And how would you implement this system? Because right jow I can say that with my current understanding of the system you propose, I get a Sharpened MA dagger, walk into rawlkha, tell people I am selling it for 500k. Then, because "selling isn't allowed" I demand payment first before the trade, get the money, and then port to elden root without giving them the dagger. Rinse repeat. Way too many ways to abuse a system where you can "trade" something but not sell it.
Not arguing against the ability to trade them, but the selling part just wouldn't work at all.
And how would you implement this system? Because right jow I can say that with my current understanding of the system you propose, I get a Sharpened MA dagger, walk into rawlkha, tell people I am selling it for 500k. Then, because "selling isn't allowed" I demand payment first before the trade, get the money, and then port to elden root without giving them the dagger. Rinse repeat. Way too many ways to abuse a system where you can "trade" something but not sell it.
Not arguing against the ability to trade them, but the selling part just wouldn't work at all.
very simple, only those wearing the Stormproff title would be allowed to trade VMA weapons.
have a nice day
And how would you implement this system? Because right jow I can say that with my current understanding of the system you propose, I get a Sharpened MA dagger, walk into rawlkha, tell people I am selling it for 500k. Then, because "selling isn't allowed" I demand payment first before the trade, get the money, and then port to elden root without giving them the dagger. Rinse repeat. Way too many ways to abuse a system where you can "trade" something but not sell it.
Not arguing against the ability to trade them, but the selling part just wouldn't work at all.
very simple, only those wearing the Stormproff title would be allowed to trade VMA weapons.
have a nice day
And how would you implement this system? Because right jow I can say that with my current understanding of the system you propose, I get a Sharpened MA dagger, walk into rawlkha, tell people I am selling it for 500k. Then, because "selling isn't allowed" I demand payment first before the trade, get the money, and then port to elden root without giving them the dagger. Rinse repeat. Way too many ways to abuse a system where you can "trade" something but not sell it.
Not arguing against the ability to trade them, but the selling part just wouldn't work at all.
very simple, only those wearing the Stormproff title would be allowed to trade VMA weapons.
have a nice day
So just do it once then pay people to so it?
Getting the weapon isn't hard because vma is hard. Getting them is hard because beating rng is hard. Your suggestion changes nothing...
Smasherx74 wrote: »The way spoiled food works, or old caneroot ingredient. I think it'd be a lot better if we could trade VMA weapons, even if someone hasn't done VMA if we want to trade that weapon we should be able to.
As things are going to be in update12, I don't think it's necessary to have the intense grind on such weapons which are no longer BiS especially once they nerf daggers/maces.
raidentenshu_ESO wrote: »How about we stop this foolishness and give the players the freedom to do whatever the hell they want with the loot that they get? Why does it bother people so much that the idea of a vMA player giving away a weapon to someone who hasn't done vMA causes great stress among other players? Is it really your business what players do with their loot? It isn't.
I'm sick of tired of players dictating what I do to my loot, and how I should use it. Stop being a damn dictator. If my vMA friend gets a weapon from defeating the main boss that I happen to want.. My friend should have the right to give it to me, or sell it to me despite not having the stormproof title.
Possible Solution:
You can buy any Maelstrom Weapon from anyone. However, you cannot equip a Maelstrom Weapon until you earn the Stormproof title?
I will report people who post such stupid ideas like yours OP. Leave them to be BoP and git gut. Fix the rng or add a token system I´m all for those kind of suggestions. But tradeable????? Uninstall ESO from your computer pls.
Smasherx74 wrote: »The way spoiled food works, or old caneroot ingredient. I think it'd be a lot better if we could trade VMA weapons, even if someone hasn't done VMA if we want to trade that weapon we should be able to.
As things are going to be in update12, I don't think it's necessary to have the intense grind on such weapons which are no longer BiS especially once they nerf daggers/maces.
The not sellable part is the problem. It would be flawed from the beginning and would create more problems than it solves. Would you not allow players to send money to other players? Who is to say what the money is for? Exactly, it would be a large loophole that serves no purpose if people can simply send money to the other party.
Something is either fully tradable fully, or or not, by all mechanics that the game allows (player to player & Guild Traders), otherwise everyone looks for loopholes..
