They could kill two birds with one stone by allowing all mounts to be purchasable through gold.
For one, there would be an in game method to obtain mounts which would (hopefully) cover the lore standpoint especially of the more ambiguous mounts (like the elemental horses...).
Then there would be a gold sink to burn off some excess gold. Those who are poor would not be able to afford the mounts anyway, but the very rich would, and by reducing currency on the market, prices may go down or inflate much slower.
Oh, and also it'd be good for public opinion of ZOS. If you can buy in game what you can buy in the crown store, people feel the business practices are more fair and may even be more inclined to spend money in the future, whether it is through ESO plus, or other products.
Only downside for ZOS (and it's a big one) is that overall crown profits for mounts will go down, no matter how you spin the long term investment of a better public opinion. If people can buy an item in game, they will be less inclined to buy the same item with real money, unless using real money seems like a much better deal than using in game gold.
Let's have 500k mounts
Whatzituyah wrote: »Why not have special NPCs dedicated to premium mounts, costumes, hairstyles, hats, and pets than leave everything else on the crown store?
ZoS is greedy as s... so it will never happen. I mean they sell emotes for $, so its safe to say that anything and everything new will be sold for cash. Played 5-6 MMOs so far, and this one is by far greediest in terms of stuff they only sell for $.
to much gold in the system not enough places to spend it.
thoughts?
newtinmpls wrote: »
Where are you getting all this $$$ from??
to much gold in the system not enough places to spend it.
thoughts?
newtinmpls wrote: »
Where are you getting all this $$$ from??
selling, farming, leveling, i usually have 200,000 minimum
TheAngelofDeath99 wrote: »@dsalter @nimander99 Can you recommend how you have so much gold? I struggle to make 1k apart from selling drops I don't need...
to much gold in the system not enough places to spend it.
thoughts?
There's no such thing as "too much gold in the system", unless someone found a policy-violating hack that lets them magic gold into existence. Saying "too much gold in the system" is like saying there's too many swords or leather scraps in the system. The game world allows for production of these resources in exchange for time/skill.
I would agree that it makes sense to want more options on how you can spend the gold.
ZoS is greedy as s... so it will never happen. I mean they sell emotes for $, so its safe to say that anything and everything new will be sold for cash. Played 5-6 MMOs so far, and this one is by far greediest in terms of stuff they only sell for $.
to much gold in the system not enough places to spend it.
thoughts?
There's no such thing as "too much gold in the system", unless someone found a policy-violating hack that lets them magic gold into existence. Saying "too much gold in the system" is like saying there's too many swords or leather scraps in the system. The game world allows for production of these resources in exchange for time/skill.
I would agree that it makes sense to want more options on how you can spend the gold.
Yes there can be too much gold in the system. Pretty simple, the game is creating much more gold compared to the gold that is being taken out. And that's when inflation happens. And it's about to get worse with the next patch because trials are gonna create hundred thousands of gold per guild per raiding day.
newtinmpls wrote: »As for leveling? I don't think I make much money doing that. I mean it's just... doing stuff. If you mean speed leveling ... well no, that's not fun so I don't tend to do it.
to much gold in the system not enough places to spend it.
thoughts?
There's no such thing as "too much gold in the system", unless someone found a policy-violating hack that lets them magic gold into existence. Saying "too much gold in the system" is like saying there's too many swords or leather scraps in the system. The game world allows for production of these resources in exchange for time/skill.
I would agree that it makes sense to want more options on how you can spend the gold.
Yes there can be too much gold in the system. Pretty simple, the game is creating much more gold compared to the gold that is being taken out. And that's when inflation happens. And it's about to get worse with the next patch because trials are gonna create hundred thousands of gold per guild per raiding day.
No, there can't be too much gold in the system. It's basic economics. Supply and demand set proper prices based on the combined actions of all individuals. Information is transmitted via prices. There is no unjustifiable inflation unless someone is cheating/hacking and getting gold for free.
If it takes, hypothetically, 10 minutes to make 1,000 gold, and it takes 10 minutes to collect 100 iron, then (generally speaking) iron will cost approximately 10 gold each. If changes in the game cause it to take 10 minutes to make 10,000 gold, then iron will naturally rise in price to 100 gold each. Various other factors will affect prices, but in general, what I stated is the base case.
newtinmpls wrote: »As for leveling? I don't think I make much money doing that. I mean it's just... doing stuff. If you mean speed leveling ... well no, that's not fun so I don't tend to do it.
nah just quests and dungeons, decon stuff thats not gunna help, sell all the potions+soulgems, be surprised how much you earn
to much gold in the system not enough places to spend it.
thoughts?
There's no such thing as "too much gold in the system", unless someone found a policy-violating hack that lets them magic gold into existence. Saying "too much gold in the system" is like saying there's too many swords or leather scraps in the system. The game world allows for production of these resources in exchange for time/skill.
I would agree that it makes sense to want more options on how you can spend the gold.
Yes there can be too much gold in the system. Pretty simple, the game is creating much more gold compared to the gold that is being taken out. And that's when inflation happens. And it's about to get worse with the next patch because trials are gonna create hundred thousands of gold per guild per raiding day.
No, there can't be too much gold in the system. It's basic economics. Supply and demand set proper prices based on the combined actions of all individuals. Information is transmitted via prices. There is no unjustifiable inflation unless someone is cheating/hacking and getting gold for free.
If it takes, hypothetically, 10 minutes to make 1,000 gold, and it takes 10 minutes to collect 100 iron, then (generally speaking) iron will cost approximately 10 gold each. If changes in the game cause it to take 10 minutes to make 10,000 gold, then iron will naturally rise in price to 100 gold each. Various other factors will affect prices, but in general, what I stated is the base case.
If such a change happen and gold is being farmed faster and in higher quantities it will cause inflation. Because that means your gold is losing out on real value compared to an earlier point in time.
Today my 100 gold can buy me 10 iron, a week later my 100 gold can only buy me 1 iron. Well f me, my 10mio savings just got crapped on because of inflation because too much gold is circulating.
What you described is the very basic principle of inflation. Inflation is exactly the process of rising prices of goods over time while at the same time lowering the value of the money and therefore your purchasing power.
So yes, there can be too much gold in the system when it's being created at a much faster rate than being taken out of circulation.
That's basic economics.