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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Maelstrom Glyphs instead of weapons? Would that be a thing?

  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Yes, I wan't it and I want it ASAP
    I made this exact post like a year ago. Do not hold your breath...

    https://forums.elderscrollsonline.com/en/discussion/280819/rng-based-vma-loot-concept-that-doesnt-make-you-want-to-rage-quit/p1

    Edit: and by a year, i mean like 3 months. :smile:
    Edited by Oreyn_Bearclaw on September 26, 2016 8:39PM
  • redspecter23
    redspecter23
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    DocFrost72 wrote: »
    MrAppleman wrote: »
    @redspecter23 do you think it is accidental that one trait is truly op? There will never be a balance of weapon traits. We will always strive to obtain one best item.

    And for those who can not get the item you want after hundreds of runs I'm sorry but you are outliers. Most people get the gear they want within reason. To suggest that the system needs such a radical change to support the 2% needs is silly.

    Just think in the time spent on this thread you could have run vMA already and might have gotten your item!

    Do I think it's an accident? No. I think it's sloppy design by someone who probably doesn't play the game and has a sketchy grasp on math who also didn't have anyone else on the team to brainstorm the idea with before going ahead and buffing sharpened while at the same time nerfing nirnhoned, somehow thinking this would be a good thing.

    We could have a trait system that allows for different traits to shine in different circumstances or with different builds. Infused could be good on an enchant themed character but... where are we going to make up for the penetration loss of not slotting sharpened. Decisive could be good for builds based on ultimate generation but... where are we going to make up for the penetration loss of not slotting sharpened. You get where I'm going here. Sharpened isn't just a good trait. It's so far beyond the others in what it does that it's mandatory and the opportunity cost of not using it is insanely high because you can't make up for that cost anywhere else in your gear, cp or skills. It's simply irreplaceable if you don't want your dps to suffer.

    Hate to break it to you but there is a penetration CP for both magic and physical damage. Is it worth it to dump that stat and go, for example, Nirnhoned on a weapon? Dunno. I do know they added two new sets to the game that are legit all pieces penetration, so with one Tamriel sharpened is no longer necessary. Better? Prolly. Needed? Dunno, we'll see what the math works out to =)

    I'm also interested to see how those new penetration sets work out. My gut is telling me they can't eclipse VO + TBS which would be unfortunate as I could start using my piles of nirnhoned and precise weapons if there were other sources of penetration as viable as sharpened. I don't think the cp champion points work out well mathwise. Someone will correct me if I'm wrong, but even with 100 points in that CP line, sharpened is still higher.
  • Adrastus
    Adrastus
    No, I prefer the way it is now.
    so you want vma weapons dropping in normal mode along with glyphs?
    lmfao no thanks
  • Minute_Waltz
    Minute_Waltz
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    Yes, I wan't it and I want it ASAP
    Sure.. I'll farm it even with 1 in 1000 drop chance.. imagine 2 veli/kragh 5 TBS 5 VO with cruel flurry enchant... brb making 70k dps vids...
  • wolfxspice
    wolfxspice
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    i like this, as long as its a really low drop, keep everything on vet though, maybe put it in a weekly coffer, there are people who have run it 500+ times and havent got the thing they wanted. no to the motif though, just no.
    I'm a casual now
  • alexkdd99
    alexkdd99
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    Yes, I wan't it and I want it ASAP
    Mojmir wrote: »
    Lol, sure right after we get this for monster pc drops,trial set drops. Rng sucks but this is way too easy. Yet everyone throws a fit when someone asks for them to be tradeable/sellable. "You want best in slot,go earn it" I believe the phrase goes. I'm all for a token system though.

    Nobody is asking for anything for free. If you beat it you should get a reward you can use.
    I think people against it have went through the rage induced rng and was lucky enough to get what they want so they think everyone else should to.

    I don't understand what you mean this is to easy? If 2 people run it and only one gets what they want it does not make easier just because they got lucky.
  • Mojmir
    Mojmir
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    No, I prefer the way it is now.
    alexkdd99 wrote: »
    Mojmir wrote: »
    Lol, sure right after we get this for monster pc drops,trial set drops. Rng sucks but this is way too easy. Yet everyone throws a fit when someone asks for them to be tradeable/sellable. "You want best in slot,go earn it" I believe the phrase goes. I'm all for a token system though.

    Nobody is asking for anything for free. If you beat it you should get a reward you can use.
    I think people against it have went through the rage induced rng and was lucky enough to get what they want so they think everyone else should to.

