Joy_Division wrote: »Did I just read the OP correctly in that they do not want the meteor ultimate to be blocked?!?
Is this a joke? Not satisfied that every NPC in the game is a pushover and "group" dungeons are soloable, now you want to make PvP into a place where zero skill is required and ultimates are "I win" buttons that players have no defense against.
No what I meant is that because of the ring marking the target a while before it hits, people just hold block and walk it off real easy. So maybe I didn't clarify well enough; I didn't mean to say it should be unblockable, I just wanted to see thoughts about how people think about making it less clear who the target hits (like Valkyn Skoria) in order to make it less predictable.
Joy_Division wrote: »Joy_Division wrote: »Did I just read the OP correctly in that they do not want the meteor ultimate to be blocked?!?
Is this a joke? Not satisfied that every NPC in the game is a pushover and "group" dungeons are soloable, now you want to make PvP into a place where zero skill is required and ultimates are "I win" buttons that players have no defense against.
No what I meant is that because of the ring marking the target a while before it hits, people just hold block and walk it off real easy. So maybe I didn't clarify well enough; I didn't mean to say it should be unblockable, I just wanted to see thoughts about how people think about making it less clear who the target hits (like Valkyn Skoria) in order to make it less predictable.
OK, sorry for misunderstanding but in the OP the wording "blocking through" to me sounded like you didn't like that it could be blocked.
I don't have a problem with the mechanics currently since: it can't be dodged, can't be reflected, can't be LoSed, can't be purged, can't do anything but block. Removing the warning would make it too powerful. Even if the target blocks, it doesn't necessarily mean the ultimate is wasted - the target is doing nothing but blocking for like 3 seconds, still is in a DoT afterward, and almost always the people around the target aren't blocking and are thus susceptible to a quick kill.
Joy_Division wrote: »Joy_Division wrote: »Did I just read the OP correctly in that they do not want the meteor ultimate to be blocked?!?
Is this a joke? Not satisfied that every NPC in the game is a pushover and "group" dungeons are soloable, now you want to make PvP into a place where zero skill is required and ultimates are "I win" buttons that players have no defense against.
No what I meant is that because of the ring marking the target a while before it hits, people just hold block and walk it off real easy. So maybe I didn't clarify well enough; I didn't mean to say it should be unblockable, I just wanted to see thoughts about how people think about making it less clear who the target hits (like Valkyn Skoria) in order to make it less predictable.
OK, sorry for misunderstanding but in the OP the wording "blocking through" to me sounded like you didn't like that it could be blocked.
I don't have a problem with the mechanics currently since: it can't be dodged, can't be reflected, can't be LoSed, can't be purged, can't do anything but block. Removing the warning would make it too powerful. Even if the target blocks, it doesn't necessarily mean the ultimate is wasted - the target is doing nothing but blocking for like 3 seconds, still is in a DoT afterward, and almost always the people around the target aren't blocking and are thus susceptible to a quick kill.
You are right I wasn't really clear, I just am not fond of the ring that warns the target really clearly. And I do agree that it's not a complete waste, but for a mDK it can sometimes be hard to cope with your best burst being wasted
I think I probably agree.. As a stam player with no meteor (havn't unlocked it yet), I've found it very easy to block and when I do the amount of damage I take from it is pitiful from an ultimate - especially one that takes so long to unlock..
Why is it so easy to get fighters guild maxed - but mages takes so long and is such a drag..?
Bandit1215 wrote: »Yeah, why is it that mages guild takes like 5x longer than FG, yet the fighters guild ult is undodgeable (I think), while the mage guild is the most telegraphed skill in the game, and can be blocked??I think I probably agree.. As a stam player with no meteor (havn't unlocked it yet), I've found it very easy to block and when I do the amount of damage I take from it is pitiful from an ultimate - especially one that takes so long to unlock..
Why is it so easy to get fighters guild maxed - but mages takes so long and is such a drag..?
Bandit1215 wrote: »Yeah, why is it that mages guild takes like 5x longer than FG, yet the fighters guild ult is undodgeable (I think), while the mage guild is the most telegraphed skill in the game, and can be blocked??I think I probably agree.. As a stam player with no meteor (havn't unlocked it yet), I've found it very easy to block and when I do the amount of damage I take from it is pitiful from an ultimate - especially one that takes so long to unlock..
Why is it so easy to get fighters guild maxed - but mages takes so long and is such a drag..?
getting mages guild up is way faster than getting fighter guild. Just need to practice good lorebook rotation and its fast as hell. with 0 speed horse, but i recommend getting rapid maneuver first from cyro.
Bandit1215 wrote: »Yeah, why is it that mages guild takes like 5x longer than FG, yet the fighters guild ult is undodgeable (I think), while the mage guild is the most telegraphed skill in the game, and can be blocked??I think I probably agree.. As a stam player with no meteor (havn't unlocked it yet), I've found it very easy to block and when I do the amount of damage I take from it is pitiful from an ultimate - especially one that takes so long to unlock..
Why is it so easy to get fighters guild maxed - but mages takes so long and is such a drag..?
getting mages guild up is way faster than getting fighter guild. Just need to practice good lorebook rotation and its fast as hell. with 0 speed horse, but i recommend getting rapid maneuver first from cyro.
Technically mages guild is faster, but jesus christ it's boring as hell. At least with FG I can grind IC and potentially run into enemy players. Much more fun than running around reading books.
Also, I feel for the console players who don't have the lorebook addon. That would make me want to cry.
Bandit1215 wrote: »Yeah, why is it that mages guild takes like 5x longer than FG, yet the fighters guild ult is undodgeable (I think), while the mage guild is the most telegraphed skill in the game, and can be blocked??I think I probably agree.. As a stam player with no meteor (havn't unlocked it yet), I've found it very easy to block and when I do the amount of damage I take from it is pitiful from an ultimate - especially one that takes so long to unlock..
Why is it so easy to get fighters guild maxed - but mages takes so long and is such a drag..?
getting mages guild up is way faster than getting fighter guild. Just need to practice good lorebook rotation and its fast as hell. with 0 speed horse, but i recommend getting rapid maneuver first from cyro.
Technically mages guild is faster, but jesus christ it's boring as hell. At least with FG I can grind IC and potentially run into enemy players. Much more fun than running around reading books.
Also, I feel for the console players who don't have the lorebook addon. That would make me want to cry.