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why are there no expensive gold cost mounts? economy needs some burnage.

dsalter
dsalter
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to much gold in the system not enough places to spend it.
thoughts?
PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

EU - [Arch Mage Dave] Altmer Sorcerer
Fight back at the crates and boxes, together we can change things.

  • nimander99
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    Hmmmm. There are gold sinks in the game but I agree with this, not really having anything to spend gold on besides repairs and Guild Stores is a bit lame, but the entity that is ZoS has already said via its human bots that there will be no more new mounts for gold...
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Bryanonymous
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    Because they sell them for crowns.
  • DarkMatter909
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    I disagree and feel there are already enough gold sinks. What platform are you refering to?
    I am not hurting for gold but I see a lot of people in here saying they never have enough.
    There are other worlds than these.
  • Sentinel
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    They could kill two birds with one stone by allowing all mounts to be purchasable through gold.

    For one, there would be an in game method to obtain mounts which would (hopefully) cover the lore standpoint especially of the more ambiguous mounts (like the elemental horses...).

    Then there would be a gold sink to burn off some excess gold. Those who are poor would not be able to afford the mounts anyway, but the very rich would, and by reducing currency on the market, prices may go down or inflate much slower.

    Oh, and also it'd be good for public opinion of ZOS. If you can buy in game what you can buy in the crown store, people feel the business practices are more fair and may even be more inclined to spend money in the future, whether it is through ESO plus, or other products.

    Only downside for ZOS (and it's a big one) is that overall crown profits for mounts will go down, no matter how you spin the long term investment of a better public opinion. If people can buy an item in game, they will be less inclined to buy the same item with real money, unless using real money seems like a much better deal than using in game gold.

    Let's have 500k mounts :sunglasses:
  • AntMan100673
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    Sentinel wrote: »
    They could kill two birds with one stone by allowing all mounts to be purchasable through gold.

    For one, there would be an in game method to obtain mounts which would (hopefully) cover the lore standpoint especially of the more ambiguous mounts (like the elemental horses...).

    Then there would be a gold sink to burn off some excess gold. Those who are poor would not be able to afford the mounts anyway, but the very rich would, and by reducing currency on the market, prices may go down or inflate much slower.

    Oh, and also it'd be good for public opinion of ZOS. If you can buy in game what you can buy in the crown store, people feel the business practices are more fair and may even be more inclined to spend money in the future, whether it is through ESO plus, or other products.

    Only downside for ZOS (and it's a big one) is that overall crown profits for mounts will go down, no matter how you spin the long term investment of a better public opinion. If people can buy an item in game, they will be less inclined to buy the same item with real money, unless using real money seems like a much better deal than using in game gold.

    Let's have 500k mounts :sunglasses:

    I'm fairly sure if you looked into who buys mounts you'd find as a general rule that the people with the most gold are also the people that buy the most mounts.

    Adding mounts as purchasable with gold as well as crowns would just reduce how much money the game brings in and that wouldn't be good for anyone
    EU - EP - Dunmer - Dragonknight - Magicka DPS - CP160

    GT: AntMan100673
  • dsalter
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    i never stated crown mounts tho, just mounts specifically for gold burning, would have said alliance horses but thats confirmed for crowns... so gold cost alliance Camels? semi fancy horses? anything to help with folks and controlling the way gold goes
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Whatzituyah
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    Why not have special NPCs dedicated to premium mounts, costumes, hairstyles, hats, and pets than leave everything else on the crown store? It costs alot of gold to get the merchandise but it costs crowns for a quick and easy way.
    Edited by Whatzituyah on October 3, 2016 9:50PM
  • dsalter
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    Why not have special NPCs dedicated to premium mounts, costumes, hairstyles, hats, and pets than leave everything else on the crown store?

    could work, but WoW had ways to burn huge amounts of gold every expansion on cosmetics to help control the economy, if gold got to high one expansion something next time would be muuuuch higher, and over time when gold seems more controlled they lower their value alittle for accessibility, smart stuff tbh.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • ku5h
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    ZoS is greedy as s... so it will never happen. I mean they sell emotes for $, so its safe to say that anything and everything new will be sold for cash. Played 5-6 MMOs so far, and this one is by far greediest in terms of stuff they only sell for $.