Possible Solution:
You can buy any Maelstrom Weapon from anyone. However, you cannot equip a Maelstrom Weapon until you earn the Stormproof title?
See my above point.
The only change needed to vma is a token system. Even if it's 10 tokens for a weapon. At least I know in 30/40/50/60 runs I can get what I need. The way it stands you could do 1000000 runs and never get something you want.
Or even if you drop a certain weapon with certain trait, take it out the loot table until you've earned them all and reset it. Getting a 2h axe with charged on twice on a row (me last week) is absolutely ridiculous.
Oh, and take changed off stam weapons. It makes zero sense.
I will report people who post such stupid ideas like yours OP. Leave them to be BoP and git gut. Fix the rng or add a token system I´m all for those kind of suggestions. But tradeable????? Uninstall ESO from your computer pls.
^
Holds his VMA clear trophy up with the highest honor and prestige.
^ This is the idea I live bypeople don't want to invest time into something, they shouldn't just have it.
<--- Also this. Handing out vmsa weapons (tradable= almost the same thing as giving them out for free) is just bad. What´s the next step?? Give you a maelstrom weapon everytime you create a new character?? Buying a maelstrom weapon of your choice from crown store??I love a challenge and welcome the opportunity to better myself as player. If a video game — especially an MMO — hands me everything, then what I gain from the game becomes less meaningful
I will report people who post such stupid ideas like yours OP. Leave them to be BoP and git gut. Fix the rng or add a token system I´m all for those kind of suggestions. But tradeable????? Uninstall ESO from your computer pls.
^
Holds his VMA clear trophy up with the highest honor and prestige.
Nah, my vAA and vHRC clears trophies are much higher on the podiumXD. My point is that these suggestions are solotions or ideas that people have put some thought into. These are rants because they can´t spend the same amount of time as someone else but still want the BiS (best-in-slot) items.^ This is the idea I live bypeople don't want to invest time into something, they shouldn't just have it.<--- Also this. Handing out vmsa weapons (tradable= almost the same thing as giving them out for free) is just bad. What´s the next step?? Give you a maelstrom weapon everytime you create a new character?? Buying a maelstrom weapon of your choice from crown store??I love a challenge and welcome the opportunity to better myself as player. If a video game — especially an MMO — hands me everything, then what I gain from the game becomes less meaningful
As someone wrote earlier in this thread, the only thing vMSA needs (if it needs anyhting so to say) is a token system (no token system or weapon for normal mode cause normal is just easy AF) and nothing else.
Another funny thing is that people never suggest that for example, monster helmets shall be tradeable or sellable, but always maelstrom weapons. And why is that I ask myself??? Ohh yes, cause maelstrom weapons are considered BiS items while monster helmets isn´t (in most cases). So I can only assume these threads are written by people who want the BiS items/gear without spending the time that is needed to get them (and yes I know the RNG is terrible but unless you are mentally *** you´ll get my point)
raidentenshu_ESO wrote: »How about we stop this foolishness and give the players the freedom to do whatever the hell they want with the loot that they get? Why does it bother people so much that the idea of a vMA player giving away a weapon to someone who hasn't done vMA causes great stress among other players? Is it really your business what players do with their loot? It isn't.
I'm sick of tired of players dictating what I do to my loot, and how I should use it. Stop being a damn dictator. If my vMA friend gets a weapon from defeating the main boss that I happen to want.. My friend should have the right to give it to me, or sell it to me despite not having the stormproof title.
1) Because the weapons are powerful and quite frankly, should be earned.
2) The content isn't even hard. It took me 6 hours to beat. Second time was 1 hour and 25 minutes with two lives left. 3) If people don't want to invest time into something, they shouldn't just have it.
That's not even elitist, it's how every game works.
Being able to do the content and beating rng are two different things, which is why certain stuff being purchasable is no big deal.
I like how you changed from being "my loot" to "my friend could give it to me"
Look for advice on build videos, watch videos on the arena, then spend a few hours learning.
Possible Solution:
You can buy any Maelstrom Weapon from anyone. However, you cannot equip a Maelstrom Weapon until you earn the Stormproof title?
