DocFrost72 wrote: »redspecter23 wrote: »MrAppleman wrote: »@redspecter23 do you think it is accidental that one trait is truly op? There will never be a balance of weapon traits. We will always strive to obtain one best item.
And for those who can not get the item you want after hundreds of runs I'm sorry but you are outliers. Most people get the gear they want within reason. To suggest that the system needs such a radical change to support the 2% needs is silly.
Just think in the time spent on this thread you could have run vMA already and might have gotten your item!
Do I think it's an accident? No. I think it's sloppy design by someone who probably doesn't play the game and has a sketchy grasp on math who also didn't have anyone else on the team to brainstorm the idea with before going ahead and buffing sharpened while at the same time nerfing nirnhoned, somehow thinking this would be a good thing.
We could have a trait system that allows for different traits to shine in different circumstances or with different builds. Infused could be good on an enchant themed character but... where are we going to make up for the penetration loss of not slotting sharpened. Decisive could be good for builds based on ultimate generation but... where are we going to make up for the penetration loss of not slotting sharpened. You get where I'm going here. Sharpened isn't just a good trait. It's so far beyond the others in what it does that it's mandatory and the opportunity cost of not using it is insanely high because you can't make up for that cost anywhere else in your gear, cp or skills. It's simply irreplaceable if you don't want your dps to suffer.
Hate to break it to you but there is a penetration CP for both magic and physical damage. Is it worth it to dump that stat and go, for example, Nirnhoned on a weapon? Dunno. I do know they added two new sets to the game that are legit all pieces penetration, so with one Tamriel sharpened is no longer necessary. Better? Prolly. Needed? Dunno, we'll see what the math works out to
Lol, sure right after we get this for monster pc drops,trial set drops. Rng sucks but this is way too easy. Yet everyone throws a fit when someone asks for them to be tradeable/sellable. "You want best in slot,go earn it" I believe the phrase goes. I'm all for a token system though.
Lol, sure right after we get this for monster pc drops,trial set drops. Rng sucks but this is way too easy. Yet everyone throws a fit when someone asks for them to be tradeable/sellable. "You want best in slot,go earn it" I believe the phrase goes. I'm all for a token system though.
Nobody is asking for anything for free. If you beat it you should get a reward you can use.
I think people against it have went through the rage induced rng and was lucky enough to get what they want so they think everyone else should to.
I don't understand what you mean this is to easy? If 2 people run it and only one gets what they want it does not make easier just because they got lucky.
nope.Doctordarkspawn wrote: »Let us be able to buy and craft these glyphs for ourselves.
nope.Doctordarkspawn wrote: »Let us be able to buy and craft these glyphs for ourselves.
Lol, sure right after we get this for monster pc drops,trial set drops. Rng sucks but this is way too easy. Yet everyone throws a fit when someone asks for them to be tradeable/sellable. "You want best in slot,go earn it" I believe the phrase goes. I'm all for a token system though.
Nobody is asking for anything for free. If you beat it you should get a reward you can use.
I think people against it have went through the rage induced rng and was lucky enough to get what they want so they think everyone else should to.
I don't understand what you mean this is to easy? If 2 people run it and only one gets what they want it does not make easier just because they got lucky.
You get a reward now for completing it,what he's asking for is basically perfect drop every time you run it. An enchantment you can put on w/e non set weapon(one can be crated in perfect trait easily).so you just bypassed the rng.like I said make it for all drops and I'm fine with it.
mildlylucid wrote: »It would have to not work on set items, which is different from all other glyphs in the game. It would have to be well stated for this to work.
redspecter23 wrote: »MrAppleman wrote: »@redspecter23 do you think it is accidental that one trait is truly op? There will never be a balance of weapon traits. We will always strive to obtain one best item.
And for those who can not get the item you want after hundreds of runs I'm sorry but you are outliers. Most people get the gear they want within reason. To suggest that the system needs such a radical change to support the 2% needs is silly.
Just think in the time spent on this thread you could have run vMA already and might have gotten your item!