    I don't understand what you mean this is to easy? If 2 people run it and only one gets what they want it does not make easier just because they got lucky.

    You get a reward now for completing it,what he's asking for is basically perfect drop every time you run it. An enchantment you can put on w/e non set weapon(one can be crated in perfect trait easily).so you just bypassed the rng.like I said make it for all drops and I'm fine with it.
  • Doctordarkspawn
    Doctordarkspawn
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    Yes, I wan't it and I want it ASAP
    Let us be able to buy and craft these glyphs for ourselves.
  • Kalante
    Kalante
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    Let us be able to buy and craft these glyphs for ourselves.
    nope.
  • TheDarkRuler
    TheDarkRuler
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    Yes, add them but keep the regular Maelstrom weapons too (like on normal mode) and add the Glyphs to Vet
    Kalante wrote: »
    Let us be able to buy and craft these glyphs for ourselves.
    nope.

    Agree
  • alexkdd99
    alexkdd99
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    Yes, I wan't it and I want it ASAP
    Mojmir wrote: »
    alexkdd99 wrote: »
    Mojmir wrote: »
    Lol, sure right after we get this for monster pc drops,trial set drops. Rng sucks but this is way too easy. Yet everyone throws a fit when someone asks for them to be tradeable/sellable. "You want best in slot,go earn it" I believe the phrase goes. I'm all for a token system though.

    Nobody is asking for anything for free. If you beat it you should get a reward you can use.
    I think people against it have went through the rage induced rng and was lucky enough to get what they want so they think everyone else should to.

    I don't understand what you mean this is to easy? If 2 people run it and only one gets what they want it does not make easier just because they got lucky.

    You get a reward now for completing it,what he's asking for is basically perfect drop every time you run it. An enchantment you can put on w/e non set weapon(one can be crated in perfect trait easily).so you just bypassed the rng.like I said make it for all drops and I'm fine with it.

    Exactly you just bypassed the rng. Thank goodness for that. An rng system without any sort of backup mechanic is garbage. The fact you could have 1 person get 10 perfect drops in a row while another never gets 1 is ridiculous.

    One person who runs it and gets perfect weapon on first run did not work any harder than someone who ran it 10 times, on the contrary the person who ran it ten times did.

    This game needs a little more consistency all the way around.
    Care to elaborate on what you meant by making it for all drops? You mean like every item in the game? Because most don't have unique enchants.

    Honestly I am fine with this or a token system but they should definitely do something. I just thought this system was a little more creative than your average token system. Maybe combine this with token system.
  • AzuraKin
    AzuraKin
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    Yes, add them but keep the regular Maelstrom weapons too (like on normal mode) and add the Glyphs to Vet
    It would have to not work on set items, which is different from all other glyphs in the game. It would have to be well stated for this to work.

    or you could just remove the wp/sp or max mag/stam part of it for enchant
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • AzuraKin
    AzuraKin
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    Yes, add them but keep the regular Maelstrom weapons too (like on normal mode) and add the Glyphs to Vet
    MrAppleman wrote: »
    @redspecter23 do you think it is accidental that one trait is truly op? There will never be a balance of weapon traits. We will always strive to obtain one best item.

    And for those who can not get the item you want after hundreds of runs I'm sorry but you are outliers. Most people get the gear they want within reason. To suggest that the system needs such a radical change to support the 2% needs is silly.

    Just think in the time spent on this thread you could have run vMA already and might have gotten your item!

    Do I think it's an accident? No. I think it's sloppy design by someone who probably doesn't play the game and has a sketchy grasp on math who also didn't have anyone else on the team to brainstorm the idea with before going ahead and buffing sharpened while at the same time nerfing nirnhoned, somehow thinking this would be a good thing.

    We could have a trait system that allows for different traits to shine in different circumstances or with different builds. Infused could be good on an enchant themed character but... where are we going to make up for the penetration loss of not slotting sharpened. Decisive could be good for builds based on ultimate generation but... where are we going to make up for the penetration loss of not slotting sharpened. You get where I'm going here. Sharpened isn't just a good trait. It's so far beyond the others in what it does that it's mandatory and the opportunity cost of not using it is insanely high because you can't make up for that cost anywhere else in your gear, cp or skills. It's simply irreplaceable if you don't want your dps to suffer.

    not exactly true. tbh unless zos later on revamps mob/boss resistances, eventually the only place sharpened weapons will have a use will be pvp and only pvp, heck you already dont need sharpened on mages on live (and if you want wont need major breach for mages next patch if you use the new pene gear set in pve).
    MrAppleman wrote: »
    @redspecter23 do you think it is accidental that one trait is truly op? There will never be a balance of weapon traits. We will always strive to obtain one best item.