See my above point.
The only change needed to vma is a token system. Even if it's 10 tokens for a weapon. At least I know in 30/40/50/60 runs I can get what I need. The way it stands you could do 1000000 runs and never get something you want.
Or even if you drop a certain weapon with certain trait, take it out the loot table until you've earned them all and reset it. Getting a 2h axe with charged on twice on a row (me last week) is absolutely ridiculous.
Oh, and take changed off stam weapons. It makes zero sense.
The worst part about VMA is that some guy did 5 runs and has every weapon for BIS builds. While others have done hundreds without getting the 1 and only weapon they want.
Possible Solution:
You can buy any Maelstrom Weapon from anyone. However, you cannot equip a Maelstrom Weapon until you earn the Stormproof title?
See my above point.
The only change needed to vma is a token system. Even if it's 10 tokens for a weapon. At least I know in 30/40/50/60 runs I can get what I need. The way it stands you could do 1000000 runs and never get something you want.
Or even if you drop a certain weapon with certain trait, take it out the loot table until you've earned them all and reset it. Getting a 2h axe with charged on twice on a row (me last week) is absolutely ridiculous.
Oh, and take changed off stam weapons. It makes zero sense.
The worst part about VMA is that some guy did 5 runs and has every weapon for BIS builds. While others have done hundreds without getting the 1 and only weapon they want.
It's horrible lol.
It's always been the same.
Have you even been after a certain monster helm that wouldn't drop? Like you ran the dungeon 50 times. Then done it with a random group and that guy (there's always that guy), that is running a terrible build, adding nothing to the team and falling over dead every two seconds, drop it individual? Or that guy in the normal trial that you've done 30 of, drops a vo ring first time. While he's been using a sword and board magcia Dk with 34k health as Dps (DPS!!!!).
That is so demoralising. Like there's been instances of that nature where I've genuinely contemplated uninstalljng the game.
They think forcing people to farm and beat rng creates longevity, but I honestly think more people have quit because that bs then stayed to farm. Let people get a token, get what they want and go back to pvp/questing/messing around with friends.
jakeedmundson wrote: »raidentenshu_ESO wrote: »How about we stop this foolishness and give the players the freedom to do whatever the hell they want with the loot that they get? Why does it bother people so much that the idea of a vMA player giving away a weapon to someone who hasn't done vMA causes great stress among other players? Is it really your business what players do with their loot? It isn't.
I'm sick of tired of players dictating what I do to my loot, and how I should use it. Stop being a damn dictator. If my vMA friend gets a weapon from defeating the main boss that I happen to want.. My friend should have the right to give it to me, or sell it to me despite not having the stormproof title.
1) Because the weapons are powerful and quite frankly, should be earned.
2) The content isn't even hard. It took me 6 hours to beat. Second time was 1 hour and 25 minutes with two lives left. 3) If people don't want to invest time into something, they shouldn't just have it.
That's not even elitist, it's how every game works.
Being able to do the content and beating rng are two different things, which is why certain stuff being purchasable is no big deal.
I like how you changed from being "my loot" to "my friend could give it to me"
Look for advice on build videos, watch videos on the arena, then spend a few hours learning.
The first bold statement is countered in his statement...it's exactly in what he just mentioned... its not your loot so what difference does it make? Your opinion of EARNING something means nothing there.
The second bold statement is absolute BS... not hard? but it took you 6 hours? sure thing...btw, its literally been the most controversial, difficult solo material in the game... hands down, zero question about it. Personally i can get through all of the vet trials (except vMOL - never tried it yet) but i can't get myself to waste solo game time on vMA. to you that means i can't use them? thats stupid... sorry. I put my time towards the vet trials and dungeons... group content.
The third statement is 100% contradictory to what everyone does now... if that were true then we wouldn't have guild traders. By your logic, no one should be buying ANYTHING from other players because it wasn't "earned"... ever bought mats? random set pieces to complete yours? no one should have ever bought a sharpened elegant sword then, right?
Buying mal weapons is LITERALLY the same thing.
one guy running vma 200 times and getting nothing worth while is BS when another person can run it 10 times in a row and get something useful each time.
