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BoP in One Tam - will it help stop the Guild Cartel

  • Ggrab
    Ggrab
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    i find it funny the whole idea of trade guild system and not aucation house was to stop the player/gold-sellers from controlling the market but here we are and they found a way around the limited system to control it


    who know if the "cartel guild" are the one behide the goldselling market on pc
  • Dubhliam
    Dubhliam
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    AzuraKin wrote: »
    Dubhliam wrote: »
    @AzuraKin you are talking nonsense.

    You do realize that when a person buys mats at low prices "to sell them for higher", those low price sales also get registered by the MM addon?

    Every player is in the exact same starting position.
    Materials are available for farm to everyone in equal amounts.
    Anyone can earn gold in the game in many variety of ways.

    In the end, if you believe some items have high prices, simply go farm for those items yourself.
    Or is your tush too royal to do some actual work?

    Supply and demand.
    Learn it or...
    ...come to the forums and whine.

    dude 1. your argument isnt even touching any of the points i made, 2. you argue on points i never even brought up in an attempt to counter my arguments. 3. you obviously know nothing of supply and demand because using wall street as an example, a person buying person x's supply of gold for 50 usd per pound then turning around very same market and selling it for 75 usd per pound is not supply and demand. supply and demand is: i mine 50 pounds of gold, i sell it to the refinery at 10 usd per poiund of ore. the refinery refines the ore into 40 pounds of refined gold ingots. it cost the refinery 5 usd per poiund of gold ore to refine into the ingots. the refinery needs to make 10% profit so it sells ingots for 20.625 usd per ingot to manufacturers around the world. the manufacturers in turn craft various items. that is supply and demand, i have an item i sell to those who need it who in turn make something with it. supply and demand has nothing to do with buying an item and reselling it.

    LOL.
    What a sorry attempt at explaining demand and supply.

    THIS is demand and supply in ESO:
    • Player A farms 1000 Rubedite Ore and refines it into ingots and Tempering Alloys that he then puts on sale (supply)
    • Player B just got his hands on a new set, and want to get some Tempering Alloys to upgrade it (demand)
    If the number of B players (demand) is larger than the number of A players (supply), the prices will be high because there will not be enough Tempering Alloys for everyone.
    let's move on:
    • Player C needs Tempering Alloys too, but decided that the price was too high for him to buy, so he decided to go farm Rubedite Ore himself to refine them, heck he might even sell excess materials for profit
    If there is a portion of the playerbase that decided to turn from player B into player C, this would in turn change the supply: demand ratio more in favor to supply, making prices lower since there is now more Tempering Alloys for everyone.
    • Player D now notices that the Tempering Alloy prices are not that profitable anymore, so he decides to go fishing, since selling Perfect Roe will net him more gold for his time invested than Rubedite Ore farming. After selling the Perfect Roe he has enough gold to buy the Tempering Alloy he needs plus a little extra gold left.
    This now also tips the balance of the supply:demand ratio more in the favor of demand, increasing prices yet again.

    This is a natural economy cycle.
    No "cartel" or "mafia" can dictate which kind of player you will be.
    EDIT: player A will always have the most gold, player B will always have the least gold.

    It is the game (developers) that can influence the economy with the gold generation vs gold sinks. This determines the relative "buying power" of an individual player, but not the item prices themselves.
    The item prices are determined by the supply:demand ratio.

    If there is a constant increase in overall prices (all items gain in price), this would be an indication of inflation.
    But so far, I think ZOS made a good way to sink gold in this game with Guild traders.
    Guild traders sink as much currency as players are willing to spend.
    Want the most popular location in ESO for your trader? Cough up more gold than the next player in line!
    Simple.
    Edited by Dubhliam on October 2, 2016 7:27PM
    >>>Detailed Justice System Concept thread<<<
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