Maelstrom Glyphs instead of weapons? Would that be a thing?

TheDarkRuler
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How about we're getting Glyphs with the Maelstrom Enchantments upon successfully completing Maelstrom on Veteran Mode to avoid trait dillution. You can put those Enchants on any NO-SET item.
Edited by TheDarkRuler on September 26, 2016 4:03AM

Maelstrom Glyphs instead of weapons? Would that be a thing? 169 votes

Yes, I wan't it and I want it ASAP
50%
SirAndySolarikenwayfarerxGilvothinfraction2008b16_ESOSoellaskoomatraitcjthibsKetarmishMalthorneAlex_Lexfalcasternub18_ESOMarRybCouslyKyriineasRajajshkaGhostwalkerLDkongkimsly007AtAfternoon 86 votes
Yes, add them but keep the regular Maelstrom weapons too (like on normal mode) and add the Glyphs to Vet
25%
MorbashBirdovicRhazmuzCazicSavos_SarenHatchetHaroAzraelKriegTheDarkRulerTommy83MemnockSoftpadRykmaarAzuraKinEdziuBouldercleaveemeraldbayDubhliamJakhajaycaptainwolfosApherius 43 votes
No, I prefer the way it is now.
23%
StevK44_ESOMojmirValveKiramekuidkMilvanTaleof2CitiesRustyfish101Ch4mpTWThe_Saintthe_samapaBrowisethSpliffoDuxesPeel_Ya_Cap_517FriedEggSandwichsocks567iRogue32Pink_ViolinzSkinzz 40 votes
  • AGrz5585
    AGrz5585
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    I'd be cool with this


    Then give me the maelstrom motif
  • Alucardo
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    Yes, I wan't it and I want it ASAP
    Considering the Maelstrom weapons look like crap (excluding the battleaxe) I'd be up for this. The staves look like something the Dwemer used to pleasure themselves with
    Edited by Alucardo on September 26, 2016 4:09AM
  • DannyLV702
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    That sounds like a pretty cool idea tbh. I'm kinda annoyed with not being able to use weapon motifs because I can't afford to replace my maelstrom weapons.
  • AtAfternoon
    AtAfternoon
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    Yes, I wan't it and I want it ASAP
    Sounds cool. A more convoluted change would be that when you deconstruct something, you've a chance to get whatever enchantment was on the weapon, and said enchantment are bound to you assuming it was on a bound weapon or armour.
  • Thornen
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    Yes, I wan't it and I want it ASAP
    As someone who has been running maelstrom every day (5 times a day on weekends) and is still yet to see a 1h axe drop at all let alone in the trait I want I am all for this, just make the enchants bound and whatever theyre place on becomes bound, that way you would still have to run maelstrom to get the recipes.
  • AzraelKrieg
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    Yes, add them but keep the regular Maelstrom weapons too (like on normal mode) and add the Glyphs to Vet
    I'm for it. But I think the drop should be reversed and the glyphs should be slightly weaker than the weapon.
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  • mildlylucid
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    It would have to not work on set items, which is different from all other glyphs in the game. It would have to be well stated for this to work.
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  • Mojmir
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    No, I prefer the way it is now.
    Lol, sure right after we get this for monster pc drops,trial set drops. Rng sucks but this is way too easy. Yet everyone throws a fit when someone asks for them to be tradeable/sellable. "You want best in slot,go earn it" I believe the phrase goes. I'm all for a token system though.
  • Alucardo
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    Yes, I wan't it and I want it ASAP
    I'm for it. But I think the drop should be reversed and the glyphs should be slightly weaker than the weapon.

    Agreed, it should be weaker, and once the glyph is applied it would obviously become BoP
  • Vaoh
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    Yes, add them but keep the regular Maelstrom weapons too (like on normal mode) and add the Glyphs to Vet
    Wow.

    Well this is a fantastic idea. Never even thought of this. Good job to the OP.

    ZOS should very much consider something like this.
  • stevepdodson_ESO888
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    AGrz5585 wrote: »
    I'd be cool with this


    Then give me the maelstrom motif

    i suppose they could make this motif drop in Rkindaleft as the orc mobs in here all carry this style of weapon
  • LMar
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    Isn't the motif just Dwemer?
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  • Preyfar
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    Yes, I wan't it and I want it ASAP
    I'd be okay with this, but something like a 20% chance to drop the glyph. Problem is unless you enchant the proper weapon with the glyphs would be useless so people would potentially waste them, or they'd have to code a specific system that only allows you to enchant certain weapon types.
  • TheDarkRuler
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    Yes, add them but keep the regular Maelstrom weapons too (like on normal mode) and add the Glyphs to Vet
    LMar wrote: »
    Isn't the motif just Dwemer?

    It is some little different to Dwemer.
  • Arkkon1
    Arkkon1
    Yes, I wan't it and I want it ASAP
    Iam for this idea. Even thou i have a 2h maul sharpened already i kinda want to be able to change its looks. Maybe a dro mathma style.
  • DocFrost72
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    It would have to not work on set items, which is different from all other glyphs in the game. It would have to be well stated for this to work.

