We have come a long way no? Remember when we the joke at the tavern with the undaunted? Is there there room for improvement... sure, but I am happy atm, so lets just discuss where sorcerer healing style currently stands.
Difficulty level : Hard
Purpose: Tactical Healing, in general this style we be supporting management of resources of allies and controlling mobs. Sorcerers make excellent mobile physician on the field and are hard to kill if they stay in one spot as they are or have their shield up . They will leave there enemies stunned or at a crawl as they make their rounds in killing allies or supporting the field with magicka and there heals. In an ideal word the enemies don't ever make to your allies
Benefits (class base):
Your burst heal can do ranged dps using the shock damage passive
Your burst heal heals it self and 2 allies.
Crowd Control - Encase (slow enemies), negate ( hot heal, stun mobs or silence prayers,negate some spells from enemies and removes debuffs), summoning ult morph stuns, bolt escape (stuns)
3% spell critical to allies for 20 secs - Dark Exchage and using the passive
10% regain in magicka - Empowered Ward
10 sec shield that covers pets too
You can use your summon(s) as bait while you revive allies.
Don't need a restoration staff to heal.
Resource management and ability to constantly heal.
8% health increase by using a summon (about 1k more in health)
25% damage increase to one ally who synergy that summoning ult and magick regain when it dies
Three bars - giving the potential to off heal
Speed - in larger dungeons you can speed off and catch up a allies to get into heal radius or kill them the mobs
Clanefer -This summon gives the potential to healing tank with both summons that heal you will never die if you don't run out of magick
Class built in taunt: The summons taunt enemies
Cons (Class base):
Your burst heal (twilight) can die.
Burst heal is based off max magicka
You got to support 5 instead of four lives
Have to use ult to cleanse negative effects or effect or take a non class with mutagen (need resto staff or purge during battle
You can't support stamina regain without circle of protection, or master restoration staff. (can
You going need to use a restoration staff during some boss fights... cause you pet will die.
Over healing to keep pet alive (trade off for resource management) and less time to potential dps
Doesn't really work well until you have level up most of the class skills.
Needs lots of hand coordination
Summon ult is very very weak and overlaps with negate with it's stun effect
The summons taunt enemies
Summon takes 2 slots
Shinny moments: I see this style with more ability to take 3 dps into veteran and public dungeons. Also does better with magick based users and sorc tanks. Also let us not forget this makes for some layed back but very weak dps soloing.
It won't be interesting if it was easy. by class design (excluding the restoration staff) , this style calls for you to keep alive another entity (twilight matriarch) that lacks some intelligence compare to some of the entities in the groups. The AI has been adjusted so for the most part I don't see it sitting in the middle of fire anymore or stationary damage , but even as a bosmer (does it share my Resistance?) it does fast unbelievably fast to poison or in general damage over time effects, but to be fair it can actually also be buffed too with exception of rapid regen or mutgen. So for the most part if you treat it as another life then things go mostly smooth with some exceptions
There's a few places where it just seems near impossible to keep it alive. The Final Boss in ICP... why doesn't follow me into the portal? It's going to take another 1.5 secs to re- summon again after coming out (prays nobody died yet). That boss on the island surrounded by poison in either wgt or icp ... it won't make to the island even with buffs and shield, because it moves slow. Veteran cradle of shadows on the final boss it become a deadric shish kabob. Even with it's flaws though as of now it does well in most cases, and lets forget can do some amount of shock damage taking benefits from Sorcerer passives for it.
Suggested improvements - let deadric prey be a targeting system? Better yet... since the trade off of it being able to die is dps I wish for it take priority of the portals during the pinon boss in WGT. Also if nothing else can it fly faster of the river of poison?
F.A.Q
How do you keep pets alive?
Over healing or crowd controlling the mobs and buffing it with items like, combat prayer, barrier, vigor
What buffs don't work on pets?
Restoration lines hot... which makes sense since you only get to use it on 2 people at once
Healing ward... I know at one point it did... but I pretty sure it doesn't often get priority anymore.
What's your character resources look like?
510+ cp
34.4k magicka
17.7 health -> going down to 16.6 after acquiring one tamerial sets
15.3k stamina -> . I can dodge... jump and run away like a true bosmer I am nimble and can use some stamia skils along the way
1760 spell damage
~1.98 without empowered or alliance war support buff
What your base burst heal look like?
10.3k without critical per two allies and pet so 31k?
16k critical per each of three targets
note: .... overkill for more situations and 1/3 is to keep the pet from not dying, but I make best friend with randoms groups and bad players while I have very little dps. tThis with a stamina race without using mage light or any mage passives or bound aegis. Only using 2% increase in resources from
How do you give stamina support?
Sometimes I don't... but there's a few options like master restoration staff and circle of protection and more the new monster coming with one tamerial
How do you give magick support?
Arcane well cp passive, spihon spirt, empowered ward, mystic orbs... so many options
What gear to you recommended?
The one that makes you happy, but by design of the style you are over healing so set items like spell power cure are something to consider
What is all the support you give?
Damage reduction, 8% more damage, stamina regain 10% - stationary , magicka regain 10% - moblie , 2% healing based on damage( should get rid of this and use for nightblade healer), 400 spell power (future), 400 weapon power reduction from eniemis in aoe healing areas (future), 400 stamina in using healing springs up to 6 allies, chance of stamina regain to allies with monster helm (future) cleanse 2 negative effects, stun enemies, slow enemies, remove negative effects an area, tiny bit of dps from me and my summon, damage shield based on health ... (if they syngery it) 30 more damage to critical, 10 % resource regain for 30 secs, speed support - rapid manuevers, magicka and health return based on damage of target, magicka return from kills, mystic orb (retired skill)
Clearly there's some rotation going on and overlap from a single skill along with 4 sets bonuses mixed in there (can all be use at the same time with a staff mind you), but in general the Sorcerer healer is competitive interesting and riddle with problems like ever other class.
Content completed:
Dragon star arena - have the allies come back to your rest spot to regain resources.
Undaunted Dungeons - it's easier to take 3 dps for all normal dungeons and some veteran dungeon... cause your a bit tanky yourself.
Final note - for a class focused on moblity it ends up be stationary in a lot of events.
Disclaimer:I have been doing this style since late December of 2015, but I won't pretend I know everything about this healing style nor am that great of a gamer, but surely this will give some people more insight compared to the very outdated and somewhat not creative guides. Then again maybe it wouldn't be as fun if I couldn't get an instance queue so feel free to ignore this.