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New Monster helm sets: underwhelming healing bonus

kaalmoth
kaalmoth
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Hey guys, couldn't find a topic about that, maybe I missed it, so feel free to link me if I did.
As a mag templar, I love some of the new sets, but, I can't stop thinking, what's up with that healing bonus?
First, I'd trade healing bonus on sets for any spell damage, magicka regen or anything actually.
And second, why halving the usual 4 to 2%? It feels totally random and underpowered tbh.
Edited by kaalmoth on September 25, 2016 7:38AM
  • RoyJade
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    It's a multiplicative bonus, when maw damage/magicka are additive bonus. SO at a point, it should be more efficient that these bonuses.
    But when, that's the real question.
  • kaalmoth
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    true, but I feel like you get 2% with a few CP
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    jj65btwdzj2k.png
    You can wear a head and shoulders from both sets to get the 4%. This the only reason I can see why they would make it 2%. They do not want you to have 8% more healing from just 2 armor pieces. At least that is the only thing I can come up with.
    Edited by Lightspeedflashb14_ESO on September 25, 2016 8:24AM
  • Birdovic
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    jj65btwdzj2k.png
    You can wear a head and shoulders from both sets to get the 4%. This the only reason I can see why they would make it 2%. They do not want you to have 8% more healing from just 2 armor pieces. At least that is the only thing I can come up with.

    Which is strange, because Monster Sets should have something "unique".
    And combining 2 monster pieces for a 8% bonus seems like a clever idea, while not having access to a unique 2pc Bonus anymore. I think this is a lost opportunity.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Birdovic wrote: »
    jj65btwdzj2k.png
    You can wear a head and shoulders from both sets to get the 4%. This the only reason I can see why they would make it 2%. They do not want you to have 8% more healing from just 2 armor pieces. At least that is the only thing I can come up with.

    Which is strange, because Monster Sets should have something "unique".
    And combining 2 monster pieces for a 8% bonus seems like a clever idea, while not having access to a unique 2pc Bonus anymore. I think this is a lost opportunity.

    Tbh the 2 piece of both is pretty crappy. Troll King might be nice for PvP but is otherwise worthless, as Heath recovery doesn't proc Any sets, EG spc or trans or gossamer. The Sentinel of Rkugamz Set like wise has a few things stopping it from being BiS for healers, those being mainly the 15 second cool down, the fact you can't repent it and that it can be interrupted. Over all, it is just better for a healer to run two 5 piece plus master resto, or kena.
    Edited by Lightspeedflashb14_ESO on September 25, 2016 10:07AM
  • hrothbern
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    kaalmoth wrote: »
    Hey guys, couldn't find a topic about that, maybe I missed it, so feel free to link me if I did.
    As a mag templar, I love some of the new sets, but, I can't stop thinking, what's up with that healing bonus?
    First, I'd trade healing bonus on sets for any spell damage, magicka regen or anything actually.
    And second, why halving the usual 4 to 2%? It feels totally random and underpowered tbh.

    I think that in the internal math the devs use, Healing Done has roughly twice the value of Healing Taken/Received.

    If you look at a lot of sets the devs apply this rate very consistenly.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Xsorus
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    Birdovic wrote: »
    jj65btwdzj2k.png
    You can wear a head and shoulders from both sets to get the 4%. This the only reason I can see why they would make it 2%. They do not want you to have 8% more healing from just 2 armor pieces. At least that is the only thing I can come up with.

    Which is strange, because Monster Sets should have something "unique".
    And combining 2 monster pieces for a 8% bonus seems like a clever idea, while not having access to a unique 2pc Bonus anymore. I think this is a lost opportunity.

    Tbh the 2 piece of both is pretty crappy. Troll King might be nice for PvP but is otherwise worthless, as Heath recovery doesn't proc Any sets, EG spc or trans or gossamer. The Sentinel of Rkugamz Set like wise has a few things stopping it from being BiS for healers, those being mainly the 15 second cool down, the fact you can't repent it and that it can be interrupted. Over all, it is just better for a healer to run two 5 piece plus master resto, or kena.

    Troll kings is super freakin nice for things like nord dk, in the past if you wanted to do health regen builds all your health regen came from you jewelry slots which hurt your damage.. Troll kings is 1500 health recovery whenever you drop below 60% and the buff doesn't go away when you creep above 60%.

    So you can do for example...

    Blackrose, bone pirate with the new health recovery and stamina drink and troll kings and have over 5k health recovery which isn't reduced by healing debuffs by the way... Only poison status effect reduces it
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Xsorus wrote: »
    Birdovic wrote: »
    jj65btwdzj2k.png
    You can wear a head and shoulders from both sets to get the 4%. This the only reason I can see why they would make it 2%. They do not want you to have 8% more healing from just 2 armor pieces. At least that is the only thing I can come up with.

    Which is strange, because Monster Sets should have something "unique".
    And combining 2 monster pieces for a 8% bonus seems like a clever idea, while not having access to a unique 2pc Bonus anymore. I think this is a lost opportunity.

