    there are plenty of ways to play them
    your suggestion would make stamina races WW a must have, which is basically wolfteam
  • TheDarkRuler
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    I'd not say Werewolves are becoming a must-have with these changes?
    You still loose an Ultimate Slot and those new Ultimates are pretty strong as well.
    Also don't forget the Fighters Guilds have the counters for Werewolves.
    Of course i am hoping for more Werewolves in Cyrodiil, it has become a rarity.
  • Dubhliam
    Dubhliam
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    Double CC immunity after break free?

    Overkill.
    >>>Detailed Justice System Concept thread<<<
  • Wolfchild07
    Wolfchild07
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    We are playing Elder Snares Online unfortunately. Werewolves have zero ranged attacks, and can use zero class abilities. There need to be 2-3 class skills (1 from each class tree?) available that make sense to be able to be slotted as werewolf. Streaking werewolf would be great fun and help with the overuse of snares. Dragonknight Burning Embers for more dots/healing. Nightblade Siphoning Attacks for resource management. Templar Radiant Destr...Sun Shield. Just as examples.

    Other skills made available would be nice, such as Inner Fire for tanking as werewolf. Still no way to taunt as a werewolf.
  • TheDarkRuler
    TheDarkRuler
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    Dubhliam wrote: »
    Double CC immunity after break free?

    Overkill.

    I love how people are just picking my whole concept apart from one point they dislike instead of having a look at the whole picture. :neutral:
  • Glaiceana
    Glaiceana
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    I like some of these ideas! Werewolf is indeed very difficult to play in PVP, although with the right setup it can be awesome, if you're wiling to change everything on your character for it.

    I like the idea of cursed wounds debuff. Also, something for the Pack Leader morph. Perhaps all ally werewolves nearby gain an extra 20% weapon damage?

    Werewolf in PVE is fine though. It is very strong. It's easy to do dungeon runs in werewolf form non stop. Also, just last night we completed WGT with all 4 of us playing werewolf form. It was great fun :)
    Priests of Hircine
    Werewolves who bite for FREE! PC/EU
    Our total free bites: 7000+
    Guild Subreddit | Forum Thread | YouTube Playlist
    Total Champion Points: 1000+
    Main Character: Ithaera - Stam DK, Nord, Female, DD, Werewolf.
    Rothelnog - Stam NB, Orc, Male, DD, Werewolf.
    J'Xena - Mag DK, Khajiit, Female, DD, Werewolf.
    Dances-With-Frost-Dragons - DK, Argonian, Male, Tank, Werewolf.
    Raziel The Paradox - Mag TP, Dark Elf, Male, DD, Vampire.
    Swims-Through-Starlight - TP, Argonian, Female, Healer, Werewolf.
    Glaicean Mag Ward, High Elf, Male, Ice DD, Werewolf.
    Hjurne Hircine's Forsaken - Sorc, Redguard, Male, PvP DD, Werewolf.
    My Total Free Werewolf Bites: 400+ (Ask me about bites if you need one!)
    Playing since July 2015!
  • Dubhliam
    Dubhliam
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    Dubhliam wrote: »
    Double CC immunity after break free?

    Overkill.

    I love how people are just picking my whole concept apart from one point they dislike instead of having a look at the whole picture. :neutral:

    Well, I haven't made any remarks about other things because they don't jump out like this one detail.
    I agree WWs need some more love in PvP, but you would need to tone down some of your "improvements" before people will find them reasonable.
    >>>Detailed Justice System Concept thread<<<
  • altemriel
    altemriel
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    WWs need this!!!

    https://forums.nexusmods.com/index.php?/topic/462121-skyrim-werewolf-the-dark-ages-mod/

    (I suppose that that mod was never finished/released)
    Edited by altemriel on October 4, 2016 12:10PM
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