Make these weapons sell-able/trade-able OR we just need a token system that includes counting normal runs (but normal difficulty should be slightly increased and tokens would add up differently)... only then will i put time into that arena.
jakeedmundson wrote: »Possible Solution:
You can buy any Maelstrom Weapon from anyone. However, you cannot equip a Maelstrom Weapon until you earn the Stormproof title?
See my above point.
The only change needed to vma is a token system. Even if it's 10 tokens for a weapon. At least I know in 30/40/50/60 runs I can get what I need. The way it stands you could do 1000000 runs and never get something you want.
Or even if you drop a certain weapon with certain trait, take it out the loot table until you've earned them all and reset it. Getting a 2h axe with charged on twice on a row (me last week) is absolutely ridiculous.
Oh, and take changed off stam weapons. It makes zero sense.
The worst part about VMA is that some guy did 5 runs and has every weapon for BIS builds. While others have done hundreds without getting the 1 and only weapon they want.
It's horrible lol.
It's always been the same.
Have you even been after a certain monster helm that wouldn't drop? Like you ran the dungeon 50 times. Then done it with a random group and that guy (there's always that guy), that is running a terrible build, adding nothing to the team and falling over dead every two seconds, drop it individual? Or that guy in the normal trial that you've done 30 of, drops a vo ring first time. While he's been using a sword and board magcia Dk with 34k health as Dps (DPS!!!!).
That is so demoralising. Like there's been instances of that nature where I've genuinely contemplated uninstalljng the game.
They think forcing people to farm and beat rng creates longevity, but I honestly think more people have quit because that bs then stayed to farm. Let people get a token, get what they want and go back to pvp/questing/messing around with friends.
very true... but the big change (and a great one imo) is that bop items are trade-able within your group for 2 hours. MA has no options. it is literally the only instance in the game where you can't trade or sell the items to anyone. That's insanely goofy.
raidentenshu_ESO wrote: »How about we stop this foolishness and give the players the freedom to do whatever the hell they want with the loot that they get? Why does it bother people so much that the idea of a vMA player giving away a weapon to someone who hasn't done vMA causes great stress among other players? Is it really your business what players do with their loot? It isn't.
I'm sick of tired of players dictating what I do to my loot, and how I should use it. Stop being a damn dictator. If my vMA friend gets a weapon from defeating the main boss that I happen to want.. My friend should have the right to give it to me, or sell it to me despite not having the stormproof title.
jakeedmundson wrote: »Possible Solution:
You can buy any Maelstrom Weapon from anyone. However, you cannot equip a Maelstrom Weapon until you earn the Stormproof title?
See my above point.
The only change needed to vma is a token system. Even if it's 10 tokens for a weapon. At least I know in 30/40/50/60 runs I can get what I need. The way it stands you could do 1000000 runs and never get something you want.
Or even if you drop a certain weapon with certain trait, take it out the loot table until you've earned them all and reset it. Getting a 2h axe with charged on twice on a row (me last week) is absolutely ridiculous.
Oh, and take changed off stam weapons. It makes zero sense.
The worst part about VMA is that some guy did 5 runs and has every weapon for BIS builds. While others have done hundreds without getting the 1 and only weapon they want.
It's horrible lol.
It's always been the same.
Have you even been after a certain monster helm that wouldn't drop? Like you ran the dungeon 50 times. Then done it with a random group and that guy (there's always that guy), that is running a terrible build, adding nothing to the team and falling over dead every two seconds, drop it individual? Or that guy in the normal trial that you've done 30 of, drops a vo ring first time. While he's been using a sword and board magcia Dk with 34k health as Dps (DPS!!!!).
That is so demoralising. Like there's been instances of that nature where I've genuinely contemplated uninstalljng the game.
They think forcing people to farm and beat rng creates longevity, but I honestly think more people have quit because that bs then stayed to farm. Let people get a token, get what they want and go back to pvp/questing/messing around with friends.
very true... but the big change (and a great one imo) is that bop items are trade-able within your group for 2 hours. MA has no options. it is literally the only instance in the game where you can't trade or sell the items to anyone. That's insanely goofy.