    And for those who can not get the item you want after hundreds of runs I'm sorry but you are outliers. Most people get the gear they want within reason. To suggest that the system needs such a radical change to support the 2% needs is silly.

    Just think in the time spent on this thread you could have run vMA already and might have gotten your item!

    you have a point, and is a point that is the very reason why i will not even try to get maelstrom equipment. my luck is extremely bad. this is why i will not use anything that is chance to do damage or anything cause my luck means ill rarely if ever even see it. example crystal frags rarely procs for me. i have gone over 10 skills without it procing once. i can run an entire dungeon with dots and never see valkyn skoria proc. thus only way i will even be tempted to run vma is if there is a way to earn directly the items i want.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • LrdRahvin
    LrdRahvin
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    I didn't vote because there was no option for: Maelstrom hats. Pointy, pointy hats.
  • Spliffo
    Spliffo
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    No, I prefer the way it is now.
    Thornen wrote: »
    No, and you should feel silly for suggesting it:

    Maelstrom Weapons are among, if not flat out THE BEST weapons in the game. These weapons are considered the best WHILE not having any kind of set bonus, and sometimes really bad traits. The most, if not only desirable part of the weapons (IE the whole point of getting them) is the unique enchantment. The buff a player can get for having one of these, even in a bad trait, is enormous.

    And you want to remove the limitation of them being non-set bonus so anyone can slap them on their Vicious Ophidian weapons? Does the term "beyond broken OP" mean anything to you?



    TLDR: The only real tradeoff for slotting a Maelstrom weapon is that you lose a set bonus slot, and most of the Maelstrom enchants are so OP everyone is happy to do just that. Removing that only tradeoff makes "Maelstorm Gylphs" brokenly overpowered to the point they'd have to be nerfed into the ground.


    So you think having to run the same content 100+ times to get the weapon your after is a better solution? Because I am at over 100 runs now and still have not had 1 1 handed axe drop at all.

    Get over it I'm 300+ plus runs in and don't have a sharp axe but the way drops are on live is still better than the OP's idea
  • Lucius_Aelius
    Lucius_Aelius
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    Yes, I wan't it and I want it ASAP
    At the very least I think having the option to dismantle Maelstrom Weapons and get the Enchantment associated with that weapon would be nice, only able to be applied to the same type of weapon at max level of course. That way you can keep the weapon if you like how it looks or just apply the enchantment on a weapon you like better, but not set pieces because then it would be detrimental to just keep the weapon, and any weapon it's applied to gets given the name Maelstrom ______ (insert weapon type here).

    Of course that doesn't account for traits, you would either need the enchantment to keep the trait of the weapon it came from or just add the ability to alter weapon traits for that to work. Of course a more simple solution would probably just be Transmog, but whatever is easiest from a design perspective I just want to have a Maelstrom Weapon with whatever appearance I want. And of course the Enchantment can have a unique animation that tells others what it is regardless of style.
    Edited by Lucius_Aelius on September 27, 2016 6:09AM
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
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  • Thornen
    Thornen
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    Yes, I wan't it and I want it ASAP
    Spliffo wrote: »
    Thornen wrote: »
    No, and you should feel silly for suggesting it:

    Maelstrom Weapons are among, if not flat out THE BEST weapons in the game. These weapons are considered the best WHILE not having any kind of set bonus, and sometimes really bad traits. The most, if not only desirable part of the weapons (IE the whole point of getting them) is the unique enchantment. The buff a player can get for having one of these, even in a bad trait, is enormous.

    And you want to remove the limitation of them being non-set bonus so anyone can slap them on their Vicious Ophidian weapons? Does the term "beyond broken OP" mean anything to you?



    TLDR: The only real tradeoff for slotting a Maelstrom weapon is that you lose a set bonus slot, and most of the Maelstrom enchants are so OP everyone is happy to do just that. Removing that only tradeoff makes "Maelstorm Gylphs" brokenly overpowered to the point they'd have to be nerfed into the ground.


    So you think having to run the same content 100+ times to get the weapon your after is a better solution? Because I am at over 100 runs now and still have not had 1 1 handed axe drop at all.