  • Whatzituyah
    Whatzituyah
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    @ku5h Can you blame them? They have alot on their plate and they still need to make a profit.
    Edited by Whatzituyah on October 3, 2016 9:59PM
  • Wollust
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    The game is in urgent need of more and proper gold sinks.
    Susano'o

    Zerg Squad
  • Prof_Bawbag
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    ku5h wrote: »
    ZoS is greedy as s... so it will never happen. I mean they sell emotes for $, so its safe to say that anything and everything new will be sold for cash. Played 5-6 MMOs so far, and this one is by far greediest in terms of stuff they only sell for $.

    Really? I thought Neverwinter was completely ridiculous (around £58 for a single race ffs). Even moreso than ESO and that's when I knew little about how MMO's charge over £30 for a reskinned armour. Hell, i used to moan about 2 hour dlc's costing £10. £10 for 2 hours of content seems like the bargain of the century when you look at the prices in MMO's. Capcom seem like saints compared to the very expensive *** that goes into MMO stores.
  • nine9six
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    I'm thinking that the Housing will be a nice Gold Sink.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • dsalter
    dsalter
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    nine9six wrote: »
    I'm thinking that the Housing will be a nice Gold Crowns Sink.

    fixed it
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Rohamad_Ali
    Rohamad_Ali
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    I want more ingame mounts away from the crown store too . Some different size horses like Stallions and Pintos .
  • newtinmpls
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    dsalter wrote: »
    to much gold in the system not enough places to spend it.
    thoughts?

    Send it to me....

    I mean seriously combining all my monies on both accounts I have just now gotten to 180 bank slots on one (still about 110 on the other) not maxed out ANY character as far as riding goes (I have a few with max speed, but not all three yet).

    At any given time I have about 1-3k to "spend".

    Where are you getting all this $$$ from??
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • dsalter
    dsalter
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    newtinmpls wrote: »

    Where are you getting all this $$$ from??

    selling, farming, leveling, i usually have 200,000 minimum :)
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • tnanever
    tnanever
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    dsalter wrote: »
    to much gold in the system not enough places to spend it.
    thoughts?

    There's no such thing as "too much gold in the system", unless someone found a policy-violating hack that lets them magic gold into existence. Saying "too much gold in the system" is like saying there's too many swords or leather scraps in the system. The game world allows for production of these resources in exchange for time/skill.

    I would agree that it makes sense to want more options on how you can spend the gold.
  • newtinmpls
    newtinmpls
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    newtinmpls wrote: »

    Where are you getting all this $$$ from??
    dsalter wrote: »

    selling, farming, leveling, i usually have 200,000 minimum :)

    Ahhhh... That explains it.

    Of the 5 guilds I am a member of, usually only one or two have kiosks at any given time (and none require donations, so I suspect there is a correlation), I have a crafting bag and just never sell stuff I can store in it, so there's that.

    I can't stand farming, or even fishing, for more than 10-15 min at a time (in my total career I'm up to ... 7 or 9 nirn things, NO motifs from wrothgar, maybe 4-5 perfect roe ... maybe).

    As for leveling? I don't think I make much money doing that. I mean it's just... doing stuff. If you mean speed leveling ... well no, that's not fun so I don't tend to do it.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • TheAngelofDeath99
    TheAngelofDeath99
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    @dsalter @nimander99 Can you recommend how you have so much gold? I struggle to make 1k apart from selling drops I don't need...
  • MasterSpatula
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    I expect housing to be a gold sink, though we'll see. There's always the chance they'll go in the same awful direction they did with appearance change.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • newtinmpls
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    @dsalter @nimander99 Can you recommend how you have so much gold? I struggle to make 1k apart from selling drops I don't need...

    I will say that even in my decon-everything-to-level-crafting; non-farming ways, it does seem to make a difference in $$ if I carefully remember to SELL the ornate stuff.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Wollust
    Wollust
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    tnanever wrote: »
    dsalter wrote: »
    to much gold in the system not enough places to spend it.
    thoughts?

    There's no such thing as "too much gold in the system", unless someone found a policy-violating hack that lets them magic gold into existence. Saying "too much gold in the system" is like saying there's too many swords or leather scraps in the system. The game world allows for production of these resources in exchange for time/skill.

    I would agree that it makes sense to want more options on how you can spend the gold.

    Yes there can be too much gold in the system. Pretty simple, the game is creating much more gold compared to the gold that is being taken out. And that's when inflation happens. And it's about to get worse with the next patch because trials are gonna create hundred thousands of gold per guild per raiding day.
    Susano'o

    Zerg Squad
  • alexkdd99
    alexkdd99
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    ku5h wrote: »
    ZoS is greedy as s... so it will never happen. I mean they sell emotes for $, so its safe to say that anything and everything new will be sold for cash. Played 5-6 MMOs so far, and this one is by far greediest in terms of stuff they only sell for $.

