AzraelKrieg wrote: »I'm for it. But I think the drop should be reversed and the glyphs should be slightly weaker than the weapon.
mildlylucid wrote: »It would have to not work on set items, which is different from all other glyphs in the game. It would have to be well stated for this to work.
Transairion wrote: »No, and you should feel silly for suggesting it:
Maelstrom Weapons are among, if not flat out THE BEST weapons in the game. These weapons are considered the best WHILE not having any kind of set bonus, and sometimes really bad traits. The most, if not only desirable part of the weapons (IE the whole point of getting them) is the unique enchantment. The buff a player can get for having one of these, even in a bad trait, is enormous.
And you want to remove the limitation of them being non-set bonus so anyone can slap them on their Vicious Ophidian weapons? Does the term "beyond broken OP" mean anything to you?
TLDR: The only real tradeoff for slotting a Maelstrom weapon is that you lose a set bonus slot, and most of the Maelstrom enchants are so OP everyone is happy to do just that. Removing that only tradeoff makes "Maelstorm Gylphs" brokenly overpowered to the point they'd have to be nerfed into the ground.
Transairion wrote: »No, and you should feel silly for suggesting it:
Maelstrom Weapons are among, if not flat out THE BEST weapons in the game. These weapons are considered the best WHILE not having any kind of set bonus, and sometimes really bad traits. The most, if not only desirable part of the weapons (IE the whole point of getting them) is the unique enchantment. The buff a player can get for having one of these, even in a bad trait, is enormous.
And you want to remove the limitation of them being non-set bonus so anyone can slap them on their Vicious Ophidian weapons? Does the term "beyond broken OP" mean anything to you?
TLDR: The only real tradeoff for slotting a Maelstrom weapon is that you lose a set bonus slot, and most of the Maelstrom enchants are so OP everyone is happy to do just that. Removing that only tradeoff makes "Maelstorm Gylphs" brokenly overpowered to the point they'd have to be nerfed into the ground.
So you think having to run the same content 100+ times to get the weapon your after is a better solution? Because I am at over 100 runs now and still have not had 1 1 handed axe drop at all.
So you think having to run the same content 100+ times to get the weapon your after is a better solution? Because I am at over 100 runs now and still have not had 1 1 handed axe drop at all.
Don't mind him, he was also defending training and prosperous on end game gear.
MrAppleman wrote: »@redspecter23 do you think it is accidental that one trait is truly op? There will never be a balance of weapon traits. We will always strive to obtain one best item.
And for those who can not get the item you want after hundreds of runs I'm sorry but you are outliers. Most people get the gear they want within reason. To suggest that the system needs such a radical change to support the 2% needs is silly.
Just think in the time spent on this thread you could have run vMA already and might have gotten your item!
redspecter23 wrote: »MrAppleman wrote: »@redspecter23 do you think it is accidental that one trait is truly op? There will never be a balance of weapon traits. We will always strive to obtain one best item.
And for those who can not get the item you want after hundreds of runs I'm sorry but you are outliers. Most people get the gear they want within reason. To suggest that the system needs such a radical change to support the 2% needs is silly.
Just think in the time spent on this thread you could have run vMA already and might have gotten your item!
Do I think it's an accident? No. I think it's sloppy design by someone who probably doesn't play the game and has a sketchy grasp on math who also didn't have anyone else on the team to brainstorm the idea with before going ahead and buffing sharpened while at the same time nerfing nirnhoned, somehow thinking this would be a good thing.
We could have a trait system that allows for different traits to shine in different circumstances or with different builds. Infused could be good on an enchant themed character but... where are we going to make up for the penetration loss of not slotting sharpened. Decisive could be good for builds based on ultimate generation but... where are we going to make up for the penetration loss of not slotting sharpened. You get where I'm going here. Sharpened isn't just a good trait. It's so far beyond the others in what it does that it's mandatory and the opportunity cost of not using it is insanely high because you can't make up for that cost anywhere else in your gear, cp or skills. It's simply irreplaceable if you don't want your dps to suffer.