    This ^

    Really not sure how I'd feel about always guaranteeing a desirable trait for the item AND adding a set bonus to it. Plus, how would the glyphs work? Are they tradable? Would this lead to "selling" VMA weapons?

    Don't get me wrong I'll take a maelstrom or master enchant on my hunding's bow ;)
  • MrAppleman
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    No, I prefer the way it is now.
    Nope
  • Transairion
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    No, I prefer the way it is now.
    No, and you should feel silly for suggesting it:

    Maelstrom Weapons are among, if not flat out THE BEST weapons in the game. These weapons are considered the best WHILE not having any kind of set bonus, and sometimes really bad traits. The most, if not only desirable part of the weapons (IE the whole point of getting them) is the unique enchantment. The buff a player can get for having one of these, even in a bad trait, is enormous.

    And you want to remove the limitation of them being non-set bonus so anyone can slap them on their Vicious Ophidian weapons? Does the term "beyond broken OP" mean anything to you?



    TLDR: The only real tradeoff for slotting a Maelstrom weapon is that you lose a set bonus slot, and most of the Maelstrom enchants are so OP everyone is happy to do just that. Removing that only tradeoff makes "Maelstorm Gylphs" brokenly overpowered to the point they'd have to be nerfed into the ground.


  • Milvan
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    No, I prefer the way it is now.
    I didn't buy it. It seems like you just wanted a excuse to add the weapons to the normal mode. Which I hope it never happen.
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  • Thornen
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    Yes, I wan't it and I want it ASAP
    No, and you should feel silly for suggesting it:

    Maelstrom Weapons are among, if not flat out THE BEST weapons in the game. These weapons are considered the best WHILE not having any kind of set bonus, and sometimes really bad traits. The most, if not only desirable part of the weapons (IE the whole point of getting them) is the unique enchantment. The buff a player can get for having one of these, even in a bad trait, is enormous.

    And you want to remove the limitation of them being non-set bonus so anyone can slap them on their Vicious Ophidian weapons? Does the term "beyond broken OP" mean anything to you?



    TLDR: The only real tradeoff for slotting a Maelstrom weapon is that you lose a set bonus slot, and most of the Maelstrom enchants are so OP everyone is happy to do just that. Removing that only tradeoff makes "Maelstorm Gylphs" brokenly overpowered to the point they'd have to be nerfed into the ground.


    So you think having to run the same content 100+ times to get the weapon your after is a better solution? Because I am at over 100 runs now and still have not had 1 1 handed axe drop at all.
  • redspecter23
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    While it is a great short term solution, it only masks the real problem. We have 9 weapon traits and 8 of them are garbage. That's the real issue that needs to be addressed. Once that is taken care of, the issue of bad RNG goes away with it.
  • MrAppleman
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    No, I prefer the way it is now.
    @redspecter23 do you think it is accidental that one trait is truly op? There will never be a balance of weapon traits. We will always strive to obtain one best item.

    And for those who can not get the item you want after hundreds of runs I'm sorry but you are outliers. Most people get the gear they want within reason. To suggest that the system needs such a radical change to support the 2% needs is silly.

    Just think in the time spent on this thread you could have run vMA already and might have gotten your item!
  • Wollust
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    Yes, I wan't it and I want it ASAP
    Thornen wrote: »
    No, and you should feel silly for suggesting it:

    Maelstrom Weapons are among, if not flat out THE BEST weapons in the game. These weapons are considered the best WHILE not having any kind of set bonus, and sometimes really bad traits. The most, if not only desirable part of the weapons (IE the whole point of getting them) is the unique enchantment. The buff a player can get for having one of these, even in a bad trait, is enormous.

    And you want to remove the limitation of them being non-set bonus so anyone can slap them on their Vicious Ophidian weapons? Does the term "beyond broken OP" mean anything to you?



    TLDR: The only real tradeoff for slotting a Maelstrom weapon is that you lose a set bonus slot, and most of the Maelstrom enchants are so OP everyone is happy to do just that. Removing that only tradeoff makes "Maelstorm Gylphs" brokenly overpowered to the point they'd have to be nerfed into the ground.


    So you think having to run the same content 100+ times to get the weapon your after is a better solution? Because I am at over 100 runs now and still have not had 1 1 handed axe drop at all.

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  • Transairion
    Transairion
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    No, I prefer the way it is now.
    Wollust wrote: »

    So you think having to run the same content 100+ times to get the weapon your after is a better solution? Because I am at over 100 runs now and still have not had 1 1 handed axe drop at all.

    Don't mind him, he was also defending training and prosperous on end game gear.


    It's funny how different people have different opinions, right? We can't all be carbon copy clones, though if the forum is to be believed there is only the Hive Mind.


    If you can't see how slapping a Maelstrom-weapon enchant onto something like a VO/Aether/any set's weapon isn't broken OP, given how OP Maelstrom stuff already is...