    What kind of mmos you play? B2p, f2p, sub based? They all have different ways of supporting the game.

    Edit: reason I ask is they don't seem that bad to me. But I have played some that charge a whole lot more for a whole lot less.
    Would make no sense on their end to charge gold for stuff people are already paying real $for.
    Edited by alexkdd99 on October 3, 2016 10:59PM
  • tnanever
    tnanever
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    Wollust wrote: »
    tnanever wrote: »
    dsalter wrote: »
    to much gold in the system not enough places to spend it.
    thoughts?

    There's no such thing as "too much gold in the system", unless someone found a policy-violating hack that lets them magic gold into existence. Saying "too much gold in the system" is like saying there's too many swords or leather scraps in the system. The game world allows for production of these resources in exchange for time/skill.

    I would agree that it makes sense to want more options on how you can spend the gold.

    Yes there can be too much gold in the system. Pretty simple, the game is creating much more gold compared to the gold that is being taken out. And that's when inflation happens. And it's about to get worse with the next patch because trials are gonna create hundred thousands of gold per guild per raiding day.

    No, there can't be too much gold in the system. It's basic economics. Supply and demand set proper prices based on the combined actions of all individuals. Information is transmitted via prices. There is no unjustifiable inflation unless someone is cheating/hacking and getting gold for free.

    If it takes, hypothetically, 10 minutes to make 1,000 gold, and it takes 10 minutes to collect 100 iron, then (generally speaking) iron will cost approximately 10 gold each. If changes in the game cause it to take 10 minutes to make 10,000 gold, then iron will naturally rise in price to 100 gold each. Various other factors will affect prices, but in general, what I stated is the base case.
  • dsalter
    dsalter
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    newtinmpls wrote: »
    As for leveling? I don't think I make much money doing that. I mean it's just... doing stuff. If you mean speed leveling ... well no, that's not fun so I don't tend to do it.

    nah just quests and dungeons, decon stuff thats not gunna help, sell all the potions+soulgems, be surprised how much you earn :)
    Edited by dsalter on October 3, 2016 11:18PM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Wollust
    Wollust
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    tnanever wrote: »
    Wollust wrote: »
    tnanever wrote: »
    dsalter wrote: »
    to much gold in the system not enough places to spend it.
    thoughts?

    There's no such thing as "too much gold in the system", unless someone found a policy-violating hack that lets them magic gold into existence. Saying "too much gold in the system" is like saying there's too many swords or leather scraps in the system. The game world allows for production of these resources in exchange for time/skill.

    I would agree that it makes sense to want more options on how you can spend the gold.

    Yes there can be too much gold in the system. Pretty simple, the game is creating much more gold compared to the gold that is being taken out. And that's when inflation happens. And it's about to get worse with the next patch because trials are gonna create hundred thousands of gold per guild per raiding day.

    No, there can't be too much gold in the system. It's basic economics. Supply and demand set proper prices based on the combined actions of all individuals. Information is transmitted via prices. There is no unjustifiable inflation unless someone is cheating/hacking and getting gold for free.

    If it takes, hypothetically, 10 minutes to make 1,000 gold, and it takes 10 minutes to collect 100 iron, then (generally speaking) iron will cost approximately 10 gold each. If changes in the game cause it to take 10 minutes to make 10,000 gold, then iron will naturally rise in price to 100 gold each. Various other factors will affect prices, but in general, what I stated is the base case.

    If such a change happen and gold is being farmed faster and in higher quantities it will cause inflation. Because that means your gold is losing out on real value compared to an earlier point in time.
    Today my 100 gold can buy me 10 iron, a week later my 100 gold can only buy me 1 iron. Well f me, my 10mio savings just got crapped on because of inflation because too much gold is circulating.

    What you described is the very basic principle of inflation. Inflation is exactly the process of rising prices of goods over time while at the same time lowering the value of the money and therefore your purchasing power.

    So yes, there can be too much gold in the system when it's being created at a much faster rate than being taken out of circulation.

    That's basic economics.
    Susano'o

    Zerg Squad
  • newtinmpls
    newtinmpls
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    newtinmpls wrote: »
    As for leveling? I don't think I make much money doing that. I mean it's just... doing stuff. If you mean speed leveling ... well no, that's not fun so I don't tend to do it.
    dsalter wrote: »
    nah just quests and dungeons, decon stuff thats not gunna help, sell all the potions+soulgems, be surprised how much you earn :)

    Hmmmm I do quests and dungeons, and skyshard farm with my sweetie.

