It doesn't necessarily address the problem of hybrids, but it suggests that even the devs think the current system is not quite right.
"Our goal is to make it more valuable to spend points in health instead of just going all magicka or stamina. The reason this is so powerful is you're getting to deal more damage and heal yourself for more by maxing offensive stats.""
Giles.floydub17_ESO wrote: »I think it would be bad for the game to the current base game at the detriment of pure builds as it would do the same thing OP does not like, it would force hybrid builds and as such would be much more limiting that the current game design.
Once again... they need to bring softcaps back. When even Wrobel acknowlegdes that something is wrong...
Once again... they need to bring softcaps back. When even Wrobel acknowlegdes that something is wrong...
I wanted to add a quote from Wrobel from today's AMA:
"Our goal is to make it more valuable to spend points in health instead of just going all magicka or stamina. The reason this is so powerful is you're getting to deal more damage and heal yourself for more by maxing offensive stats. The current design is still in progress, so l don't have concrete details for you right now."
It may contribute to the discussion.
It doesn't necessarily address the problem of hybrids, but it suggests that even the devs think the current system is not quite right.
mzapkeneb18_ESO wrote: »It also doesn't help that damage and healing scales of the same stats
Oh you think im a glass cannon? Let me show you the power of rally and vigor. Maybe throw some ninja roll dodging on top of it.
The way the game currently works suggests going completely into stamina OR magicka as your maximum stam/mag increases the numbers on the skills. Nothing new here.
1st question: Do you think this is a good system?
2nd question (answer: yes): What benefits does this system offer? (answer: no): How would you like to change it and with which purpose?
As you can imagine, I dislike the current system as it makes hybrid builds(stam AND mag) very complicated and niche to use and almost entirely useless in end-endgame content.
What I'd like to see is the maximum resource having no impact on the damage to give the player more freedom in creating unique builds.
What are your thoughts about it?
If you say it's possible, but then say they will not beat pure stam or pure mag builds it sounds like a contradiction to me.hybrid build are possible (Pelinay set, hakeijo glyphs, etc...), but for sure they will not beat pure stam or pur mag builds.
I have no problem with that.
Items alone are not the solution, I think, because that would make hybrids more gear dependant than other builds. I believe a change in the games core mechanics needs to happen to resolve this.Maybe ZOS should introduce more sets, that would boost more attributes at once, that would be nice.
alephthiago wrote: »Magicka and stamina pools should not be part of the damage calculation
Giles.floydub17_ESO wrote: »The current system is fine. A pure build offers higher damage. The game originally forced hybrid builds upon stam users or they could choose to only use weapon line skills which made them a weaker dps class. The game has moved in a direction for making pure builds easier to make.
While I respect the the choice some make with going with a hybrid build, as you pointed out they are fairly weak, though a newer crafted set does help. I think it would be bad for the game to the current base game at the detriment of pure builds as it would do the same thing OP does not like, it would force hybrid builds and as such would be much more limiting that the current game design.
Even when the game launched, hybrid builds were weaker. It is why magika builds shined early on, they could more easily build for pure magika.
Lord Xanhorn wrote: »I think the solution would be to combine spell power and weapon power into the same stat. That way I could build a hybrid or a pure build and have the same stats.