    Tbh the 2 piece of both is pretty crappy. Troll King might be nice for PvP but is otherwise worthless, as Heath recovery doesn't proc Any sets, EG spc or trans or gossamer. The Sentinel of Rkugamz Set like wise has a few things stopping it from being BiS for healers, those being mainly the 15 second cool down, the fact you can't repent it and that it can be interrupted. Over all, it is just better for a healer to run two 5 piece plus master resto, or kena.

    Troll kings is super freakin nice for things like nord dk, in the past if you wanted to do health regen builds all your health regen came from you jewelry slots which hurt your damage.. Troll kings is 1500 health recovery whenever you drop below 60% and the buff doesn't go away when you creep above 60%.

    So you can do for example...

    Blackrose, bone pirate with the new health recovery and stamina drink and troll kings and have over 5k health recovery which isn't reduced by healing debuffs by the way... Only poison status effect reduces it

    I am looking at the sets from the role of a healer, which they seem to designed for, from the extra healing done one piece. I never said anything about nich builds.
  • Xsorus
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    Xsorus wrote: »
    Birdovic wrote: »
    jj65btwdzj2k.png
    You can wear a head and shoulders from both sets to get the 4%. This the only reason I can see why they would make it 2%. They do not want you to have 8% more healing from just 2 armor pieces. At least that is the only thing I can come up with.

    Which is strange, because Monster Sets should have something "unique".
    And combining 2 monster pieces for a 8% bonus seems like a clever idea, while not having access to a unique 2pc Bonus anymore. I think this is a lost opportunity.

    Tbh the 2 piece of both is pretty crappy. Troll King might be nice for PvP but is otherwise worthless, as Heath recovery doesn't proc Any sets, EG spc or trans or gossamer. The Sentinel of Rkugamz Set like wise has a few things stopping it from being BiS for healers, those being mainly the 15 second cool down, the fact you can't repent it and that it can be interrupted. Over all, it is just better for a healer to run two 5 piece plus master resto, or kena.

    Troll kings is super freakin nice for things like nord dk, in the past if you wanted to do health regen builds all your health regen came from you jewelry slots which hurt your damage.. Troll kings is 1500 health recovery whenever you drop below 60% and the buff doesn't go away when you creep above 60%.

    So you can do for example...

    Blackrose, bone pirate with the new health recovery and stamina drink and troll kings and have over 5k health recovery which isn't reduced by healing debuffs by the way... Only poison status effect reduces it

    I am looking at the sets from the role of a healer, which they seem to designed for, from the extra healing done one piece. I never said anything about nich builds.

    Ok look at it like this then, whenever someone with no bonus to health recovery drops below 60% health you give them a 7500 point hot that isn't effected by healing debuffs, if they have heavy armor or any health recovery bonuses that hot quickly scales up.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Xsorus wrote: »
    Xsorus wrote: »
    Birdovic wrote: »
    jj65btwdzj2k.png
    You can wear a head and shoulders from both sets to get the 4%. This the only reason I can see why they would make it 2%. They do not want you to have 8% more healing from just 2 armor pieces. At least that is the only thing I can come up with.

    Which is strange, because Monster Sets should have something "unique".
    And combining 2 monster pieces for a 8% bonus seems like a clever idea, while not having access to a unique 2pc Bonus anymore. I think this is a lost opportunity.

    Tbh the 2 piece of both is pretty crappy. Troll King might be nice for PvP but is otherwise worthless, as Heath recovery doesn't proc Any sets, EG spc or trans or gossamer. The Sentinel of Rkugamz Set like wise has a few things stopping it from being BiS for healers, those being mainly the 15 second cool down, the fact you can't repent it and that it can be interrupted. Over all, it is just better for a healer to run two 5 piece plus master resto, or kena.

    Troll kings is super freakin nice for things like nord dk, in the past if you wanted to do health regen builds all your health regen came from you jewelry slots which hurt your damage.. Troll kings is 1500 health recovery whenever you drop below 60% and the buff doesn't go away when you creep above 60%.

    So you can do for example...

    Blackrose, bone pirate with the new health recovery and stamina drink and troll kings and have over 5k health recovery which isn't reduced by healing debuffs by the way... Only poison status effect reduces it

    I am looking at the sets from the role of a healer, which they seem to designed for, from the extra healing done one piece. I never said anything about nich builds.

    Ok look at it like this then, whenever someone with no bonus to health recovery drops below 60% health you give them a 7500 point hot that isn't effected by healing debuffs, if they have heavy armor or any health recovery bonuses that hot quickly scales up.

    I see the value if troll King, IMHO it is the best of the three new healing sets and practically a must for PvP healers but like I said, the biggest downfall is that health recovery does not proc other set bonuses, I am thinking SPC here more then anything, where as the other sets would. Sure, most healers are running other hots that will proc the set, it would be nice to have that extra one, just to be sure.

    Does the extra health recovery actually get scaled up by passives of the person it is active on? I mean it makes sense that it would be but you have to watch out for Zoslogic here.
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