    Get over it I'm 300+ plus runs in and don't have a sharp axe but the way drops are on live is still better than the OP's idea

    So I know someone that got the axe on their first completion...the rng is ****** and needs to change.
    At least the op is getting some attention.
    Edited by Thornen on September 27, 2016 7:44AM
  • Mojmir
    Mojmir
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    No, I prefer the way it is now.
    alexkdd99 wrote: »
    Mojmir wrote: »
    alexkdd99 wrote: »
    Mojmir wrote: »
    Lol, sure right after we get this for monster pc drops,trial set drops. Rng sucks but this is way too easy. Yet everyone throws a fit when someone asks for them to be tradeable/sellable. "You want best in slot,go earn it" I believe the phrase goes. I'm all for a token system though.

    Nobody is asking for anything for free. If you beat it you should get a reward you can use.
    I think people against it have went through the rage induced rng and was lucky enough to get what they want so they think everyone else should to.

    I don't understand what you mean this is to easy? If 2 people run it and only one gets what they want it does not make easier just because they got lucky.

    You get a reward now for completing it,what he's asking for is basically perfect drop every time you run it. An enchantment you can put on w/e non set weapon(one can be crated in perfect trait easily).so you just bypassed the rng.like I said make it for all drops and I'm fine with it.

    Exactly you just bypassed the rng. Thank goodness for that. An rng system without any sort of backup mechanic is garbage. The fact you could have 1 person get 10 perfect drops in a row while another never gets 1 is ridiculous.

    One person who runs it and gets perfect weapon on first run did not work any harder than someone who ran it 10 times, on the contrary the person who ran it ten times did.

    This game needs a little more consistency all the way around.
    Care to elaborate on what you meant by making it for all drops? You mean like every item in the game? Because most don't have unique enchants.

    Honestly I am fine with this or a token system but they should definitely do something. I just thought this system was a little more creative than your average token system. Maybe combine this with token system.

    First off ZO$ will never go for this,it's their precious little tedious never-ending time sink.a simple retrait system was already brought up. Tradeable with anyone with storm proof title was brought up.token system has been brought probably the most. the rng IS jacked up,but it's also not going away.what they need to do,across the board for EVERY item.

    1.) scrap traits as drops and let us add them ourselves through a reforging type system.
    2.) Make something that allows us to just retrait whatever we get.
  • SlayerTheDragon
    SlayerTheDragon
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    Yes, I wan't it and I want it ASAP
    Great Idea. It would work well with Helm and Shoulders as well - Monster Glyphs.
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • SlayerTheDragon
    SlayerTheDragon
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    Yes, I wan't it and I want it ASAP
    OR....

    The chest generates everything from the loot table but you can only choose one item. How easy is that not????
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • Dubhliam
    Dubhliam
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    Yes, add them but keep the regular Maelstrom weapons too (like on normal mode) and add the Glyphs to Vet
    In lack of a better poll option, I chose this one.

    I think that deconstructing Maelstrom weapons should have a chance to grant a glyph.
    >>>Detailed Justice System Concept thread<<<
  • GDOFWR420
    GDOFWR420
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    Yes, I wan't it and I want it ASAP
    Thought of this, glad to see someone put it out there.
  • Juhasow
    Juhasow
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    Really good idea from player perspective and really bad idea from ZoS perspective. People getting things they want faster from content that is part of payable DLC , content that is boring itself and people forcing themselves to go there only to get things they want? Who would go vMA , who would buy orsinium or keep eso+ for longer then 1 month? Many players have this DLC active only because of vMA weapons.

    It's moneys and desire to keep statistics of players doing vMA high enough behind vMA loot. If they cant keep people on this content with good enjoyable mechanics , lag and bug free and by beeing fun to play they'll force people to go there by making horrible loot chances.

    Maybe i was too harsh here but this is way I see it.
    Edited by Juhasow on September 27, 2016 12:31PM
  • Juhasow
    Juhasow
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    DocFrost72 wrote: »
    MrAppleman wrote: »
    @redspecter23 do you think it is accidental that one trait is truly op? There will never be a balance of weapon traits. We will always strive to obtain one best item.

    And for those who can not get the item you want after hundreds of runs I'm sorry but you are outliers. Most people get the gear they want within reason. To suggest that the system needs such a radical change to support the 2% needs is silly.

    Just think in the time spent on this thread you could have run vMA already and might have gotten your item!

    Do I think it's an accident? No. I think it's sloppy design by someone who probably doesn't play the game and has a sketchy grasp on math who also didn't have anyone else on the team to brainstorm the idea with before going ahead and buffing sharpened while at the same time nerfing nirnhoned, somehow thinking this would be a good thing.