    In the case of "you can't apply it to sets", as has been suggested... then what's the difference to now? Instead of getting 50 Maelstrom Restoration Staves, you'll get 50 Restoration Staff effect Gylphs instead. Unless you presume ZOS would work to make a "smart Gylph" that would apply a certain effect only on a certain item, and you know that's why too much work for them for so little. It would also mean, you know, you'd only ever have to run Maelstrom the once and get a "perfect weapon" every time since you can just craft the trait you want.

    Token/s that can be exchanged remains the best idea: keeps people playing and (eventually) rewards them if RNG decides to screw them.
    Edited by Transairion on September 26, 2016 5:54PM
  • redspecter23
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    MrAppleman wrote: »
    @redspecter23 do you think it is accidental that one trait is truly op? There will never be a balance of weapon traits. We will always strive to obtain one best item.

    And for those who can not get the item you want after hundreds of runs I'm sorry but you are outliers. Most people get the gear they want within reason. To suggest that the system needs such a radical change to support the 2% needs is silly.

    Just think in the time spent on this thread you could have run vMA already and might have gotten your item!

    Do I think it's an accident? No. I think it's sloppy design by someone who probably doesn't play the game and has a sketchy grasp on math who also didn't have anyone else on the team to brainstorm the idea with before going ahead and buffing sharpened while at the same time nerfing nirnhoned, somehow thinking this would be a good thing.

    We could have a trait system that allows for different traits to shine in different circumstances or with different builds. Infused could be good on an enchant themed character but... where are we going to make up for the penetration loss of not slotting sharpened. Decisive could be good for builds based on ultimate generation but... where are we going to make up for the penetration loss of not slotting sharpened. You get where I'm going here. Sharpened isn't just a good trait. It's so far beyond the others in what it does that it's mandatory and the opportunity cost of not using it is insanely high because you can't make up for that cost anywhere else in your gear, cp or skills. It's simply irreplaceable if you don't want your dps to suffer.
    Edited by redspecter23 on September 26, 2016 6:00PM
  • Silver_Strider
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    No, I prefer the way it is now.
    Oh yeah, that would be totally fair if I could enchant my VO weapons with Maelstrom Dagger Enchantments and get the bet of both worlds while also getting to use an Undaunted Helm and other 5 piece set for even more godly damage.

    The absolute only way I could see this working would be if the enchantments couldn't be placed on set weapons but then it would be nothing more than a reskinning of the Maelstrom Weapons, which could be just as easily be solved if ZOS would just allow us to Transmog our gear to look however we wanted them to look.
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  • Drummerx04
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    Yes, I wan't it and I want it ASAP
    This would be fine with me, BUT the glyphs should not be a guaranteed drop. Something like 10-20% would probably be fine. There is also a possibility that this would open up putting the cruel flurry enchant on swords.
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  • Danksta
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    Alucardo wrote: »
    Considering the Maelstrom weapons look like crap (excluding the battleaxe) I'd be up for this. The staves look like something the Dwemer used to pleasure themselves with

    But that's what makes them truly awesome. No need to switch out weapons for 'roleplay'.
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  • DocFrost72
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    MrAppleman wrote: »
    @redspecter23 do you think it is accidental that one trait is truly op? There will never be a balance of weapon traits. We will always strive to obtain one best item.

    And for those who can not get the item you want after hundreds of runs I'm sorry but you are outliers. Most people get the gear they want within reason. To suggest that the system needs such a radical change to support the 2% needs is silly.

    Just think in the time spent on this thread you could have run vMA already and might have gotten your item!

    Do I think it's an accident? No. I think it's sloppy design by someone who probably doesn't play the game and has a sketchy grasp on math who also didn't have anyone else on the team to brainstorm the idea with before going ahead and buffing sharpened while at the same time nerfing nirnhoned, somehow thinking this would be a good thing.

    We could have a trait system that allows for different traits to shine in different circumstances or with different builds. Infused could be good on an enchant themed character but... where are we going to make up for the penetration loss of not slotting sharpened. Decisive could be good for builds based on ultimate generation but... where are we going to make up for the penetration loss of not slotting sharpened. You get where I'm going here. Sharpened isn't just a good trait. It's so far beyond the others in what it does that it's mandatory and the opportunity cost of not using it is insanely high because you can't make up for that cost anywhere else in your gear, cp or skills. It's simply irreplaceable if you don't want your dps to suffer.

    Hate to break it to you but there is a penetration CP for both magic and physical damage. Is it worth it to dump that stat and go, for example, Nirnhoned on a weapon? Dunno. I do know they added two new sets to the game that are legit all pieces penetration, so with one Tamriel sharpened is no longer necessary. Better? Prolly. Needed? Dunno, we'll see what the math works out to =)
    Edited by DocFrost72 on September 26, 2016 7:14PM
  • FriedEggSandwich
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    No, I prefer the way it is now.
    Alucardo wrote: »
    Considering the Maelstrom weapons look like crap (excluding the battleaxe) I'd be up for this. The staves look like something the Dwemer used to pleasure themselves with

    I think they look like what you might use to get honey out of a jar.
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