    I decon non-ornate, keep most potions, keep grand soul gems, sell the bits.

    My sweetie thought that I would tend to be richer when I got to "vet levels" (you can tell how long we have been having this conversation, hmm?) but not really.

    Oddly enough, I've also been packratting the poisons I find, and when I do eventually vendor them I'll probably make around 3k just from them.

    I do have a BAD habit of stopping at random kioks and buying up anything that looks "interesting" if it's 500 gold or less.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • tnanever
    tnanever
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    Wollust wrote: »
    tnanever wrote: »
    Wollust wrote: »
    tnanever wrote: »
    dsalter wrote: »
    to much gold in the system not enough places to spend it.
    thoughts?

    There's no such thing as "too much gold in the system", unless someone found a policy-violating hack that lets them magic gold into existence. Saying "too much gold in the system" is like saying there's too many swords or leather scraps in the system. The game world allows for production of these resources in exchange for time/skill.

    I would agree that it makes sense to want more options on how you can spend the gold.

    Yes there can be too much gold in the system. Pretty simple, the game is creating much more gold compared to the gold that is being taken out. And that's when inflation happens. And it's about to get worse with the next patch because trials are gonna create hundred thousands of gold per guild per raiding day.

    No, there can't be too much gold in the system. It's basic economics. Supply and demand set proper prices based on the combined actions of all individuals. Information is transmitted via prices. There is no unjustifiable inflation unless someone is cheating/hacking and getting gold for free.

    If it takes, hypothetically, 10 minutes to make 1,000 gold, and it takes 10 minutes to collect 100 iron, then (generally speaking) iron will cost approximately 10 gold each. If changes in the game cause it to take 10 minutes to make 10,000 gold, then iron will naturally rise in price to 100 gold each. Various other factors will affect prices, but in general, what I stated is the base case.

    If such a change happen and gold is being farmed faster and in higher quantities it will cause inflation. Because that means your gold is losing out on real value compared to an earlier point in time.
    Today my 100 gold can buy me 10 iron, a week later my 100 gold can only buy me 1 iron. Well f me, my 10mio savings just got crapped on because of inflation because too much gold is circulating.

    What you described is the very basic principle of inflation. Inflation is exactly the process of rising prices of goods over time while at the same time lowering the value of the money and therefore your purchasing power.

    So yes, there can be too much gold in the system when it's being created at a much faster rate than being taken out of circulation.

    That's basic economics.

    Now you're talking about the change in gold supply relative to savings. Slightly different topic, but important. Players aren't the cause of this (again, unless hacking/cheating). If you have a complaint, it would be against the devs for changing the effort it takes to get gold. I would agree that changing the game's gold generation rates is not good, due to the fact that savings exist.

    The solution, of course, is not to create more ways to spend gold (as the original poster suggested). The solution would simply be to not increase gold generation capability. I think the original poster really means (perhaps without understanding it) that he just wants the devs to create more content to buy with gold.

    Your post was pretty good until the final point - "there can be too much gold...when it's being created faster than being taken out of circulation". The issue with that statement is that it's not a problem. Rising prices automatically adjust for inflation of the gold supply. Your statement was contradictory to the rest of your post.

    It sounds like your real complaint would be that the devs are devaluing savings through various game changes. I don't think any of us will be able to stop that, however, the changes are telegraphed way in advance. A smart player could just buy a lot of ore (or whatever) prior to the patch, and sell it a couple months after the patch. Like real life, (virtual) hard assets store value and safeguard against inflation (in this case, "gold" is just unbacked currency, like dollars or bolivars are in real life).
  • Annalyse
    Annalyse
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    I have to agree on the lack of gold sinks. I have fully upgraded bags/bank, own every in-game horse, and have a bunch of fancy gear I bought from other players, but I'm still sitting on at least 4.5 million with nothing left to spend it on - and that's low compared to a lot of the people in the trade guilds that I am in.

    It will be great if housing has gold options (and not just for the houses that nobody wants), but since the barbershop we all asked for came out as crown store only, I won't hold my breath on that. Everything new seems to be only available with crowns now. They should add some lesser versions of a few crown store things, and add some extra bank and bag extensions.

    It will always be problematic when you have coins entering the game but not leaving it. Selling to and buying from other players doesn't change a thing, since those coins are still in the game (just changing hands). We need to have ways to remove the coins from the game altogether to keep the economy stable.

    Edited by Annalyse on October 3, 2016 11:52PM
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