Do I think it's an accident? No. I think it's sloppy design by someone who probably doesn't play the game and has a sketchy grasp on math who also didn't have anyone else on the team to brainstorm the idea with before going ahead and buffing sharpened while at the same time nerfing nirnhoned, somehow thinking this would be a good thing.
We could have a trait system that allows for different traits to shine in different circumstances or with different builds. Infused could be good on an enchant themed character but... where are we going to make up for the penetration loss of not slotting sharpened. Decisive could be good for builds based on ultimate generation but... where are we going to make up for the penetration loss of not slotting sharpened. You get where I'm going here. Sharpened isn't just a good trait. It's so far beyond the others in what it does that it's mandatory and the opportunity cost of not using it is insanely high because you can't make up for that cost anywhere else in your gear, cp or skills. It's simply irreplaceable if you don't want your dps to suffer.
MrAppleman wrote: »@redspecter23 do you think it is accidental that one trait is truly op? There will never be a balance of weapon traits. We will always strive to obtain one best item.
And for those who can not get the item you want after hundreds of runs I'm sorry but you are outliers. Most people get the gear they want within reason. To suggest that the system needs such a radical change to support the 2% needs is silly.
Just think in the time spent on this thread you could have run vMA already and might have gotten your item!
Transairion wrote: »No, and you should feel silly for suggesting it:
Maelstrom Weapons are among, if not flat out THE BEST weapons in the game. These weapons are considered the best WHILE not having any kind of set bonus, and sometimes really bad traits. The most, if not only desirable part of the weapons (IE the whole point of getting them) is the unique enchantment. The buff a player can get for having one of these, even in a bad trait, is enormous.
And you want to remove the limitation of them being non-set bonus so anyone can slap them on their Vicious Ophidian weapons? Does the term "beyond broken OP" mean anything to you?
TLDR: The only real tradeoff for slotting a Maelstrom weapon is that you lose a set bonus slot, and most of the Maelstrom enchants are so OP everyone is happy to do just that. Removing that only tradeoff makes "Maelstorm Gylphs" brokenly overpowered to the point they'd have to be nerfed into the ground.
So you think having to run the same content 100+ times to get the weapon your after is a better solution? Because I am at over 100 runs now and still have not had 1 1 handed axe drop at all.
Transairion wrote: »No, and you should feel silly for suggesting it:
Maelstrom Weapons are among, if not flat out THE BEST weapons in the game. These weapons are considered the best WHILE not having any kind of set bonus, and sometimes really bad traits. The most, if not only desirable part of the weapons (IE the whole point of getting them) is the unique enchantment. The buff a player can get for having one of these, even in a bad trait, is enormous.
And you want to remove the limitation of them being non-set bonus so anyone can slap them on their Vicious Ophidian weapons? Does the term "beyond broken OP" mean anything to you?
TLDR: The only real tradeoff for slotting a Maelstrom weapon is that you lose a set bonus slot, and most of the Maelstrom enchants are so OP everyone is happy to do just that. Removing that only tradeoff makes "Maelstorm Gylphs" brokenly overpowered to the point they'd have to be nerfed into the ground.
So you think having to run the same content 100+ times to get the weapon your after is a better solution? Because I am at over 100 runs now and still have not had 1 1 handed axe drop at all.
Get over it I'm 300+ plus runs in and don't have a sharp axe but the way drops are on live is still better than the OP's idea
Lol, sure right after we get this for monster pc drops,trial set drops. Rng sucks but this is way too easy. Yet everyone throws a fit when someone asks for them to be tradeable/sellable. "You want best in slot,go earn it" I believe the phrase goes. I'm all for a token system though.
Nobody is asking for anything for free. If you beat it you should get a reward you can use.
I think people against it have went through the rage induced rng and was lucky enough to get what they want so they think everyone else should to.
I don't understand what you mean this is to easy? If 2 people run it and only one gets what they want it does not make easier just because they got lucky.
You get a reward now for completing it,what he's asking for is basically perfect drop every time you run it. An enchantment you can put on w/e non set weapon(one can be crated in perfect trait easily).so you just bypassed the rng.like I said make it for all drops and I'm fine with it.