    We could have a trait system that allows for different traits to shine in different circumstances or with different builds. Infused could be good on an enchant themed character but... where are we going to make up for the penetration loss of not slotting sharpened. Decisive could be good for builds based on ultimate generation but... where are we going to make up for the penetration loss of not slotting sharpened. You get where I'm going here. Sharpened isn't just a good trait. It's so far beyond the others in what it does that it's mandatory and the opportunity cost of not using it is insanely high because you can't make up for that cost anywhere else in your gear, cp or skills. It's simply irreplaceable if you don't want your dps to suffer.

    Hate to break it to you but there is a penetration CP for both magic and physical damage. Is it worth it to dump that stat and go, for example, Nirnhoned on a weapon? Dunno. I do know they added two new sets to the game that are legit all pieces penetration, so with one Tamriel sharpened is no longer necessary. Better? Prolly. Needed? Dunno, we'll see what the math works out to =)

    From what I've heared bosses on trials have ~18,5k resists. So I think in many cases sharpened will be still needed. Also wearing a set that gives penetration is nice but cause You to drop other set that gaved You nice profits. So I am not sure about that penetration sets beeing new meta.
  • Bigevilpeter
    Bigevilpeter
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    Yes, I wan't it and I want it ASAP
    Wow very smart idea, and that would make normal non set drops have some use and would save people the pain of horrible weapon triats.

    I 100% support this
  • AzuraKin
    AzuraKin
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    Yes, add them but keep the regular Maelstrom weapons too (like on normal mode) and add the Glyphs to Vet
    cp 5000 penetration, + skill 5k +
    Juhasow wrote: »
    Really good idea from player perspective and really bad idea from ZoS perspective. People getting things they want faster from content that is part of payable DLC , content that is boring itself and people forcing themselves to go there only to get things they want? Who would go vMA , who would buy orsinium or keep eso+ for longer then 1 month? Many players have this DLC active only because of vMA weapons.

    It's moneys and desire to keep statistics of players doing vMA high enough behind vMA loot. If they cant keep people on this content with good enjoyable mechanics , lag and bug free and by beeing fun to play they'll force people to go there by making horrible loot chances.

    Maybe i was too harsh here but this is way I see it.

    while i agree things shouldnt be handed to people, but i do think that something as op as maelstrom weapons shouldnt be regulated by dual rng. you already have to rng to get the weapon you want (if you even get a drop for weapon) on top of that you have to rng for the trait. and this is all on top of that fact that dw maelstrom doubles potential dps over any other set combos.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Spliffo
    Spliffo
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    No, I prefer the way it is now.
    Thornen wrote: »
    Spliffo wrote: »
    Thornen wrote: »
    No, and you should feel silly for suggesting it:

    Maelstrom Weapons are among, if not flat out THE BEST weapons in the game. These weapons are considered the best WHILE not having any kind of set bonus, and sometimes really bad traits. The most, if not only desirable part of the weapons (IE the whole point of getting them) is the unique enchantment. The buff a player can get for having one of these, even in a bad trait, is enormous.

    And you want to remove the limitation of them being non-set bonus so anyone can slap them on their Vicious Ophidian weapons? Does the term "beyond broken OP" mean anything to you?



    TLDR: The only real tradeoff for slotting a Maelstrom weapon is that you lose a set bonus slot, and most of the Maelstrom enchants are so OP everyone is happy to do just that. Removing that only tradeoff makes "Maelstorm Gylphs" brokenly overpowered to the point they'd have to be nerfed into the ground.


    So you think having to run the same content 100+ times to get the weapon your after is a better solution? Because I am at over 100 runs now and still have not had 1 1 handed axe drop at all.

    Get over it I'm 300+ plus runs in and don't have a sharp axe but the way drops are on live is still better than the OP's idea

    So I know someone that got the axe on their first completion...the rng is ****** and needs to change.
    At least the op is getting some attention.

    No OP is asking for a BiS weapons with no effort. I'd rather grind another 300 runs than have ZOS hand the weapons out to anyone
  • Kyye
    Kyye
    ✭✭✭
    Yes, add them but keep the regular Maelstrom weapons too (like on normal mode) and add the Glyphs to Vet
    AGrz5585 wrote: »
    I'd be cool with this


    Then give me the maelstrom motif

    It's just dwarven I'm pretty sure.
    XBL GT: CWB Hempire
    Bright moons guide your steps.
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