But those drop aren't sellable. Only tradable to someone on your instance. Just happens to be nobody in your instance in vma lol.
raidentenshu_ESO wrote: »How about we stop this foolishness and give the players the freedom to do whatever the hell they want with the loot that they get? Why does it bother people so much that the idea of a vMA player giving away a weapon to someone who hasn't done vMA causes great stress among other players? Is it really your business what players do with their loot? It isn't.
I'm sick of tired of players dictating what I do to my loot, and how I should use it. Stop being a damn dictator. If my vMA friend gets a weapon from defeating the main boss that I happen to want.. My friend should have the right to give it to me, or sell it to me despite not having the stormproof title.
Because the weapons are powerful and quite frankly, should be earned.
The content isn't even hard. It took me 6 hours to beat. Second time was 1 hour and 25 minutes with two lives left. If people don't want to invest time into something, they shouldn't just have it.
That's not even elitist, it's how every game works.
Being able to do the content and beating rng are two different things, which is why certain stuff being purchasable is no big deal.
I like how you changed from being "my loot" to "my friend could give it to me"
Look for advice on build videos, watch videos on the arena, then spend a few hours learning.
jakeedmundson wrote: »raidentenshu_ESO wrote: »How about we stop this foolishness and give the players the freedom to do whatever the hell they want with the loot that they get? Why does it bother people so much that the idea of a vMA player giving away a weapon to someone who hasn't done vMA causes great stress among other players? Is it really your business what players do with their loot? It isn't.
I'm sick of tired of players dictating what I do to my loot, and how I should use it. Stop being a damn dictator. If my vMA friend gets a weapon from defeating the main boss that I happen to want.. My friend should have the right to give it to me, or sell it to me despite not having the stormproof title.
1) Because the weapons are powerful and quite frankly, should be earned.
2) The content isn't even hard. It took me 6 hours to beat. Second time was 1 hour and 25 minutes with two lives left. 3) If people don't want to invest time into something, they shouldn't just have it.
That's not even elitist, it's how every game works.
Being able to do the content and beating rng are two different things, which is why certain stuff being purchasable is no big deal.
I like how you changed from being "my loot" to "my friend could give it to me"
Look for advice on build videos, watch videos on the arena, then spend a few hours learning.
The first bold statement is countered in his statement...it's exactly in what he just mentioned... its not your loot so what difference does it make? Your opinion of EARNING something means nothing there.
The second bold statement is absolute BS... not hard? but it took you 6 hours? sure thing...btw, its literally been the most controversial, difficult solo material in the game... hands down, zero question about it. Personally i can get through all of the vet trials (except vMOL - never tried it yet) but i can't get myself to waste solo game time on vMA. to you that means i can't use them? thats stupid... sorry. I put my time towards the vet trials and dungeons... group content.
The third statement is 100% contradictory to what everyone does now... if that were true then we wouldn't have guild traders. By your logic, no one should be buying ANYTHING from other players because it wasn't "earned"... ever bought mats? random set pieces to complete yours? no one should have ever bought a sharpened elegant sword then, right?
Buying mal weapons is LITERALLY the same thing.
one guy running vma 200 times and getting nothing worth while is BS when another person can run it 10 times in a row and get something useful each time.
Make these weapons sell-able/trade-able OR we just need a token system that includes counting normal runs (but normal difficulty should be slightly increased and tokens would add up differently)... only then will i put time into that arena.
6 hours to learn 9 rounds and beat it isn't a long time at all.
Running a vet trial is completely different to vma. You have 11 people with you. Even if you're not on your game 11 people can get you through. And by that sentiment, all trial gear should be sellable? Vo ans aether and moondancer. Next patch ALL of the drops are bop. Like vma.
Most stuff sold inches game isn't hard to get. So being able to sell it doesn't matter. Anyone can farm gold mats or agility rings or motifs. Not everyone can do vma or DSA or vet trials.
The rng is stupid. There's no disagreement from me there. I'm all for some sort of token system. But they shouldn't be tradable between players.
Ultimately, unless you're doing end game content you don't even NEED these weapons. And if you're doing end game content then you should be able to do vma. The only exception is maybe the 2h. But a master bow and normal 2h is probably stronger anyway.