Exactly you just bypassed the rng. Thank goodness for that. An rng system without any sort of backup mechanic is garbage. The fact you could have 1 person get 10 perfect drops in a row while another never gets 1 is ridiculous.
One person who runs it and gets perfect weapon on first run did not work any harder than someone who ran it 10 times, on the contrary the person who ran it ten times did.
This game needs a little more consistency all the way around.
Care to elaborate on what you meant by making it for all drops? You mean like every item in the game? Because most don't have unique enchants.
Honestly I am fine with this or a token system but they should definitely do something. I just thought this system was a little more creative than your average token system. Maybe combine this with token system.
DocFrost72 wrote: »redspecter23 wrote: »MrAppleman wrote: »@redspecter23 do you think it is accidental that one trait is truly op? There will never be a balance of weapon traits. We will always strive to obtain one best item.
And for those who can not get the item you want after hundreds of runs I'm sorry but you are outliers. Most people get the gear they want within reason. To suggest that the system needs such a radical change to support the 2% needs is silly.
Just think in the time spent on this thread you could have run vMA already and might have gotten your item!
Do I think it's an accident? No. I think it's sloppy design by someone who probably doesn't play the game and has a sketchy grasp on math who also didn't have anyone else on the team to brainstorm the idea with before going ahead and buffing sharpened while at the same time nerfing nirnhoned, somehow thinking this would be a good thing.
We could have a trait system that allows for different traits to shine in different circumstances or with different builds. Infused could be good on an enchant themed character but... where are we going to make up for the penetration loss of not slotting sharpened. Decisive could be good for builds based on ultimate generation but... where are we going to make up for the penetration loss of not slotting sharpened. You get where I'm going here. Sharpened isn't just a good trait. It's so far beyond the others in what it does that it's mandatory and the opportunity cost of not using it is insanely high because you can't make up for that cost anywhere else in your gear, cp or skills. It's simply irreplaceable if you don't want your dps to suffer.
Hate to break it to you but there is a penetration CP for both magic and physical damage. Is it worth it to dump that stat and go, for example, Nirnhoned on a weapon? Dunno. I do know they added two new sets to the game that are legit all pieces penetration, so with one Tamriel sharpened is no longer necessary. Better? Prolly. Needed? Dunno, we'll see what the math works out to
Really good idea from player perspective and really bad idea from ZoS perspective. People getting things they want faster from content that is part of payable DLC , content that is boring itself and people forcing themselves to go there only to get things they want? Who would go vMA , who would buy orsinium or keep eso+ for longer then 1 month? Many players have this DLC active only because of vMA weapons.
It's moneys and desire to keep statistics of players doing vMA high enough behind vMA loot. If they cant keep people on this content with good enjoyable mechanics , lag and bug free and by beeing fun to play they'll force people to go there by making horrible loot chances.
Maybe i was too harsh here but this is way I see it.
Transairion wrote: »No, and you should feel silly for suggesting it:
Maelstrom Weapons are among, if not flat out THE BEST weapons in the game. These weapons are considered the best WHILE not having any kind of set bonus, and sometimes really bad traits. The most, if not only desirable part of the weapons (IE the whole point of getting them) is the unique enchantment. The buff a player can get for having one of these, even in a bad trait, is enormous.
And you want to remove the limitation of them being non-set bonus so anyone can slap them on their Vicious Ophidian weapons? Does the term "beyond broken OP" mean anything to you?
TLDR: The only real tradeoff for slotting a Maelstrom weapon is that you lose a set bonus slot, and most of the Maelstrom enchants are so OP everyone is happy to do just that. Removing that only tradeoff makes "Maelstorm Gylphs" brokenly overpowered to the point they'd have to be nerfed into the ground.
So you think having to run the same content 100+ times to get the weapon your after is a better solution? Because I am at over 100 runs now and still have not had 1 1 handed axe drop at all.
Get over it I'm 300+ plus runs in and don't have a sharp axe but the way drops are on live is still better than the OP's idea
So I know someone that got the axe on their first completion...the rng is ****** and needs to change.
At least the op is getting some attention.